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  #15926    
Old August 20th, 2010 (10:44 AM).
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    1. What is the recommended program for Pokemon Ruby Map Editing?
    2. What is the recommended program for Pokemon Ruby Text Editing?
    3. What is the recommended program for Pokemon Ruby Sprite Editor?
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      #15927    
    Old August 20th, 2010 (11:07 AM).
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      Quote:
      Originally Posted by Hookarm View Post
      1. What is the recommended program for Pokemon Ruby Map Editing?
      2. What is the recommended program for Pokemon Ruby Text Editing?
      3. What is the recommended program for Pokemon Ruby Sprite Editor?
      1. Advanced Map
      2. Advanced Text (But I suggest making your own using XSE
      3. Overworld Sprite Editor/Hacked unLZ GBA both are in the same thread as XSE.
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        #15928    
      Old August 20th, 2010 (11:14 AM).
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      Quote:
      Originally Posted by Hookarm View Post
      1. What is the recommended program for Pokemon Ruby Map Editing?
      2. What is the recommended program for Pokemon Ruby Text Editing?
      3. What is the recommended program for Pokemon Ruby Sprite Editor?
      1) Advance Map by LU-HO
      2) Text editing is bad. I suggest eXtreme Script Editor. Learn by a tutorial. Because Advance Text repoints to non-free data.
      3) Hacked unlz-GBA for sprites. But I suggest Advance Sprite Editor for Pokemon sprites. And Nameless Sprite Editor for overworlds.
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        #15929    
      Old August 20th, 2010 (11:25 AM).
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      altariaking altariaking is offline
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        Ok, this is really starting to annoy me, but whenever I edit the HP box, the game freezes upon entrance into battle. How would I fix this?
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          #15930    
        Old August 20th, 2010 (12:09 PM).
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          Quote:
          Originally Posted by altariaking View Post
          Ok, this is really starting to annoy me, but whenever I edit the HP box, the game freezes upon entrance into battle. How would I fix this?
          If you repointed the graphics, you have to repoint it to an offset that ends with 0, 4, 8, and I think C.
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            #15931    
          Old August 20th, 2010 (5:41 PM).
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            Quote:
            Originally Posted by Hookarm View Post
            1. What is the recommended program for Pokemon Ruby Map Editing?
            2. What is the recommended program for Pokemon Ruby Text Editing?
            3. What is the recommended program for Pokemon Ruby Sprite Editor?
            1. HEX Workshop
            2. HEX Workshop
            3. HEX Workshop

            You learn best this way.
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              #15932    
            Old August 20th, 2010 (9:01 PM).
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            colcolstyles colcolstyles is offline
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            Quote:
            Originally Posted by Heart's Soul View Post
            1. HEX Workshop
            2. HEX Workshop
            3. HEX Workshop

            You learn best this way.
            C'mon, man. I understand the point that you're trying to make but please be rational. You can't expect a total newbie to be able to edit compressed data with a hex editor. Realistically, the list should go something like this:

            1. AdvanceMap
            2. XSE for script text / hex editor with table file support for everything else
            3. Tile Molester Alternate for uncompressed graphics / unLZ for compressed graphics

            Just telling someone who most likely has no previous knowledge of ROM hacking to use a hex editor for everything is a bad idea. Even the most advanced hackers still tools, albeit more non-game-specific ones. Newbies should start out using tools and then, once they feel more comfortable, branch out into the uncharted waters of hex editors.
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              #15933    
            Old August 21st, 2010 (9:31 AM).
            Gold_7_1_9 Gold_7_1_9 is offline
               
