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  #18026    
Old April 3rd, 2011 (10:07 AM).
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PokéLegend PokéLegend is offline
     
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    Thanx. But I don't understand how to write it to a rom. It never saves cuz the sprites are the same

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      #18027    
    Old April 3rd, 2011 (10:10 AM).
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      Is there any hacking tools for pokemon red rescue team?
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        #18028    
      Old April 3rd, 2011 (1:07 PM). Edited April 3rd, 2011 by joshblevins.
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      joshblevins joshblevins is offline
         
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        Quote:
        Originally Posted by Skara View Post
        They're separate images. If you have a look a Advanced Sprite Editor, you can see that the normal and shiny sprites are different images. Coincidentally, using ASE, you can insert replacement sprites. The best bit is that you don't need the specific palettes to insert the sprites.
        I have yet to successfully insert shiny sprites using that program, but if you insert the shiny back sprite into UNLZ, iirc It'll not only determine the shiny front sprite but will also work if the new front sprite is already in the game.

        Hope I helped :D



        Use Advanced Sprite Editor from Wichu's Advanced Series Toolbox.
        For shiny help, refer to my response to Altair.
        nvm user error completely its so easy
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          #18029    
        Old April 3rd, 2011 (2:01 PM).
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          I have two questions about tile animations in firered:

          1). How do you create/edit tile animations (like the water or the flowers)?

          2). How do you change the colors of existing tile animations (for example, like changing the moving red flower to a blue one)?

          I appreciate any help!
            #18030    
          Old April 3rd, 2011 (2:38 PM).
          rockyrojas88 rockyrojas88 is offline
             
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            I'd like to edit their stats and battle sprites kind of missingno. like in pokemon brown.

            I also have some side questions:

            How do I edit the events and warps in 1st generation games if the map editors I find don't have such features?

            Is it possible to add a little bit of Johto west of Kanto? I tried expanding the maps, but it didn't turn out too well...
              #18031    
            Old April 3rd, 2011 (4:19 PM).
            Chriskw Chriskw is offline
               
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              Ok, i tried to search but I kept getting back like 500 results, so-

              Is there a 'simple' way to change my player's sprite and backsprite, that doesnt require extensive knowledge? Thanks in advance.
                #18032    
              Old April 3rd, 2011 (4:26 PM).
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              Johto_legend Johto_legend is offline
                 
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                Quote:
                Originally Posted by Chriskw View Post
                Ok, i tried to search but I kept getting back like 500 results, so-

                Is there a 'simple' way to change my player's sprite and backsprite, that doesnt require extensive knowledge? Thanks in advance.
                i know NSE has a bookmark for them, it shows the frames and you can edit each one.

                Quote:
                Originally Posted by Johto_legend View Post
                Hey, Im interested in learning about hex editing and ASM, basically i want to know the rom inside and out. does anyone have any good starting points for me? any tutorials or suggests would be appreciated.
                bumping my question.
                  #18033    
                Old April 3rd, 2011 (5:56 PM).
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                DeepKickSavior DeepKickSavior is offline
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                  I searched for an answer, but sadly the phase "HM" is cut out of searches. Great.

                  I've gotten the first badge in my hack, and afterwards the only way to progress is by getting HM01 and cutting down trees. I've got HM01, but of course I need the 2nd badge instead of the BoulderBadge, which I have. I could easily edit the script to give the CascadeBadge instead, but that would mean alot of work, in that I'd have to start my game over in order to get the badge all over again (and removing all my Pokémon/Items).

                  So, my question is, how can I edit the game so I don't need certain badges to use certain HMs outside of battle? I figure this'll knowledge will come in handy later, and I'd rather get the badges in numerical order anyway. Thanks!
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                    #18034    
                  Old April 3rd, 2011 (7:07 PM).
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                    anybody know how to add day/night specific pokemon?
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                      #18035    
                    Old April 3rd, 2011 (7:29 PM).
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                    DrFuji DrFuji is offline
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                    Quote:
                    Originally Posted by shinyabsol1 View Post
                    I have two questions about tile animations in firered:

                    1). How do you create/edit tile animations (like the water or the flowers)?

                    2). How do you change the colors of existing tile animations (for example, like changing the moving red flower to a blue one)?

                    I appreciate any help!
                    You can use the bookmarks in NSE to edit the flower (and grass) animations. Other animations such as water can be edited by following this tutorial (Note that the offsets involved are for FR).

                    Changing the colours will require you to edit the pallets involved. You can easily do this in Advance Map's block editor.

                    Quote:
                    Originally Posted by DeepKickSavior View Post
                    I searched for an answer, but sadly the phase "HM" is cut out of searches. Great.

                    I've gotten the first badge in my hack, and afterwards the only way to progress is by getting HM01 and cutting down trees. I've got HM01, but of course I need the 2nd badge instead of the BoulderBadge, which I have. I could easily edit the script to give the CascadeBadge instead, but that would mean alot of work, in that I'd have to start my game over in order to get the badge all over again (and removing all my Pokémon/Items).

