[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 775

Started by Prof. 9 January 31st, 2007 7:25 AM
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Thrasher24

~Legendary Master~

Male
Outside of Pallet Town, Kanto
Seen June 16th, 2015
Posted January 22nd, 2014
55 posts
12.2 Years
Use PikaMap.
Download it here.
But you really should've just done a Google search or something instead of asking others to do it for you.
i did and all i got was old blue map and avanced map (and other crap that had NUTHIN 2do w/ pokemon)
Seen December 20th, 2021
Posted September 4th, 2011
2 posts
11.7 Years
It's probably because you use spaces in your offsets. For example,
"$bratty
1" should be "$bratty1" The space could have the game be reading it as just "1",
which would cause those sort of problems.
It didn't work... ( I lost the new compiled script) but now a bunch of commands were missing, and manually readding them (using the commands XSE uses) didn't do anything ( they were just deleted after recompiling) . Assigning different offsets to the text fixed the text problem, but some commands were still missing.

Truality

Left for good

Male
Seen May 17th, 2013
Posted December 4th, 2012
1,006 posts
11.7 Years
1. Is it possible to change shadow attitude in battle?
2. How to make new hm move like rock climb in Flora Sky? Does it need ASM?
3. How to set map to "need using flash" mode like in Granite Cave? I didn't find any option in A-Map (maybe it is...)

Thanks in advance
  1. I don't get what you mean...?
  2. It can be scripted, no ASM needed. I reckon seeing a script about that somewhere, only they did it with Vine Whip instead of Rock Climb. EDIT: found it.
  3. Go to the 'Header' part in the map you want to have flash on. There's a line saying 'cave' which most likely has 'regular' on it. Change it to 'dark, flash usable'.
This is my December . . .

Spherical Ice

Age 25
Leicester, UK
Seen 16 Hours Ago
Posted February 20th, 2022
5,251 posts
15.5 Years
Adding on to what Truality said...
1. Is it possible to change shadow attitude in battle?
2. How to make new hm move like rock climb in Flora Sky? Does it need ASM?
3. How to set map to "need using flash" mode like in Granite Cave? I didn't find any option in A-Map (maybe it is...)

Thanks in advance
I assume you mean altitude - Wichu's Advance Series has a tool, the position editor, which allows you to do so.

As Truality said, it requires no ASM, however if you want it to be an actual TM and not a HM some research which will probably lead to ASM or hex will be needed to be done. Furthermore, if you want to make it so that it is a script assigned to a certain tile, you'll need to do some hex editing. There's a tutorial somewhere about it. You could also use JPAN's engine for new behaviour bytes.
Age 27
Male
Poland
Seen 13 Hours Ago
Posted April 3rd, 2020
71 posts
12.1 Years
Adding on to what Truality said...I assume you mean altitude - Wichu's Advance Series has a tool, the position editor, which allows you to do so.

As Truality said, it requires no ASM, however if you want it to be an actual TM and not a HM some research which will probably lead to ASM or hex will be needed to be done. Furthermore, if you want to make it so that it is a script assigned to a certain tile, you'll need to do some hex editing. There's a tutorial somewhere about it. You could also use JPAN's engine for new behaviour bytes.
Sorry but I mean shadow position. In Wichu's tools there is only option to change enemy Y and enemy altitude. See to this image:

h**p://img839.imageshack.us/img839/9950/45222027.png
(censored beacause of not enough posts...)

Emerald shadow altitude is ok for me but Ruby is too low...
Can someone help?

Thanks in advance
Male
Seen January 20th, 2016
Posted September 5th, 2011
2 posts
13.5 Years
Okay so Im making a hack of Fire Red where Im putting in all the regions, so far ive got johto, hoenn, and of course kanto. So, ive made all the people and everything and now im trying to do trainers. So im trying to do Falkner in Violet City and putting him as a regular trainer right? And it works when i put him in Sevii Island 7. I am able to battle him once, then rematch with him using the vs seeker. But once i moved that script to a sprite in my newly made map, the vs seeker doesnt even recognize falkner as a trainer anymore. So i was really really hoping someone could help me figure this out. Thanks in advance.

Flowerchild

> brilliant morning

Age 24
She/Her
Hyperspace
Seen 5 Days Ago
Posted July 7th, 2022
8,699 posts
13 Years
3. How to set map to "need using flash" mode like in Granite Cave? I didn't find any option in A-Map (maybe it is...)

Thanks in advance
Actually, you can do it with A-Map. Once in the map you want to need flash, go to header view. See where it says "Cave". There will be a drop-down list under it that will say Regular [00]. This tells the map that it's a normal map that is not dark. You can change it to either Dark, flash usable [01] or Dark, flash unusable [02].
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('')_('')
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PairFamilyPalArt
Seen October 9th, 2019
Posted August 6th, 2012
275 posts
12.9 Years
How can i find offset of ASM routine using debugger and how can I decompile it out of rom?
Use Google to find some VBA-SDL-H debugging tutorials on this site. They'll talk you through basic debugging step-by-step.

Note, though, that VBA-SDL-H is a very buggy debugger (LOLIRONY!). There are better ones out there, but I don't know if they're free. VBA-SDL-H is, to the best of my knowledge, 100% free.