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              Hi,
              I want to know how to insert a new pokemon in the Pokedex?
              I used YAPE to change the "?" and put a new Pokemon "Lucario", but the Pokedex part is unavailable to edit.
              How can i add this Pokemon to the pokedex.
              I found the Dex Data Offset but i don't know how to add Lucario on it.
              Please, help me if you can. Thank you.
                #15934    
              Old August 21st, 2010 (9:33 AM).
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              Gamer2020 Gamer2020 is offline
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                Quote:
                Originally Posted by Gold_7_1_9 View Post
                Hi,
                I want to know how to insert a new pokemon in the Pokedex?
                I used YAPE to change the "?" and put a new Pokemon "Lucario", but the Pokedex part is unavailable to edit.
                How can i add this Pokemon to the pokedex.
                I found the Dex Data Offset but i don't know how to add Lucario on it.
                Please, help me if you can. Thank you.
                You need to expand the Pokedex entries which you won't be able to do properly without ASM
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                  #15935    
                Old August 21st, 2010 (4:30 PM). Edited August 21st, 2010 by mrjimi16.
                mrjimi16 mrjimi16 is offline
                   
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                  Quote:
                  Originally Posted by Impo View Post
                  do i need to get different tiles to make a house appear
                  two story?
                  Do you mean have the top tile of the building hide part of the player? If that is what you mean and you have Advance Map v1.92 you can do that in the block editor. It has two layers that it combines to make one tile, the top layer goes over the player. If you want the entire tile to cover the player while still using two layers, there is a behavior byte that says "block on top of hero" or something like that.
                    #15936    
                  Old August 21st, 2010 (5:37 PM).
                  Starayo Starayo is offline
                     
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                    My friend is a fan of the "moemon" rom hacks, namely the emerald version one, and since I used to hack pokémon roms as a kid I said I'd have a look. Moemon is just the regular game with some sprite changes (and one text change which I have already fixed). The problem is, it's missing a few pokémon, such as Gardevoir, Voltorb, etc. I have managed to get my hands on a copy of the Japanese IPS patch and patched a Japanese rom, as I know they're complete.

                    What method can I extract a sprite from a Japanese emerald rom (front and back)? I used advanced sprite editor on another one but that only has ini files for english roms. Also, is there anything special I need to do since the emerald sprites are animated?
                      #15937    
                    Old August 21st, 2010 (6:30 PM).
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                    Diegoisawesome Diegoisawesome is offline
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                    Quote:
                    Originally Posted by Starayo View Post
                    My friend is a fan of the "moemon" rom hacks, namely the emerald version one, and since I used to hack pokémon roms as a kid I said I'd have a look. Moemon is just the regular game with some sprite changes (and one text change which I have already fixed). The problem is, it's missing a few pokémon, such as Gardevoir, Voltorb, etc. I have managed to get my hands on a copy of the Japanese IPS patch and patched a Japanese rom, as I know they're complete.

                    What method can I extract a sprite from a Japanese emerald rom (front and back)? I used advanced sprite editor on another one but that only has ini files for english roms. Also, is there anything special I need to do since the emerald sprites are animated?
                    Actually, just use a program called UnLZ-GBA.
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                      #15938    
                    Old August 21st, 2010 (9:22 PM).
                    Starayo Starayo is offline
                       
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                      Quote:
                      Originally Posted by diegoisawesome View Post
                      Actually, just use a program called UnLZ-GBA.
                      Cool, thanks. I'll check it out now.
                        #15939    
                      Old August 21st, 2010 (10:36 PM).
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                        Whenever I change the title of my thread it doesn't show up on the forum index, it only shows on the thread post. How do you make the updated title show in the forum index as well?
                          #15940    
                        Old August 22nd, 2010 (1:44 AM).
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                        Darthatron Darthatron is offline
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                        Quote:
                        Originally Posted by zapdosa View Post
                        Whenever I change the title of my thread it doesn't show up on the forum index, it only shows on the thread post. How do you make the updated title show in the forum index as well?
                        Not really a ROM Hacking question... But ask a sectional mod to do it.
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                          #15941    
                        Old August 22nd, 2010 (4:28 PM).
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                        Hey everyone in Viridian Forest the border block is bigger than in other maps. So my question is, how do you change it so that it is normal like other city maps?
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                          #15942    
                        Old August 22nd, 2010 (4:49 PM).
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                        Press control+h in the 'Header' tab to view the advanced settings. There's boxes there entitled 'Border Height' and 'Border Width', edit away. ;)
                          #15943    
                        Old August 23rd, 2010 (7:51 AM).
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                          How do I edit trainer sprites? (Not overworld sprites, but what they ACTUALLY look like.)
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                            #15944    
                          Old August 23rd, 2010 (8:25 AM).
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                          Quote:
                          Originally Posted by Rely97 View Post
                          How do I edit trainer sprites? (Not overworld sprites, but what they ACTUALLY look like.)
                          Use unlz-GBA. It edits sprites. I think it's around 1110. Look around there. =P
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                            #15945    
                          Old August 23rd, 2010 (10:57 AM).
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                            I have a few questions:

                            1. Which is better to use/learn? XSE or PKSV?
                            2. Is it possible to completely nix the professor intro screen where he starts going "This is the World of Pokemon"?
                            3. Is it possible to skip the choosing gender part of the game, and just have it default automatically to one gender?
                            4. Is it possible to insert a cut-scene in the game, where there's not necessarily an animation or anything, but more of a few pictures shown in succession?
                            5. Is it possible to have a scene in the game where the player's overworld sprite is not shown at all, but instead there are just other characters doing their thing for a while?

                            Thanks for all your help. :)
                              #15946    
                            Old August 23rd, 2010 (11:11 AM).
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                            colcolstyles colcolstyles is offline
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                            Quote:
                            Originally Posted by SoaringSomeone View Post
                            I have a few questions:

                            1. Which is better to use/learn? XSE or PKSV?
                            2. Is it possible to completely nix the professor intro screen where he starts going "This is the World of Pokemon"?
                            3. Is it possible to skip the choosing gender part of the game, and just have it default automatically to one gender?
                            4. Is it possible to insert a cut-scene in the game, where there's not necessarily an animation or anything, but more of a few pictures shown in succession?
                            5. Is it possible to have a scene in the game where the player's overworld sprite is not shown at all, but instead there are just other characters doing their thing for a while?

                            Thanks for all your help. :)
                            1. Neither one is "better" per se but XSE is more popular so if you have a problem, you are more likely to get a response.
                            2. Not without ASM
                            3. Not without ASM
                            4. Yes, it can be done but it would be pretty hard to pull off, especially for a newbie. You could either use ASM or use a bunch of map tilesets, though the latter would take up a lot of space in your ROM
                            5. Sure. There are a number of ways to do it but the method I recommend is to use something like this:

                            Code:
                            ...
                            applymovement 0xFF @hide
                            ...
                            
                            #org @hide
                            @raw 0x60 0xFE
                            Just remember to un-hide the player afterwards (with the '0x61' movement). Keep in mind that the above script is for Fire Red/Leaf Green only. Another way would be to move the camera so that the player is off-screen but that's more complicated.
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                              #15947    
                            Old August 23rd, 2010 (11:46 AM).
                            JKlena JKlena is offline
                               
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                              How i can create batlle with wild pokémon in PKSV?
                                #15948    
                              Old August 23rd, 2010 (12:20 PM).
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                              Quote:
                              Originally Posted by JKlena View Post
                              How i can create batlle with wild pokémon in PKSV?
                              Look up a tutorial on PKSV, and learn how to make one yourself.
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                                #15949    
                              Old August 23rd, 2010 (1:29 PM).
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                                Weird question, but is there a way to make the player walk diagonally? It, most certainly, requires ASM, right?
                                  #15950    
                                Old August 23rd, 2010 (1:41 PM).
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                                Quote:
                                Originally Posted by Chad - View Post
                                Weird question, but is there a way to make the player walk diagonally? It, most certainly, requires ASM, right?
                                I think the code exists in Emerald (I think it was used for the legendary cutscene or something like that) but I don't know what the applymovement #raw is for it.
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