ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

Draconius GO
Closed Thread
 
Thread Tools
  #18126    
Old April 7th, 2011 (3:58 PM).
Complans Complans is offline
Trainer
  • Gold Tier
 
Join Date: Mar 2010
Posts: 98
Quote:
Originally Posted by Thrasher24 View Post
How do i battle my friend on a diff comp/server?
What do you mean? I don't think it's possible.

Relevant Advertising!

  #18127    
Old April 7th, 2011 (11:02 PM). Edited April 7th, 2011 by Prof.David.
Prof.David's Avatar
Prof.David Prof.David is offline
     
    Join Date: Apr 2011
    Gender: Male
    Posts: 9
    In my game I am trying to make it so later on in the game you can pick a starter from another region like in HG/SS but I don't know how.So if it is possible could someone tell me how to?I would prefer to use ruby as a base rom but I will change to fire red if necessary.P.S I am not trying to sound demanding.
    __________________
    Lord N:You are hurting your Pokemon,do you just think this is some kind of game?!

    Me:Yes....
      #18128    
    Old April 7th, 2011 (11:20 PM).
    Crimson Stardust's Avatar
    Crimson Stardust Crimson Stardust is offline
    Anime Addiction
       
      Join Date: Mar 2009
      Location: It is for me to noe and all of you to find out
      Age: 24
      Gender: Male
      Nature: Relaxed
      Posts: 1,300
      Quote:
      Originally Posted by Prof.David View Post
      In my game I am trying to make it so later on in the game you can pick a starter from another region like in HG/SS but I don't know how.So if it is possible could someone tell me how to?I would prefer to use ruby as a base rom but I will change to fire red if necessary.P.S I am not trying to sound demanding.
      You could always just make a script later in the game to give you another starter..
      Or a sidequest or something.
      __________________



        #18129    
      Old April 8th, 2011 (12:17 AM).
      CrazyShooter's Avatar
      CrazyShooter CrazyShooter is offline
         
        Join Date: Apr 2011
        Location: Tartarus; come visit me some time! :)
        Gender: Male
        Posts: 58
        Quote:
        Originally Posted by Cold Rock View Post
        How can I change the starter place?
        I tried to use SMEA but it gaves me an error like: 'Run-time error '339': Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a ile is missing of invalid"
        So, I put this file on System32 but doesnt work :s

        Have any other way to change the starter place?

        Thank you!
        Since you're probably using Vista or Windows 7 and not XP, here goes:

        http://www.pokecommunity.com/showpost.php?p=6555302&postcount=1
          #18130    
        Old April 8th, 2011 (3:59 AM).
        Spikain's Avatar
        Spikain Spikain is offline
           
          Join Date: Apr 2011
          Gender: Male
          Posts: 1
          Hey, I'm looking for a tool to edit the title screen of Pokemon Yellow. The one with Pikachu, etc. I mean graphics, but a tool to edit the sound would be appreciated, too.
          Also, if someone could gimme a url to a site that has other Yellow tools (one that works, cause nowadays most don't work and if they do, they don't have much stuff).
          Thanks in advance!
            #18131    
          Old April 8th, 2011 (6:54 AM). Edited April 8th, 2011 by Prof.David.
          Prof.David's Avatar
          Prof.David Prof.David is offline
             
            Join Date: Apr 2011
            Gender: Male
            Posts: 9
            Quote:
            Originally Posted by Crimson Stardust View Post

            You could always just make a script later in the game to give you another starter..
            Or a sidequest or something.
            You see I want to make it so you meet a professor after you already have a pokemon in a town that allows you to pick one of his 3 pokemon.In my hack you start off in a small village(I am yet to decide the name but I am still only planning the hack)on an island called Uata(pronounced you-at-a but the name will probably be changed soon)and your Dad gives you a zigzagoon and he lets you choose one out of 3 pokemon he caught when he was young for your birthday after that you go on a boat to the mainland(which is called Atovan pronounced at-o-van)and you arrive in a village where professor Alder lives and if you want you can pick one of three(if four is possible I will definitely do four to make it different to other hacks)pokemon and as a test Alder makes you battle his co-worker.That basically somes up the introduction of my game and that is also why I need to allow the player to get another starters from somebody else.
            __________________
            Lord N:You are hurting your Pokemon,do you just think this is some kind of game?!

