[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 613

Started by Prof. 9 January 31st, 2007 7:25 AM
  • 1958403 views
  • 27748 replies
Male
Seen October 24th, 2022
Posted September 19th, 2022
1,323 posts
16 Years
Okay, so in the Battle Tower of Ruby/Sapphire, there's some list of Pokemon that are randomized to become the opponent Trainer's Pokemon, correct? Well, in Ruby/Sapphire, that list only has Pokemon in the Hoenn Dex, but in Emerald that list includes Pokemon in the National Dex.

I have two questions:
1. Does anyone know where the pointer of the list in Ruby is located?
2. Does anyone know where the offset of the list in Emerald is located? (And also what offset the list ends)
Male
Nimbasa City
Seen March 6th, 2015
Posted October 5th, 2012
205 posts
14 Years
I have a few questions, some of which may be simple, some of which, not so much. I'm using Fire Red as the ROM I'm hacking.

1. How do I edit the title screen and the world map?

2. How do I get a script related song to continue playing after exiting the "give a nickname to the Pokémon" screen?

3. THIS IS THE BIG IMPORTANT QUESTION THAT COULD EITHER SAVE OR KILL MY HACK. I've progressed quite a good ways into my hack, but somewhere along the way the Oak intro got glitched. Right after he says "This world... ...is inhabited by creatures we call Pokémon.", the game just freezes. This also happens in every trainer battle in the game; right after the opponent sends out their Pokémon, the game freezes. Almost the same for wild Pokémon battles, however, it gets to the point where you send your Pokémon out, then it shows a glitched sprite and the game freezes. Does anyone have any idea what went wrong?
Age 27
Male
Seen August 19th, 2020
Posted August 12th, 2017
2,535 posts
15.5 Years
How do I post pictures of a ROM Hack onto a thread? I know it requires Photobucket and posting images on there. Also how do I make my ROM Hack into an IPS/UPS/APS file, and how do I make a download link?
Use Lunar IPS to get the patch from your game and place it as an attachment to your post. With pictures (Imageshack hosts them longer), you have to place them on your account and copy the BB Code that it provides for you.
I've been on this forum for about 10 years now. You guys wanna see a rare badge? I got some rare badges.

~NzFury

Professional Tile Inserter :P

Age 27
Male
New Zealand
Seen February 21st, 2013
Posted December 22nd, 2010
36 posts
13.1 Years
does anyone know why this happens.
i got a sprite sheet with the OverWorld i wanted,i index them with infraview, save them as .BMP.everything goes normal but when i open them in paint i crop to the size of one OW (for each frame)when i go to save them they turn out grayscaled.idk why.If anyone can help me it would be greatfuly appreciated.







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~Fury
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Hacks I Support:

Darthatron

巨大なトロール。

Age 31
Male
Melbourne, Australia
Seen February 2nd, 2015
Posted October 28th, 2014
1,152 posts
17.4 Years
how do you store a value from 0x800D(lastresult) to r1?
To store the value in r1 to 0x800D...
ldr r2, .Var_800D
strh r1, [r2]
and to load the value of 0x800D to r1...
ldr r1, .Var_800D
ldrh r1, [r1]
then at the bottom of your routine put
.Var_800D: .word 0x020370d0
which is the RAM offset of 0x800D (in firered).
あなた は しきしゃ です
わたし は ばか です
Seen October 2nd, 2014
Posted August 29th, 2010
713 posts
15.3 Years
To store the value in r1 to 0x800D...
ldr r2, .Var_800D
strh r1, [r2]
and to load the value of 0x800D to r1...
ldr r1, .Var_800D
ldrh r1, [r1]
then at the bottom of your routine put
.Var_800D: .word 0x020370d0
which is the RAM offset of 0x800D (in firered).
it worked, thanks..

but something seem wrong on my routine..it freeze.

in my script, i have
setvar 0x800D 0x01
and in my routine, i have
ldr r1, .Var_800D
ldrh r1, [r1]
but when i used
mov r1, #0x01
it work just fine..can you help me with this?

Darthatron

巨大なトロール。

Age 31
Male
Melbourne, Australia
Seen February 2nd, 2015
Posted October 28th, 2014
1,152 posts
17.4 Years
it worked, thanks..

but something seem wrong on my routine..it freeze.

in my script, i have
setvar 0x01 0x800D
and in my script, i have
ldr r1, .Var_800D
ldrh r1, [r1]
but when i used
mov r1, #0x01
it work just fine..can you help me with this?
Sorry, I forgot to mention before that the address needs to be aligned:
.align 4
.Var_800D: .word 0x020370d0
Tell me if that works. We can continue this over MSN or PM, if you like.
あなた は しきしゃ です
わたし は ばか です
Seen October 2nd, 2014
Posted August 29th, 2010
713 posts
15.3 Years
Sorry, I forgot to mention before that the address needs to be aligned:
.align 4
.Var_800D: .word 0x020370d0
Tell me if that works. We can continue this over MSN or PM, if you like.
but i did aligned it..or maybe there is something wrong with my routine.
Seen May 4th, 2022
Posted July 17th, 2010
9 posts
15.9 Years
Okay so I have put some custom tiles in a tileset.. What is happening now is that everytime when I enter a door some of those tiles are acting like doors.. They show an animation and well, become messed up.

The big problem is that when I enter a Pokemon Center for example and I leave to come back to my map those tiles will stay messed up.

How do I fix this?
(And my behaviour bytes and background bytes are all correct)

Thx in advance for helping me.

