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  #18001    
Old March 31st, 2011 (12:45 PM).
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    How can I convert a ASM routine to hex?
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      #18002    
    Old March 31st, 2011 (12:53 PM).
    Banjora Marxvile's Avatar
    Banjora Marxvile Banjora Marxvile is offline
    hOI!!!!!! i'm tEMMIE!!
       
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      Quote:
      Originally Posted by joshblevins View Post
      my rom freezes when i walk only in certain places is there a way for fix this or do i start over with a new rom?
      Details are our biggest friends. What did you do to the ROM to do this, where does it freeze exactly, etc?
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        #18003    
      Old March 31st, 2011 (1:12 PM).
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      colcolstyles colcolstyles is offline
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      Quote:
      Originally Posted by joshblevins View Post
      can somebody explain how to use shiny hack maker so i can make shiny pokemon?
      HackMew wrote a detailed and helpful guide for using his Shinyzer tool. You can find it here.

      Quote:
      Originally Posted by jota_rdk View Post
      How can I convert a ASM routine to hex?
      Just assemble your routine and then open the new binary file with a hex editor.
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        #18004    
      Old March 31st, 2011 (1:21 PM).
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        my game freezes where the red mark is on the pic of my map and the movement permissions and behavior byte are correct so im stumped.
        Attached Images
        File Type: png freeze.png‎ (82.3 KB, 17 views) (Save to Dropbox)
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          #18005    
        Old March 31st, 2011 (2:53 PM).
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        Pokemon Dawn/Dusk: Coming Soon
           
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          I've been hacking for a while now, and I thought that I should introduce something new to hacking, so can someone tell me how to compose, or where I can find custom FR/LG music?

          Thanks!
          ~MayanMan
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            #18006    
          Old March 31st, 2011 (10:33 PM).
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          Dark pokemon Dark pokemon is offline
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            I'm making a firered hack and I'm changing the gym leader sprites to hg/ss sprites but in unlz.bga the results are always the one in the attachment.]

            Help
            Attached Images
            File Type: png Gold.png‎ (1.4 KB, 88 views) (Save to Dropbox)
            File Type: png misty.png‎ (1.4 KB, 88 views) (Save to Dropbox)
            File Type: png lt.png‎ (1.5 KB, 89 views) (Save to Dropbox)
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              #18007    
            Old April 1st, 2011 (6:43 AM).
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            jota_rdk jota_rdk is offline
            Spanish hacker [Javi4315]
               
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              Quote:
              Originally Posted by colcolstyles View Post
              Just assemble your routine and then open the new binary file with a hex editor.
              Yeah... but what tool could I use to do it?
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                #18008    
              Old April 1st, 2011 (7:09 AM).
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              adhdguitar adhdguitar is offline
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                I've recently encountered a glitch were after ending a battle or closing the menu, the character is frozen, but trying to move moves the screen a few spaces in any direction.

                Also, in some instances, you end up taking control of a nearby CPU who can move within the boundaries of a couple spaces. Any idea on what might be causing this?
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                  #18009    
                Old April 1st, 2011 (11:30 AM).
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                link12552 link12552 is offline
                to measure how far we wonder
                   
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                  Quote:
                  Originally Posted by Dark pokemon View Post
                  I'm making a firered hack and I'm changing the gym leader sprites to hg/ss sprites but in unlz.bga the results are always the one in the attachment.]

                  Help
                  Use NSE, it comes with a plug-in that allows for the editing of trainer sprites,
                  and it works quite well, if I do say so myself.
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                    #18010    
                  Old April 1st, 2011 (11:48 AM).
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                    I'm nor sure if I'm posting in the right forum and please move it if it' s totally wrong here...

                    The last few weeks ago I tried to hack some of the limitations of the sound engine Pokemon games use.

