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  #12776    
Old December 16th, 2009 (2:27 PM).
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NarutoActor NarutoActor is offline
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with the mountains did you use 10's if so put 0's around the C' also is it warping you maybe the tile behavior isn't right.
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  #12777    
Old December 16th, 2009 (3:05 PM).
samtheman1x samtheman1x is offline
     
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    Quote:
    Originally Posted by samtheman1x View Post
    I don't think I understand. I am new at hacking. Could you give me an example?

    I've tried using flags so that one level script can be used on two maps, but that does work because the first level script sets the variable that makes the level script not execute again. So the second level script never executes.

    If someone could point me to a good level script tutorial that'd be great. I've read diegoisawesome's tutorial, and I'm basically working off of that.
    Nevermind, I got it to work. It seems to have been a bug in advancemap.
      #12778    
    Old December 16th, 2009 (3:43 PM).
    Rabbit Rabbit is offline
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      I was messing around in Advance Map 1.92, making some changes to Mt. Moon in Fire Red, and now the warps on the first cave level don't work. All I did was reposition them. I checked the warp directions, but they seem to be correct. Then I thought it might be the behaviour byte of the 'stairs down' tile. I tried 08, 61, and 65 (65 is what works for the cave entrance), but nothing does it. I'm out of ideas. XD Any help would be very appreciated.
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        #12779    
      Old December 16th, 2009 (3:51 PM).
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      Jet Jathor Jet Jathor is offline
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        Hey, does anyone know how to make legendary pokemon in your game? I cant figure it out.
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          #12780    
        Old December 16th, 2009 (4:42 PM). Edited December 16th, 2009 by Piplup-Trainer.
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        Piplup-Trainer Piplup-Trainer is offline
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          Quote:
          Originally Posted by Jet Jathor View Post
          Hey, does anyone know how to make legendary pokemon in your game? I cant figure it out.
          You mean that you would like to make a pokemon that`s standing alone, like Ho-Oh, Kyogre or Dialga, right?
          To do something like this you have to learn scripting.
          Just ask another guy here, cause I`m very bad at scripting and I forgot how this works (I`ve learned this in Nov.-Dec. 2007).
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            #12781    
          Old December 16th, 2009 (6:02 PM).
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            Quote:
            Originally Posted by NiKaNoRoU View Post
            Yes, they do take that much when exported. But you should index an image first and check it afterwards...
            That won't do anything, since Unlz automatically exports the image.
              #12782    
            Old December 16th, 2009 (6:32 PM).
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              Can anyone tell me where can I find indexed sprites of sinnoh(d/p)
              elite 4 and champion (cynthia) which can be inserted using advance trainer??

              I searched it but could find only Sinnoh pokemon sprite pack?
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              Anyone interested in making Titlescreen or banners kindly contact me or post on the thread


              Pokemon Sinnoh Quest
              http://www.pokecommunity.com/showthread.php?t=203273


              SALIENT FEATURES AND SCREENSHOTS

              Spoiler:
              1) 385 Pokemon available in the game which are placed strategically throught the game i.e ALL Sinnoh pokemon and 85% of pokemon from Kanto,Jonto and Hoenn
              !!!!ALL ARE CAPTURABLE!!!

              2) Some d/p Exclusive attacks added like Aura Sphere,Dark Pulse,Close Combat


                #12783    
              Old December 16th, 2009 (10:42 PM).
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                I am trying to make a pokemon Crystal hack, But when I try playing, the Elm sprite is the male character and there are no pokeballs on the table. Anybody know how to fix that?
                  #12784    
                Old December 17th, 2009 (5:37 AM).
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                  Thanks, pipluptrainer. This probably sounds like a stupid question, but i've been haring the word scripting used alot. What is scripting? All i know is you can copy a-map offsets to reuse scripts.
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                    #12785    
                  Old December 17th, 2009 (5:44 AM).
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                    is there any way to add songs from ruby into fire red but without replacing the songs of fire red?
                    because emerald uses songs from ruby and from fire red so I'm wondering if that's possible somehow...
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                      #12786    
                    Old December 17th, 2009 (5:48 AM).
                    bigtukker bigtukker is offline
                       
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                      Hello everybody,