Working on my rom Pokémon Rebirth

Orinjmate

The Orinj of the Mate

Male
England
Seen September 13th, 2011
Posted September 1st, 2011
120 posts
12.9 Years
Okay so I have put some custom tiles in a tileset.. What is happening now is that everytime when I enter a door some of those tiles are acting like doors.. They show an animation and well, become messed up.

The big problem is that when I enter a Pokemon Center for example and I leave to come back to my map those tiles will stay messed up.

How do I fix this?
(And my behaviour bytes and background bytes are all correct)

Thx in advance for helping me.
I had the EXACT same problem as you and know EXACTLY how to fix it. For each tile that messes up, in the block editor, you have to use the top-left of tileset 1 invisible colour (if you know what I mean) rather than the invisible colour from tileset 2 on the Up and then what you want the block to be on the Down (if a block uses the Up and Down and is also messed up then it means that you need to fill in the blank space/s in the block with the invisible from Tileset 1), make any sense? If it doesn't make sense PM me and I can describe it in more detail with screenshots etc.

I have a question,
Is there a way to edit the 2nd frame of the animated sprites in Emerald? If so how? (It's not in unLZ).
Currently working on a new hack named Hollow.
Pokemon Sky SD Creator

SonicBlazePlatinum

/)^3^(\

Age 27
Male
Cloudsdale, Equestria
Seen October 4th, 2015
Posted October 4th, 2015
976 posts
15.6 Years
I am going to see if this works:


If you are wondering this is from a Septo Conquest styled ROM Hack in which I am taking a break from. I'll make a thread later for the game 'Pokemon Night!' when I feel like it. :l When I do make a thread there will be an alpha available. I'll mention more later. Anyways thank you Heart's Soul.
Also known as SentryBronyPlatinum or Shadowbolt Pegasus.
Age 27
Male
Seen August 19th, 2020
Posted August 12th, 2017
2,535 posts
15.5 Years
I am going to see if this works:


If you are wondering this is from a Septo Conquest styled ROM Hack in which I am taking a break from. I'll make a thread later for the game 'Pokemon Night!' when I feel like it. :l When I do make a thread there will be an alpha available. I'll mention more later. Anyways thank you Heart's Soul.
I saw a tile error, just to let you know.
I've been on this forum for about 10 years now. You guys wanna see a rare badge? I got some rare badges.
Age 27
Male
Seen August 19th, 2020
Posted August 12th, 2017
2,535 posts
15.5 Years
I'm having a problem with entering my Meat City (Viridian City). I edited it, and what I think might of happened was that when I was editing was that I deleted the level script of the Old Man, so how can I fix this?
If you have the clean ROM of FireRed, then you can go into (3.1) and find the old man. Copy his script offset to your hack and you have your script back! The level script is still in the game, though- it's hard to delete it.
I've been on this forum for about 10 years now. You guys wanna see a rare badge? I got some rare badges.
Age 27
Male
Seen August 19th, 2020
Posted August 12th, 2017
2,535 posts
15.5 Years
Hello!
I have noticed that 4th gen poke games use a 24-bit color pokemon/trainer sprites so my question is: Is there a way how i can do this in FR/LG ROM? and do i need to know ASM for this.

thanks
The GBA is incapable of emulating this feature, so you will have to index them into 16-bit graphics.

EDIT: Does anybody know if AdvanceMap is capable of automatically inserting movement permissions when you insert in a tile in a way other than inserting said tile, adding movement permissions, and copying the tile over and over?
I've been on this forum for about 10 years now. You guys wanna see a rare badge? I got some rare badges.
Male
Nimbasa City
Seen March 6th, 2015
Posted October 5th, 2012
205 posts
14 Years
I'm starting to lose faith in this community, since I've posted my questions 3 TIMES ALREADY and I haven't gotten a single answer. \seriously pissed off

BUT if anyone cares for the little guy here, I'll ask one more question. This time, a different one. The ROM is still Fire Red.

How do you get Prof. Oak to show up in his lab without having to go through his Pallet Town event?
Age 27
Male
Best City OCE
Seen October 18th, 2021
Posted April 1st, 2013
5,978 posts
15.1 Years
I'm starting to lose faith in this community, since I've posted my questions 3 TIMES ALREADY and I haven't gotten a single answer. \seriously pissed off

BUT if anyone cares for the little guy here, I'll ask one more question. This time, a different one. The ROM is still Fire Red.

How do you get Prof. Oak to show up in his lab without having to go through his Pallet Town event?
Put "setvar 0x4055 0x1" in some script at the start of the game to set the level script in Oak's Lab to trigger when you enter it.
Everything ends,
and that's always sad.
But everything begins again, too,
and that's always happy.
Age 29
Male
Seen March 10th, 2023
Posted August 22nd, 2022
3,482 posts
15 Years
I'm replacing all tiles in Pokemon Fire Red for my hack, and I've inserted some.
This is what I get:
Spoiler:
Spoiler:


Can someone tell me how to get rid of the green bar in the left?
Did you make your new tiles match the pallette of the FR tileset first? Then you change the pallette to that of the tiles. The green column are tiles that do not match the current Pallette.


Temmie vibrates intensely.

awwAwa cute!! (pets u)

OMG!! humans TOO CUTE (dies)

can't blame a BARK for tryin'...

RATED TEM OUTTA TEM.

Age 29
Male
Seen March 10th, 2023
Posted August 22nd, 2022
3,482 posts
15 Years
I've recolored the tree right now, but the green bar did show up again:
Spoiler:
Possibly because the tiles in that column are also in the wrong colour? Only explanation I can think of.


Temmie vibrates intensely.

awwAwa cute!! (pets u)

OMG!! humans TOO CUTE (dies)

can't blame a BARK for tryin'...

RATED TEM OUTTA TEM.