[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 776

Started by Prof. 9 January 31st, 2007 7:25 AM
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Male
Seen February 10th, 2012
Posted December 9th, 2011
141 posts
12.2 Years
1. How can you edit the ??? types strengths and weaknesses (Type Strenght/weakness editors won't allow it)?

2. How can you add new attacks without deleting old ones?

3. How can yo insert completely new attacks and new attack graphics?

4. I heard thethethethe had posted a ips and ini file to add more Pokemon slots to a gba ROM to add d/p Pokemon. Where can these be found?
Could someone please answers this soon. I posted a while a go and no one has gotten back to me.
Male
Seen August 7th, 2016
Posted January 10th, 2015
16 posts
12.7 Years
Could someone please help answer these 2 questions?

1. In Advanced Map, if you want a trainer-battle to occur "when the trainer sees the player", you put $01 in the Trainer box under Events. Correct?
Should it matter what number you put there?

2. I used the 25 "extra" spaces in the Pokedex. The sprites showed correctly when another trainer uses the custom sprites. However, after the battle, I don't see the custom pokemon under "seen" in the Pokedex.
If I leave everything as is, the game shouldn't crash when accessing the pokedex, Correct?

Thanks!

Darthatron

巨大なトロール。

Age 31
Male
Melbourne, Australia
Seen February 2nd, 2015
Posted October 28th, 2014
1,152 posts
17.4 Years
Is there anyway to change the eyecatches in Fire Red to correspond with the time of the day? This is what I am talking about:



Sure with a little bit of ASM, it'd be pretty simple.
あなた は しきしゃ です
わたし は ばか です
Male
Pampanga Philippines
Seen September 9th, 2014
Posted September 7th, 2014
267 posts
12 Years
I have some simple questions here:

1.[SCRIPTING] What is the Command if you talk to a Person or an event Happen...After that Event the Person you have talk will disappear and will go in another place?

2.[SCRIPTING] Is the Puzzle Like in the 3 Regi's Cave is ASM?(The one when you will use Dig at the Cave,Fly in the middle,Use Strength)If it is Scripting what is the Command?

3.In Advance Map when i put 7-8 persons..When i Play in the ROM it only show 3 or 4 Person...How could i Show all the Sprite?

Thank you!
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Seen October 9th, 2019
Posted August 6th, 2012
275 posts
12.9 Years
1.[SCRIPTING] What is the Command if you talk to a Person or an event Happen...After that Event the Person you have talk will disappear and will go in another place?
There isn't one single command.

You need two persons, one on each map. Both need to have a "Person ID" that is unused; that ID corresponds to a script flag. To hide one and show another, you'd use hidesprite [Person event no] on the first one (to make it leave), and then clearflag [Person ID] on the other (to make it visible).

The general principle is that if a Person event has a Person ID of, say, 300, then setflag 300 will hide them and clearflag 300 will show them. Just remember not to use reserved flags (0x500 - 0x800 are trainer flags, and things above 0x800 are variously used for field moves, badges, enabling menus, etc.).

3.In Advance Map when i put 7-8 persons..When i Play in the ROM it only show 3 or 4 Person...How could i Show all the Sprite?
What values did you set on the Person events?
Male
Pampanga Philippines
Seen September 9th, 2014
Posted September 7th, 2014
267 posts
12 Years
There isn't one single command.

You need two persons, one on each map. Both need to have a "Person ID" that is unused; that ID corresponds to a script flag. To hide one and show another, you'd use hidesprite [Person event no] on the first one (to make it leave), and then clearflag [Person ID] on the other (to make it visible).

The general principle is that if a Person event has a Person ID of, say, 300, then setflag 300 will hide them and clearflag 300 will show them. Just remember not to use reserved flags (0x500 - 0x800 are trainer flags, and things above 0x800 are variously used for field moves, badges, enabling menus, etc.).

What values did you set on the Person events?
Uhmmmmmmmmmmmm....Values?
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Truality

Left for good

Male
Seen May 17th, 2013
Posted December 4th, 2012
1,006 posts
11.7 Years
Could someone please help answer these 2 questions?