                      I'm making a trainerbattle with Trainer in A-Map checked. When it's unchecked, it works fine, but if it's checked the NPC walks to me and says a lot in white letters, it takes very long and I give up starting a battle.

                      nvr mind
                        #12787    
                      Old December 17th, 2009 (6:05 AM).
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                      Satoshi Ookami Satoshi Ookami is offline
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                      Quote:
                      Originally Posted by Jet Jathor View Post
                      Hey, does anyone know how to make legendary pokemon in your game? I cant figure it out.
                      Specific your question a bit more...
                      Like how they should appear... in wild, as an OW etc.
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                        #12788    
                      Old December 17th, 2009 (6:13 AM).
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                      Iwant to create my own pokemon
                         
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                        Can any one help me how i can speed vba link to play pokemon emerald online
                          #12789    
                        Old December 17th, 2009 (10:34 AM).
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                          the ??? pokemon on yape have only 1 move tackle and I can't add more moves,why?
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                            #12790    
                          Old December 17th, 2009 (10:49 AM).
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                            Quote:
                            Originally Posted by onyx79 View Post
                            the ??? pokemon on yape have only 1 move tackle and I can't add more moves,why?

                            I think answer to ur question is that u need to remove some moves from other pokemon so that u can allocate that space for new moves
                            Y.A.P.E cant increase no. of total moves in the game but u can surely reallocate the moves
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                            If U wanna play a ruby hack which is COMPLETE and has ALL SINNOH REGION POKEMON
                            (All Capturable)



                            Anyone interested in making Titlescreen or banners kindly contact me or post on the thread


                            Pokemon Sinnoh Quest
                            http://www.pokecommunity.com/showthread.php?t=203273


                            SALIENT FEATURES AND SCREENSHOTS

                            Spoiler:
                            1) 385 Pokemon available in the game which are placed strategically throught the game i.e ALL Sinnoh pokemon and 85% of pokemon from Kanto,Jonto and Hoenn
                            !!!!ALL ARE CAPTURABLE!!!

                            2) Some d/p Exclusive attacks added like Aura Sphere,Dark Pulse,Close Combat


                              #12791    
                            Old December 17th, 2009 (4:07 PM).
                            Chicken Bones Chicken Bones is offline
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                              0m3GA ARS3NAL

                              Well it's been almost a week since you said you had made a script where a sprite follows you but couldn't get it to follow you from map to map. I can easily make a sprite follow you from map to map but can't get the following to work.

                              If you could post a copy of how you got your script to work then it would be a great help. I have seen a few other people say they would like to see it too.

                              So please post a copy soon or accept that maybe you were wrong and sprites can't follow you.
                                #12792    
                              Old December 17th, 2009 (4:11 PM).
                              0m3GA ARS3NAL's Avatar
                              0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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                              Quote:
                              Originally Posted by Chicken Bones View Post
                              0m3GA ARS3NAL

                              Well it's been almost a week since you said you had made a script where a sprite follows you but couldn't get it to follow you from map to map. I can easily make a sprite follow you from map to map but can't get the following to work.

                              If you could post a copy of how you got your script to work then it would be a great help. I have seen a few other people say they would like to see it too.

                              So please post a copy soon or accept that maybe you were wrong and sprites can't follow you.
                              I want to see how you did it.
                              Any videos?
                              Also, I don't have the script anymore, lol, I deleted it a long time ago since it was a waste of time.
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                                #12793    
                              Old December 17th, 2009 (4:37 PM).
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                              Pokepal17 Pokepal17 is offline
                              More cowbell~
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                              Quote:
                              Originally Posted by onyx79 View Post
                              is there any way to add songs from ruby into fire red but without replacing the songs of fire red?
                              because emerald uses songs from ruby and from fire red so I'm wondering if that's possible somehow...
                              Look in the documents and tutorials section.

