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  #14926    
Old June 10th, 2010 (5:47 PM).
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Quote:
Originally Posted by sonlen View Post
I would suggest finding the script for the old man who teaches you to catch pokemon and copying it and modifying it, or even that TV show you talked about.
Ok, thanks. Another question: Can I assemble my .s files without using Sappy? It crashes whenever I try to assemble.
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  #14927    
Old June 10th, 2010 (5:50 PM).
sonlen sonlen is offline
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    Quote:
    Originally Posted by Team Fail View Post
    Ok, thanks. Another question: Can I assemble my .s files without using Sappy? It crashes whenever I try to assemble.
    I personally have never used Sappy, I want to get a working title screen before I get started with everything else, so hopefully soon I can get a new palette in so I can use my title screen I made part of in photoshop.

    Does anyone know if it is safe to replace the title screen palette, I just need to know if anything else in the game uses it for anything.
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      #14928    
    Old June 10th, 2010 (6:02 PM).
    .Paradox .Paradox is offline
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      Quote:
      Originally Posted by sonlen View Post
      I beleive there are hidesprite and showsprite commands, that's all I can think of.
      That doesn't work though for me. Well when I tried making it a level script that loads as soon as the map loads. But nothing happens and idk what to do.
        #14929    
      Old June 10th, 2010 (6:47 PM).
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        Does anyone know how to insert the standard Pokemon Firered tree into Pokemon Emerald? I don't want to screw up any other tiles, I just want that tree inserted by overwriting the emerald tree, but the Emerald tree is shorter than the Firered tree, so I can't insert it without screwing up something else. Thanks in advance.
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          #14930    
        Old June 10th, 2010 (7:24 PM).
        sonlen sonlen is offline
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          Quote:
          Originally Posted by .Paradox View Post

          That doesn't work though for me. Well when I tried making it a level script that loads as soon as the map loads. But nothing happens and idk what to do.
          Well I havn't really looked into level scripting, so all I can say is wait for more help or try to add it as a script and on a person script. Anyways Good Luck.
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            #14931    
          Old June 10th, 2010 (8:19 PM).
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          Aggron1991 Aggron1991 is offline
             
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            I used A-Trainer to make two new trainers in Fire Red. Everything works fine about them, except for one thing: The items they use either at the beginning of the battle or when their Pokemon's HP is low.

            One of the trainers, despite the fact that I didn't give him any items to use, uses Black Belt at the beginning of the battle for some reason, which raises his Pokemon's defense, strangely enough.

            The other trainer has but one item, Full Restore, selected for use, but when his Pokemon's HP is low, he uses Soul Dew (@[email protected]) followed by the caption "Foe FEAROW's SOUL DEW restored health!" even though its HP doesn't change.

            Does anyone have a clue as to why this might be happening?
              #14932    
            Old June 10th, 2010 (10:27 PM). Edited June 10th, 2010 by krillian.
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              I don't know if this is a simple question but,

              does anyone know the when it is morning and nightime in pokemon emeraled

              @Aggron1991
              why don't you try starting again, and use a blank trainer

              @~Merilyn
              (Not a simple question by the way)
              Thats easy to do, make sure each titleset firered your hack have the same palltes
              then copy the firered tree over your hack tree save and it is done just intesect the titleset into your hack, I you would like me to make a toutrial i will do it
                #14933    
              Old June 11th, 2010 (1:30 AM).
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              SonicBlazePlatinum SonicBlazePlatinum is offline
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              Quote:
              Originally Posted by SonicBlazePlatinum View Post
              I ended up deleting the script. I was currently changing the text. It's the sign in Littleroot in Emerald on the brown signpost. How do I get it back?