            Me:Yes....
              #18132    
            Old April 8th, 2011 (7:57 AM).
            Pokepal17's Avatar
            Pokepal17 Pokepal17 is offline
            More cowbell~
            • Silver Tier
             
            Join Date: Oct 2008
            Location: Steeltown
            Age: 23
            Gender: Male
            Nature: Modest
            Posts: 1,517
            Quote:
            Originally Posted by leogrecchi View Post
            Well, somehow it didn't work. Do I need to give the player the Auroraticket with this to work?
            I've even tried (and then restored the backup after) deleting the level scripts from Birth Island, then creating a new level script with a clean "clearflag 0x2FC" (which is the usual flag for Deoxys), and still no results.
            I'm using warps to go to the place, maybe there is the problem (?)

            edit: if I use the GS code (4A99A22B 58284D2D), it works smoothly, but not within my warp (and yes, i've toyed a bit with that warp)
            Okay, but if you can't get the in-game event to work without codes, I suggest you script a new one. :3
            __________________
            Pokémon Stardrop
              #18133    
            Old April 8th, 2011 (8:08 AM).
            Complans Complans is offline
            Trainer
            • Gold Tier
             
            Join Date: Mar 2010
            Posts: 98
            Just.... when the auroraticket is given a flag is set, and when you go to the port the flag is checked and if it is it takes you to [whateverisle].
              #18134    
            Old April 8th, 2011 (8:09 AM).
            Crimson Stardust's Avatar
            Crimson Stardust Crimson Stardust is offline
            Anime Addiction
               
              Join Date: Mar 2009
              Location: It is for me to noe and all of you to find out
              Age: 24
              Gender: Male
              Nature: Relaxed
              Posts: 1,300
              Quote:
              Originally Posted by Prof.David View Post
              You see I want to make it so you meet a professor after you already have a pokemon in a town that allows you to pick one of his 3 pokemon.In my hack you start off in a small village(I am yet to decide the name but I am still only planning the hack)on an island called Uata(pronounced you-at-a but the name will probably be changed soon)and your Dad gives you a zigzagoon and he lets you choose one out of 3 pokemon he caught when he was young for your birthday after that you go on a boat to the mainland(which is called Atovan pronounced at-o-van)and you arrive in a village where professor Alder lives and if you want you can pick one of three(if four is possible I will definitely do four to make it different to other hacks)pokemon and as a test Alder makes you battle his co-worker.That basically somes up the introduction of my game and that is also why I need to allow the player to get another starters from somebody else.
              I know, that's what i answer..
              Just make another give Pokemon script then for the prof.
              Just a new script like the one you script for your dad.
              __________________



                #18135    
              Old April 8th, 2011 (8:43 AM). Edited April 8th, 2011 by Prof.David.
              Prof.David's Avatar
              Prof.David Prof.David is offline
                 
                Join Date: Apr 2011
                Gender: Male
                Posts: 9
                Quote:
                Originally Posted by Crimson Stardust View Post

                I know, that's what i answer..
                Just make another give Pokemon script then for the prof.
                Just a new script like the one you script for your dad.
                Ok thanks I was guessing something like that but I wanted to make sure because a lot of times in the past I just assumed things like that and I ended up have to restart my whole hack.P.S What is zigzagoon's ID in pokemon Ruby?
                __________________
                Lord N:You are hurting your Pokemon,do you just think this is some kind of game?!

