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  #15001    
Old June 14th, 2010 (1:24 PM).
sonlen sonlen is offline
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    Quote:
    Originally Posted by slawter666 View Post

    That keeps appearing on a few maps, and i'm not sure where/what I would search to fix it. I'm using an Emerald (E) rom.

    How do I fix it?

    Slawter666
    I only get that error message when I accidentally overwrite part of that pointer or even part of the map, or you change the pointer in the header menu of the map.
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      #15002    
    Old June 14th, 2010 (1:24 PM).
    Darthatron's Avatar
    Darthatron Darthatron is offline
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    Quote:
    Originally Posted by slawter666 View Post

    That keeps appearing on a few maps, and i'm not sure where/what I would search to fix it. I'm using an Emerald (E) rom.

    How do I fix it?

    Slawter666
    Search for the given value in your ROM and turn it into a point.

    In this case, search for 10 66 48 00 (Reversed address of what you posted). And change the highlighted bit to 08.
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      #15003    
    Old June 14th, 2010 (1:26 PM). Edited June 14th, 2010 by sonlen.
    sonlen sonlen is offline
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      Quote:
      Originally Posted by icychill66 View Post
      I am sorry, but I'm having trouble finding information on this subject by myself. Where can I learn more about hex editing for Fire Red? (such as hex locations of different data and whatnot)
      The best thing to do is google something like pokemon fire red hex offsets, though I have yet to find a list with everything on it, I beleive there is still alot more to figure out about what alot of the offsets are for.

      Quote:
      Originally Posted by .Paradox View Post
      How do I make a Pokeball item that disappears after I obtain it? I tried looking in the guide in XSE but it doesn't load for me and I need help. I got it to work for the 3 Pokeball scripts I made for the 3 starters but I can't get it to work for items.
      Post the starters script and what you have for the items and I will look at it.
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        #15004    
      Old June 14th, 2010 (1:32 PM).
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      PatJamma PatJamma is offline
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        What is the most user friendly/easiest scripting program (for FireRed)? and where can i find a tutorial for it?
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          #15005    
        Old June 14th, 2010 (1:35 PM).
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        altariaking altariaking is offline
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          Quote:
          Originally Posted by PatJamma View Post
          What is the most user friendly/easiest scripting program (for FireRed)? and where can i find a tutorial for it?
          xse? diegoisawesome's tutorial?
          Quote:
          SEARCH BEFORE ASKING A QUESTION
          sigh, some people...
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            #15006    
          Old June 14th, 2010 (2:06 PM).
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          gaiaruler gaiaruler is offline
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            for some reason when i write a script in XSE then compile it then looking at it again it says:


            '----------
            #org 0x80005F

            Can anyone help?

            (I would put pictures but i need 15 posts)
              #15007    
            Old June 14th, 2010 (3:40 PM).
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            phosphate5 phosphate5 is offline
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              Quote:
              Originally Posted by phosphate5 View Post
              Quote:
              Originally Posted by phosphate5
              Ok... I changed all the TMs with Item Manager. Including changing Water Pulse into Muddy Water. Then I beat Juan in Emerald and got TM03, booted it up, and it was still water pulse. I taught it to Gyarados, and it was still Water Pulse. I went back to Item Manager, and it said TM 03 was now Muddy Water. YAPE says the same thing in the TM compatibility section. So... what's the problem?

              Bumping my question. I wonder why all my questions get drowned out.
              Argh! Drowned out again. Can anyone actually answer this question?
                #15008    
              Old June 14th, 2010 (5:41 PM).
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              tjwilliams24 tjwilliams24 is offline
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                Sorry if it's already been asked before, but I made a map, so how do I make it replace Alabastia(Pallet Town) in my Fire Red rom?
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                Aoccdrnig to rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, olny taht the frist and lsat ltteres are at the rghit pcleas. The rset can be a toatl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae we do not raed ervey lteter by ilstef, but the wrod as a wlohe.

                  #15009    
                Old June 15th, 2010 (12:10 PM).
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                Resultz Resultz is offline
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                  Hey, i don't think this deserves its own thread so i'll post it here.

