[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 609

Started by Prof. 9 January 31st, 2007 7:25 AM
  • 1958403 views
  • 27748 replies

~NzFury

Professional Tile Inserter :P

Age 27
Male
New Zealand
Seen February 21st, 2013
Posted December 22nd, 2010
36 posts
13.1 Years
Heey Everyone,

I ned some help with inserting a map.
This is Firered btw,
When i try to insert a map one of my mappers created into my game ,i wanted it to replace Resort Georgous (3.54),
so i opened the created map and then i went to insert it,
so i chose 3 for the map bank and 54 for the map number and then clicked Replace.
But then when i went to check if it had replaced resort georgous it had but the map was registered under the pallet town bank,

Does anyone know how to fix this?








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~Fury
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Hacks I Support:

Age 27
Male
Best City OCE
Seen October 18th, 2021
Posted April 1st, 2013
5,978 posts
15.1 Years
oh my god why isn't there a tutorial for this.

Go to the Header tab on the far right.

Click on the dropdown menu with PALLET TOWN on it.

Change it to whatever you want.

Save, reload the ROM.
Everything ends,
and that's always sad.
But everything begins again, too,
and that's always happy.

~NzFury

Professional Tile Inserter :P

Age 27
Male
New Zealand
Seen February 21st, 2013
Posted December 22nd, 2010
36 posts
13.1 Years
oh my god why isn't there a tutorial for this.

Go to the Header tab on the far right.

Click on the dropdown menu with PALLET TOWN on it.

Change it to whatever you want.

Save, reload the ROM.
Thank Ninja Caterpie Again!! lol
It realy pissed mee off bout that , but thanks

How do you make a script start as soon a you enter the map.
lIke at the start of the game?

like when the propoganist shrinks to OW size?
as soon as that happens i want a script to start?
if its a level script please point me in the way of a tutorial for it cos i dont know level scripts yet.






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~Fury
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Hacks I Support:

Shiny Quagsire

I'm Still Alive, Elsewhere

Age 25
Male
Hoenn Safari Zone
Seen August 7th, 2020
Posted April 17th, 2017
697 posts
14 Years
How do you make a script start as soon a you enter the map.
lIke at the start of the game?

like when the propoganist shrinks to OW size?
as soon as that happens i want a script to start?
if its a level script please point me in the way of a tutorial for it cos i dont know level scripts yet.
Here's a nice level scripting tutorial :)
http://www.pokecommunity.com/showpost.php?p=4414826&postcount=86
Age 29
Male
Seen July 30th, 2012
Posted September 17th, 2010
28 posts
12.9 Years

Color-depth just means it uses the right amount of colours (16 for overworlds). The height and width depend on the sprite you are replacing.
Where would I find those specifications?(I plan on replacing Red and Leaf at the beginning(naming screen), Red and Leaf overworld, Red and Leaf backsprites, and Red and Leaf battle/trainer card sprites)

SonicBlazePlatinum

/)^3^(\

Age 27
Male
Cloudsdale, Equestria
Seen October 4th, 2015
Posted October 4th, 2015
976 posts
15.6 Years
I am hacking Fire Red and I am getting a glitch. In certain places where I made objects hidden like Rock Tunnel. Whenever I go down the ladder in the first part of Rock Tunnel, the game restarts to where I last saved. Does anyone know how to fix it?
Also known as SentryBronyPlatinum or Shadowbolt Pegasus.

Mr

Just call me Mister

Male
USA
Seen May 18th, 2015
Posted November 28th, 2013
58 posts
14 Years
I'm trying to insert a Trainer Sprite. I know what to do with unLZ, but I don't know how to Index my sprite. I've opened it with Gimp and set the mode to "indexed" and used infranview to reduce the color depth to 16, but it still can't be inserted. How do I index and image?

Also, is there a way to add sprites without overwriting an already existent trainer sprite?
Age 27
Male
Seen August 19th, 2020
Posted August 12th, 2017
2,535 posts
15.5 Years
Where can I find a RBY tileset? (Basically all the routes' and cities sprites split apart on one giant PNG file)
This is from two or three pages back.
I've been on this forum for about 10 years now. You guys wanna see a rare badge? I got some rare badges.

colcolstyles

Yours truly

Male
The Bay Area
Seen May 18th, 2019
Posted August 13th, 2012
1,588 posts
15 Years
JPAN's Fire Red Hacked Engine
Jeez, that's a pretty drastic measure for such a small change, don't you think? And what if he doesn't want to use Fire Red?

To answer the original question, it is possible but it would require some ASM hacking. If you're planning on hacking Fire Red and you don't mind investing the time to learn how to use JPAN's Hacked Engine, then the above suggestion is fine. If not, then you're out of luck unless you can find someone who's both talented enough to do it and willing to work for you.

