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Old November 16th, 2010 (8:04 AM).
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eperty234 eperty234 is offline
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Quote:
Originally Posted by Destiny Demon View Post
Once you load NSE, go to Options > Bookmarks > View Bookmarks. In Back Sprites header open the + sign and choose Heroine, and at the bottom left corner choose Open and edit her sprite(s).
Thanks:D Did you tried it before with hers backsprite?
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Old November 16th, 2010 (8:16 AM).
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Quote:
Originally Posted by eperty234 View Post
Thanks:D Did you tried it before with hers backsprite?
You can find the backsprite somewhere in unLZ GBA, I'm sure someone might already know what the number is and tell you what the number is, but I am possitive that it is somewhere, if you keep looking with it set to 16 colours, then you might be able to find one that has parts of a backsprite, when you find something like that... then I'm sure that would be it.
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Old November 16th, 2010 (9:45 AM).
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Okay so this is what I'm confused about... I have used Chaos Rush's Emerald clean-up patch by the way.
I have this script
Spoiler:
'-----------------------
#org 0xE3CF64
lock
msgbox 0x86D1820 '"\c\h01Ê[rival]: [player]!\n\c\h01ÀP..."
callstd 0x4
applymovement MOVE_PLAYER 0x86D1962
waitmovement 0x0
release
end


'-----------
' Movements
'-----------
#org 0x6D1962
#raw B 'Step Right (Normal)
#raw FE 'End of Movements


'---------
' Strings
'---------
#org 0x6D1820
= \c\h01Ê[rival]: [player]!\n\c\h01ÀPath 5 is this way!
And when I step on it the game just freezes except for the music... I've compiled it onto several different offsets and tested them and yet the game still freezes... Also; I've barely started this new hack and this is roughly the third script I've inserted into the game, and now it won't let me compile any more scripts because XSE just comes up with an error saying there's no free space left even though there should be absolutely loads because I have barely put in any scripts and I also used a clean-up patch :S. WHY!?
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Old November 16th, 2010 (10:04 AM).
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Quote:
Originally Posted by Orinjmate View Post
Okay so this is what I'm confused about... I have used Chaos Rush's Emerald clean-up patch by the way.
I have this script
Spoiler:
'-----------------------
#org 0xE3CF64
lock
msgbox 0x86D1820 '"\c\h01Ê[rival]: [player]!\n\c\h01ÀP..."
callstd 0x4
applymovement MOVE_PLAYER 0x86D1962
waitmovement 0x0
release
end


'-----------
' Movements
'-----------
#org 0x6D1962
#raw B 'Step Right (Normal)
#raw FE 'End of Movements


'---------
' Strings
'---------
#org 0x6D1820
= \c\h01Ê[rival]: [player]!\n\c\h01ÀPath 5 is this way!
And when I step on it the game just freezes except for the music... I've compiled it onto several different offsets and tested them and yet the game still freezes... Also; I've barely started this new hack and this is roughly the third script I've inserted into the game, and now it won't let me compile any more scripts because XSE just comes up with an error saying there's no free space left even though there should be absolutely loads because I have barely put in any scripts and I also used a clean-up patch :S. WHY!?
Ah! Now here's the problem. You're using different characters other than A-F and 0-9. I've bolded the different characters that are supposed to be normal letters, just so that you'll know. ;)

Also... here's a suggestion, make sure the language bar is set to English (United States).
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Old November 16th, 2010 (10:46 AM).
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eperty234 eperty234 is offline
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Quote:
Originally Posted by PokémonShinySilver View Post
You can find the backsprite somewhere in unLZ GBA, I'm sure someone might already know what the number is and tell you what the number is, but I am possitive that it is somewhere, if you keep looking with it set to 16 colours, then you might be able to find one that has parts of a backsprite, when you find something like that... then I'm sure that would be it.
Well, it takes too long and there's nothing. FR haves sprite mistakes I think.
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Old November 16th, 2010 (11:29 AM). Edited November 16th, 2010 by 0m3GA ARS3NAL.
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Quote:
Originally Posted by eperty234 View Post
Thanks:D Did you tried it before with hers backsprite?
GRRAAGHHG!
YES, IT IS THERE.
I've done it myself 15 times, go to the toolbox, better yet, here is a link;

http://www.pokecommunity.com/showthread.php?t=205687

Scroll to the bottom of Post #1, and click the download link to get NSE.

