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  #15051    
Old June 21st, 2010 (2:57 PM).
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Vince_27 Vince_27 is offline
     
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    Hey guys I have some problems on using Cyclone, everytime I open it it show me this error:


    I'm working on Windows XP.

    Thanks in advance.
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      #15052    
    Old June 21st, 2010 (3:52 PM).
    sonlen sonlen is offline
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      Quote:
      Originally Posted by slawter666 View Post
      I tried adding another map connection to the new map, but below rather than above this time and more glitchy tiles appear but this time they were mainly water ones, but I removed the map connection and everything was fine again.

      I did though get two more problems after I did that:



      but they seemed to have stopped now
      So is it working now, or post a screenie of what the issue is and also the map in A-Map showing the whole program.
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        #15053    
      Old June 21st, 2010 (4:36 PM).
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      Shadow Dawn Shadow Dawn is offline
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        Quote:
        Originally Posted by Nosophoros View Post
        Shadow Dawn:

        To change a battle sprite use unLz gba, and if you want to change the overworld sprite (the little character you move) use the Overworld Sprite Editor.
        Thanks, but the Overworld Sprite Editor simply edits the sprite. I need to change the Player Sprite so it's the character you play as throughout the game.
          #15054    
        Old June 22nd, 2010 (5:42 AM).
        ดูดดื่ม's Avatar
        ดูดดื่ม ดูดดื่ม is offline
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          Excuse me. Beginners guide to me.

          I'm having trouble making tilemap. (Ruby Version)

          h ttp://img14.imageshack.us/img14/4435/45sdf5ad.png >> Sorry I do not have to post 15 messeges.

          I can edit part should meet.

          Thanks in advance.
            #15055    
          Old June 22nd, 2010 (5:59 AM).
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            COMDLG32.OCX is apparently missing on my computer. It's a Windows 7 64 bit laptop, and most Pokemon editing tools require it.. are there any tools that don't require it at all?
              #15056    
            Old June 22nd, 2010 (7:13 AM). Edited June 22nd, 2010 by Vrai.
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            Quote:
            Originally Posted by Shadow Dawn View Post
            Thanks, but the Overworld Sprite Editor simply edits the sprite. I need to change the Player Sprite so it's the character you play as throughout the game.
            May I ask what you are asking? The overworld sprite editor edits the sprites, even the player OW. I'm confused as to what you want.

            Quote:
            Originally Posted by ดูดดื่ม View Post
            Excuse me. Beginners guide to me.

            I'm having trouble making tilemap. (Ruby Version)

            h ttp://img14.imageshack.us/img14/4435/45sdf5ad.png >> Sorry I do not have to post 15 messeges.

            I can edit part should meet.

            Thanks in advance.
            There are tutorials for that. Go look around in the Tutorials section.

            Quote:
            Originally Posted by yukitor View Post
            COMDLG32.OCX is apparently missing on my computer. It's a Windows 7 64 bit laptop, and most Pokemon editing tools require it.. are there any tools that don't require it at all?
            Search for a download on Google (google "comdlg32.ocx" and some links will probably appear) and put it in the folder with the tools that require it.

            Quote:
            Originally Posted by Nosophoros View Post
            On to my question,
            When you move downward (walking) is the sprite's head supposed to go up and down?
            Yes.

            Quote:
            Originally Posted by Orinjmate View Post
            I'm wondering how to make a script delete itself (aka you cannot activate it more than once)
            Checkflags; you can find out about them in tutorials. A script cannot "delete" itself, per sé, but it can see if it already activated and not activate again.
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              #15057    
            Old June 22nd, 2010 (7:43 AM).
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              I tried putting the file in with the tools. It doesn't work.
                #15058    
              Old June 22nd, 2010 (7:46 AM).
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              Quote:
              Originally Posted by Vrai View Post
              Checkflags; you can find out about them in tutorials. A script cannot "delete" itself, per sé, but it can see if it already activated and not activate again.
              I hate to burst your bubble Jake but that method is a little outdated. I don't blame you, though, since all the tutorials teach it. Then again, is it really outdated if hardly anyone knows the better way of doing it?

              Anyways, a better way to do it is similar to the method used in level scripts. Don't use any compares or checkflags (unless the script is supposed to run more than once) but at the end, set a flag or increase the value of a variable. Then put that variable in the "Var Number" box for that script in AdvanceMap. The script will only run if the value contained in the variable/flag in the "Var Number" box is exactly equal to the value in the "Var Value" box. That way, the script runs the first time but at the end of the script, the variable is increased so that it won't run again. Yes, using 4050 for every single script will work fine for the most part but that means that every time the player steps on a tile with a script event, it will run that script. Even if it only performs a checkflag and then terminates, it still creates a little blip and it's also responsible for the glitch which causes the box with the current map's name on it to suddenly disappear if the script is too close to the edge of a map.
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                #15059    
              Old June 22nd, 2010 (7:47 AM).
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              Binary Binary is offline
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                @yukitor:
                Try downloading vb6runtime files.
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                  #15060    
                Old June 22nd, 2010 (7:53 AM).
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                  @Binary
                  I did that already.. yet it still does not work.
                    #15061    
                  Old June 22nd, 2010 (8:00 AM). Edited June 22nd, 2010 by Nosman.
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                    Quote:
                    Originally Posted by yukitor View Post
                    I tried putting the file in with the tools. It doesn't work.
                    Dude you need to put the COMDLG32.OCX file in your system folder not the program folder just go to your C: drive>windows>system
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                      #15062    
                    Old June 22nd, 2010 (8:00 AM).
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                      Nosman, I've tried that aswell.
                        #15063    
                      Old June 22nd, 2010 (8:03 AM). Edited June 22nd, 2010 by Nosman.
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                        Quote:
                        Originally Posted by yukitor View Post
                        Nosman, I've tried that aswell.
                        then try registering it.


