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  #19126    
Old July 28th, 2011 (11:45 AM).
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    Alright, that's what I did not get from the tutorial. I didn't really understand the difference between ldr str and ldrb and strb. But now I do, thanks so much :D
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      #19127    
    Old July 28th, 2011 (5:58 PM).
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      Does anyone know how to change the Pokemon's small sprite? The ones that look like this?
        #19128    
      Old July 28th, 2011 (6:24 PM).
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        Quote:
        Originally Posted by ZangoMango View Post
        Does anyone know how to change the Pokemon's small sprite? The ones that look like this?
        Wichu has made a tool for editing Pokemon Icons

        Here's a link
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          #19129    
        Old July 29th, 2011 (2:59 AM).
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          I've inserted a bitmap sprite in the place of Torchic on Ruby, and it works fine when you battle against it but when you use it in battle (i.e. see its backsprite) or see it in the pokedex, the game freezes or restarts just before you would see the sprite. I used nameless sprite editor to insert the image. Does anyone know what the problem could be?
            #19130    
          Old July 29th, 2011 (5:24 AM).
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            Hey, I have a few questions. How do I edit the main trainers sprite. I've indexed the file, and then I replace it in UnLz, but it looks messed up so I tried to change the palette in APE, but It said not to, the reason is because when I clicked ignore the game now freezes and goes black when I click the trainer card?? I was thinking that I should insert the sprite into a empty slot and then repoint the offset so the game uses that trainer, but i'm a complete newb, so how would you do that?


            Also, I've looked over mapping and it's seem very annoying as when I say change one part of grass, loads of it changes all through the world, when I only want that spot. Is there any way to only change the one spot...?
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              #19131    
            Old July 29th, 2011 (12:10 PM).
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              In Pokémon Gold can you use the RAM Map in PKSV-UI
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                #19132    
              Old July 29th, 2011 (12:45 PM).
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                Pokemon Emerald 1.0
                Advance Map
                XSE
                ---

                Does anyone know Bagon and Trapinch's hexadecimal number?

                Oh, and could I make a title screen in Adobe/Macromedia Fireworks and somehow send it into unLz.gba to use as my titlescreen? I need the titlescreen number too for unLZ.gba unless there's another way I could edit the titlescreen.
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                  #19133    
                Old July 29th, 2011 (12:55 PM).
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                  Quote:
                  Originally Posted by Cheesewig View Post
                  In Pokémon Gold can you use the RAM Map in PKSV-UI
                  If you can't find a way to word your question in an understandable form you are going to have a hard time in getting any answer.

                  Quote:
                  Originally Posted by PokemonPurple View Post
                  Does anyone know Bagon and Trapinch's hexadecimal number?
                  Check this link; these are decimal but you can use windows calculator to convert them in hexadecimal format.
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                    #19134    
                  Old July 29th, 2011 (1:02 PM).
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                  Quote:
                  Originally Posted by PokemonPurple View Post
                  Does anyone know Bagon and Trapinch's hexadecimal number?
                  Quote:
                  Originally Posted by Sawakita View Post
                  Check this link; these are decimal but you can use windows calculator to convert them in hexadecimal format.
                  And if you don't know how to do that, XSE comes with a file called "stdpoke.rbh" which contains the hexadecimal numbers for every pokémon from the first three generations.
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                    #19135    
                  Old July 29th, 2011 (1:02 PM).
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                    Quote:
                    Originally Posted by PokemonPurple View Post
                    Pokemon Emerald 1.0
                    Advance Map
                    XSE
                    ---

                    Does anyone know Bagon and Trapinch's hexadecimal number?

                    Oh, and could I make a title screen in Adobe/Macromedia Fireworks and somehow send it into unLz.gba to use as my titlescreen? I need the titlescreen number too for unLZ.gba unless there's another way I could edit the titlescreen.
                    Decimal counts from 0 till 9 and hex counts from 0 till F ( 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F)

                    Bagon's number is 371 what makes 0x173 (funny it's the opposite)
                    Trapinch's number is 328 what makes 0x148

                    You CAN edit the title screen, the only way I know is with one of the tools from HackMew (I guess, sorry I'm not sure 'cus i deleted it O.O)
                    And maybe you can edit it all but than you need to hex edit it and I don't think you're going to that since you asked for the hex codes I say: GOOD LUCK! =D

                    P.s: You can also use RMXP but I don't know this programm, never got interested in it.
                      #19136    
                    Old July 29th, 2011 (3:30 PM). Edited July 29th, 2011 by PokemonPurple.
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                      Thanks for the help guys, but i'm still unclear on the titlescreen editing, I want it to be completley custom, like I just want to edit the title and background. Can I use Fireworks to do this?