UNZIP IT, AND OPEN THE NSE.EXE FILE.

OPEN THE FIRE RED ROM

CLICK "OPTIONS"
Click "Bookmarks"
Click "View Bookmarks"

In the new window that pops up, click "Back Sprites"
Click "Heroine"
OPEN

Congratulations you've followed directions correctly and have opened the heroine in NSE, ready for editing.

Yes this works, YES she is there, NO, nothing else is needed to edit her, you can even import and export the images.

Quote:
Originally Posted by PokémonShinySilver View Post
You can find the backsprite somewhere in unLZ GBA, I'm sure someone might already know what the number is and tell you what the number is, but I am possitive that it is somewhere, if you keep looking with it set to 16 colours, then you might be able to find one that has parts of a backsprite, when you find something like that... then I'm sure that would be it.
No you can not, the backsprites of the Hero, the Heroine, the Old man, and the Teachy TV dude are not LZ77 compressed, unLZgba wouldn't even see them.
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Jailbot OS Ver 1.1.2
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Awaiting user input...

>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
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Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
╠══End of File══╣
Awaiting user input...

>
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Old November 16th, 2010 (11:52 AM).
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
No you can not, the backsprites of the Hero, the Heroine, the Old man, and the Teachy TV dude are not LZ77 compressed, unLZgba wouldn't even see them.
Oh, now I see why. I didn't know tbh, since I haven't used unLZ GBA in ages. Wow it's been like... 2 years. :o
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Old November 16th, 2010 (12:01 PM).
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Quote:
Originally Posted by PokémonShinySilver View Post
Ah! Now here's the problem. You're using different characters other than A-F and 0-9. I've bolded the different characters that are supposed to be normal letters, just so that you'll know. ;)

Also... here's a suggestion, make sure the language bar is set to English (United States).
Nope, that isn't why. Before I compiled it on XSE it was just c\h01\h07 and c\h01\h01
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Old November 16th, 2010 (12:09 PM).
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Platinum Lucario Platinum Lucario is offline
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Quote:
Originally Posted by Orinjmate View Post
Nope, that isn't why. Before I compiled it on XSE it was just c\h01\h07 and c\h01\h01
Ohhh I see. Well unfortunately I haven't done scripting for quite a long time, so I wouldn't know much about it, so yeah. :P

Anyways, I do appologize though, I thought it was the case, but it wasn't.
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Old November 16th, 2010 (1:35 PM). Edited November 16th, 2010 by destinedjagold.
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Quote:
Originally Posted by Orinjmate View Post
Okay so this is what I'm confused about... I have used Chaos Rush's Emerald clean-up patch by the way.
I have this script
Spoiler:
'-----------------------
#org 0xE3CF64
lock
msgbox 0x86D1820 '"\c\h01Ê[rival]: [player]!\n\c\h01ÀP..."
callstd 0x4
applymovement MOVE_PLAYER 0x86D1962
waitmovement 0x0
release
end


'-----------
' Movements
'-----------
#org 0x6D1962
#raw B 'Step Right (Normal)
#raw FE 'End of Movements


'---------
' Strings
'---------
#org 0x6D1820
= \c\h01Ê[rival]: [player]!\n\c\h01ÀPath 5 is this way!


And when I step on it the game just freezes except for the music... I've compiled it onto several different offsets and tested them and yet the game still freezes... Also; I've barely started this new hack and this is roughly the third script I've inserted into the game, and now it won't let me compile any more scripts because XSE just comes up with an error saying there's no free space left even though there should be absolutely loads because I have barely put in any scripts and I also used a clean-up patch :S. WHY!?
If the script looks fine, and yet the game freezes on you, then it must be caused by the unknown values you have on your script tile on Advance Map...