                    So, my question is, how can I edit the game so I don't need certain badges to use certain HMs outside of battle? I figure this'll knowledge will come in handy later, and I'd rather get the badges in numerical order anyway. Thanks!
                    Basic HM skills such as Cut, Rock Smash and Strength can have their badge restrictions edited as they all are based around simple scripts. Open a Cut tree's script in the script editor of your choice and search for the line 'checkflag 0x821' as it is the part that checks if you have the second gym badge. You can remove it completely so there are no restrictions on when you can use it, or alter it so that you can get it earlier/ later than the second badge.

                    This sort of editing is far more complex for Fly, Flash, Surf and Waterfall as they are mainly run through ASM.
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                      #18036    
                    Old April 3rd, 2011 (11:00 PM).
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                      Hey guys where can I find the hex values for each item?
                        #18037    
                      Old April 3rd, 2011 (11:13 PM).
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                      DrFuji DrFuji is offline
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                      Quote:
                      Originally Posted by CrazyShooter View Post
                      Hey guys where can I find the hex values for each item?
                      Here is an old thread that has everything you want.
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                        #18038    
                      Old April 3rd, 2011 (11:21 PM). Edited April 4th, 2011 by CrazyShooter.
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                        Quote:
                        Originally Posted by DrFuji View Post
                        Here is an old thread that has everything you want.
                        Thanks DrFuji.

                        I still haven't solved this:

                        I cant warp to new maps I created. This is in advance map 1.92 with leaf green.

                        How do you change language in tools like Advance battle and WP?
                          #18039    
                        Old April 4th, 2011 (6:22 AM).
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                        jabberjabber8 jabberjabber8 is offline
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                          Im not even 100% sure this is possible but in A map is there a way to set groups of tiles (like the 6 that make a basic tree) for quick use, so instead of using all 6 tiles individualy you can just click once and you have a hole tree
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                            #18040    
                          Old April 4th, 2011 (6:37 AM).
                          leogrecchi leogrecchi is offline
                             
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                            How can I find some specific scripts in a rom?
                            For an example, Latios/Latias choice in Emerald; it isn't a person script, and it isn't a level script. Searching for the text in A-text gives me a decimal that doesn't match to XSE (converting it to hex).

                            Also, is it possible to change the game mechanics for fishing? Like, use the FR/LG mechanics instead of R/S/E one? Is there someone who already did this?
                              #18041    
                            Old April 4th, 2011 (6:37 AM). Edited April 4th, 2011 by colcolstyles.
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                            CrazyShooter CrazyShooter is offline
                               
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                              Quote:
                              Originally Posted by leogrecchi View Post
                              How can I find some specific scripts in a rom?
                              For an example, Latios/Latias choice in Emerald; it isn't a person script, and it isn't a level script. Searching for the text in A-text gives me a decimal that doesn't match to XSE (converting it to hex).

                              Also, is it possible to change the game mechanics for fishing? Like, use the FR/LG mechanics instead of R/S/E one? Is there someone who already did this?
                              For your first question: You have to look for the script in whichever map it happens.
                              For example for the latios/latias choice, the script is probably in the player's house somewhere. Find the script, open xse, import your emerald hack, write the script in a box somewhere next to the compile and debug button (the box you are looking for has a 0x infront of it), click the button to the box's immediate right which if you hover over will say "Decompile" and you then can see the script itself. I just checked the player's house in an original emerald and there's loads of scripts in the player's room for some reason. You'll have to look through them.

                              For you second question: It's probably how the item behaves, like a potion gives you 20 hp and an X Attack reaises you atk in battle. You would need to replace the script of a rod (if you can even do that, i have no idea if you can) to a similar script with the firered rods (just remember FR/LG and R/S/E scripting not the same)...
                                #18042    
                              Old April 4th, 2011 (9:01 AM). Edited April 4th, 2011 by Quilava's Master.
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                              Quilava's Master Quilava's Master is offline
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                                Quote:
                                Originally Posted by CrazyShooter View Post
                                I would say no, I've been using it for 1 year now and I haven't found such an option.
                                Please don't answer questions with the wrong answer. This is indeed such a feature. Holding down cltr then right click and crop the tiles is the way to do this. Using A.Map 1.95 there's a shortcut button specifially to allow you to gross select
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                                  #18043    
                                Old April 4th, 2011 (11:29 AM).
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                                Skara Skara is offline
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                                  Quote:
                                  Originally Posted by PokéLegend View Post
                                  Thanx. But I don't understand how to write it to a rom. It never saves cuz the sprites are the same
                                  Explain in detail what you're doing. I can use it pretty flawlessly.
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                                    #18044    
                                  Old April 4th, 2011 (12:28 PM). Edited April 5th, 2011 by Jokuc.
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                                  Jokuc Jokuc is offline
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                                    I'm a newb here so I didn't know where to post this and please don't assume that I know about errors in A-M.
                                    AND YE,YE This miiiggghhht not be a "simple" quetion ^.^
                                    Alright, I'm using Advance Map 1.92 to hack LG. To test it I use VBA. I have 4 questions.