                      Oh, and does anyone have a flag list for Emerald? Cause i'm new to using flags and I dunno what flag means what. Thanks!
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                        #19137    
                      Old July 29th, 2011 (5:02 PM).
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                      I want to know how to decapitalize Pokemon, move names, and item names for Fire Red and Emerald, how do I do that? Also for Fire Red when you get the Pokedex I want it to be in National Dex form when you first obtain it, how do I do that?
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                        #19138    
                      Old July 29th, 2011 (5:51 PM).
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                        Quote:
                        Originally Posted by SonicBlazePlatinum View Post
                        I want to know how to decapitalize Pokemon, move names, and item names for Fire Red and Emerald, how do I do that? Also for Fire Red when you get the Pokedex I want it to be in National Dex form when you first obtain it, how do I do that?
                        1) To decapitalize, you have to download a script editor, move editor, Pokemon editor, etc. and manually decapitalize everything. I don't think there's an easier way.
                        2) It involves flags. I believe the flag for the National Dex (and how to get it to work) is in the XSE tutorial in the Tutorials section here. (I'd explain more but I'm not exactly good at this stuff...)
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                          #19139    
                        Old July 29th, 2011 (5:52 PM). Edited July 29th, 2011 by Lyzo.
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                        Lyzo Lyzo is offline
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                          Quote:
                          Originally Posted by SonicBlazePlatinum View Post
                          I want to know how to decapitalize Pokemon, move names, and item names for Fire Red and Emerald, how do I do that? Also for Fire Red when you get the Pokedex I want it to be in National Dex form when you first obtain it, how do I do that?
                          There was a ROM Base that had all the names decapitilized, I think it was wichu that made it? I dunno, use the search function

                          You can activate the national dex by using the special 0x16F once the player has the pokedex
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                            #19140    
                          Old July 29th, 2011 (6:00 PM).
                          Cherrysa23 Cherrysa23 is offline
                             
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                            hi!

                            I have a simple question...

                            I'm used to hacking (with nes), I mean the command... so I can change intelligence and things like that...

                            but for games I hacked, pointers were always given... I wondered, if I have something, for example, the pokedex, the list of hex code which tell the order of the pokemon in the pokedex, how can I find the pointer?

                            are there tutorial about it?

                            and I found the pokedex by logic... but if I hadn't is there a easy way to find such datas? I just search for number of two bytes in the order of the pokedex and found it...

                            thx for reading me
                              #19141    
                            Old July 29th, 2011 (6:04 PM).
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                              Quote:
                              Originally Posted by Cherrysa23 View Post
                              hi!

                              I have a simple question...

                              I'm used to hacking (with nes), I mean the command... so I can change intelligence and things like that...

                              but for games I hacked, pointers were always given... I wondered, if I have something, for example, the pokedex, the list of hex code which tell the order of the pokemon in the pokedex, how can I find the pointer?

                              are there tutorial about it?

                              and I found the pokedex by logic... but if I hadn't is there a easy way to find such datas? I just search for number of two bytes in the order of the pokedex and found it...

                              thx for reading me
                              Alright I think you should do some reading in the tutorials section. Because unlike NES hacking we have a whole bunch of tools here ready for use and rarely do any real hex editing. So take a look around in the tutorial and toolbox sections. If you have any questions, feel free to ask them here
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                                #19142    
                              Old July 29th, 2011 (6:16 PM).
                              Cherrysa23 Cherrysa23 is offline
                                 
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                                thx a lot for ansering.

                                I know and use lots of those tools, but the reason I'm asking, is because I want to expand the bank ok pokemon too to have more. so I would need to have my pointers to points somewhere, and that is why I need to find them. For this, I don't know of any tools...
                                  #19143    
                                Old July 29th, 2011 (6:28 PM).
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                                ZangoMango ZangoMango is offline
                                   
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                                  OK guys, so I want a character to flat out disappear after I talk to them. No fade to black, just *poof*, like a cupcake in front of a Snorlax. What's the script for, or how do I go about, doing that? And thanks for the previous answer, Lyzo!
                                    #19144    
                                  Old July 29th, 2011 (6:56 PM).
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                                    Quote:
                                    Originally Posted by ZangoMango View Post
                                    OK guys, so I want a character to flat out disappear after I talk to them. No fade to black, just *poof*, like a cupcake in front of a Snorlax. What's the script for, or how do I go about, doing that? And thanks for the previous answer, Lyzo!
                                    There's two ways you can do that

                                    One's better than the other. One is using applymovement and one of the applymovements makes the character dissappear. <- not good one.

