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  #18601    
Old May 25th, 2011 (3:01 PM).
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Quilava's Master Quilava's Master is offline
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    Quote:
    Originally Posted by glitchyred21 View Post
    Hello.
    I am trying to make a Pokemon GlitchyRed hack (y'know, the creepypasta) and am having a few problems. It may be important to note I am using a mac and opening all my stuff with Winebottler.

    1. When I create a custom event, the Open Script button is completely grayed out and I can't edit the event.
    2. When I open unLZ-gba and put my ROM into it, it always looks weird and glitchy. See the attachment for a screenshot.

    How can I fix these problems?
    I don't understand your first question. Care to clarify? For the second question that's not a glitch. unLZ-gba opens the images in the game you have to search for the particular one you want.
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      #18602    
    Old May 25th, 2011 (4:31 PM).
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      Quote:
      Originally Posted by Quilava's Master View Post
      I don't understand your first question. Care to clarify? For the second question that's not a glitch. unLZ-gba opens the images in the game you have to search for the particular one you want.
      Let's say I want to warp to the top of Mt. Ember from Victory Road (I accidentally deleted all the events on this map, so I need to make a new one). I set the amount of warps I need, click create events, and the warp appears. When I select said warp, I cannot open the script. AdvanceMap will not let me select the option.
      And what do you mean by "unLZ-gba opens the images in the game"? Can you clarify, please?
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        #18603    
      Old May 25th, 2011 (6:19 PM).
      ChimeraReiax ChimeraReiax is offline
         
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        Okay, something that's been bugging me for a while is modulation in music. This bugs me because when you listen to music in Black and White, the instruments sound very amazing because they have modulation modifications (no pun intended). However, if you export the MIDI files from VGMTrans, the modulation won't be kept because VGMTrans doesn't work with modulation. Even if you play a song in VGMTrans, like the rare wild pokemon battle, it'll have the organ play without the shifting pitch we hear in the game.

        Now, apparently some people know how to do this, but won't tell. One is the infamous utuber6061, who posted a video recently, which was a hybrid mix of the RSE wild battle music and the BW Rare wild battle music.



        But here's the thing: when he imported it originally into the game, it sounded like this (go to 2:03):



        As you can tell, the difference is quite noticeable, and usually preferable with the modulation.

        Now my question is, does anyone know how to "emulate" the DS modulation settings in a music/sound player? If we can do this, then DS music editing can be greatly improved, because doing so will let musicians hear what their final product will sound like without trial-and-erroring in a hex editor.
          #18604    
        Old May 25th, 2011 (7:39 PM).
        0m3GA ARS3NAL's Avatar
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        Quote:
        Originally Posted by colcolstyles View Post
        Here are the special tables:
        Code:
        Fire Red:	15fd60
        Emerald:	1dba64
        Ruby:		14b194
        That's no help to me, I mean it is, but I want to know how to find everything myself, I just have no idea how to do so...
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          #18605    
        Old May 25th, 2011 (7:44 PM).
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        Originally Posted by 0m3GA ARS3NAL View Post
        That's no help to me, I mean it is, but I want to know how to find everything myself, I just have no idea how to do so...
        1. Take the number of the special you want to disassemble and multiply it by four
        2. Add that number to one of the addresses provided in that table
        3. Go to the newly-offset address in a hex editor and write down the address there
        3. Disassemble the routine at that address (the one you wrote down) in VBA's Disassembler or in VBA-SDL-H with 'dt ADDRESS'
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          #18606    
        Old May 25th, 2011 (8:14 PM).
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        Quote:
        Originally Posted by colcolstyles View Post
        1. Take the number of the special you want to disassemble and multiply it by four
        2. Add that number to one of the addresses provided in that table
        3. Go to the newly-offset address in a hex editor and write down the address there
        3. Disassemble the routine at that address (the one you wrote down) in VBA's Disassembler or in VBA-SDL-H with 'dt ADDRESS'
        I mean finding the table itself.
        I don't mean to be a bother, I'm just trying to learn this.
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          #18607    
        Old May 25th, 2011 (8:21 PM).
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          Originally Posted by Alomar View Post
          OK. So I am getting quite aggravated with Emerald. Countless times when I compile my scripts, then test them, they work fine of course, until the end it nearly everytime does this annoying glitch and says "Trainer Registered in the PokeNav!" or plays Battle Frontier music, and then the game freezes. what the hell is this caused by...? It's not my flags im using, or vars, I've tried countless different ones and still no luck? it seems to be just on level scripts majorly, but also occurs after applymovements too.

