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  #18426    
Old May 1st, 2011 (8:13 PM).
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    I'm having this problem where the sprite won't show up when the player steps on a tile with the script. Now at first I thought it was the script, but after testing a different WORKING script on the same tile, the same thing happened. The sprite was invisible. Is there a way to fix this?
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      #18427    
    Old May 2nd, 2011 (8:17 AM).
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      Another problem, I scripted and everything, when I tried to exit the house, the game suddenly froze, and when I checked the advance map program, it said that the town doesnt exist... when I try to edit Pallet town 3.0 2 errors poping! what can I do??
        #18428    
      Old May 2nd, 2011 (1:29 PM). Edited May 2nd, 2011 by deoxys121.
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      EDIT: Found a Genesect overworld sprite.

      I also need assistance with editing the intro movie where the hero is riding the bike and then Latios flies in. If you are able to support in any of these categories, please PM me.
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        #18429    
      Old May 2nd, 2011 (1:40 PM).
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        Okay, I have a question that I am pretty sure I know the answer to, but I just want to be on the safe side.

        If a script is controlling the player while he's walking through pokemon-infested grass, is there any chance a wild pokemon can pop out and interrupt the script?

        Also, does anyone know how to edit the description of an item? Or is there a certain item-editing tool that does this?

        ~Mayan
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          #18430    
        Old May 2nd, 2011 (2:44 PM).
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        Quote:
        Originally Posted by MayanMan2012 View Post
        Okay, I have a question that I am pretty sure I know the answer to, but I just want to be on the safe side.

        If a script is controlling the player while he's walking through pokemon-infested grass, is there any chance a wild pokemon can pop out and interrupt the script?

        Also, does anyone know how to edit the description of an item? Or is there a certain item-editing tool that does this?

        ~Mayan
        Nope, you'll be perfectly safe from wild encounters if the player isn't moving on their own accord.

        You can use an item editor such as this to change the descriptions.
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          #18431    
        Old May 2nd, 2011 (5:34 PM).
        NicF NicF is offline
           
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          First of all I apologize if this is not the correct thread to post this in.

          Okay, so I am trying to make some scripts in a Fire Red ROM. I want to create a pokéball in the overworld than gives me an item when I talk to it and then disappears. Just like you would see in the game.
          HOW DO I DO THIS?

          I know this is probably a noob post but I don't care.
          I just can't find a tutorial anywhere on how to do this.

          I know a basic giveitem script but I don't know how to make it so that the sprite disappears after I receive the item.

          I want the item to be one potion so I know its normally(at least I think):

          #org $start
          giveitem 0xD 0x1
          end

          I just don't know how to make the pokéball disappear.
            #18432    
          Old May 2nd, 2011 (7:20 PM).
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            OK i have a LOT of questions, and hopefully you all can help :D

            1. Is there a way to edit specials? Such as the cutscene when riding the Cablecar? Also, are the Fortree Gym revolving doors a special?

            2. Is there a tool out there that deletes all pointers in a game not used? I've deleted alot of people, and a few level scripts, and they're all clogging up my space, and i want them gone.

            3. Are the special trainer commands available in R/S? Usually, you can only have 0x0, 0x1, and 0x4, but I've seen others, such as 0x3, which displays a text if you lose, and doesn't white you out. I've only seen those in FR hacks though.

            4. How do you edit multichoices?

            5. Can you sell TMs in Pokemarts, and how?

            All help is appreciated. Thanks for everything
              #18433    
            Old May 2nd, 2011 (8:53 PM). Edited May 2nd, 2011 by deoxys121.
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            Is there any way to change which Pokemon appear in the introductory movie in Ruby, where the trainer sends out Mudkip and Torchic (Tepig and Oshawott in my hack) against Duskull and Sharpedo (Duosion and Ferrothorn in my hack)? I already edited the sprites and everything, which included the ones for the aforementioned Pokemon, when adding them just to have them in the game.
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              #18434    
            Old May 2nd, 2011 (9:49 PM).
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              Ok, I have a few questions. I'm experimenting with ROM Hacking, with the eventual aim of making a ROM Hack. But the thing is, I absolutely hate the Oak/Birch/Whatever intro. Is there a way to entirely remove that intro, and name the Player/Rival within the game itself? I.E., what I would like to do is edit the help screen (Pretty sure Advance Text will do this), then go from there straight into the game, where I could use Scripts to acheive what that irritating intro does. Oh, and i'm looking at Fire Red, by the way. Also what are the major advantages of each ROM over the others? I remember finding a list somewhere, but, try as I might, I cannot find it again. Oh, and why is Fire Red used over Leaf Green, and Ruby over Sapphire, etc?
              Thanks a bunch, guys!
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              "Stranger, go tell the Spartans
              That we lie here
              True, even to the death
              To our Spartan way of life."
              J Rufus Fears' translation of the Epitaph of Simonides