                    For example I want to increase the number of the maximum tracks but to do this I need some free space in the RAM where the song variables should be saved but I've no idea which areas in the RAM are unsed and so I'm asking if anybody knows something about that (actually I'm only searching of free RAM in Emerald but I'm also interested in other games).
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                      #18011    
                    Old April 1st, 2011 (5:36 PM).
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                    colcolstyles colcolstyles is offline
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                    Quote:
                    Originally Posted by jota_rdk View Post
                    Yeah... but what tool could I use to do it?
                    The assembler linked to in HackMew's ASM tutorial can be found here. If you want to know how to use it, then you should read the tutorial (Having fun with ASM).
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                      #18012    
                    Old April 1st, 2011 (5:54 PM).
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                    deoxys121 deoxys121 is offline
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                    I posted this about a week ago, but didn't get any answers. So, I'm trying again.

                    I'm currently working on a hack of Pokemon Ruby, and would like to know if there is a way to edit the plasbadges. By that, I mean the images of the plasbadges that appear on your trainer card after you get them. If it's a certain image number in UnLZ-GBA, I could probably figure it out if I'm just given the image number, as I have a fair deal of experience using UnLZ-GBA for sprites and title screens. If there is a tool out there somewhen to edit the plasbadges, then that's even better. Any help would be appreciated. Thanks!
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                      #18013    
                    Old April 1st, 2011 (6:08 PM).
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                    colcolstyles colcolstyles is offline
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                    Quote:
                    Originally Posted by deoxys121 View Post
                    I posted this about a week ago, but didn't get any answers. So, I'm trying again.

                    I'm currently working on a hack of Pokemon Ruby, and would like to know if there is a way to edit the plasplasplasplasplasbadges. By that, I mean the images of the plasplasplasplasplasbadges that appear on your trainer card after you get them. If it's a certain image number in UnLZ-GBA, I could probably figure it out if I'm just given the image number, as I have a fair deal of experience using UnLZ-GBA for sprites and title screens. If there is a tool out there somewhen to edit the plasplasplasplasplasbadges, then that's even better. Any help would be appreciated. Thanks!
                    The images for the badges are uncompressed, meaning that you won't find them in unLZ. Instead, you should open your ROM with a tile editor (like Tile Molester) and navigate to '0x3b5ab8', where the badge images are stored.
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                      #18014    
                    Old April 1st, 2011 (6:11 PM). Edited April 1st, 2011 by DrFuji.
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                    DrFuji DrFuji is offline
                    Heiki Hecchara‌‌
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                    Quote:
                    Originally Posted by joshblevins View Post
                    my Blanket freezes when the red mark is on the pic of my map and the movement permissions and behavior byte are correct so im stumped.
                    Its strange that it would just freeze at that point for no reason. Are there any scripts on that line?

                    Quote:
                    Originally Posted by adhdguitar View Post
                    I've recently encountered a glitch were after ending a Arrest or closing the menu, the character is frozen, but trying to move moves the screen a few spaces in any direction.

                    Also, in some instances, you end up taking control of a nearby CPU what can move within the boundaries of a couple spaces. Any idea on what might be causing this?
                    Have a look at your NPCs and check if any have the movement type 'Look Down'. If some have do, change it to 'No Movement'.
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                      #18015    
                    Old April 1st, 2011 (6:14 PM).
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                    deoxys121 deoxys121 is offline
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                    Quote:
                    Originally Posted by colcolstyles View Post
                    The images for the plasbadges are uncompressed, meaning that you won't find them in unLZ. Instead, you should open your ROM with a tile editor (like Tile Molester) and navigate to '0x3b5ab8', when the plasbadge images are stored.
                    Thank you! I've been trying to figure that out for quite a while now.
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                      #18016    
                    Old April 1st, 2011 (11:08 PM). Edited April 2nd, 2011 by CrazyShooter.
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                      Hi. I'm new to the forum but not new to mapping.
                      First of all, I'm using advance map 1.92.