~Anbuja

Let's Keep It Simple

Male
In Snorlax Stomach
Seen September 8th, 2016
Posted September 23rd, 2015
321 posts
12.6 Years
Sorry but I mean shadow position. In Wichu's tools there is only option to change enemy Y and enemy altitude. See to this image:

h**p://img839.imageshack.us/img839/9950/45222027.png
(censored beacause of not enough posts...)

Emerald shadow altitude is ok for me but Ruby is too low...
Can someone help?

Thanks in advance
yeah i can help...but maybe im not getting what u are wanting though...
I just tell u what i think u should do and its this:
go to the advanced serie folder or wherever u ahve the tool there must be an .PNG file looking like the battlebackground in game just lower it there how it would apear in ruby so u get how it look. i mean just grab the platform and slide it some pixels down to where it fits rubys place and save it and try again..
As i said at the beginning maybe im not gettin what u want
Seen October 9th, 2019
Posted August 6th, 2012
275 posts
12.9 Years
go to the advanced serie folder or wherever u ahve the tool there must be an .PNG file looking like the battlebackground in game . . .
Won't work.

The shadow is a separate image, and editing the files that the program uses for the preview will not affect how it actually looks or is positioned in-game.

Flowerchild

> loading usertitle... error

Age 24
She/Her
Hyperspace
Seen 5 Days Ago
Posted July 7th, 2022
8,699 posts
13 Years
Won't work.

The shadow is a separate image, and editing the files that the program uses for the preview will not affect how it actually looks or is positioned in-game.
In that case, it's probably somewhere in uNLZ.
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(='.'=)
('')_('')
This Is Bunny. Copy And Paste Bunny Into
Your Signature To Help Him Gain World Domination!!!!
PairFamilyPalArt

tinix

PearlShipper & C Programmer

Age 26
Male
Bratislava, Slovakia
Seen June 19th, 2021
Posted December 31st, 2012
86 posts
13.2 Years
Use Google to find some VBA-SDL-H debugging tutorials on this site. They'll talk you through basic debugging step-by-step.

Note, though, that VBA-SDL-H is a very buggy debugger (LOLIRONY!). There are better ones out there, but I don't know if they're free. VBA-SDL-H is, to the best of my knowledge, 100% free.
I think I wrote the question wrong way. I know how to debug it but when I try to break into function I need to find offset of, it only shows the loop at 8aa to 8ac etc. So I can' find offset of function I need to disassemble.
Pokémon games I own:
Pokémon Diamond
Pokémon Platinum
Pokémon Ranger: Shadows of Almia
Pokémon HeartGold Version
Seen October 9th, 2019
Posted August 6th, 2012
275 posts
12.9 Years
I think I wrote the question wrong way. I know how to debug it but when I try to break into function I need to find offset of, it only shows the loop at 8aa to 8ac etc. So I can' find offset of function I need to disassemble.
You need to know something about the function in order to find it.

For example, if the function reads data from or writes data to a specific offset in RAM, you can set a break-on-read or break-on-write to that location. When the breakpoint trips, look at the current offset; this is the ASM instruction doing the reading and writing.

From there, just use normal-VBA's disassembler on that offset and backtrack from there. Chances are, what you'll be looking at will be a subfunction... So finding the "parent" function is up to you. It really depends on what you're looking for, I think.
Male
Seen October 27th, 2013
Posted December 23rd, 2012
38 posts
11.8 Years
Does anyone know the palette offsets for the gym badges, male/female hero and the rival for Fire Red? UNLZ isn't finding me the correct offsets.
Oh, and also the image offsets for the battle backgrounds.
Just like to re-ask my question since it was missed a few pages back.

would it be possible to edit Fire Red so you have 2 rivals, much the same as in Black/White? One which would follow the normal 'flow' and become league champ, and another random one that you'd run into?
Seen October 9th, 2019
Posted August 6th, 2012
275 posts
12.9 Years
would it be possible to edit Fire Red so you have 2 rivals, much the same as in Black/White? One which would follow the normal 'flow' and become league champ, and another random one that you'd run into?
It should be possible if you're okay with the player not being able to name the second rival. You'd just script the rival from scratch as you would any other story character.
Male
Seen October 27th, 2013
Posted December 23rd, 2012
38 posts
11.8 Years
It should be possible if you're okay with the player not being able to name the second rival. You'd just script the rival from scratch as you would any other story character.
Not being able to name the second rival wouldn't be a problem. Just wondered if that sort of thing was possible. I'll have to figure out how to script sometime soon.

Satoshi Ookami

Memento Mori

Age 30
Male
Abyss of Time, Great Seal
Seen August 5th, 2018
Posted July 3rd, 2018
14,253 posts
14.8 Years
How do you get Oak to give you the national pokedex in the very beginning. I've been trying to do this for awhile, and I need it to happen to I can continue making a hack.
You need command special 0x16F.
ROM hacking FAQ - Read before asking how to play a hack.

Anime List | PSN Trophy List
Age 27
Male
Poland
Seen 13 Hours Ago
Posted April 3rd, 2020
71 posts
12.1 Years
I changed Follow Me to Nasty Plot in Darthatron's Attack Editor Pro. Effect works ok, but don't know how to change attack description... Is it possible to change it? Of course in hex editor it's easy but I have always problems with finding the correct text... for example I wrote "Birch" and hex editor didn't find it...
I'm using thingy32, maybe another editor is better so I can find the description

Thanks in advance