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  #19201    
Old August 3rd, 2011 (6:09 PM).
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    OMG!
    I get this error when starting a program! I can see that it says something but I can't read it help!
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      #19202    
    Old August 3rd, 2011 (6:29 PM).
    SBird SBird is offline
       
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      Hey guys, I'm from the german hacking scene, or better said, what we left from it. My english is not the best, just to warn you.
      I hope you guys can help me, I am working for a new project with the encounters of pokemon, my Problem is that I have to know what kind of battle is going on(just a few moments before the battle begins) Is there any Flag in the RAM which could show me if it is a water battle, fishing rod battle or just normal in grass.(Like the four categories of battles each map has its own Encounter Data for)
      Hope i can find help, I spent nights in front of my disassembler and debugger, but did not find anything.

      ~SBird
        #19203    
      Old August 3rd, 2011 (6:48 PM).
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        Quote:
        Originally Posted by Vittorini View Post
        Hello everyone. I'm having a frustrating problem with the warps in Advance Map. I'm editing a Fire Red ROM. My problem is when I try to go through the warp the screen goes black and there is no music (the game appears to have frozen/crashed). I'm %100 positive the warp events between the two maps match up (by clicking goto on both maps). I've tried matching the tile sets of the maps exactly but the problem is still occurring. I asked this question a while back and no one knew what was wrong. Well if anyone has any suggestions on what I can try to fix this, I would greatly appreciate it.
        There's probably something wrong on the map you are warping to. Maybe a levelscript, or an event with the wrong settings. Try warping to a different map first, if that works, it something on the map you were first warping to that's wrong. Then take away all the events and keep adding them one by one till you find out what's causing the problem. Once you find out what's causing it, come back here, unless you can fix it yourself

        Quote:
        Originally Posted by Gamer2020 View Post
        OMG!
        I get this error when starting a program! I can see that it says something but I can't read it help!
        You're probably opening sappy right? Download sappy from here. This sappy has to be installed first. Do that, and once you're finished, you can run the version that you get the error with now.

        If it's not sappy, then tell us what program you can't run, and we'll try and help you.
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          #19204    
        Old August 3rd, 2011 (7:15 PM). Edited August 3rd, 2011 by Vittorini.
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          Quote:
          Originally Posted by Lyzo View Post
          There's probably something wrong on the map you are warping to. Maybe a levelscript, or an event with the wrong settings. Try warping to a different map first, if that works, it something on the map you were first warping to that's wrong. Then take away all the events and keep adding them one by one till you find out what's causing the problem. Once you find out what's causing it, come back here, unless you can fix it yourself
          Firstly I really want to thank you for your help! But the problem is still happening even though I have a better idea of what's going on. The problem is with the map I am warping to. I tried warping to a different map and it worked.

          I made sure there are no level scripts on either of the maps. I deleted all the events on the problem map I'm trying to warp to but still the screen goes black and the music dies. Man this is stupid lol. Why won't it work?!
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            #19205    
          Old August 3rd, 2011 (7:45 PM).
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          I know NOTHING of 4th/5th gen hacking, but I was wondering if HeartGold and SoulSilver's Japanese Game Corner data is left in the American version. I want to know if there's any hope of hackers bringing it back.
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          Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

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            #19206    
          Old August 3rd, 2011 (8:18 PM).
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          Quote:
          Originally Posted by Vittorini View Post
          Firstly I really want to thank you for your help! But the problem is still happening even though I have a better idea of what's going on. The problem is with the map I am warping to. I tried warping to a different map and it worked.