I am not sure about Emerald, but for me on Ruby, I always use the values commonly used all throughout the original script tiles in the game...
Code:
Unknown Values: 0003
Var Number: 4000
Spoiler:

Usually, that's what causes some scripts to freeze on you...
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Old November 16th, 2010 (6:46 PM).
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Is there a list (I can't find one through search or google) containing what every effect on A-tack does? I know I can find Lower Spd + Hit by looking at Rock Tomb, but I want to change some moves to be more like ones added in Black and White (Namely, I want to remake Fire Spin into Nitro Charge, but I can't find Hit + Raise Spd).
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Old November 16th, 2010 (8:05 PM).
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Quote:
Originally Posted by romancandle View Post
Is there a list (I can't find one through search or google) containing what every effect on A-tack does? I know I can find Lower Spd + Hit by looking at Rock Tomb, but I want to change some moves to be more like ones added in Black and White (Namely, I want to remake Fire Spin into Nitro Charge, but I can't find Hit + Raise Spd).
I don't think there's a list, so I guess you can manually search the desired effect through A-tack's available list.
Also, if you can't find it in the tool's list, then it means that such effect you seek does not available in the current hackable ROMs...

---oOo---

Anyway pipz, I have a question of my own...

Is there a simple way or a command in a script that will reset ALL flags which are activated all throughout the game?
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Old November 16th, 2010 (9:45 PM).
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Quote:
Originally Posted by romancandle View Post
Is there a list (I can't find one through search or google) containing what every effect on A-tack does? I know I can find Lower Spd + Hit by looking at Rock Tomb, but I want to change some moves to be more like ones added in Black and White (Namely, I want to remake Fire Spin into Nitro Charge, but I can't find Hit + Raise Spd).
Attack Editor Pro may be of use to you. It has a complete (I think) list of effects.
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Old November 16th, 2010 (10:48 PM).
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My Cynthia theme crashes ingame at 30-40 secs. Help?

I used sappy to insert the bin btw
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Old November 16th, 2010 (11:12 PM).
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Quote:
Originally Posted by destinedjagold View Post
Is there a simple way or a command in a script that will reset ALL flags which are activated all throughout the game?
Not that I know of. However, if you used only flags within a certain range, then you could clear all of them fairly quickly with a simple ASM routine.
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Old November 17th, 2010 (11:28 AM).
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My Cynthia theme crashes when I insert 4+ tracks.
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Old November 17th, 2010 (11:32 AM).
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Hi, I am making a Hack of Emerald, Pokemon Aventurine, and I need a tool that can make the cracking ice tile, instead, makes you slide (make it a normal ice tile) does anyone know how?, I'm not trying to change the looks of the tile, just the properties.

I also need a tile editor...
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Old November 17th, 2010 (11:54 AM).
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Quote:
Originally Posted by destinedjagold View Post


I don't think there's a list, so I guess you can manually search the desired effect through A-tack's available list.
Also, if you can't find it in the tool's list, then it means that such effect you seek does not available in the current hackable ROMs...

---oOo---

That is. You may be able to find it there, but if it's unused, it won't work.
I've already tried using Evasiveness++ (unlike Double Team, which is Evasiveness+), and I guess this needs further modification in order to implement it. Wondering HOW to do this (probably needs some hex, but where are the attacks stored?).
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Old November 17th, 2010 (12:00 PM).
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Quote:
Originally Posted by PokémonShinySilver View Post
Oh yes, definately! You can use a Pokémon sprite editor in the Tutorials forum to know how to use the program. Or you can download unLZ GBA to edit the sprites as well. ;)

And... as for editing the ability and putting in the sort that works just like illusion would require hex editing, which would be complicated if you don't know how to hex edit.
I wasn't talking about the ability "illusion", I was talking about giving the player the illusion that there are more than 493 pokemon in the game, and one way to do that would be to have the trainer battle pokemon that aren't catchable in the wild. For example, I could replace Staryu with Goruggu (the ground/ghost golem), and if Starmie is still catchable, and ditto isn't present, there's no way of knowing that Staryu and Gobitto are missing. Battling a trainer that has a Staryu would add to the illusion. So would I be able to replace one of the Arceus forms with Staryu, replace another form with Gobitto, and give them to trainers? I suppose I could nerf arceus' stats, and replace the sprites of each form with pokemon of the same type, but it would be even better if I could put unique pokemon into the game's coding this way.

