[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 608

Started by Prof. 9 January 31st, 2007 7:25 AM
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  • 27748 replies

Orinjmate

The Orinj of the Mate

Male
England
Seen September 13th, 2011
Posted September 1st, 2011
120 posts
12.9 Years
While Ninja Caterpie's answer was a bit sarcastic, pointing out the obvious, I'll tell you how it's done. It couldn't be more simple, really.

All you need to do is click Next Pal on the frontsprite and Previous Pal on the backsprite :D
But you don't even have to insert the shiny frontsprite and non-shiny backsprite.

You only need to insert the non-shiny frontsprite and the shiny backsprite to change the image for all 4 of them.
Currently working on a new hack named Hollow.
Pokemon Sky SD Creator

Resultz

All- round Poke-Whizz

Male
Yorkshire, England
Seen September 2nd, 2011
Posted August 22nd, 2011
583 posts
13.8 Years
@ tropical sunlight, Thanks, I never clicked anything other than next and previous because i didnt know what they did lol!

@Orinjmate, So you CAN just insert the two sprites and the palletes will change the others?
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Age 27
Male
Slovenia
Seen March 30th, 2015
Posted July 24th, 2013
3,475 posts
15.2 Years
@Orinjmate, So you CAN just insert the two sprites and the palletes will change the others?
Yes. That's what you need to do.

EDIT: How can I change the tileset of a map without opening the map itself in Advance Map? I'd like to edit which tileset that map uses, not the tiles of the tileset.
Age 27
Male
Best City OCE
Seen October 18th, 2021
Posted April 1st, 2013
5,978 posts
15.1 Years
Without opening it in A-map? :\ Well, in A-Map you go Header and at the bottom there's tileset number, but I dunno where that is to change it without. =|
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Age 27
Male
Slovenia
Seen March 30th, 2015
Posted July 24th, 2013
3,475 posts
15.2 Years
Without opening it in A-map? :\ Well, in A-Map you go Header and at the bottom there's tileset number, but I dunno where that is to change it without. =|
I see.
But do you happen to know the location of the Viridian Forest tileset in unLZ-GBA?
Male
Seen August 27th, 2012
Posted August 22nd, 2012
687 posts
13.1 Years
Whenever I put an item, such as a potion, on the ground, it always "regenerates". When I go in game a press the item I get it and it disappears like normal, but then I take one step and it reappears. Anyone know why?
You may want to post your script in the Script Help Thread. But I think your problem is with the flags. You need to set a flag, use hidesprite 0x[person event number], and put the flag you set in the people ID of the PokeBall.
Male
Seen July 22nd, 2012
Posted July 22nd, 2012
13 posts
12.9 Years
You may want to post your script in the Script Help Thread. But I think your problem is with the flags. You need to set a flag, use hidesprite 0x[person event number], and put the flag you set in the people ID of the PokeBall.
I put "0x04" in the Person ID box, but it just said that it wasn't a valid integer.
Male
Seen August 27th, 2012
Posted August 22nd, 2012
687 posts
13.1 Years
I put "0x04" in the Person ID box, but it just said that it wasn't a valid integer.
No, you need to put the FLAG in the people ID. For example, if you used setflag 0x200, then the people ID should be 0200.

Here is an example of the script:

Spoiler:

#dynamic 0x800000

#org @start
lock
giveitem 0xD 0x1 MSG_OBTAIN ( or MSG_FIND .. forgot :/)
hidesprite 0x0[person event number (in this case the PokeBall)]
setflag 0x210 (or any FREE flag you want)
release
end


Now, the people ID of the PokeBall should be 0210. VM me if you have more problems.
Pallet Town
Seen December 2nd, 2011
Posted July 15th, 2010
26 posts
15.8 Years
I need help In goldmap 1.6. So this is what I did I made in pokemon gold I made the width 30 and the height 21 for route 29 and when ever I try to exit new bark town the map connections never seem to fit and the tiles seem messed up how would I go fixing this. Do I have to re point the data? Or do something else I really have no idea what to do? Did I just make the map to big or what. This is what I am taking about with the messed up tiles in newbark town.


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Mr

Just call me Mister

Male
USA
Seen May 18th, 2015
Posted November 28th, 2013
58 posts
14 Years
I also searched. On the second page of the tutorials BAM!!

http://www.pokecommunity.com/showthread.php?t=164425

Hmm... searching for world (space) map got me nothing .... ARGH .. ok I'm just ganna do manual searches from now on. lol

Thanks Teh Newbeh

Xnenai

Developing Polyglot

Age 28
Male
New York
Seen October 3rd, 2013
Posted July 2nd, 2011
34 posts
13.2 Years
It's an odd idea, but Has anyone every tried ripping graphics from different games and implementing them in pokemon hacks? I've been trying to do that with graphics from Starcraft and putting them into my hack (nothing intense, just water, dirt, grass and pavement) Luckily all the tiles that I took were 16<= colors. Has anyone else tied this? I really don't know.
Keto ki a okorpa?
Age 27
Male
Seen August 19th, 2020
Posted August 12th, 2017
2,535 posts
15.5 Years
Where can I find a RBY tileset? (Basically all the routes' and cities sprites split apart on one giant PNG file)
Reposting.