                  Whats the easiest/Least time consuming way of inserting a Fakemon's sprites into a pokemon game, OVER an existing pokemon?
                  Like what tools etc. do i need, because i've seen a few ways of doing it and i can't say i'm too confident with it..
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                    #15010    
                  Old June 15th, 2010 (12:41 PM).
                  slawter666 slawter666 is offline
                     
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                    Quote:
                    Originally Posted by Darthatron View Post
                    Search for the given value in your ROM and turn it into a point.

                    In this case, search for 10 66 48 00 (Reversed address of what you posted). And change the highlighted bit to 08.
                    Thanks

                    I tried searching for it in cygnus free edition but it comes up string not found, i presume i'm still doing something wrong...do i need to use something different than a hex editor or am i just using it wrong?

                    Also if i get this problem again will I always have to change the 00 to 08 or would it be something else?
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                      #15011    
                    Old June 15th, 2010 (1:08 PM).
                    sonlen sonlen is offline
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                      Quote:
                      Originally Posted by Resultz View Post
                      Hey, i don't think this deserves its own thread so i'll post it here.

                      Whats the easiest/Least time consuming way of inserting a Fakemon's sprites into a pokemon game, OVER an existing pokemon?
                      Like what tools etc. do i need, because i've seen a few ways of doing it and i can't say i'm too confident with it..
                      Search for the Advance Tools and then look up a tutorial, that set is the best, well in my opinion that is.
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                        #15012    
                      Old June 15th, 2010 (10:01 PM).
                      Darthatron's Avatar
                      Darthatron Darthatron is offline
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                      Quote:
                      Originally Posted by slawter666 View Post
                      Thanks

                      I tried searching for it in cygnus free edition but it comes up string not found, i presume i'm still doing something wrong...do i need to use something different than a hex editor or am i just using it wrong?

                      Also if i get this problem again will I always have to change the 00 to 08 or would it be something else?
                      You should be searching for a value, not a string.
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                        #15013    
                      Old June 16th, 2010 (2:00 AM).
                      TmsRaider TmsRaider is offline
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                        Video Of My Question, Please give me a visitor message if possible when the question is solved.

                        http://www.youtube.com/watch?v=Fuym3lgaLO4

                        Vid is self-explanatory
                          #15014    
                        Old June 16th, 2010 (9:01 AM).
                        icychill66 icychill66 is offline
                           
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                          Where can I learn how to make my own tools for Fire Red? I have been searching all over Google and Pokecommunity with little luck, and I'm about to rip my hair out..

                          What I know: (very little)
                          Use Visual Basic

                          What I would like to know:
                          Code for loading the ROM
                          Different Data locations in the ROM (pokemon info, names, text, etc.)
                          Overwriting data to the ROM

                          Help will be very appreciated! Thanks
                            #15015    
                          Old June 16th, 2010 (3:34 PM).
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                          qaz015393 qaz015393 is offline
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                            when i use unLZ.GBA & try 2 change my sprite 2 one i made it gives me a message saying:
                            Quote:
                            ERROR:Image not indexed
                            how do i fix this 2 add my custom sprites i made.
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                              #15016    
                            Old June 16th, 2010 (9:00 PM).
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                            Hyperion Hyperion is offline
                               
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                              Okay, if this has already been answered, could someone direct me to an answer?
                              I know these are extremely basic questions, but I'm pretty new to this.

                              I'm making a PokeMon Red hack based on my comic, but it'll be a pretty basic text and graphics only edit.

                              I need these three questions answered, if possible:
                              -How do you make Pokemon that are available in the wild in Blue available in the wild in Red?
                              -What is a good hex editor for R/B/Y?
                              -How can I change Overworld sprites?
                                #15017    
                              Old June 17th, 2010 (3:56 AM). Edited June 17th, 2010 by Sawakita.
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                              Sawakita Sawakita is offline
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                                Quote:
                                Originally Posted by Hyperion View Post
                                Okay, if this has already been answered, could someone direct me to an answer?
                                I know these are extremely basic questions, but I'm pretty new to this.

                                I'm making a PokeMon Red hack based on my comic, but it'll be a pretty basic text and graphics only edit.