          I'm deeply frustrated with this. DEEPLY
          I really need some help here so I can continue scripting lol, so any would be much appreciated.
            #18608    
          Old May 25th, 2011 (10:34 PM).
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          Quote:
          Originally Posted by glitchyred21 View Post
          And what do you mean by "unLZ-gba opens the images in the game"? Can you clarify, please?
          It means that picture you've shown us is not glitchy at all xD
          You must move to over 600 number to be able to see "normal" picture such as pokemon sprites =)
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            #18609    
          Old May 26th, 2011 (5:39 AM). Edited May 26th, 2011 by Rasenshurikenbum.
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            Quote:
            Originally Posted by EarthQuake View Post
            hi.....i'm new to pokecommunity.... i'm trying to hack GBA roms.... like Leafgreen and ruby... but.... i've made ....a few changes like new pokemons...additions in maps etc..... with a variety of tools i found... but.... i don't know how to change previous pokemon name...to a new one.... for my new sprite..... any suggestions of programs that can change names of pokemons in-battle or in-pokedex or... both? ..... GBA roms only thanx in advance
            Use YAPE (Yet Another Pokemon Editor)

            Quote:
            Originally Posted by ChimeraReiax View Post
            Okay, something that's been bugging me for a while is modulation in music. (...) If we can do this, then DS music editing can be greatly improved, because doing so will let musicians hear what their final product will sound like without trial-and-erroring in a hex editor.
            Just go to that site:
            h t t p : / / w w w . g a m e s e n t r y x . n e t / s h o w t h r e a d . p h p ? t = 1 2 2 & p a g e = 1 (remove spaces cause I have only 8 posts...)
              #18610    
            Old May 26th, 2011 (8:25 AM).
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              Quote:
              Originally Posted by Conan Edogawa View Post
              Does anyone know if there is a more efficient way of ripping tiles from a GBC rom than using VBA? IF someone could help me by giving a quick description or anything it owuld be greatly appreciated.
              Try using a 1st gen map editor like PokeMap, or a 2nd gen map editor like Gold Map (depending on the game you want to rip the tiles from). I've never tried it myself, but I think it would be much more easier and efficient than ripping tiles using VBA.
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                #18611    
              Old May 26th, 2011 (8:51 AM).
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              Conan Edogawa Conan Edogawa is offline
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                Quote:
                Originally Posted by Binary View Post

                Try using a 1st gen map editor like PokeMap, or a 2nd gen map editor like Gold Map (depending on the game you want to rip the tiles from). I've never tried it myself, but I think it would be much more easier and efficient than ripping tiles using VBA.
                I'm actually trying to rip them from a game other than pokemon, so I'm not sure those programs would work. Is there a program that can dump the graphics in a readable format, similar to something like Tahaxan?
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                  #18612    
                Old May 26th, 2011 (12:19 PM).
                Swellow rules Swellow rules is offline
                   
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                  Quote:
                  Originally Posted by glitchyred21 View Post
                  Let's say I want to warp to the top of Mt. Ember from Victory Road (I accidentally deleted all the events on this map, so I need to make a new one). I set the amount of warps I need, click create events, and the warp appears. When I select said warp, I cannot open the script. AdvanceMap will not let me select the option.
                  Warps don't use scripts. Just adjust the things that say "To warp no.", "Map bank" and "Map" to select the map you want to warp to.
                    #18613    
                  Old May 26th, 2011 (1:45 PM).
                  0m3GA ARS3NAL's Avatar
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                  Quote:
                  Originally Posted by Conan Edogawa View Post
                  I'm actually trying to rip them from a game other than pokemon, so I'm not sure those programs would work. Is there a program that can dump the graphics in a readable format, similar to something like Tahaxan?
                  Well the graphics wont be in a READABLE format, but you can rip images that aren't compressed directly from just about any ROM with Tile Molester.
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                    #18614    
                  Old May 26th, 2011 (3:49 PM).
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                  glitchyred21 glitchyred21 is offline
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                    Quote:
                    Originally Posted by Ash493 View Post
                    It means that picture you've shown us is not glitchy at all xD
                    You must move to over 600 number to be able to see "normal" picture such as pokemon sprites =)
                    Quote:
                    Originally Posted by Swellow rules View Post
                    Warps don't use scripts. Just adjust the things that say "To warp no.", "Map bank" and "Map" to select the map you want to warp to.
                    Thanks for the help, Ash493 and Swellow rules!
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                      #18615    
                    Old May 26th, 2011 (9:06 PM).
                    darkprince909 darkprince909 is offline
                       
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                      so, im trying to have two different grass patches in my hack of fire red, one normal (green) and the other snowy (white, of course). i was able to use APE to change the animation's palette to the one my tiles use, and i used a HEX editor to unlock the tall grass animation for the snowy grass. however, i have no idea how to work tile molester, and i cant seem to follow any of the tutorials ive found. i just need to change the tall grass animation tiles to the new snowy ones. could someone explain how to do it for someone who's never used tile molester? also, will it be possible for the two grass patches to have two seperate palettes, or at least be colored how i need them without messing any other tiles up? if so, awesome! if not, ill be sad

                      thanks in advance for the help

                      (btw, is it ironic that i can work a hex editor but not tile molester?)
                        #18616    
                      Old May 27th, 2011 (3:24 AM).
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                      MysteriousAmnesiacGirl MysteriousAmnesiacGirl is offline
                         
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                        I'm planning to do a hack for Pokemon Gold, but the mechanics I'm asking about hacking are in all pokemon games. I'm wondering if it would be a possible to;

                        A) Make the game reset on Blacking/Whiting Out (preferably after the message).