              My Challenges:

              -- Blue -8/8, 5/5- -- Crystal -6/16, 0/5- -- Ruby - 0/8, 0/5 - --
              --Platinum -0/8, 0/5- -- Black - 0/8, 0/5- --

              Ultimate Solo Challenge: Houndoom
              Fire Red -- Liquid Crystal -- Emerald -- Diamond -- Black
              Ultimate Monotype Challenge: Dragon Type
              Fire Red -- Liquid Crystal -- Sapphire -- Platinum -- Black
              Trio-Species Challenge: Glaceon, Empoleon and Garchomp
              Diamond
              The Favorite Challenge V.2:
              Black

              The Nuzlocke Challenge:
              Ruby

              Completed Challenges:
              Leaf Green Solo Challenge - Tiburon (Walrein)
                #18435    
              Old May 3rd, 2011 (9:25 AM).
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              deoxys121 deoxys121 is offline
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              Quote:
              Originally Posted by Shadowbane92 View Post
              Ok, I have a few questions. I'm experimenting with ROM Hacking, with the eventual aim of making a ROM Hack. But the thing is, I absolutely hate the Oak/Birch/Whatever intro. Is there a way to entirely remove that intro, and name the Player/Rival within the game itself? I.E., what I would like to do is edit the help screen (Pretty sure Advance Text will do this), then go from there straight into the game, where I could use Scripts to acheive what that irritating intro does. Oh, and i'm looking at Fire Red, by the way. Also what are the major advantages of each ROM over the others? I remember finding a list somewhere, but, try as I might, I cannot find it again. Oh, and why is Fire Red used over Leaf Green, and Ruby over Sapphire, etc?
              Thanks a bunch, guys!
              I don't think you can completely remove the intro, but you can extensively edit it. If you edit the Birch/Oak sprite, you can make it whoever or whatever you want to appear first. You can also edit the text using AdvanceText. Advantages of Ruby over FireRed include specifically that if you want a particular legendary Pokemon to play a major role, those scripts already exist and you can edit them accordingly. There is also one more already-existing legendary battle script. Advantages of FireRed over Ruby include that there are 4 overworld maps (counting the Sevii islands), which allow you to add regions, though I don't know how to do this. It also has more already-existing sprites in the game's coding. Note that script structure and script commands are different between Ruby and FireRed. Sapphire and LeafGreen are not used commonly because Ruby and FireRed offsets for hacking are more commonly known. There are also many tools that work with Ruby and FireRed, but not with Sapphire and LeafGreen. Hope I helped!
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                #18436    
              Old May 3rd, 2011 (2:25 PM).
              mirrornineteen mirrornineteen is offline
                 
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                is it possible to add an entire pokemon to the pokedex
                  #18437    
                Old May 3rd, 2011 (2:38 PM).
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                Quote:
                Originally Posted by mirrornineteen View Post
                is it possible to add an entire pokemon to the pokedex
                Yes, it's very possible and not too terribly difficult, though also not for beginning hackers. You simply create the sprites in paint, then insert them using an appropriate program, such as UnLZ, PokePic, or Advanced Pokemon Sprite Editor, and edit the palettes as necessary. Then, you use YAPE (Yet Another Pokemon Editor) to edit the Pokemon's name, stats, type, abilities, learnset, etc. Note that you cannot add to the Pokedex; you can only replace existing Pokemon.
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                  #18438    
                Old May 3rd, 2011 (2:42 PM). Edited May 3rd, 2011 by mirrornineteen.
                mirrornineteen mirrornineteen is offline
                   
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                  k i actually already knew all that but i wanted to add to the pokedex

                  EDIT: how do i change the pokedex order
                    #18439    
                  Old May 3rd, 2011 (3:18 PM).
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                    There are a lot of questions I want to ask. Note that this is all in Leaf
                    1. Can you apply a FireRed patch to a LeafGreen ROM?
                    2. How do you change the gym leader and rival's Pokémon? Or is it possible to create it in C#?
                    3. Is it possible to remove the battle with your rival at the start?
                    4. I want the game to make Pikachu stay out of it's Poké Ball if it's in the party, you are the original trainer, and Professor Oak gave it to you. Is it possible for the game to check these flags, and if all true, make Pikachu walk behind you?