1. In Advanced Map, if you want a trainer-battle to occur "when the trainer sees the player", you put $01 in the Trainer box under Events. Correct?
Should it matter what number you put there?

2. I used the 25 "extra" spaces in the Pokedex. The sprites showed correctly when another trainer uses the custom sprites. However, after the battle, I don't see the custom pokemon under "seen" in the Pokedex.
If I leave everything as is, the game shouldn't crash when accessing the pokedex, Correct?

Thanks!
  1. Huh? The only trainer box I see on A-Map is one that can be either ticked or left empty, and not a box with values. Unless you're referring to the 'radius' box, which I doubt.
  2. Theoretically, the game would crash at the very moment you see the custom sprites from the 25 '???' slots. So I guess you're lucky it worked out for you so far. The game crashed every time I tested such methods, though.
This is my December . . .
Seen October 9th, 2019
Posted August 6th, 2012
275 posts
12.9 Years
Huh? The only trainer box I see on A-Map is one that can be either ticked or left empty, and not a box with values. Unless you're referring to the 'radius' box, which I doubt.
I'm in AMap 1.95 and "Trainer" is a byte textfield. Which is good since some event-specific OWs (namely, boulders in Victory Road and Seafoam Islands) use odd values for them, i.e. $42.

Theoretically, the game would crash at the very moment you see the custom sprites from the 25 '???' slots. So I guess you're lucky it worked out for you so far. The game crashed every time I tested such methods, though.
Eh? I've heard of people using the "?" Pokemon without problems.

Truality

Left for good

Male
Seen May 17th, 2013
Posted December 4th, 2012
1,006 posts
11.7 Years
I'm in AMap 1.95 and "Trainer" is a byte textfield. Which is good since some event-specific OWs (namely, boulders in Victory Road and Seafoam Islands) use odd values for them, i.e. $42.[/FONT]
But I still don't see these bytes...I only see that box. I have 1.92 but what's the difference?

Eh? I've heard of people using the "?" Pokemon without problems.
Well that's because these errors don't occur to everyone.
This is my December . . .
Seen October 9th, 2019
Posted August 6th, 2012
275 posts
12.9 Years
But I still don't see these bytes...I only see that box. I have 1.92 but what's the difference?
I'd check, but opening a different version of AMap would nuke my settings.

When you say "box", you're referring to a checkbox rather than a textbox, yes? I'd assume that the only difference is that the checkbox represents two values ($00 and $01), while the textbox can display and save any value (not that we know what an abnormal value actually does).

Truality

Left for good

Male
Seen May 17th, 2013
Posted December 4th, 2012
1,006 posts
11.7 Years
I'd check, but opening a different version of AMap would nuke my settings.

When you say "box", you're referring to a checkbox rather than a textbox, yes? I'd assume that the only difference is that the checkbox represents two values ($00 and $01), while the textbox can display and save any value (not that we know what an abnormal value actually does).
In that case, $01 means 'trainer' and $00 'no trainer', correct? Yes, I meant a checkbox.

By the way:

What values did you set on the Person events?
I remember from somewhere that when an Overworld is initially placed on an impassable block, it's not shown ingame. I have to confirm that, though, but that's what I recall. Maybe that's what causing the disappearance.
This is my December . . .
Male
Pampanga Philippines
Seen September 9th, 2014
Posted September 7th, 2014
267 posts
12 Years
Bumps!!! Some didnt Answer My questions.... :D

and another one is how could make an Earthquake Stop...What var should i Use,,,,...??
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Age 27
Male
Poland
Seen 13 Hours Ago
Posted April 3rd, 2020
71 posts
12.1 Years
Finally I found Follow Me description at 003BF8B5 but Nasty Plot has longer description... How to repoint that text to write longer description? Where is the pointer for that attack? Can somebody make program that allows to change description with repoint option?
There is screen from Thingy32:


Please help me!

Truality

Left for good

Male
Seen May 17th, 2013
Posted December 4th, 2012
1,006 posts
11.7 Years
I have some simple questions here:

1.[SCRIPTING] What is the Command if you talk to a Person or an event Happen...After that Event the Person you have talk will disappear and will go in another place?

