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  #13401    
Old February 5th, 2010 (3:55 PM).
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Quote:
Originally Posted by lilJburroughs View Post
Yeah, I went through every time the rival name appears and replaced the code with the name "Nick", which I thought would be a simple solution.

Know a good tutorial on ASM that could help me out with this?
I've been trying to avoid it if at all possible, but It seems like I keep runnin into problems where ASM is the ideal solution.
HackMew's sig has an section where you can learn his ASM tutorial.
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  #13402    
Old February 5th, 2010 (9:42 PM). Edited February 6th, 2010 by ElBurrito.
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    Does anyone know of a good pokemon trainer editor tool?
      #13403    
    Old February 5th, 2010 (10:02 PM). Edited February 5th, 2010 by Denali.
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        #13404    
      Old February 6th, 2010 (7:16 AM).
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        When I play FireRed and encounter a person with a ! movement, it makes a sound,
        meanwhile,
        when I hack FireRed that same thing doesn't happen. Why is that?
          #13405    
        Old February 6th, 2010 (7:48 AM).
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        Quote:
        Originally Posted by tyson View Post
        Yep tried it all. I really don't know what to do...I guess I have to stop being lazy and insert the scripts into another rom but I wonder if the problem will happen again if I do. I mean surely there are no offsets that bothers with the save type is there?
        Now... let's assume your VBA settings are correct. What happens if you try to save while playing a clean ROM?


        Quote:
        Originally Posted by ElBurrito View Post
        I'm trying to use pet for emerald but everytime i try to do something i get a message that says run time error9. is there a way to use pet for emerald without this happening? is there a different trainer editing tool i could use?
        You might want to try A-Trainer.


        Quote:
        Originally Posted by H2O Turquoise View Post
        When I play FireRed and encounter a person with a ! movement, it makes a sound,
        meanwhile,
        when I hack FireRed that same thing doesn't happen. Why is that?
        Simply because the sound has nothing to do with the actual movement. If you checked Oak's script, you would have noticed there's a sound 0x15 command right before the exclamation mark movement is executed.
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          #13406    
        Old February 6th, 2010 (7:51 AM).
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          Quote:
          Originally Posted by HackMew View Post
          Simply because the sound has nothing to do with the actual movement. If you checked Oak's script, you would have noticed there's a sound 0x15 command right before the exclamation mark movement is executed.
          That's all I needed to know. Thank you~
            #13407    
          Old February 6th, 2010 (9:03 AM).
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          Quote:
          Originally Posted by HackMew View Post
          Now... let's assume your VBA settings are correct. What happens if you try to save while playing a clean ROM?




          You might want to try A-Trainer.




          Simply because the sound has nothing to do with the actual movement. If you checked Oak's script, you would have noticed there's a sound 0x15 command right before the exclamation mark movement is executed.
          It says correctly with a normal rom. But its fine I just copied all scripts to a clean rom and Iva also done some titlescreen editing and stuff so its better than before
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            #13408    
          Old February 6th, 2010 (12:57 PM).
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            For some reason I can't use the bike in any of the new maps I've made. I made sure that their types were set to Village/City/Route/etc, and I've even gone as far as to make the header of one of my towns identical to that of Viridian City (where the bike works), but still no luck. Help would be greatly appreciated.
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              #13409    
            Old February 6th, 2010 (6:14 PM).
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              hello i was wondering how i can create new trainer data from scratch

              thanks!

              (sorry if this is in the wrong thread im new!)
                #13410    
              Old February 6th, 2010 (6:32 PM).
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                Quote:
                Originally Posted by keRacer View Post
                hello i was wondering how i can create new trainer data from scratch

                thanks!

                (sorry if this is in the wrong thread im new!)

                I would recommended going to HackMew's Toolbox (The Toolbox Sub-Forum) and download A-Trainer to "make" your own trainers.

                ~Septile
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                  #13411    
                Old February 6th, 2010 (9:55 PM).
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                  Quote:
                  Originally Posted by Septile View Post
                  I would recommended going to HackMew's Toolbox (The Toolbox Sub-Forum) and download A-Trainer to "make" your own trainers.

