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  #17901    
Old March 20th, 2011 (1:08 AM).
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Skara Skara is offline
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    I need help.
    I've hacked Pokemon HG as much as I want to, and now I want to import the NARCS to my HG Rom. I've edited every Trainer, some Pokemon Data, Wild Pokemon and Gyms.
    Which NARC's do I need? and where can I find them?
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      #17902    
    Old March 20th, 2011 (7:32 AM).
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    metapod23 metapod23 is offline
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      Quote:
      Originally Posted by adhdguitar View Post
      So far I haven't been able to find info on this, so I came here.

      Does anyone know what Special 0x39 does?
      According to JPAN's Study, it:

      Quote:
      Originally Posted by JPAN View Post
      039 used vs-seeker. placed in given variable if it was fought before or not
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        #17903    
      Old March 20th, 2011 (7:56 AM).
      Complans Complans is offline
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      I doubt there is, but is there a command that removes a Pokémon from your party? Like, the first one or something?
        #17904    
      Old March 20th, 2011 (10:51 AM).
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      Bozster Bozster is offline
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        Quote:
        Originally Posted by uber_pineapple View Post
        I have a question, I did some searching and couldn't find anything about what I want.

        I want to increase the shiny pokemon rate, for all pokemon. I dont want to create one shiny pokemon encounter or anything like that, I just want to change the shiny pokemon rate. Right now it's 1/8192, well I would like it to be more like 8/8192 or 1/1024 or maybe 1/512.

        --------

        also, whats the best tool to re-organize the pokedex? Moving the pokemon within the dex so I have have a custom region.
        Try Team Snag'em's Pokédex Order Editor - it should be somewhere in 'Toolbox.'
        Now I have a question:

        I'm planning to try something rather ambitious. Would it be possible to insert full size 100x100 .GIF Pokémon sprites from B/W (the ones that move) into Emerald?
        If so, where do I start?
          #17905    
        Old March 20th, 2011 (12:04 PM).
        Complans Complans is offline
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        Quote:
        Originally Posted by Bozster View Post
        Try Team Snag'em's Pokédex Order Editor - it should be somewhere in 'Toolbox.'
        Now I have a question:

        I'm planning to try something rather ambitious. Would it be possible to insert full size 100x100 .GIF Pokémon sprites from B/W (the ones that move) into Emerald?
        If so, where do I start?
        If you mean the full 20-frame sprites, I doubt you will be able to do that. I could be wrong, though.
          #17906    
        Old March 20th, 2011 (12:08 PM).
        0m3GA ARS3NAL's Avatar
        0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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        Quote:
        Originally Posted by Complans View Post
        If you mean the full 20-frame sprites, I doubt you will be able to do that. I could be wrong, though.
        could be done with some extensive ASM.
        Almost anything can be done with ASM
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          #17907    
        Old March 20th, 2011 (12:29 PM).
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          Quote:
          Originally Posted by 0m3GA ARS3NAL View Post
          could be done with some extensive ASM.
          Almost anything can be done with ASM
          I'm almost certain that it CAN be done with ASM, but will the GBA engine be able to support it?

          And also, does anybody know how to resize sprites? I'm hoping to change the size from 64x64 to 80x80 or even 100x100.
            #17908    
          Old March 20th, 2011 (3:29 PM).
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          tpmrpg tpmrpg is offline
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            Unless you can make 2 sprites appear as 1 pokemon in the correct positioning, it has to be 64X64
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              #17909    
            Old March 20th, 2011 (3:41 PM).
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            kringlur kringlur is offline
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              Tile Layer Pro and Yellow version errors:

              Sprites stored at the "top" of the ROM have weird... moved lines compared to the result image, and compared to the sprites stored at the bottom of the ROM which look normal. I tried to directly paste a sprite from the bottom to a sprite on the top and attached is what happened. The sprites also have these misplaced lines in them when using the Pokemon Yellow Sprite editor, so it's not just TLP.

              How can I get around this? I just want to replace some of the sprites in the "top".
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                #17910    
              Old March 20th, 2011 (4:30 PM).
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              fyrkant fyrkant is offline
                 
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                I'm editing wild pokemon encounters in Red version, and just wonder what the last two hex values before the ending ones (00 19) are about? It looks like it's one of the pokemon encounters (for route 1, the last ones are 05 24 00 19 - would be lv 5 Pidgey) but I ran around trying to encounter such a pokemon on the route without success...
                  #17911    
                Old March 20th, 2011 (4:35 PM).
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                Darthatron Darthatron is offline
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                Quote:
                Originally Posted by Bozster View Post
                I'm planning to try something rather ambitious. Would it be possible to insert full size 100x100 .GIF Pokémon sprites from B/W (the ones that move) into Emerald?
                If so, where do I start?
                It's not really practical. The GBA can only load a 64x64 image (via the OAM) without needing a tilemap.