                                    THe other is using hidesprite 0xEventNumber

                                    For more info on it: http://www.pokecommunity.com/showthread.php?t=164276

                                    that's diego's tutorial on scripting, search 'hidesprite' and go down till you have the part on hidesprite and showsprite.

                                    If you want to make the character dissapear forever, also set a flag and put that in the event properties in advance map

                                    Always glad to help
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                                      #19145    
                                    Old July 29th, 2011 (9:18 PM). Edited July 29th, 2011 by ZangoMango.
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                                      Alright, well two questions about that. First, when I try to insert hidesprite into this certain person's script (some guy in Viridian City), it says that "hidesprite" is an unknown command. And second, how do I find out the event number of this guy so that he in specific disappears? Thanks!

                                      Oh and also a different question if you get the chance.. I tried to make a person give the player a Pokemon by assigning the script to a free hex value via PokeScript, but when I assigned the script's new hex value to the person in Advance-Map, the person's script became the following:
                                      Spoiler:
                                      #org 0x8801000
                                      '-----------------------------------
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      #raw 0xFF
                                      'Decompiler stopped due to failsafe mechanism (too many #RAW 0xFF commands)


                                      When it should have looked like
                                      Spoiler:
                                      #org $script
                                      lock
                                      faceplayer
                                      message $question
                                      $question 1 = Accept the POK\eMON?
                                      boxset 5
                                      compare 0x800D 0x0001
                                      if 0x01 goto $yes
                                      boxset 6
                                      release
                                      end

                                      #org $yes
                                      message $yes1
                                      $yes1 1 = \v\h01 got SPEAROW!
                                      boxset 6
                                      givepokemon 21 7 0X7D
                                      release
                                      end

                                      Any idea why? Thanks again.
                                        #19146    
                                      Old July 29th, 2011 (10:07 PM).
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                                      Lyzo Lyzo is offline
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                                        Alright, I don't know much about PokeScript, sorry about that. The hidesprite command is for XSE, but pokescript should have it as well, but it's probably named differently, or it's a #raw... But I wouldn't know...

                                        You should switch over to XSE anyway, seeing as PokeScript is quite outdated and unsupported anyway. It's much like pokescript, but a bit different, and so much easier to use!

                                        You can get it here and here is a quite extensive tutorial. In this tutorial it also shows you how to get the person event number
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                                          #19147    
                                        Old July 30th, 2011 (2:20 AM).
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                                        Cheesewig Cheesewig is offline
                                        Hi!
                                           
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                                          Worded better:

                                          Pokemon Gold:
                                          In PKSV-UI Is there a way that I can change RAM Values in a script?

                                          RAM Values like:
                                          D1FF-Player's Sprite
                                          D203-Player's Clothes
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                                            #19148    
                                          Old July 30th, 2011 (7:09 AM).
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                                            Does anyone know how to edit the banned pokemon list in emerald battle frontier?
                                              #19149    
                                            Old July 30th, 2011 (10:38 AM).
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                                              Quote:
                                              Originally Posted by Cheesewig View Post
                                              Pokemon Gold:
                                              In PKSV-UI Is there a way that I can change RAM Values in a script?

                                              RAM Values like:
                                              D1FF-Player's Sprite
                                              D203-Player's Clothes
                                              There is a way. First, you should probably study Tauwasser's scripting compendium. The command you're looking for is 0x1B.
                                              It took me less than 5 minutes to figure out how the command 0x1B is labeled in PKSV (and I never used that program before), so you should too. You can write the raw command in the ROM, than decompile it and see how it is labeled. Or you could just write your scripts using a hex editor and the Compendium as a reference.
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                                                #19150    
                                              Old July 30th, 2011 (12:33 PM). Edited July 30th, 2011 by Cheesewig.
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                                              Cheesewig Cheesewig is offline
                                              Hi!
                                                 
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                                                I edited the sprite with RAM finally but when I enter a building the sprite changes to something I don't want.

                                                It was normal: I changed into the Rival but I entered my house and I turned into Mom. I went into a pokémart and changed to a random guy.

                                                What am I doing wrong?

                                                Here's my script:
                                                Spoiler:
                                                #org 0x123100
                                                playsound 0x1
                                                writebyte 0xD1FF 0x3C
                                                end
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