                Me:Yes....
                  #18136    
                Old April 8th, 2011 (8:52 AM).
                Thrasher24's Avatar
                Thrasher24 Thrasher24 is offline
                ~Legendary Master~
                   
                  Join Date: Mar 2011
                  Location: Outside of Pallet Town, Kanto
                  Gender: Male
                  Nature: Adamant
                  Posts: 55
                  Quote:
                  Originally Posted by Complans View Post
                  What do you mean? I don't think it's possible.
                  Ive seen tournament brackets on this site & ive seen ppl do it on youtube, but no tutorial on HOW 2do it.
                    #18137    
                  Old April 8th, 2011 (9:10 AM).
                  Prof.David's Avatar
                  Prof.David Prof.David is offline
                     
                    Join Date: Apr 2011
                    Gender: Male
                    Posts: 9
                    IDs are such a pain in the neck.Does anyone know a list of pokemon IDs in Ruby?Because everything else about the givepokemon scripts are really easy but I forget how to find out the IDs of pokemon.
                    __________________
                    Lord N:You are hurting your Pokemon,do you just think this is some kind of game?!

                    Me:Yes....
                      #18138    
                    Old April 8th, 2011 (9:23 AM).
                    Complans Complans is offline
                    Trainer
                    • Gold Tier
                     
                    Join Date: Mar 2010
                    Posts: 98
                    Quote:
                    Originally Posted by Prof.David View Post
                    IDs are such a pain in the neck.Does anyone know a list of pokemon IDs in Ruby?Because everything else about the givepokemon scripts are really easy but I forget how to find out the IDs of pokemon.
                    Get the national number of the pokemon and convert it to hex.
                      #18139    
                    Old April 8th, 2011 (1:44 PM).
                    Rayzan Rayzan is offline
                       
                      Join Date: Apr 2011
                      Gender: Male
                      Posts: 3
                      Hey,
                      The last few days, I have been looking for a "tool", that can create new events for the game Emerald.
                      More specific: a tool that can create new battles (such as when you normally meet legendary pokemon) and together with AdvanceMap can create people/sprites that can "give" pokemon.

                      A tool like: PokeTronic!
                      The thing is just. - The only version I have been able to access (version: 0.7) doesn't work for Emerald!!!

                      Now all I'm asking is. - Does anyone know where I can find an upgraded version of this tool that works for Emerald?
                      Perhaps give a link (that's not outdated!!!)
                      Or upload a RAR file containing such a tool?

                      It doesn't exactly have to be PokeTronic. - Just a tool that can create legendary pokemon battles for the Emerald version.
                        #18140    
                      Old April 8th, 2011 (1:48 PM).
                      Complans Complans is offline
                      Trainer
                      • Gold Tier
                       
                      Join Date: Mar 2010
                      Posts: 98
                      Quote:
                      Originally Posted by Rayzan View Post
                      Hey,
                      The last few days, I have been looking for a "tool", that can create new events for the game Emerald.
                      More specific: a tool that can create new battles (such as when you normally meet legendary pokemon) and together with AdvanceMap can create people/sprites that can "give" pokemon.

                      A tool like: PokeTronic!
                      The thing is just. - The only version I have been able to access (version: 0.7) doesn't work for Emerald!!!

                      Now all I'm asking is. - Does anyone know where I can find an upgraded version of this tool that works for Emerald?
                      Perhaps give a link (that's not outdated!!!)
                      Or upload a RAR file containing such a tool?

                      It doesn't exactly have to be PokeTronic. - Just a tool that can create legendary pokemon battles for the Emerald version.
                      I am pretty sure there is not a tool that "creates" legendary scripts. You would have to create them manually using flags and wildbattles.
                        #18141    
                      Old April 9th, 2011 (2:51 AM).
                      Rayzan Rayzan is offline
                         
                        Join Date: Apr 2011
                        Gender: Male
                        Posts: 3
                        Quote:
                        Originally Posted by Complans View Post
                        I am pretty sure there is not a tool that "creates" legendary scripts. You would have to create them manually using flags and wildbattles.
                        Hmm .. perhaps I wasen't that clear, considering my last post ...

                        Anyway. What I want to create is "custom legendary pokemon" in Emerald.
                        It works like this: With AdvanceMap you can pick a sprite and place it a random place in the game.
                        Then combined with PokeTronic and FSF (Free Space Finder), you can make this sprite be a said pokemon, that upon talked to -> will fight you (like when normally finding e.g. Zapdos in Leaf Green/Fire Red).