          I made sure there are no level scripts on either of the maps. I deleted all the events on the problem map I'm trying to warp to but still the screen goes black and the music dies. Man this is stupid lol. Why won't it work?!
          I would be willing to say your ROM is trashed, my good friend.
          **edit**
          OR there's some crucial setting in the maps header that is set incorrectly.
          I would advise changing the map and seeing if you still crash, as Lyzo suggested. If it crashes, your ROM is screwed. Otherwise, you probably need to re-do your map on a different bank/etc.
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            #19207    
          Old August 3rd, 2011 (8:52 PM).
          Missingyep Missingyep is offline
             
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            Quote:
            Originally Posted by ZangoMango View Post
            So decrease the original sprite to 16, copy it, edit the pallete by switching background with black and black with background, save, open post-pallete in Paint, then paste the pre-pallete over it? I think I did that but no luck so far, unLZ keeps saying it's not Indexed.
            Wait, lemme get this straight...

            Your problem is that when you convert it to an indexed image in IrfanView, the wrong color ends up being transparent -- black instead of yellow, yes? If this is your problem, then I can send you some instructions on how to create an indexed image with the proper palette using GIMP.

            Quote:
            Originally Posted by Gamer2020 View Post
            nope.avi
              #19208    
            Old August 3rd, 2011 (9:02 PM).
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              Quote:
              Originally Posted by DavidJCobb View Post
              Wait, lemme get this straight...

              Your problem is that when you convert it to an indexed image in IrfanView, the wrong color ends up being transparent -- black instead of yellow, yes? If this is your problem, then I can send you some instructions on how to create an indexed image with the proper palette using GIMP.
              I believe that's what's happening. I use GIMP fairly often so I would love those instructions, thanks.
                #19209    
              Old August 3rd, 2011 (9:06 PM).
              Missingyep Missingyep is offline
                 
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                Quote:
                Originally Posted by ZangoMango View Post
                I believe that's what's happening. I use GIMP fairly often so I would love those instructions, thanks.
                Open the Palettes dialog. (Windows -> Dockable Dialogs -> Palettes)

                Create a new palette.

                Create a new color from the foreground color. Do this sixteen times, for a sixteen-color palette. (Right-click in the Palettes window, or use the new icon (folded paper) in the Palettes window.)

                Double-click a color to edit it. Manually enter all of your colors into the palette; make sure that the color that you wish to be transparent is the first color in the palette.

                Once this is done, save your palette. Give it a name you'll remember.

                Paste your image into GIMP.

                Image -> Mode -> Indexed...

                Radio button: Use custom palette.

                Select your palette.

                Uncheck "remove unused colors from colormap".

                Convert.

                That should do it for you. Just save it as a BMP after that. (Or PNG. If PNG doesn't work, do BMP.)
                  #19210    
                Old August 3rd, 2011 (9:15 PM).
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                drpepper111 drpepper111 is offline
                   
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                  Hi, first post ever.

                  New to ROM hacking and Pokemon hacking, so I'm sorry in advance lol...

                  Can somebody point me to a good program to edit/create moves for III gen?

                  And

                  With what program or how can I edit type chart match ups and effectiveness (Fire vs Water, super effective vs not very effective, etc)? For gen III as well. Fire Red to be specific.

                  I plan on earning my wings by getting experience before even attempting any kind of hacking project or advanced hacking techniques, so I'm planning on editing a Fire Red ROM for personal play for now.

                  Any help is appreciated. Thank you in advance.
                    #19211    
                  Old August 3rd, 2011 (11:44 PM). Edited August 3rd, 2011 by ZangoMango.
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                    Quote:
                    Originally Posted by DavidJCobb View Post
                    Open the Palettes dialog. (Windows -> Dockable Dialogs -> Palettes)

                    Create a new palette.

                    Create a new color from the foreground color. Do this sixteen times, for a sixteen-color palette. (Right-click in the Palettes window, or use the new icon (folded paper) in the Palettes window.)

                    Double-click a color to edit it. Manually enter all of your colors into the palette; make sure that the color that you wish to be transparent is the first color in the palette.

                    Once this is done, save your palette. Give it a name you'll remember.

                    Paste your image into GIMP.

                    Image -> Mode -> Indexed...