@simonrule18, you have to replace the text tiles into Arabic and memorize the letters that you replaced. Then you have to create scripts to replace the text. It can look really weird when you type the text, but it should work.
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Shiny Quagsire

I'm Still Alive, Elsewhere

Age 25
Male
Hoenn Safari Zone
Seen August 7th, 2020
Posted April 17th, 2017
697 posts
14 Years
Okay, I have one question and one thing that i want/need clarified.

The thing I need clarified:
Hero/Heroine sprites in FR. I know the can be edited to be different colors, and can be replaced with hero sprites from other Pokemon games(I.E. Ruby), but can they only be recolors and stuff, or can you add completely scratch made sprites.(The trainer I want to sprite and add looks nothing like any of the existing heroes/heroines) All the tutorials I've seen just use Nintendo's stock Trainer sprites

Question:
The Yellow Version Pikachu cry(the "Pika!" cry), any possible way to get the file into a file format compatible with FR? I know cries can be imported into the game if they're in a .wav(I'd have to re-check the tutorial I found on here) format, but yeah. The Yellow cry is GB(C) quality and FR is a GBA quality game, so, yeah
Try using r8brain. It can increase or decrease quality, bit depth, ect. for wav files.
Male
Seen July 16th, 2012
Posted September 30th, 2010
15 posts
13.1 Years
So, would it be possible in Fire Red to change the player's sprite AND battle backsprite with a script?

As in, the prologue of my ROM is going to have the player 8 years before the present, so he'll be a little kid in his first battle. Naturally, his sprite and backsprite are going to need to be different.

Anybody able to help? D:
Age 29
Male
Seen July 30th, 2012
Posted September 17th, 2010
28 posts
12.9 Years
It can be any sprite, as long as it's the right height/width/color-depth.

You can't just increase the quality of the cry, but googling "Pikachu cry wav" should get you some good quality ones.
1.) what are those specifications for FR/LG, and could you explain "color-depth" a bit more, haven't seen that term used in any of the tutorials here.

2.) that's a given, it would take someone skilled with editing sound files, but thanks for the advice

Darthatron

巨大なトロール。

Age 31
Male
Melbourne, Australia
Seen February 2nd, 2015
Posted October 28th, 2014
1,152 posts
17.4 Years
1.) what are those specifications for FR/LG, and could you explain "color-depth" a bit more, haven't seen that term used in any of the tutorials here.
Color-depth just means it uses the right amount of colours (16 for overworlds). The height and width depend on the sprite you are replacing.
2.) that's a given, it would take someone skilled with editing sound files, but thanks for the advice
http://rivendell.fortunecity.com/tekken/427/wavs/pikachu.wav
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Age 29
Male
Seen March 10th, 2023
Posted August 22nd, 2022
3,482 posts
15 Years
Okay, when creating a new map I never have any idea what tile sets to use.
Is there a way to see what all is on a tile set?
And is there away to change what tile sets your using without having to restart?
You could always do background research on the tilesets before using them (or saving the Tilesets in Block Editor, so you know what tiles are in which Tileset without A-Map).

Your 2nd question is yes. Under the Map Header, you can change the tilesets after making a map.


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Platinum Lucario

The Legendary Master of Light!

Age 30
Male
Warrnambool, Victoria, Australia.
Seen April 2nd, 2023
Posted April 1st, 2021
1,605 posts
15.4 Years
OK, I might need some help on how to hex edit the Pokémon Heart Gold.

I've searched the forum for "Pokemon Heart Gold Hex Edit" and no results were found.

I'd really like some advise on how to hex edit the layout of the maps on the game, is there any tutorial or something on how to edit the ASM of Heart Gold as well?

I might have missed it, but does anyone here know?

Because I'd like to edit the map layout of New Bark Town for a start.
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Age 28
Seen April 7th, 2014
Posted April 2nd, 2014
3,977 posts
15.8 Years
How can I remove the girl from pallet town?
The one that tell's us to look at the sign..I tried everything, but the script doesn't disapear :x
Do you want the girl to disappear or the script to disappear?
Put "Script offset: $000000" to remove the script.
If you want to remove the OW, just decrease the number of person events.