                        This is what I want to create in Emerald.
                        Thing is just, the PokeTronic I've got is version 0.7 and doesn't work for the Emerald game.
                        Yet I can't seem to find a link to a place where I can get an upgraded version of this program (or any other program that does the same as PokeTronic).

                        All I can find is outdated links, removed websites and so on.
                        So I'm asking here ... Does anyone have/know a link (that's not outdated) to where I can perhaps get such a program which works for Emerald?
                        Or perhaps have the program and could upload it somewhere for me?
                          #18142    
                        Old April 9th, 2011 (4:45 AM). Edited April 9th, 2011 by Complans.
                        Complans Complans is offline
                        Trainer
                        • Gold Tier
                         
                        Join Date: Mar 2010
                        Posts: 98
                        Quote:
                        Originally Posted by Rayzan View Post
                        Hmm .. perhaps I wasen't that clear, considering my last post ...

                        Anyway. What I want to create is "custom legendary pokemon" in Emerald.
                        It works like this: With AdvanceMap you can pick a sprite and place it a random place in the game.
                        Then combined with PokeTronic and FSF (Free Space Finder), you can make this sprite be a said pokemon, that upon talked to -> will fight you (like when normally finding e.g. Zapdos in Leaf Green/Fire Red).

                        This is what I want to create in Emerald.
                        Thing is just, the PokeTronic I've got is version 0.7 and doesn't work for the Emerald game.
                        Yet I can't seem to find a link to a place where I can get an upgraded version of this program (or any other program that does the same as PokeTronic).

                        All I can find is outdated links, removed websites and so on.
                        So I'm asking here ... Does anyone have/know a link (that's not outdated) to where I can perhaps get such a program which works for Emerald?
                        Or perhaps have the program and could upload it somewhere for me?
                        I have never heard of PokeTronic (except from the EliteMap toolkit IIRC).

                        I am guessing it is a script editor, and since it hasn't been updated you are better off using XSE, an easier one, which is compatible with all games.

                        And try this script:

                        Quote:
                        #dynamic 0x800827

                        #org @start
                        lock
                        faceplayer
                        msgbox @1 0x6
                        cry 0x17F 0x0
                        wildbattle 0x17F 0x32 0x0
                        fadescreen 0x1
                        fadescreen 0x0
                        hidesprite 0x800F
                        setflag 0x200
                        release
                        end

                        #org @1
                        = GROUDON: Raaarrgghh!
                        The things you change are the 0x17F in both cry and wildbattle which change, the cry and Pokemon you will hear/battle.
                        Also, the 0x32 in wildbattle is the level of the Pokemon.
                        0x0 would be the item in hex, but if it has no item it is 0x0.
                        Hidesprite is the sprite number on the overworld,
                        You have to set a flag which is the sprite's Person ID in AM.
                          #18143    
                        Old April 9th, 2011 (5:53 AM).
                        Pokepal17's Avatar
                        Pokepal17 Pokepal17 is offline
                        More cowbell~
                        • Silver Tier
                         
                        Join Date: Oct 2008
                        Location: Steeltown
                        Age: 23
                        Gender: Male
                        Nature: Modest
                        Posts: 1,517
                        Quote:
                        Originally Posted by Prof.David View Post
                        IDs are such a pain in the neck.Does anyone know a list of pokemon IDs in Ruby?Because everything else about the givepokemon scripts are really easy but I forget how to find out the IDs of pokemon.
                        If you're using XSE to script, you can type:
                        #include stditems.rbh
                        as the beginning of your scripts if you extracted such file.

                        Then you don't really have to worry about the pokémon id because when you import that file, you can just use PKMN_[pokémon's name] when you need a Pokémon'd id.