Speaking of which, what is currently possible with HG/SS hacking? All I really want to do is hack in gen 5 pokemon, change moves, change trainers, change wild pokemon and maybe change which pokemon are given away.
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Old November 17th, 2010 (12:15 PM).
Waterking Waterking is offline
 
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Hello.
I'm hacking Pokemon Leaf green using the Advance map.
I allready did a lot of stuff too inprove the game,but there is still one problem.
I want to change gym leaders pokemon.
For example:
I want Brock to have: Geodude,Onix,Omanite and Kabuto.
I don't now how to do,so I'm asking if anyone could help me solve this problem

(1.Sorry if my gramar was bad.)
(2. I hope I posted this in the correct category.)
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Old November 17th, 2010 (1:08 PM).
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Quote:
Originally Posted by M4 View Post
My Cynthia theme crashes when I insert 4+ tracks.
You should have edited that into your previous problem on the last page (due to the similarities).

Could you elaborate on the problem some more, please?
For example, what ROM are you using? Assuming this problem is unrelated to your first one, does it crash in-game or in Sappy when you try to insert more than 4 tracks? By know means am I the one who can help you on this, but if you explain the problem as clearly as possible, you're more likely to get a response ;)
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Old November 17th, 2010 (1:17 PM). Edited November 17th, 2010 by Kevin.
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Quote:
Originally Posted by Waterking View Post
Hello.
I'm hacking Pokemon Leaf green using the Advance map.
I allready did a lot of stuff too inprove the game,but there is still one problem.
I want to change gym leaders pokemon.
For example:
I want Brock to have: Geodude,Onix,Omanite and Kabuto.
I don't now how to do,so I'm asking if anyone could help me solve this problem

(1.Sorry if my gramar was bad.)
(2. I hope I posted this in the correct category.)
You can download Advanced Trainer by Hackmew here. Then from there it should be pretty self-explanatory. Search for Brock and edit his Pokemon to the ones you wanted. His ID is 19E and also, you will need to repoint to free space.
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Old November 17th, 2010 (1:50 PM).
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Quote:
Originally Posted by Waterking View Post
Hello.
I'm hacking Pokemon Leaf green using the Advance map.
I allready did a lot of stuff too inprove the game,but there is still one problem.
I want to change gym leaders pokemon.
For example:
I want Brock to have: Geodude,Onix,Omanite and Kabuto.
I don't now how to do,so I'm asking if anyone could help me solve this problem

(1.Sorry if my gramar was bad.)
(2. I hope I posted this in the correct category.)
Why sure Just take a left down the "Toolbox" and a right at "Hackmew's Tools Factory" and zip up to A-Trainer. Then find Brock's numberthing (which I found to be 19E) and edit his Pokemon from there. Of course to add Pokemon you'd have to repoint some data or use another person with four Pokemon and put Brock in his/her place. Get it?

if you couldn't follow my "left" "right" directions, then go here: http://www.pokecommunity.com/showthread.php?t=85025
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Old November 18th, 2010 (6:10 AM).
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When I tried compiling my script onto a 200 byte FF offset it didn't compile, so I tried higher FF offsets and then eventually at about 600 bytes XSE said there is no free space to compile; that's when I compiled it onto a 600 byte 00 offset. It compiled correctly and so I went to test it on VBA, suddenly loads of the graphics were fuzzy including Prof. Birch in the intro and the rainy weather in my city. The script I put in worked but I didn't want all of the fuzzy graphics so I updated my previous back-up up to the point just before I compiled that script onto the 00 offset, every thing is back to normal now but I can't figure out how to compile my script onto an offset and not have the weird fuzzy graphics. And so how would I go about doing that hmmm?
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Old November 18th, 2010 (8:29 AM).
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Sorry if I am spamming here but I am very new. Could someone please link me to a thread that states what hacking is? And it sounds like you are changing the game somehow, would this be possible to download on an NDS Rom? If so, how?

Thanks

Dan
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