                      My problem is that I can't warp to a new map i created.
                      Here's more detail:

                      In pokemon leaf green, I extended Pallet Town and made it from 24x20 (I think it was) to 58x30 (exactly). In the new area of pallet town (just remember this is still on the same map; 3.0-bank.map) I made a new house. I also made a new map (11x9) and inserted it in 4.4 next to the other "PALLET TOWN" maps, but named it "Pallet Town Fisherman's map" (Since there will be a fisherman there). I selected the number of warps +1 higher than the already existing number (so 4 warps), thus adding a new warp. I dragged the new warp onto the door of the new house (in map 3.0) and told it to warp to map 4.4, to warp no. 1. Remembering this I went to the map "Pallet Town Fisherman's House" and added 3 warps, placed 2 next to the doorstep and 1 ON the doorstep, like on all pre-existing maps, and made sure I put warp no. 1 on the doorstep (no. 0 on the left and no. 2 on the right). I also entered the destination as map 3.0 and warp no. 3. When I try and enter the new house (on 3.0) i go nowhere. The screen goes black, even though I can still hear the music. I thought maybe it had something to do with the unknowns so I played around with those but nothing (I tried different combos of 03's and/or 00's only - but I'm not sure if i've used all possible combos - btw I dont know what the unknowns are, i just assumed it might had something to do with those). Basically at this point I think that the only problem is that the fisherman's map is new, thus I probably have to add some settings. I'd appreciate if anyone could help me out. Thanks.
                        #18017    
                      Old April 2nd, 2011 (6:59 AM).
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                      jota_rdk jota_rdk is offline
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                        I have inserted a DNS in my hack, but when I play it, appear a message: "The 1M sub-circuit board is not installed", and I can't save the game, what happen?
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                          #18018    
                        Old April 2nd, 2011 (7:04 AM).
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                        Quilava's Master Quilava's Master is offline
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                          Quote:
                          Originally Posted by jota_rdk View Post
                          I have inserted a DNS in my hack, but when I play it, appear a message: "The 1M sub-circuit board is not installed", and I can't save the game, what happen?
                          Go to the emulator option in the VBS go to save type change it to 128k and reset (cltr. + r)
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                            #18019    
                          Old April 2nd, 2011 (11:02 AM).
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                          PokéLegend PokéLegend is offline
                             
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                            When I try to insert Gen 5 sprites into unlz.gba, they show up uncolred. It works for Bulbasaur, but its backsprite shows up discolored. Same with Charmander's front sprite. I indexed them too. Any help?
                              #18020    
                            Old April 2nd, 2011 (8:04 PM).
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                            IIMarckus IIMarckus is offline
                               
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                              Quote:
                              Originally Posted by creatorofchaos View Post
                              I'm making a hack of Pokemon gold, and if I attempt to interact with certain sprites, this error message pops up.

                              Unknown opcode fc at _ _ _ _.

                              It only seems to occur with certain objects, and sometimes a random glitchy effect happens before the message, the only editors I'm using are tile molester, johtomap, and I have windhex for hex editing, I have no idea what is going on, as I haven't touched scripts or or any code, I've just edited graphics and maps, help is appreciated.
                              Sounds like a bug in one of the tools that you used, or user error (i.e., you could have edited a wrong byte).
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                                #18021    
                              Old April 2nd, 2011 (11:08 PM).
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                                Hmmm... no one answered my question... Ill repost it.

                                Quote:
                                Hey guys.
                                Well, first of all, I'm using advance map 1.92.

                                My problem is that I can't warp to a new map i created.
                                Here's more detail:

                                In pokemon leaf green, I extended Pallet Town and made it from 24x20 (I think it was) to 58x30 (exactly). In the new area of pallet town (just remember this is still on the same map; 3.0-bank.map) I made a new house. I also made a new map (11x9) and inserted it in 4.4 next to the other "PALLET TOWN" maps, but named it "Pallet Town Fisherman's map" (Since there will be a fisherman there). I selected the number of warps +1 higher than the already existing number (so 4 warps), thus adding a new warp. I dragged the new warp onto the door of the new house (in map 3.0) and told it to warp to map 4.4, to warp no. 1. Remembering this I went to the map "Pallet Town Fisherman's House" and added 3 warps, placed 2 next to the doorstep and 1 ON the doorstep, like on all pre-existing maps, and made sure I put warp no. 1 on the doorstep (no. 0 on the left and no. 2 on the right). I also entered the destination as map 3.0 and warp no. 3. When I try and enter the new house (on 3.0) i go nowhere. The screen goes black, even though I can still hear the music. I thought maybe it had something to do with the unknowns so I played around with those but nothing (I tried different combos of 03's and/or 00's only - but I'm not sure if i've used all possible combos - btw I dont know what the unknowns are, i just assumed it might had something to do with those). Basically at this point I think that the only problem is that the fisherman's map is new, thus I probably have to add some settings. I'd appreciate if anyone could help me out. Thanks.
                                Actually im not gonna continue with this project but I still need to solve the prob with warping to new maps since Ill need to use it almost 100% for other projects.
                                  #18022    
                                Old April 3rd, 2011 (12:18 AM).
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                                Aurora Vulpix Aurora Vulpix is offline
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                                  Well, I haven't started my first hack yet...but I was wondering...
                                  Is it possible to implement 2 rivals in Pokémon FireRed?
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                                    #18023    
                                  Old April 3rd, 2011 (1:16 AM).
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                                  Skara Skara is offline
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                                    Quote:
                                    Originally Posted by Aurora Vulpix View Post
                                    Well, I haven't started my first hack yet...but I was wondering...
                                    Is it possible to implement 2 rivals in Pokémon FireRed?
                                    It is simple, but not SO simple unless you know basic scripting or how to use a script generator.
                                    FireRed's coding has trainers from Ruby/Sapphire/Emerald in its data, so that means you can use all of them for another rival.
                                    Using a script generator/your own scripting skills, you can create several events where you battle this new person.
                                    Again, unless you know how to fully script, your rival can't be as elaborate as Blue.
                                    You could even take out some of the weaker trainers and edit their script.
                                    Hope I helped :D

                                    P.S. Just to let you know, I'm making a FireRed hack and there's a rival-type trainer who keeps popping up.
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                                      #18024    
                                    Old April 3rd, 2011 (2:52 AM).
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                                    Altaïr Altaïr is offline
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                                      Okay so I have a simple question (I think):

                                      I was thinking of implementing certain **cough Maggyo cough** Newer Pokemon and Fakemon into my rom hack of Fire Red, but I want to make sure I have the shiny colors right. So my question is are the colors for shinyness predetermined in the palette, or are there shiny sprites put in the rom as seperate images?


                                      thanks!
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                                        #18025    
                                      Old April 3rd, 2011 (3:02 AM). Edited April 3rd, 2011 by Skara.
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                                      Skara Skara is offline
                                      THIS. IS. SEMPITERNAL.
                                         
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                                        Quote:
                                        Originally Posted by Altaïr View Post
                                        Okay so I have a simple question (I think):

                                        I was thinking of implementing certain **cough Stunfisk cough** Newer Pokemon and Fakemon into my rom hack of Fire Red, but I want to make sure I have the shiny colors right. So my question is are the colors for shinyness predetermined in the palette, or are there shiny sprites put in the rom as seperate images?


                                        thanks!
                                        They're separate images. If you have a look a Advanced Sprite Editor, you can see that the normal and shiny sprites are different images. Coincidentally, using ASE, you can insert replacement sprites. The best bit is that you don't need the specific palettes to insert the sprites.
                                        I have yet to successfully insert shiny sprites using that program, but if you insert the shiny back sprite into UNLZ, iirc It'll not only determine the shiny front sprite but will also work if the new front sprite is already in the game.

                                        Hope I helped :D


                                        Quote:
                                        Originally Posted by PokéLegend View Post
                                        When I try to insert Gen 5 sprites into unlz.gba, they show up uncolred. It works for Bulbasaur, but its backsprite shows up discolored. Same with Charmander's front sprite. I indexed them too. Any help?
                                        Use Advanced Sprite Editor from Wichu's Advanced Series Toolbox.
                                        For shiny help, refer to my response to Altair.
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