                    Thank you for your help in advance!
                    Sorry about all the questions... maybe Swampert could help with the coding part in #2...?
                      #18440    
                    Old May 3rd, 2011 (4:42 PM).
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                    Quote:
                    Originally Posted by Janj View Post
                    There are a lot of questions I want to ask. Note that this is all in Leaf
                    1. Can you apply a FireRed patch to a LeafGreen ROM?
                    2. How do you change the gym leader and rival's Pokémon? Or is it possible to create it in C#?
                    3. Is it possible to remove the battle with your rival at the start?
                    4. I want the game to make Pikachu stay out of it's Poké Ball if it's in the party, you are the original trainer, and Professor Oak gave it to you. Is it possible for the game to check these flags, and if all true, make Pikachu walk behind you?

                    Thank you for your help in advance!
                    1) No, you have to apply the patches to the ROM which they were speciffically designed for.

                    2) Assuming that you're using a 3rd Gen ROM, Hackmew's A-Trainer is the best tool for changing a trainer's Pokemon.

                    3.) Yes, that can be accomplished through scripting. Have a look at the avaliable tools in the Toolbox and any tutorials associated with them. I'd suggest using XSE as it is a very comprehensive tool.

                    4.) There is no way to do that without using ASM (Assembly), but you can check out this thread if you want.
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                      #18441    
                    Old May 3rd, 2011 (7:51 PM).
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                    How do you change which cry is used by the Pokemon that Prof. Birch sends out in the introduction of Ruby? I can change the image and the palette, but not the cry.
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                      #18442    
                    Old May 3rd, 2011 (8:37 PM).
                    Shadowbane92 Shadowbane92 is offline
                       
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                      Ok, thanks for answering my questions. However, I have a few more... Is it possible to change/remove the choices oak/bich/whoever offers you in the intro. i.e forcing a certain name or gender to be selected? Also, how would I go about inserting a "movie" like the legendary battle in emerald? Oh, and can someone point me towards a tutorial or instructions on how to add additional regions in Fire Red?
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                      "Stranger, go tell the Spartans
                      That we lie here
                      True, even to the death
                      To our Spartan way of life."
                      J Rufus Fears' translation of the Epitaph of Simonides

                      My Challenges:

                      -- Blue -8/8, 5/5- -- Crystal -6/16, 0/5- -- Ruby - 0/8, 0/5 - --
                      --Platinum -0/8, 0/5- -- Black - 0/8, 0/5- --

                      Ultimate Solo Challenge: Houndoom
                      Fire Red -- Liquid Crystal -- Emerald -- Diamond -- Black
                      Ultimate Monotype Challenge: Dragon Type
                      Fire Red -- Liquid Crystal -- Sapphire -- Platinum -- Black
                      Trio-Species Challenge: Glaceon, Empoleon and Garchomp
                      Diamond
                      The Favorite Challenge V.2:
                      Black

                      The Nuzlocke Challenge:
                      Ruby

                      Completed Challenges:
                      Leaf Green Solo Challenge - Tiburon (Walrein)
                        #18443    
                      Old May 3rd, 2011 (9:39 PM).
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                      Darthatron Darthatron is offline
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                      Quote:
                      Originally Posted by Shadowbane92 View Post
                      Ok, thanks for answering my questions. However, I have a few more... Is it possible to change/remove the choices oak/bich/whoever offers you in the intro. i.e forcing a certain name or gender to be selected? Also, how would I go about inserting a "movie" like the legendary battle in emerald? Oh, and can someone point me towards a tutorial or instructions on how to add additional regions in Fire Red?
                      Every single thing you asked requires the use of ASM, which is the most advanced form of ROM Hacking. I suggest looking in to some ASM tutorials in you wish to accomplish those goals.
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                        #18444    
                      Old May 3rd, 2011 (11:30 PM).
                      Shadowbane92 Shadowbane92 is offline
                         
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                        Oh. I was hoping no-one would mention ASM...
                        Well, thanks. And now for round three: Is it possible to create new moves/add gen IV and V moves to Fire Red?
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                        "Stranger, go tell the Spartans
                        That we lie here
                        True, even to the death
                        To our Spartan way of life."
                        J Rufus Fears' translation of the Epitaph of Simonides