                        B) Make the Daycare Centre be able to take many unneeded pokemon from the player, but not store them in memory, so they can't retrieved later.
                          #18617    
                        Old May 27th, 2011 (10:19 AM).
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                        Blue Pokémon Special Blue Pokémon Special is offline
                           
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                          Hello!
                          How do I change Sprites character of Pokémon Red/Blue?

                          Please answer the question.
                            #18618    
                          Old May 27th, 2011 (11:11 AM).
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                          colcolstyles colcolstyles is offline
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                          Quote:
                          Originally Posted by 0m3GA ARS3NAL View Post
                          I mean finding the table itself.
                          I don't mean to be a bother, I'm just trying to learn this.
                          That's not a simple question. That's worthy of an entire tutorial, really.
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                            #18619    
                          Old May 27th, 2011 (11:24 AM).
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                          Sawakita Sawakita is offline
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                            Quote:
                            Originally Posted by MysteriousAmnesiacGirl View Post
                            I'm planning to do a hack for Pokemon Gold, but the mechanics I'm asking about hacking are in all pokemon games. I'm wondering if it would be a possible to;

                            A) Make the game reset on Blacking/Whiting Out (preferably after the message).

                            B) Make the Daycare Centre be able to take many unneeded pokemon from the player, but not store them in memory, so they can't retrieved later.
                            First of all, can you program in Assembly (z80)?
                            A) you need to find the routine that runs when you white out and make it jump to the starting routine (sorry, I don't know where it is located). You could also simulate a "Select+Start+A+B" button pressing.

                            B)if a scripting command for it doesn't exist (you can read the scripting compendium here), you can recycle the "release pokemon" routine, used in the pokecenter's computer menu. Is that what you originally meant?

                            Quote:
                            Originally Posted by Blue Pokémon Special View Post
                            Hello!
                            How do I change Sprites character of Pokémon Red/Blue?

                            Please answer the question.
                            Already asked and answered before (click me! or click me!).
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                              #18620    
                            Old May 27th, 2011 (6:44 PM).
                            BloodPact BloodPact is offline
                               
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                              Quote:
                              Originally Posted by destinedjagold View Post

                              Download COMCTL32.OCX through Google. Put it on the same folder where your tools are, or put it in the system32/system folder.

                              Ok, Ive tried but it still isint working. Would someone mind PMing me to give me personal help. i really need this to show what I can really do, otherwise all i'll be able to do is maps, and i'm pretty sure thats not much, as good as I may be at it.
                                #18621    
                              Old May 28th, 2011 (9:56 AM).
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                              Quote:
                              Originally Posted by BloodPact View Post
                              [/COLOR][/B][/COLOR][/FONT]
                              Ok, Ive tried but it still isint working. Would someone mind PMing me to give me personal help. i really need this to show what I can really do, otherwise all i'll be able to do is maps, and i'm pretty sure thats not much, as good as I may be at it.
                              Try putting the file mentioned in the same folder as the program that's causing the issue.
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                                #18622    
                              Old May 28th, 2011 (11:52 AM).
                              BloodPact BloodPact is offline
                                 
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                                What do I do if when I try out entering a cave i edited, the screen goes to black nothingness after displaying the name and picture of the entrance in LG. (You know, like if you entered Diglett's Cave)
                                  #18623    
                                Old May 28th, 2011 (3:22 PM).
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                                  (wow, it's really been a while since I last posted...)

                                  Anyway. I've been wanting for a little while now to replace some songs in a Black/White ROM with songs from HG/SS, or Platinum... I'm not so naïve as to think that it's as simple as copy-pasting SDATs (the songs won't have the same internal names or any of that, so it's no good), so does anyone know how I'd go about bringing those songs over into B/W?
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                                    #18624    
                                  Old May 28th, 2011 (5:28 PM).
                                  POKEMONMASTER260 POKEMONMASTER260 is offline
                                     
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                                    Okay, another, "I'm missing something basic," question, albeit not as much as the item image thing!

                                    So, the offset for items in Ruby is 0x083C5564 according to Bulbapedia. The problem is, according to HxD, the last offset in the game is 0x01001000...

                                    (No, I'm not looking to do something as big as adding item images in Ruby... I'm just doing something different regarding items...)
                                      #18625    
                                    Old May 28th, 2011 (10:36 PM).
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                                    Satoshi Ookami Satoshi Ookami is offline
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                                    Quote:
                                    Originally Posted by POKEMONMASTER260 View Post
                                    Okay, another, "I'm missing something basic," question, albeit not as much as the item image thing!

                                    So, the offset for items in Ruby is 0x083C5564 according to Bulbapedia. The problem is, according to HxD, the last offset in the game is 0x01001000...
                                    Yes, that offset is right But if you write offsets that way you just add 08 at the start so if you're searching for clear offset, then it's 3C5564
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