Brother of Vrai
Age 29
Male
Ireland
Seen 1 Week Ago
Posted April 6th, 2023
1,655 posts
14.1 Years
Is there any way to make a Pokemon impossible to catch. Like in battle, no matter what, (except maybe by master ball) the Pokemon will not catch.
If you mean a certain species of Pokemon, then this can be done by making the catch rate of that Pokemon zero in YAPE, found in the Toolbox. All Pokemon of that species will then be impossible to catch. If, however, you mean a specific Pokemon (as in you want THAT Pidgey to be impossible to catch), I don't know of a way to do that, myself. I would imagine it could be possible with ASM, but that's only my assumption.

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Age 27
Male
Best City OCE
Seen October 18th, 2021
Posted April 1st, 2013
5,978 posts
15.1 Years


If you mean a certain species of Pokemon, then this can be done by making the catch rate of that Pokemon zero in YAPE, found in the Toolbox. All Pokemon of that species will then be impossible to catch. If, however, you mean a specific Pokemon (as in you want THAT Pidgey to be impossible to catch), I don't know of a way to do that, myself. I would imagine it could be possible with ASM, but that's only my assumption.
Adding on to this; if you want an individual Pokemon to be impossible to catch, use one of the 25 empty slots - make the picture whatever Pokemon you want and set the catch rate to zero.
Everything ends,
and that's always sad.
But everything begins again, too,
and that's always happy.
Female
Seen March 23rd, 2011
Posted July 14th, 2010
7 posts
12.9 Years
Okay, so I have a whole three questions.

The first is, I have just started to hack, and I don't actually know how to connect the script with AdvanceMap. I can view it using Open Script, but I don't know how to link it to the ROM.

Secondly, I have a problem with one of my warps where you go into the building and it is all black. It's not border tiles - I changed them and it was still black, and if I connected another building to it it worked fine. And the music is playing, so it's not freezing.
I've attached the screenshots.

And last, the truck script at the start. I'm not sure how to make it so that you hop out of the truck where I want it to be. I tried moving the truck event but that doesn't help. And the strange thing is, EliteMap can see the script event, but AdvanceMap can't, and I don't know how to move events in EliteMap.

Sorry for all these questions, but help would be much appreciated (:
Thank you!
Age 28
Seen April 7th, 2014
Posted April 2nd, 2014
3,977 posts
15.8 Years
hello! im new to hacking and all, and i have a problem,

i wanted to change a trainer's sprite so i edited it after i exported it from rs ball, than i put it into PET and saved. but for some reason in game it is the original sprite! please help :(
I wouldn't suggest using RS ball and PET.
Get unLZ and read a tutorial.
I have a simple question... I have searched but can not find any in these forums so I wanted to ask someone here.

Are there any completed Hacks yet? It seemed that most have made progress but they have not been finished. Are there any that is finished?
You can find a showcase of hacks which have made a significant amount of progress here.
Okay, so I have a whole three questions.

The first is, I have just started to hack, and I don't actually know how to connect the script with AdvanceMap. I can view it using Open Script, but I don't know how to link it to the ROM.

Secondly, I have a problem with one of my warps where you go into the building and it is all black. It's not border tiles - I changed them and it was still black, and if I connected another building to it it worked fine. And the music is playing, so it's not freezing.
I've attached the screenshots.

And last, the truck script at the start. I'm not sure how to make it so that you hop out of the truck where I want it to be. I tried moving the truck event but that doesn't help. And the strange thing is, EliteMap can see the script event, but AdvanceMap can't, and I don't know how to move events in EliteMap.

Sorry for all these questions, but help would be much appreciated (:
Thank you!
Well, there's always a tad bit of confusion when everyone starts hacking C:
You could read a scripting tutorial. I'd recommend this one for you. Then you could probably advance to a little difficult. Note that it's a little old tutorial, but the first few paragraphs can really help. The basic talking script part is a little outdated.
You could read this one too.

Do you have warps at the mat inside the house? Try copying the warp number and putting it in the "to warp number" on the door outside.

I'd suggest you to use Advance map (latest version).
Also try SMCA which can be found here.
Just making sure my question doesn't go unseen. :)

http://www.pokecommunity.com/showpost.php?p=5957534&postcount=15418
Tutorial here.
It's pretty much the same with trainers.
As for the second part, I'm not sure.
Age 26
Male
TX ,USA
Seen February 14th, 2011
Posted February 13th, 2011
27 posts
12.9 Years
I'm having a problem with advanced map. and while I'm pretty sure this question will have already been answered at least once, the prospect of searching through 618 pages of questions doesn't seem fun to me. So I'm just going to ask this.
In advanced map. how do you add-in flying positions to maps you've edited? I've redone Pallet town in my hack ,and the flying position was deleted in the process. In the events panel, I can the see the message 'When changing the map bank/map this map will not have a flying position anymore,' So does this mean I can't ever add in another flying position and am doomed to walk everywhere? Or is there some way that I'm missing?