2.[SCRIPTING] Is the Puzzle Like in the 3 Regi's Cave is ASM?(The one when you will use Dig at the Cave,Fly in the middle,Use Strength)If it is Scripting what is the Command?

3.In Advance Map when i put 7-8 persons..When i Play in the ROM it only show 3 or 4 Person...How could i Show all the Sprite?

Thank you!
  1. As DavidJCobb said, there's no single command on this, rather a series of commands. since you didn't get what he meant, follow a scripting tutorial such as this.
  2. no, it's not ASM. It's level scripts combined with a normal script. To view the commands in detail, you just have to browse the level scripts on that specific map that has a regi pokemon inside.
  3. But you still haven't clarified what we said above, so we can't help you if you don't post a screenshot of these overworlds on A-Map.

and another one is how could make an Earthquake Stop...What var should i Use,,,,...??
The special for the earthquake is 0x136. Prior to that, you include these variables and set values to them in order to specify your preferences on that earthquake: 0x8004 to 0x8007 and 0x? as value.

Where the '?' stands is your number. You can put a number from 0 to F and adjust the earthquake. Finally, add a pause. The part of the script that causes the earthquake to start and then stop would look like this:


setvar 0x8004 0x?
setvar 0x8005 0x?
setvar 0x8006 0x?
setvar 0x8007 0x?
special 0x136
pause 0x??
This is my December . . .
Hong Kong
Seen July 30th, 2021
Posted October 16th, 2011
18 posts
14.4 Years
I'm trying to insert new pokemon sprite into a emerald rom using Poke Editor Pro and unlz-GBA. I have successfully inserted the front and back sprite into the rom using unlz-GBA, but when I'm using Poke Editor Pro to put the offset into it, the front sprite isn't showing correctly, with the back sprite showing correctly. Then I try swapping the offsets of the front and back sprite, now the new front sprite (i.e. the old back sprite) can't be shown.
I've checked that both sprites have been inserted into the rom with no errors. So it should be the problem of Poke Edito pro. How can I fix it? Is there any alternative to put the front sprite offset into the pokemon?


I try setting the same offset for both the front and back sprite...


and the outcome...the front sprite isn't showing...
Age 27
Male
Poland
Seen 13 Hours Ago
Posted April 3rd, 2020
71 posts
12.1 Years
I'm trying to insert new pokemon sprite into a emerald rom using Poke Editor Pro and unlz-GBA. I have successfully inserted the front and back sprite into the rom using unlz-GBA, but when I'm using Poke Editor Pro to put the offset into it, the front sprite isn't showing correctly, with the back sprite showing correctly. Then I try swapping the offsets of the front and back sprite, now the new front sprite (i.e. the old back sprite) can't be shown.
I've checked that both sprites have been inserted into the rom with no errors. So it should be the problem of Poke Edito pro. How can I fix it? Is there any alternative to put the front sprite offset into the pokemon?


I try setting the same offset for both the front and back sprite...


and the outcome...the front sprite isn't showing...
Use Wichu's Advanced Series Tools to edit pokemon sprites
They're the best!

Darthatron

巨大なトロール。

Age 31
Male
Melbourne, Australia
Seen February 2nd, 2015
Posted October 28th, 2014
1,152 posts
17.4 Years
I'm having trouble with loading ROMS for advance map
I tried different versions of advance map and different ROMS but every time I try to open a ROM it gets an error
What's the error? It'll be easier to help if you give us more info.
あなた は しきしゃ です
わたし は ばか です
Age 27
Male
Poland
Seen 13 Hours Ago
Posted April 3rd, 2020
71 posts
12.1 Years
ok, I found out how to make new description for Follow Me...
Just needed to find in hex editor reversed offset of original description (pointer), then wrote new description in XSE, compile and copy the offset. Then change pointer to XSE script destination and it works!

~Anbuja

Let's Keep It Simple

Male
In Snorlax Stomach
Seen September 8th, 2016
Posted September 23rd, 2015
321 posts
12.6 Years
another question from me:P
is there a know tool(or a tool that im not knowing) that let u change the order of the pokedex viewed in game and such. u know for example no. to be cyndaquil instead of bulbasaur and bulbasaur instead of cyndaquil and so on.
thanks in advantage