                So possible, yes, but not very likely.
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                  #17912    
                Old March 20th, 2011 (7:44 PM).
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                Teh Blazer Teh Blazer is offline
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                  I have a strange thingy that I have no idea on how it should be fixed. I lead a warp to a new map I inserted into the ROM and it looks fine and nothing seems to have changed, but the scripts won't activate on it. Also, the movement permissions I changed stay in their original state (As in, I change a few unwalkable tiles to walkable, but in the game they stay unwalkable), even though they are changed in AdvanceMap.

                  Anyone know how to fix it?
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                    #17913    
                  Old March 20th, 2011 (9:03 PM).
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                  Darthatron Darthatron is offline
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                  Quote:
                  Originally Posted by Teh Blazer View Post
                  I have a strange thingy that I have no idea on how it should be fixed. I lead a warp to a new map I inserted into the ROM and it looks fine and nothing seems to have changed, but the scripts won't activate on it. Also, the movement permissions I changed stay in their original state (As in, I change a few unwalkable tiles to walkable, but in the game they stay unwalkable), even though they are changed in AdvanceMap.

                  Anyone know how to fix it?
                  It sounds like you're not reloading the ROM. Reseting alone won't reload the ROM, you have to physically open it again.

                  Either that, or you're loading the wrong file?
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                    #17914    
                  Old March 21st, 2011 (12:35 AM). Edited March 21st, 2011 by Neptune Vasilias.
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                  Neptune Vasilias Neptune Vasilias is offline
                     
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                    Hi, I'm new to this forum and the reason why I came here was to find a B&W ROM to play on my computer before I actually get the game on my birthday. I tried searching for my question but so far, I see none alike.

                    If I'm in the wrong place, may the mods move my question to the appropriate place, I just decided to ask around here since this is about ROMs.

                    Kay, so my question is, I'm using a NO$GBA emulator and I want to play B&W on it so where can I get one? More specifically, I want to play Black as I would be getting White and I just wanted to find out the differences. Thanks in advanced for answering. xD

                    EDIT: I know it's against the rules to link the downloads to someone else, so maybe you could just PM me? If that's not allowed, then try and tell me where and how to get it. Thanks once more!
                      #17915    
                    Old March 21st, 2011 (12:59 AM). Edited March 21st, 2011 by I_Love_Cats.
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                    I_Love_Cats I_Love_Cats is offline
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                      1. How do I edit (& view) the intro sprite of kotone in HGSS & where are they located? (During gender Select).

                      2. Where is the pokeball throwing & Item/Skill/HM/TM using animations for kotone and how to I view and edit them?

                      3. How can I edit the intro movie and in game text to replace kotone with Kris?

                      Links to guides or resources as well as explanations for HGSS would be appriciated. So far I find a multitude of things for GBA games but not as much for HGSS.
                      So far a friend and I have been working on a project to fully replace Kotone with Kris. We have replaced the majority of the overworld sprites save those mentioned above & also the Trainer sprite (Kris as your enemy sprite). We are still working on pokeball toss/battle back animations, intro etc.
                      Thank you if you reply.

                      Quote:
                      Originally Posted by Diamond1304 View Post
                      Hi, I'm new to this forum and the reason why I came here was to find a B&W ROM to play on my computer before I actually get the game on my birthday. I tried searching for my question but so far, I see none alike.

                      If I'm in the wrong place, may the mods move my question to the appropriate place, I just decided to ask around here since this is about ROMs.

                      Kay, so my question is, I'm using a NO$GBA emulator and I want to play B&W on it so where can I get one? More specifically, I want to play Black as I would be getting White and I just wanted to find out the differences. Thanks in advanced for answering. xD
                      As far as I know, ROMs are not hosted on this site nor will they show you where to get them. DL'ing ROMs is illegal if you do not own the game yourself. As is distributing them.
                        #17916    
                      Old March 21st, 2011 (1:46 AM).
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                      Neptune Vasilias Neptune Vasilias is offline
                         
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                        Quote:
                        Originally Posted by I_Love_Cats View Post
                        As far as I know, ROMs are not hosted on this site nor will they show you where to get them. DL'ing ROMs is illegal if you do not own the game yourself. As is distributing them.
                        Oh I see. But I don't mind playing a ROM that one of our PC members has created. I just want it to be set in the same setting as Pokemon Black and White. I don't really know any trusted sites and places.
                          #17917    
                        Old March 21st, 2011 (6:40 AM).
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                        Sawakita Sawakita is offline
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                          Quote:
                          Originally Posted by kringlur View Post
                          Tile Layer Pro and Yellow version errors:

                          Sprites stored at the "top" of the ROM have weird... moved lines compared to the result image, and compared to the sprites stored at the bottom of the ROM which look normal. I tried to directly paste a sprite from the bottom to a sprite on the top and attached is what happened. The sprites also have these misplaced lines in them when using the Pokemon Yellow Sprite editor, so it's not just TLP.