                        Replacing COMDLG32.OCX:

                        SOLUTION:

                        In order to fix this problem, you'll need to set up and register the library file.

                        The easiest way to do that is to download the following file that will install and register most of the Library Files used by Ascentive's products (if you still see the error, try the manual instructions below). Please use the following URL to download a 5.66 MB (5,935,720 bytes) Ascentive Library Installer.
                        http://www.ascentive.com/support/new/libraryfiles.exe
                        Right click on the above link and select "Save target as..."


                        Alternatively, you may download just the file you are missing and manually register it yourself. Here's how to do it:
                        1. Download COMDLG32.OCX (right click the text on the left and save to your Desktop).
                        2. Back up your current copy of COMDLG32.OCX and copy the new version to the same file location. This file should be located in the WINDOWS\SYSTEM directory on your C: drive (for Windows NT and 2000: \WINNT\system32).
                        3. Using your mouse, click on the "Start" button and then click on "Run".
                        4. According to your Operating System, type the following command to register this library file:

                          Windows 95, 98, or Me:
                          regsvr32 \windows\system\COMDLG32.OCX


                          Windows NT or 2000:
                          regsvr32 \WINNT\system32\COMDLG32.OCX


                          Windows XP:
                          regsvr32 \windows\system32\COMDLG32.OCX
                        5. You should see a message saying "DllRegisterServer ... succeeded"
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                          #15064    
                        Old June 22nd, 2010 (8:11 AM).
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                          That didn't work either. :/
                            #15065    
                          Old June 22nd, 2010 (8:16 AM).
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                          Nosman Nosman is offline
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                            Quote:
                            Originally Posted by yukitor View Post
                            That didn't work either. :/
                            did u try the program because it worked for me and i am running win 7 64bit try running the program as admin (right click)
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                              #15066    
                            Old June 22nd, 2010 (8:17 AM).
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                              Yes, I ran it, then it installed files in system32. I then restarted yet the same error comes up, Comdlg32.ocx or one of its dependencies is missing.
                                #15067    
                              Old June 22nd, 2010 (8:23 AM).
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                              Nosman Nosman is offline
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                                Quote:
                                Originally Posted by yukitor View Post
                                Yes, I ran it, then it installed files in system32. I then restarted yet the same error comes up, Comdlg32.ocx or one of its dependencies is missing.
                                try renaming it all lower case if that still does not work see if you have its friend files comdlg32.dll and comdlg32.oca
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                                  #15068    
                                Old June 22nd, 2010 (8:33 AM).
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                                  I do not have the .oca file and can't find a download for it, but i have the .dll...
                                    #15069    
                                  Old June 22nd, 2010 (8:55 AM).
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                                    Quote:
                                    Originally Posted by Vrai View Post
                                    May I ask what you are asking? The overworld sprite editor edits the sprites, even the player OW. I'm confused as to what you want.
                                    Never mind, I figured it out.
                                      #15070    
                                    Old June 22nd, 2010 (9:13 AM).
                                    ดูดดื่ม's Avatar
                                    ดูดดื่ม ดูดดื่ม is offline
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                                      Quote:
                                      Originally Posted by Vrai View Post
                                      There are tutorials for that. Go look around in the Tutorials section.
                                      Can you tell me the topic, please.

                                      PS: My English not so good. T-T
                                        #15071    
                                      Old June 22nd, 2010 (10:33 AM).
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                                      colcolstyles colcolstyles is offline
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                                      Quote:
                                      Originally Posted by ดูดดื่ม View Post
                                      Can you tell me the topic, please.

                                      PS: My English not so good. T-T
                                      Technically there aren't any tutorials on editing door animation specifically but there are tutorials on changing other animations, such as the water animation and the tall grass animation, that are pretty much transposable to the topic of door animation editing. Though if you just want a tool to do the work for you, you should take a look at that tool by ZodiacDaGreat. I personally haven't used it but it seems like it's pretty good.
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                                        #15072    
                                      Old June 22nd, 2010 (5:55 PM).
                                      ดูดดื่ม's Avatar
                                      ดูดดื่ม ดูดดื่ม is offline
                                      Hello! Im from Thailand.
                                         
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                                        Quote:
                                        Vrai
                                        Quote:
                                        Colcolstyles
                                        Thank you very much for reply
                                          #15073    
                                        Old June 22nd, 2010 (11:32 PM).
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                                          I need help. D:
                                          You see, I have added a character in Pallet Town, and I want the player to be able to talk to her.
                                          But...
                                          I don't know how.
                                          Please help. >.
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                                            #15074    
                                          Old June 23rd, 2010 (1:23 AM).
                                          X-Buster X-Buster is offline
                                             
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                                            my turn again, every time i used "bl 0x0703ec" on an asm routine and insert it on 0x800000, i always get "bl 0x088703ec". and i want it to be "bl 0x080703ec".
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                                              #15075    
                                            Old June 23rd, 2010 (1:56 AM).
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                                            Quote:
                                            Originally Posted by X-Buster View Post
                                            my turn again, every time i used "bl 0x0703ec" on an asm routine and insert it on 0x800000, i always get "bl 0x088703ec". and i want it to be "bl 0x080703ec".
                                            Find the pointer in the Assembled file and edit it with a hex editor.
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