              EDIT: I managed to get signpost back but ever word is surrounded by a line now. What do I do to fix it? Here is the picture:
              http://img32.imageshack.us/i/pokemonemeraldpng2.png/
              Does anyone know how to fix this glitch? I need help with it!
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                #14934    
              Old June 11th, 2010 (1:37 AM).
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              Quote:
              Originally Posted by SonicBlazePlatinum View Post
              Does anyone know how to fix this glitch? I need help with it!
              It looks like you've messed up the text box tile map. Try importing the original tile map, if this could be the case.
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                #14935    
              Old June 11th, 2010 (5:00 AM).
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              How do I import the original tile map? Also how do you change the TMs Gym Leaders give you in Emerald/Fire Red? After I fix the text I'm going to change it and make sure not to mess up.
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                #14936    
              Old June 11th, 2010 (5:30 AM).
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                Erm, does anyone know who made this tileset? I'd like to use some of it but don't know who to credit.

                http://img222.imageshack.us/img222/2213/completejohto4yhk5tj.png

                (I wasn't sure where to ask so I asked here.)
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                  #14937    
                Old June 11th, 2010 (5:48 AM).
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                Darthatron Darthatron is offline
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                Quote:
                Originally Posted by SonicBlazePlatinum View Post
                How do I import the original tile map? Also how do you change the TMs Gym Leaders give you in Emerald/Fire Red? After I fix the text I'm going to change it and make sure not to mess up.
                Rip the tilemap from a clean rom and then import it into the edited one. You would edit the script in order to change the TM that is given.
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                  #14938    
                Old June 11th, 2010 (6:06 AM).
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                How do I rip the tilemap exactly? Can you give me instructions, because I am really confused. A screenshot guide may also help.
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                  #14939    
                Old June 11th, 2010 (6:43 AM).
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                Quote:
                Originally Posted by SonicBlazePlatinum View Post
                How do I rip the tilemap exactly? Can you give me instructions, because I am really confused. A screenshot guide may also help.
                To be perfectly honest, it would be much easier to just start your hack again.
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                  #14940    
                Old June 11th, 2010 (7:07 AM).
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                I guess I'll postpone the Emerald hack and work on something else instead. I am going to hack Fire Red now. I have a problem with XSE, when I click compile noting happens yet it says on the bottom, "Script compiled in #.### seconds" The # is just an example representing numbers. What do I do?
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                  #14941    
                Old June 11th, 2010 (7:15 AM).
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                Curt_09 Curt_09 is offline
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                  Quote:
                  Originally Posted by .Paradox View Post


                  That doesn't work though for me. Well when I tried making it a level script that loads as soon as the map loads. But nothing happens and idk what to do.
                  That's because there's one more step you're missing. Here's a level scripting tutorial.

                  Quote:
                  Originally Posted by krillian View Post
                  I don't know if this is a simple question but,

                  does anyone know the when it is morning and nightime in pokemon emeraled
                  None of the third generation games comes with a day/night system. That's why if you wanted Umbreon you had to import him from one of the Colosseum games. ZodiacDaGreat and Interdpth have an improved day/night system based on Mastermind_X's idea for FireRed and LeafGreen. There's also one for Ruby and Sapphire, although I think it has a few bugs. Try it out and see.