                    Radio button: Use custom palette.

                    Select your palette.

                    Uncheck "remove unused colors from colormap".

                    Convert.

                    That should do it for you. Just save it as a BMP after that. (Or PNG. If PNG doesn't work, do BMP.)
                    It worked!! Thanks man, and everyone! You guys are Alakazam smart.
                    Spoiler:
                      #19212    
                    Old August 4th, 2011 (12:06 AM).
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                    drpepper111 drpepper111 is offline
                       
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                      I eventually found the programs I was looking for after a long search.

                      I am still looking for one program though.

                      Does anybody know a wild Pokemon location editor for Fire Red?
                        #19213    
                      Old August 4th, 2011 (12:12 AM).
                      Missingyep Missingyep is offline
                         
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                        Quote:
                        Originally Posted by drpepper111 View Post
                        I eventually found the programs I was looking for after a long search.

                        I am still looking for one program though.

                        Does anybody know a wild Pokemon location editor for Fire Red?
                        You can edit wild data on a per-map basis using AdvanceMap. A warning, before you do:

                        Never remove wild data from a map. You will corrupt it if you do, making it impossible to ever edit that map's data again.

                        If you need to remove wild data from a map, just set the "Encounter ratio" to 0. From my understanding, that determines the likelihood of finding a wild Pokemon whenever you step in a tile of grass.
                          #19214    
                        Old August 4th, 2011 (4:07 AM).
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                          Quote:
                          Originally Posted by Gamer2020 View Post
                          OMG!
                          I get this error when starting a program! I can see that it says something but I can't read it help!
                          I find this offensive. Please don't spam.

                          So anyone know how to answer my question....?
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                          ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

                          That means it will be playable in the browser, and across multiple devices such as the iPod touch.
                            #19215    
                          Old August 4th, 2011 (5:47 AM).
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                            Does anyone know how to export all sprites in a rom at once??
                            like every pokemon sprite ive inserted in my hack i want to export them now...but im to lazy to export them one by one so is it able with NSE or another tool to export the pokemon sprites all at once?
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                              #19216    
                            Old August 4th, 2011 (5:54 AM). Edited August 4th, 2011 by Lyzo.
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                              Quote:
                              Originally Posted by Vittorini View Post
                              Firstly I really want to thank you for your help! But the problem is still happening even though I have a better idea of what's going on. The problem is with the map I am warping to. I tried warping to a different map and it worked.

                              I made sure there are no level scripts on either of the maps. I deleted all the events on the problem map I'm trying to warp to but still the screen goes black and the music dies. Man this is stupid lol. Why won't it work?!
                              Before you think the ROM is trashed... Try to change the music of the map, to the same music on the previous map. I think I've had this problem before, that music crashed the game somehow Otherwise, I also have no idea, and like Full Metal said, maybe your ROM is trashed.

                              EDIT:
                              I myself am having a problem with the connections within AdvanceMap 1.95...
                              Spoiler:

                              The red line is the division between the two maps, I can walk over fine from left to right.


                              But I can not walk from left to right...


                              Now before you give me something like, did you edit both connections on both maps? Yes I did.

                              Here are the connections of both maps:


                              Now what could I possibly be doing wrong? :\
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                                #19217    
                              Old August 4th, 2011 (7:19 AM).
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                                Anbuja, export them as Sprite Libraries, You still have to export every sprite, but no every frame.
                                __________________

                                ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

                                That means it will be playable in the browser, and across multiple devices such as the iPod touch.
                                  #19218    
                                Old August 4th, 2011 (8:18 AM). Edited August 4th, 2011 by Vittorini.
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                                  Quote:
                                  Originally Posted by Lyzo View Post
                                  Before you think the ROM is trashed... Try to change the music of the map, to the same music on the previous map. I think I've had this problem before, that music crashed the game somehow Otherwise, I also have no idea, and like Full Metal said, maybe your ROM is trashed.
                                  I think I might have found what's wrong. All I can say is I'm an idiot because I wasn't using the newest version of Advance Map and after I updated I took another look at the map I was trying to warp to. As I clicked on said map, a warning message popped up saying: "The Map footer is not saved at an Offset divisible by 4, this can cause the map to be black in the ROM." Now I just have a small question, the offset this message was talking about is the map bank? Because the bank for the map was 43 which is not divisible by 4.