                              Quote:
                              Originally Posted by onyx79 View Post
                              the ??? pokemon on yape have only 1 move tackle and I can't add more moves,why?
                              Because there's a table of moves which has to be repointed for Pokemon to learn more moves.
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                                #12794    
                              Old December 17th, 2009 (5:35 PM).
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                              This may be "out-there", but, can someone post a complete list of all the voicegroups avaliable in Pokemon Ruby? I'm adding music from Final Fantasy IV, VI, and a Sonic advance game, but they don't sound correct. I haven't found a single tutorial anywhere on the internet for this kind of a list.
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                                #12795    
                              Old December 17th, 2009 (6:43 PM).
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                              Pokepal17 Pokepal17 is offline
                              More cowbell~
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                              Quote:
                              Originally Posted by Team Fail View Post
                              This may be "out-there", but, can someone post a complete list of all the voicegroups avaliable in Pokemon Ruby? I'm adding music from Final Fantasy IV, VI, and a Sonic advance game, but they don't sound correct. I haven't found a single tutorial anywhere on the internet for this kind of a list.
                              Magnius made one, which can be found in the documents and tutorials section. :3
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                                #12796    
                              Old December 17th, 2009 (6:55 PM).
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                                Can anyone tell me where can I find indexed sprites of sinnoh(d/p)
                                elite 4 and champion (cynthia) which can be inserted using advance trainer??

                                I searched it but could find only Sinnoh pokemon sprite pack, No trainers sprite pack.
                                __________________
                                If U wanna play a ruby hack which is COMPLETE and has ALL SINNOH REGION POKEMON
                                (All Capturable)



                                Anyone interested in making Titlescreen or banners kindly contact me or post on the thread


                                Pokemon Sinnoh Quest
                                http://www.pokecommunity.com/showthread.php?t=203273


                                SALIENT FEATURES AND SCREENSHOTS

                                Spoiler:
                                1) 385 Pokemon available in the game which are placed strategically throught the game i.e ALL Sinnoh pokemon and 85% of pokemon from Kanto,Jonto and Hoenn
                                !!!!ALL ARE CAPTURABLE!!!

                                2) Some d/p Exclusive attacks added like Aura Sphere,Dark Pulse,Close Combat


                                  #12797    
                                Old December 17th, 2009 (10:02 PM).
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                                874521 874521 is offline
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                                  Quote:
                                  Originally Posted by rokrdude View Post
                                  Can anyone tell me where can I find indexed sprites of sinnoh(d/p)
                                  elite 4 and champion (cynthia) which can be inserted using advance trainer??

                                  I searched it but could find only Sinnoh pokemon sprite pack, No trainers sprite pack.

                                  Or you're gonna index it by yourself:
                                  First you need to resize it if it is needed, here's the tutorial:http://www.pokecommunity.com/showthread.php?t=140836
                                  Second you index it, here's the tutorial: http://www.pokecommunity.com/showthread.php?t=146903

                                  Hope it helps. If you want the sprites that are indexed already, PM me.
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                                    #12798    
                                  Old December 18th, 2009 (1:04 AM).
                                  Chicken Bones Chicken Bones is offline
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                                    Quote:
                                    I want to see how you did it.
                                    Any videos?
                                    Also, I don't have the script anymore, lol, I deleted it a long time ago since it was a waste of time.
                                    We'll as I said I can't get it to follow you (can't move) but if you could try and remember how you did it and give me some tips then that would be great.

                                    Thanks
                                      #12799    
                                    Old December 18th, 2009 (4:52 PM).
                                    Razer Rage Razer Rage is offline
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                                      I can't even begin to think of a good search term for this problem.

                                      I'm trying to get a simple "hello world" script to work. At first, the sprite that I applied the script to wouldn't even show up on the screen. Next, I tried to change the offset of an existing sprite, but it kept saying the same thing.

                                      Now, I have the sprite on-screen (somehow), and it will not talk.

                                      I used to know how to do this, and this is getting really frustrating.

                                      This is what the script looks like when it is decompiled:

                                      '---------------
                                      #org 0x800000
                                      msgbox 0x880000A MSG_FACE '"Hello World!"
                                      end


                                      '---------
                                      ' Strings
                                      '---------
                                      #org 0x80000A
                                      = Hello World!
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                                        #12800    
                                      Old December 18th, 2009 (6:08 PM).
                                      Kaikai Kaikai is offline
                                         
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                                        Im so damn confused! So so so so so so confused!

                                        How do i make Porygon the only available starter pokemon without battling the Zigzagoon and still make sure that the Prof. Birch lab scripts still works?! (Sapphire!)
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