                  Quote:
                  Originally Posted by krillian View Post
                  @~Merilyn
                  (Not a simple question by the way)
                  Thats easy to do, make sure each titleset firered your hack have the same palltes
                  then copy the firered tree over your hack tree save and it is done just intesect the titleset into your hack, I you would like me to make a toutrial i will do it
                  No. The FR tree is three tiles high, while the Ruby tree is only two tiles high. He can't just paste over it... there's not enough room!
                  What I would do Merilyn, is find a tile you find useless and replace it with the extra block from the FR tree. Of course then you would have to go into block editor in AMap and replace some other random tile you don't want (preferrably the same you replaced in the tileset, it should look kind of funky now) with the part of the tree that doesn't fit up with the rest of the tree (probably the top part). Either way, more trouble than it's worth if you ask me.
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                    #14942    
                  Old June 11th, 2010 (7:25 AM).
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                    Which is the best freeware emulator-debugger for gameboy? I'm using no$gmb, and it's not bad, but I am curious if there is one that is even better..
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                      #14943    
                    Old June 11th, 2010 (8:00 AM).
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                      Quote:
                      Originally Posted by Sawakita View Post
                      Which is the best freeware emulator-debugger for gameboy? I'm using no$gmb, and it's not bad, but I am curious if there is one that is even better..
                      I use VisualBoyAdvance, and I think a lot of other people do too. Go Google it.
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                        #14944    
                      Old June 11th, 2010 (8:09 AM).
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                        Quote:
                        Originally Posted by Curt_09 View Post
                        I use VisualBoyAdvance, and I think a lot of other people do too. Go Google it.
                        No vba hasn't debugging functions, it has only map/tile/memory viewer...
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                          #14945    
                        Old June 11th, 2010 (8:11 AM).
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                        Curt_09 Curt_09 is offline
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                          Quote:
                          Originally Posted by Sawakita View Post
                          No vba hasn't debugging functions, it has only map/tile/memory viewer...
                          Ah, my bad. I'm not familiar with debugging functions in an emulator. Maybe someone else can come along and help you.
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                            #14946    
                          Old June 11th, 2010 (10:57 AM).
                          Incineroar's Avatar
                          Incineroar Incineroar is online now
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                          How can you assemble a .s file without using Sappy? It crashes whenever I try to do that.
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                            #14947    
                          Old June 11th, 2010 (2:06 PM).
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                          colcolstyles colcolstyles is offline
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                          Quote:
                          Originally Posted by Curt_09 View Post
                          None of the third generation games comes with a day/night system. That's why if you wanted Umbreon you had to import him from one of the Colosseum games. ZodiacDaGreat and Interdpth have an improved day/night system based on Mastermind_X's idea for FireRed and LeafGreen. There's also one for Ruby and Sapphire, although I think it has a few bugs. Try it out and see.
                          Just because it doesn't have a Day/Night System doesn't mean that the game doesn't utilize the time. As I told this guy in another thread, the time can be found at 0x03000DC0 so if he reads the hour from the data stored there, he can determine what time of day it is. Of course, terms "morning" and "night" are subjective and can mean any time that the hacker wants them to be.

                          Quote:
                          Originally Posted by Curt_09 View Post
                          No. The FR tree is three tiles high, while the Ruby tree is only two tiles high. He can't just paste over it... there's not enough room!
                          Both are three blocks high but the Fire Red tree is 6 tiles tall while the R/S/E tree is only 5 tiles tall. So you could replace the R/S/E tree with the FR/LG tree but you would have to edit some blocks. It's not all that difficult or time-consuming though.

                          Quote:
                          Originally Posted by Sawakita View Post
                          Which is the best freeware emulator-debugger for gameboy? I'm using no$gmb, and it's not bad, but I am curious if there is one that is even better..
                          I recommend VBA-SDL-H for debugging. I believe you can download it from Hackmew's knowledge thread.
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                            #14948    
                          Old June 11th, 2010 (2:10 PM).
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                          I need help with XSE. I am making a Fire Red hack and I got a problem. When I click compile nothing appears. What is going on exactly, do I need to update?
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                            #14949    
                          Old June 11th, 2010 (3:20 PM).
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                          Nosophoros Nosophoros is offline
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                            sonlen:

                            Will these help with images that "seperate"? By seperate I mean the top, middle parts, and bottom aren't aligned.
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                              #14950    
                            Old June 11th, 2010 (4:00 PM).
                            sonlen sonlen is offline
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                              Quote:
                              Originally Posted by Nosophoros View Post
                              sonlen:

                              Will these help with images that "seperate"? By seperate I mean the top, middle parts, and bottom aren't aligned.
                              Post an image of one so I can see exactly what you mean.
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