                          How can I get around this? I just want to replace some of the sprites in the "top".
                          You clearly are at the wrong offset. Use the Goto function in TLP, write 1 in the offset textbox and check the "relative" checkbox, then press "Go!". Then press F3 (which is the shortcut key for "Goto Again") until you see sprites are displaying correctly (i.e. without those weird lines that you complain of).
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                            #17918    
                          Old March 21st, 2011 (6:53 AM). Edited March 21st, 2011 by r0bert.
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                          r0bert r0bert is offline
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                            A not so simple question;Is it possible to insert small cutscenes?On firered I mean
                            like fire emblem,those images.
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                              #17919    
                            Old March 21st, 2011 (9:50 AM).
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                            kringlur kringlur is offline
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                              Quote:
                              Originally Posted by Sawakita View Post
                              You clearly are at the wrong offset. Use the Goto function in TLP, write 1 in the offset textbox and check the "relative" checkbox, then press "Go!". Then press F3 (which is the shortcut key for "Goto Again") until you see sprites are displaying correctly (i.e. without those weird lines that you complain of).
                              Thanks so much! I even read tutorials for how to use TLP but clearly I'm stupid... you're always helping me, I really owe you.
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                              Tutorial: Replacing Fire Red tiles with RBY tiles in Advance Map
                                #17920    
                              Old March 21st, 2011 (1:52 PM).
                              Collen Collen is offline
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                                Alright, I need help.
                                When I load a map, it says this:
                                Spoiler:



                                It used to be the Viridian City Gym, and I deleted all the map scripts for it.
                                What's the problem? How do I fix it?
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                                  #17921    
                                Old March 21st, 2011 (8:45 PM).
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                                Gamer2020 Gamer2020 is offline
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                                  Quote:
                                  Originally Posted by Collen View Post
                                  Alright, I need help.
                                  When I load a map, it says this:
                                  Spoiler:



                                  It used to be the Viridian City Gym, and I deleted all the map scripts for it.
                                  What's the problem? How do I fix it?
                                  It is telling you right there in the message box...
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                                    #17922    
                                  Old March 21st, 2011 (9:25 PM).
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                                  Abacus Abacus is offline
                                     
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                                    Heya folks,

                                    I'm not 100% sure that this belongs in this forum, so here's to hoping that I've come to the right place! Now, I've got an ambitious project for Pokemon Black/White in mind - a double battle against both Iris and Drayden - and this brings up several queries:

                                    1- Apparently, people have already found the Narc locations for NPC sprites and in-battle sprites, but is there any way to actually edit them? I was imagining a shot of Iris and Drayden standing side by side before you fight them. Putting the two sprites next to each other in photoshop should be an easy task, but extracting the pictures is where the problem lies.

                                    2- how about the flashy, pre-Gym-battle close up portraits? Where it shows your face and their face and a bunch of cool blurred lines? Has the Narc location for that been found?

                                    3- Is there a known way to insert a trainer sprite into a specific location? I was imagining putting an immobile, speechless "statue" of Iris right next to Drayden. You'd need to talk to the old man to start the battle, and the little girl would just stand there in order to show that you're about to fight them both at once. If it can be done for Gen 4 with PPRE...

                                    4- Am I correct in assuming that I can use the PPTXT text editing tool to give both trainers dialogue before the battle, and Kazowar's B/W Trainer Editor to turn Drayden's fight into a double battle with 6 dragons; 3 male and 3 female?

                                    5- Is this an overall manageable pipe dream, or am I in need of a major reality check?

                                    Cheers!
                                      #17923    
                                    Old March 21st, 2011 (10:09 PM).
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                                    I_Love_Cats I_Love_Cats is offline
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                                      Is it possible to batch text edit everything for all maps in a ROM? specifically I am aiming to replace all instances of "Lyra" with "Kris".

                                      So far I have been doing this manually zone by zone, but a faster way would be pretty awesome as opposed to copying each map into .txt and using replace all.
                                        #17924    
                                      Old March 22nd, 2011 (2:35 AM).
                                      Collen Collen is offline
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                                        Quote:
                                        Originally Posted by Gamer2020 View Post

                                        It is telling you right there in the message box...
                                        But how do I save it at an offset dividable by four?
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                                          #17925    
                                        Old March 22nd, 2011 (8:50 AM).
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                                        TARDISam TARDISam is offline
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                                          Battle music. Is the battle theme defined by the trainer class? If so, how can I change a trainer class theme? (I'm guessing hex). And please don't say A-Trainer, because you can't, the music value in that is for the encounter theme, not the battle. And I don't mean 'just swap round the themes in Sappy', either.

                                          I would have though that this would have been a FAQ, but I haven't found anyone ask it. I know Mastermind_X did a hex 'Jukebox' tutorial, but I couldn't get that to work, and anyway, I'm working on Emerald.

                                          Thanks in advance
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