                        My Challenges:

                        -- Blue -8/8, 5/5- -- Crystal -6/16, 0/5- -- Ruby - 0/8, 0/5 - --
                        --Platinum -0/8, 0/5- -- Black - 0/8, 0/5- --

                        Ultimate Solo Challenge: Houndoom
                        Fire Red -- Liquid Crystal -- Emerald -- Diamond -- Black
                        Ultimate Monotype Challenge: Dragon Type
                        Fire Red -- Liquid Crystal -- Sapphire -- Platinum -- Black
                        Trio-Species Challenge: Glaceon, Empoleon and Garchomp
                        Diamond
                        The Favorite Challenge V.2:
                        Black

                        The Nuzlocke Challenge:
                        Ruby

                        Completed Challenges:
                        Leaf Green Solo Challenge - Tiburon (Walrein)
                          #18445    
                        Old May 3rd, 2011 (11:36 PM).
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                          Quote:
                          Originally Posted by Shadowbane92 View Post
                          Oh. I was hoping no-one would mention ASM...
                          Well, thanks. And now for round three: Is it possible to create new moves/add gen IV and V moves to Fire Red?
                          What i know is that you could edit the attack available to how or what you want..
                          But adding new one i am not sure..xD
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                            #18446    
                          Old May 4th, 2011 (12:00 AM).
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                          Darthatron Darthatron is offline
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                          Possible, but it's never been done as it requires lots of research. :\
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                            #18447    
                          Old May 4th, 2011 (5:28 AM). Edited May 4th, 2011 by Shadowbane92.
                          Shadowbane92 Shadowbane92 is offline
                             
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                            Ok. How does one go about editing an attack?

                            EDIT: Whoops, never mind. I found your Attack Editor Pro, Darthatron.

                            Thanks heaps, guys. This should keep me busy for a while.
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                            "Stranger, go tell the Spartans
                            That we lie here
                            True, even to the death
                            To our Spartan way of life."
                            J Rufus Fears' translation of the Epitaph of Simonides

                            My Challenges:

                            -- Blue -8/8, 5/5- -- Crystal -6/16, 0/5- -- Ruby - 0/8, 0/5 - --
                            --Platinum -0/8, 0/5- -- Black - 0/8, 0/5- --

                            Ultimate Solo Challenge: Houndoom
                            Fire Red -- Liquid Crystal -- Emerald -- Diamond -- Black
                            Ultimate Monotype Challenge: Dragon Type
                            Fire Red -- Liquid Crystal -- Sapphire -- Platinum -- Black
                            Trio-Species Challenge: Glaceon, Empoleon and Garchomp
                            Diamond
                            The Favorite Challenge V.2:
                            Black

                            The Nuzlocke Challenge:
                            Ruby

                            Completed Challenges:
                            Leaf Green Solo Challenge - Tiburon (Walrein)
                              #18448    
                            Old May 4th, 2011 (6:02 AM).
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                            metapod23 metapod23 is offline
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                              This may be a stupid question, but is there a way (a certain program or something) to view an assembly routine/code? Like to translate the hex version into the assembly instruction version (the same way XSE translates the hex version of a script to a readable language)?
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                                #18449    
                              Old May 4th, 2011 (6:14 AM). Edited May 4th, 2011 by Darthatron.
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                              Quote:
                              Originally Posted by metapod23 View Post
                              This may be a stupid question, but is there a way (a certain program or something) to view an assembly routine/code? Like to translate the hex version into the assembly instruction version (the same way XSE translates the hex version of a script to a readable language)?
                              IDA pro can do that. But you're better off using an emulator in debug mode.

                              Quote:
                              Originally Posted by Shadowbane92 View Post
                              Ok. How does one go about editing an attack?

                              EDIT: Whoops, never mind. I found your Attack Editor Pro, Darthatron.

                              Thanks heaps, guys. This should keep me busy for a while.
                              Now I'm answering questions without posting. I'm amazing!!
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                                #18450    
                              Old May 4th, 2011 (8:28 AM).
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                                Quote:
                                Originally Posted by Darthatron View Post
                                IDA pro can do that. But you're better off using an emulator in debug mode.
                                Is there a way to just put in the offset of an assembled routine and view it in asm language, like you would do with a script in XSE? Or to take hex data and convert it to asm language?
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