                                    1. When I'm out of of Pokémon, I re-spawn inside a Gym. Wtf?

                                    2. How can I re-name maps?
                                    I tried to insert a map and then it became a copy of the trading room place in the Pokécenter. (I created a new bank)
                                    Then I edited the name of the new map in the new bank folder.
                                    But when I edited it, the name of the Pokécenter place also changed!
                                    How can I make a new name and keep the other?

                                    3. Well, I am working very much with my hack but when I test it something happens:
                                    If I go into a warp I have made myself, I get a blackscreen.
                                    If I edit a map that's connected with warps (like a house) , I get a blackscreen.
                                    IF I change ROM and then edit another map..
                                    ..I get a blackscreen!
                                    I can't understand why it does not work though I know how to place warps.
                                    So I deleted the warp in one of the maps and then tried agin with a new warp. Finally it worked.
                                    BUT! Then I edited another map (that not had anything to do with the first map) and then saved.
                                    Then I tried and my new place was looking great, but the blackscreen came back when I tried to visit the other place..
                                    So I thought it might be a bug or something.
                                    So, I downloaded Advance Map 1.95. I tried to open my map but then I got this error:

                                    'The MapFooter is not saved at an Offset dividable by 4,
                                    this can cause map is Black in ROM. Loading it anyway.
                                    '

                                    4. I'm using scripts and A-trainer to create new trainers. I've got almost everything to work.
                                    The thing is, How can I change the battle music? I tried to edit the "intro music" in A-trainer but nothing happend in the game.
                                    So I tried a script like 'sound 0x153' But that didn't work..

                                    And also, when I'm using Advance map, What should I edit? "From ini" or "From Header"??

                                    Help, anyone?
                                      #18045    
                                    Old April 4th, 2011 (1:28 PM).
                                    Luftcepser Luftcepser is offline
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                                      I'm hacking pokemon emerald and i made a new town and no matter how i get to it (whether it be through a warp door or as a map connection) i can't run or use my bike. can anyone tell me why this may be?
                                        #18046    
                                      Old April 4th, 2011 (4:27 PM).
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                                      Dark pokemon Dark pokemon is offline
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                                        Quote:
                                        Originally Posted by Luftcepser View Post
                                        I'm hacking pokemon emerald and i made a new town and no matter how i get to it (whether it be through a warp door or as a map connection) i can't run or use my bike. can anyone tell me why this may be?
                                        I think it has something to do with the movement permissions, I'm not sure though

                                        Quote:
                                        Originally Posted by Dark pokemon View Post
                                        Is there any hacking tools for pokemon red rescue team?
                                        Bumping my questions.

                                        It is important (to me)
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                                          #18047    
                                        Old April 4th, 2011 (6:04 PM).
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                                        Pogeygothaxed Pogeygothaxed is offline
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                                          I'm trying to insert Battle Backgrounds, and I'm getting this: ?

                                          I don't think I misplaced the RAW that's supposed to tell it where to set the tiles...and I'm not sure, but I don't think I inserted the RAW incorrectly. Seemed easy enough...is the tilemap too big? I'm also looking for a better tutorial, because the one I found isn't very informative...' thanks.
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                                            #18048    
                                          Old April 4th, 2011 (6:14 PM).
                                          Luftcepser Luftcepser is offline
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                                            It wasn't movement permissions that messed up the whole bike thing, and i can't seem to find what the issue could possibly be. If someone can find out whats wrong please let me know because i spend a whole day on the current map and im only half done. I'd hate to have to restart. also if someone could tell me how to choose where you start the game off that'd be helpful too
                                              #18049    
                                            Old April 4th, 2011 (6:33 PM).
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                                            I_Love_Cats I_Love_Cats is offline
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                                              Hello,

                                              I was having trouble editing the message for the name on the sign for your friend's house in HGSS (Lyra's House). In PPRE both houses (Yours' and Lyra's) are listed as text_35="\v0103\z0000\z0000’s House" so I assume that codes for something that changes based on who you chose rather than having a "Lyra's House & Ethan's House" sign. I was wondering how I can change this so it will say Kris, not Lyra.

                                              Also, for PC box messages, when you get mail from Lyra it says her name but in the map info under text for your room I don't see an instance of the name "Lyra" so I assume it is a similar problem to the sign.

                                              Please help
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                                                #18050    
                                              Old April 4th, 2011 (7:22 PM).
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                                              DrFuji DrFuji is offline
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                                              Quote:
                                              Originally Posted by Pogeygothaxed View Post
                                              I'm trying to insert Battle Backgrounds, and I'm getting this: ?

                                              I don't think I misplaced the RAW that's supposed to tell it where to set the tiles...and I'm not sure, but I don't think I inserted the RAW incorrectly. o_O Seemed easy enough...is the tilemap too big? I'm also looking for a better tutorial, because the one I found isn't very informative...-_-' thanks.
                                              It looks like the dimensions of the RAW aren't correct. Is it's size 32x64 in the Nameless Tilemap Editor?
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