                        For example, if I wanted a Pikachu, instead of typing:
                        givepokemon 0x19 0x5 0x0 0x0 0x0 0x0

                        I could type:
                        givepokemon PKMN_PIKACHU 0x5 0x0 0x0 0x0 0x0

                        That should make it a lot easier. :3
                        __________________
                        Pokémon Stardrop
                          #18144    
                        Old April 9th, 2011 (7:11 AM).
                        CrazyShooter's Avatar
                        CrazyShooter CrazyShooter is offline
                           
                          Join Date: Apr 2011
                          Location: Tartarus; come visit me some time! :)
                          Gender: Male
                          Posts: 58
                          Hey guys I am trying to import some tiles into fire red (specifically the unshadowed normal tree from here: http://www.pokecommunity.com/showthread.php?t=130755) into pallete 0 (green) but I get this (this is after saving and realoading the ROM):

                            #18145    
                          Old April 9th, 2011 (7:21 AM).
                          Complans Complans is offline
                          Trainer
                          • Gold Tier
                           
                          Join Date: Mar 2010
                          Posts: 98
                          Your palette can only have 16 colours. Re-colour the new tiles with ones currently in the palette, or re-colour the whole palette.
                            #18146    
                          Old April 9th, 2011 (7:36 AM).
                          CrazyShooter's Avatar
                          CrazyShooter CrazyShooter is offline
                             
                            Join Date: Apr 2011
                            Location: Tartarus; come visit me some time! :)
                            Gender: Male
                            Posts: 58
                            Quote:
                            Originally Posted by Complans View Post
                            Your palette can only have 16 colours. Re-colour the new tiles with ones currently in the palette, or re-colour the whole palette.
                            then how do other people use these tiles?
                              #18147    
                            Old April 9th, 2011 (7:45 AM).
                            Complans Complans is offline
                            Trainer
                            • Gold Tier
                             
                            Join Date: Mar 2010
                            Posts: 98
                            Quote:
                            Originally Posted by CrazyShooter View Post
                            then how do other people use these tiles?
                            They put totally new tiles in their palettes. It is not a good idea to just use one custom tile.
                              #18148    
                            Old April 9th, 2011 (7:52 AM).
                            Quilava's Master's Avatar
                            Quilava's Master Quilava's Master is offline
                            Shattered Dreams '13
                               
                              Join Date: Jul 2007
                              Nature: Adamant
                              Posts: 694
                              Quote:
                              Originally Posted by CrazyShooter View Post
                              then how do other people use these tiles?
                              Contrary to Complans suggestion, some people recolor the entire pallette to match the new tiles. That way you could use the old, albeit recolored, tiles and the new ones. Although I don't think that the standard Fire Red tiles would look good in Kyleove's pallette, but hey that's just one man's opinion.
                              __________________
                              The return of Pokemon Shattered Dreams! Click the screenshot to visit the thread, you know you want to.
                                #18149    
                              Old April 9th, 2011 (8:30 AM).
                              Jokuc's Avatar
                              Jokuc Jokuc is offline
                              ']['he Master of Horror Movies
                                 
                                Join Date: Apr 2011
                                Location: Sweden
                                Gender: Male
                                Posts: 15
                                What is Hidden (Item) ID? And how do I know what to put there?
                                __________________
                                Whatever works works
                                  #18150    
                                Old April 9th, 2011 (8:57 AM).
                                Complans Complans is offline
                                Trainer
                                • Gold Tier
                                 
                                Join Date: Mar 2010
                                Posts: 98
                                Quote:
                                Originally Posted by Jokuc View Post
                                What is Hidden (Item) ID? And how do I know what to put there?
                                Just leave it the way it is.
                                Closed Thread

                                Quick Reply

                                Join the conversation!

                                Create an account to post a reply in this thread, participate in other discussions, and more!

                                Create a PokéCommunity Account

                                Sponsored Links
                                Thread Tools

                                Posting Rules
                                You may not post new threads
                                You may not post replies
                                You may not post attachments
                                You may not edit your posts

                                BB code is On
                                Smilies are On
                                [IMG] code is On
                                HTML code is Off

                                Forum Jump


                                All times are GMT -8. The time now is 8:44 PM.