                  ~Septile
                  thanks! i did that and it works great!
                    #13412    
                  Old February 7th, 2010 (5:39 AM).
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                    What is good Move changing tool in FR/LG? Pro Move Editor doesn't work for me.
                      #13413    
                    Old February 7th, 2010 (5:55 AM).
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                    You've been here for over six months and your first post is asking for help. Before asking for people's help you got to get acquainted to the community. Otherwise people won't help because they will think that your just here for yourself.
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                      #13414    
                    Old February 7th, 2010 (9:26 AM).
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                      Quote:
                      Originally Posted by hack1 View Post
                      What is good Move changing tool in FR/LG? Pro Move Editor doesn't work for me.
                      I can't think of any, but you can go into Documents and Tutorials and search 'editing moves' (Without the ' ') or something like that.
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                        #13415    
                      Old February 7th, 2010 (11:11 AM).
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                        What would I need to do to increase the possibility of encountering a shiny Pokemon?
                        A level script with a random Shinyzer variable is my plan B
                          #13416    
                        Old February 7th, 2010 (11:24 AM).
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                          You know how when you go into the Pokemon Mart for the first time, he tells you to deliver Oak's Parcel? Can anyone tell me how (or script <_<) to start a script right when you walk in? Thanks.
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                            #13417    
                          Old February 7th, 2010 (11:31 AM).
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                            Quote:
                            Originally Posted by Septile View Post
                            You know how when you go into the Pokemon Mart for the first time, he tells you to deliver Oak's Parcel? Can anyone tell me how (or script <_<) to start a script right when you walk in? Thanks.
                            That would be a level script. Cooley has a great tutorial for these here. Not giving out scripts, though. I suppose that you have covered the basic parts of scripting in order to move on to that...
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                              #13418    
                            Old February 7th, 2010 (11:34 AM).
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                              Quote:
                              Originally Posted by NiKaNoRoU View Post
                              That would be a level script. Cooley has a great tutorial for these here. Not giving out scripts, though. I suppose that you have covered the basic parts of scripting in order to move on to that...

                              Ok thanks for the help :D
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                                #13419    
                              Old February 7th, 2010 (11:44 AM).
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                                Okay, some quick questions:
                                1. The important one: What is the applymovement value for the vs. seeker pose? You know, where the trainer raises one hand?
                                2. Semi-important: Is there an applymovement to make the sprite shiver slightly? I don't think so, but might as well ask :\
                                3. Unimportant: Do I need to give a tile a special behavior byte for a sign script to work?
                                4. Ludicrously unimportant: How exactly do the Strength scripts work? Does setflag 0x805 allow you to move boulders? And if it does, how does the flag reset everytime you leave the map?
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                                  #13420    
                                Old February 7th, 2010 (12:02 PM).
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                                Quote:
                                Originally Posted by H2O Turquoise View Post
                                What would I need to do to increase the possibility of encountering a shiny Pokemon?
                                A level script with a random Shinyzer variable is my plan B
                                Plan B then.


                                Quote:
                                Originally Posted by trebornosliw View Post
                                Okay, some quick questions:
                                1. The important one: What is the applymovement value for the vs. seeker pose? You know, where the trainer raises one hand?
                                2. Semi-important: Is there an applymovement to make the sprite shiver slightly? I don't think so, but might as well ask :\
                                3. Unimportant: Do I need to give a tile a special behavior byte for a sign script to work?
                                4. Ludicrously unimportant: How exactly do the Strength scripts work? Does setflag 0x805 allow you to move boulders? And if it does, how does the flag reset everytime you leave the map?
                                1. There's no way to mimic the VS Seeker pose using applymovement AFAIK.
                                2. There is none; the closest you can get is walking in place, I guess.
                                3. I think there's no need to have a special behavior byte.
                                4. Yes, that's the flag. I'm pretty sure the flag resetting is done through some ASM routines.
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                                  #13421    
                                Old February 7th, 2010 (12:20 PM).
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                                Needs some help here. I edited or well pasted my back sprite over the original and edited the colors to my liking as seen here:



                                Now I save it but inside the game it comes out like this:

                                Spoiler:


                                As you can see its not like I wanted it. I don't know what I did wrong. Could someone help?
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                                  #13422    
                                Old February 7th, 2010 (12:25 PM).
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                                Quote:
                                Originally Posted by tyson View Post
                                Needs some help here. I edited or well pasted my back sprite over the original and edited the colors to my liking as seen here:



                                Now I save it but inside the game it comes out like this:



                                As you can see its not like I wanted it. I don't know what I did wrong. Could someone help?
                                Again, it's a palette problem, meaning the image palette does not match the palette ordering in-game.
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                                  #13423    
                                Old February 7th, 2010 (12:32 PM).
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                                Quote:
                                Originally Posted by HackMew View Post
                                Again, it's a palette problem, meaning the image palette does not match the palette ordering in-game.
                                Well I'm a bit confused. Can you explain further? I didn't move any palettes around instead I edited the colors that weren't on my sprite.
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                                  #13424    
                                Old February 7th, 2010 (1:05 PM).
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                                Quote:
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                                Well I'm a bit confused. Can you explain further? I didn't move any palettes around instead I edited the colors that weren't on my sprite.
                                It's easier than it seems. See the palette you can see in TileMolester? Good. Now, make sure it's the same in the ROM. That's it.
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                                  #13425    
                                Old February 7th, 2010 (1:15 PM).
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                                Quote:
                                Originally Posted by HackMew View Post
                                It's easier than it seems. See the palette you can see in TileMolester? Good. Now, make sure it's the same in the ROM. That's it.
                                Oh well you see, I took all the colors from YM in edited the palettes in APE. I copied all 16 colors from TM to APE in other words the palette table from both TM and APE were the same but in-game it looked horrible so I changed the APE table to normal. It's strange though but when I worked on backsprite the first time things came out fine now it doesn't...
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