                                  Anyway I learned my lesson lol. Always be sure you are using the most up to date version of hacking software . I haven't tried messing with it yet so I guess I will edit and let you all know if I have it fixed!

                                  EDIT: It worked :D! So I moved the map to a bank number that was divisible by 4 and I was able to warp back and forth between the two maps with no problem! Thanks everyone for the help! I'm happy we figured this out. Happy hacking! Cheers!
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                                    #19219    
                                  Old August 4th, 2011 (11:41 AM).
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                                    ok as far as i know, this has not been answered yet...

                                    ok, heres my only "simple" question... im trying to edit the background and i have all the things set up but i cant edit the pallet, so the battle background looks like crap!
                                    i wanna change the pallet for image 4 in unLZ from fire red BPRE. how do i do this (mainly i need to know the offset of the pallet)
                                      #19220    
                                    Old August 4th, 2011 (1:30 PM).
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                                      How do I remove the rival naming in the intro?
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                                        #19221    
                                      Old August 4th, 2011 (1:54 PM).
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                                        Quote:
                                        Originally Posted by DuoRyan View Post
                                        How do I remove the rival naming in the intro?
                                        Jambo released an ASM hack for that which you can find here.
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                                          #19222    
                                        Old August 4th, 2011 (6:17 PM).
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                                          Hey


                                          I've inserted a map into a ROM, I could see the contents of the 'Map' tab correctly, I could also see the contents of the other tabs (Movement Permission, Header, Wild Pokémon), except for events. I get the properties bar to the right, only no map to place events! Doesn't make a difference if I try to add events too. Really bugs me, how can I add events to this map?
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                                            #19223    
                                          Old August 4th, 2011 (6:27 PM).
                                          Missingyep Missingyep is offline
                                             
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                                            Quote:
                                            Originally Posted by [T]ouko View Post
                                            Hey


                                            I've inserted a map into a ROM, I could see the contents of the 'Map' tab correctly, I could also see the contents of the other tabs (Movement Permission, Header, Wild Pokémon), except for events. I get the properties bar to the right, only no map to place events! Doesn't make a difference if I try to add events too. Really bugs me, how can I add events to this map?
                                            Change the number of events so that there is at least one event of any kind on the map.

                                            Save.

                                            Load a different map.

                                            Select any tab other than Events.

                                            Load the inserted map again. (You're kind of "refreshing" it by doing this, you see.)

                                            Select the Events tab.

                                            The new events should be in the upper-left corner of the map.
                                              #19224    
                                            Old August 4th, 2011 (6:38 PM).
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                                              I have a question regarding EVs. When your pokemon is holding a power item, such as Power Anklet, and your EVs in both Attack and Speed are nearly finished, you fight against a pokemon that gives Attack.
                                              Which EV gets added in first, the EV from the wild poke or from the power item?
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                                                #19225    
                                              Old August 4th, 2011 (10:25 PM).
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                                              drpepper111 drpepper111 is offline
                                                 
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                                                Problem.

                                                I changed one of the Pokemon in Viridian Forest in Fire Red to a Shroomish with AdvanceMap.

                                                During my playtest, I caught it, leveled it up, trained it, and everything was fine for a while.

                                                It reached lvl 23 where it proceeded to evolve, but didn't.

                                                The text had a ? where it should have said, "Shroomish evolved into Breloom!"

                                                Is this some kind of bug with III gen Pokes in FR/LG or something?

                                                Help appreciated. Ty in advance.
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