                                I need these three questions answered, if possible:
                                -How do you make Pokemon that are available in the wild in Blue available in the wild in Red?
                                -What is a good hex editor for R/B/Y?
                                -How can I change Overworld sprites?
                                -For wild pokemon I think you can find some tools in the Toolbox, or, if you want to use hex editor, you should find the "wild pokemon" data starting from address $D0E0 (here's a guide, written by Philip Reuben: http://www.romhacking.net/docs/%5B73%5Dchangewildpokemon.htm);

                                -My favorite hex editors are Hexecute (1st place) and Hex Workshop (2nd place);

                                -You can easily edit Overworld sprites using a tile editor (i suggest Tile Layer Pro, or TileMolester)

                                EDIT:
                                For wild pokemon editing, look also here:http://skeetendo.proboards.com/index.cgi?board=toolz&action=display&thread=41
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                                  #15018    
                                Old June 18th, 2010 (5:18 AM).
                                slawter666 slawter666 is offline
                                   
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                                  Quote:
                                  Originally Posted by Darthatron View Post
                                  You should be searching for a value, not a string.
                                  ummm, how? I tried searching using all the different options in hex workshop but it still keeps coming up string not found. Then i tried going to the offset and it took me to it but there were just a load of 00s. I'm really confused...and i feel really stupid. (how can I fail using a search function)
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                                    #15019    
                                  Old June 18th, 2010 (6:30 AM).
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                                  Arolu Arolu is offline
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                                    Is there a Tool on which you can edit the moves, name and type of a Pokemon for the third-generation games?
                                    I remember downloading one like that before but, I've got a new computer and I can't remember the name of the tool...
                                    Could someone post a link towards which thread it is in?
                                      #15020    
                                    Old June 18th, 2010 (7:24 AM).
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                                    Shiny Quagsire Shiny Quagsire is offline
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                                      Quote:
                                      Originally Posted by Arolu View Post
                                      Is there a Tool on which you can edit the moves, name and type of a Pokemon for the third-generation games?
                                      I remember downloading one like that before but, I've got a new computer and I can't remember the name of the tool...
                                      Could someone post a link towards which thread it is in?
                                      Use YAPE (Yet Another Pokemon Editor). It's in the toolbox, it's not too hard to find.

                                      Does anyone know the RAM offset for the LASTRESULT variable for pokemon ruby? It's not really directly related to scripting, so I posted here.
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                                        #15021    
                                      Old June 19th, 2010 (4:04 AM).
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                                      saifors saifors is offline
                                         
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                                        hey how can it be that it's imposible for me to index sprites in irvanview it just doesnt work (sorry if this has been told bt I didn't want to watch maore than 500 pages)
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                                          #15022    
                                        Old June 19th, 2010 (6:17 AM).
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                                          Did you follow the tutorial properly?
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                                            #15023    
                                          Old June 19th, 2010 (7:13 AM).
                                          sonlen sonlen is offline
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                                            Ok, so I was wondering if there was a way to track your playtime, and set it to another location in the rom along with where ever it is stored normally so it can be used as a sort of internal game clock so that I can customize how long the day lasts, like in The Elder Scrolls games 1 minutes is about 5 sec. but I want to do something like that in Pokemon Fire Red.
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                                              #15024    
                                            Old June 19th, 2010 (8:36 AM).
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                                            Shiny Quagsire Shiny Quagsire is offline
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                                              Quote:
                                              Originally Posted by icychill66 View Post
                                              Where can I learn how to make my own tools for Fire Red? I have been searching all over Google and Pokecommunity with little luck, and I'm about to rip my hair out..

                                              What I know: (very little)
                                              Use Visual Basic

                                              What I would like to know:
                                              Code for loading the ROM
                                              Different Data locations in the ROM (pokemon info, names, text, etc.)
                                              Overwriting data to the ROM

                                              Help will be very appreciated! Thanks
                                              I would strengthen your learning on the IO (File reading/writing) field. Google how to write bytes to an offset, learn how the data works, and there you go!
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                                                #15025    
                                              Old June 19th, 2010 (2:25 PM).
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                                              Chaos Rush Chaos Rush is offline
                                                 
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                                                If I were to replace Platinum's narc file of it's battle sprites with the file from HG/SS, would Platinum then use HG/SS sprites? Or do I have to manually re-insert all 493 Pokemon?
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