[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 777

Started by Prof. 9 January 31st, 2007 7:25 AM
  • 1958403 views
  • 27748 replies
Age 29
Male
Seen March 10th, 2023
Posted August 22nd, 2022
3,482 posts
15 Years
another question from me:P
is there a know tool(or a tool that im not knowing) that let u change the order of the pokedex viewed in game and such. u know for example no. to be cyndaquil instead of bulbasaur and bulbasaur instead of cyndaquil and so on.
thanks in advantage
There is one, for the Firered Kanto Pokedex, if that's useful, in the Toolbox here and a Research and Development thread about some useful things here. Dunno if there is one for the National Dex at the moment though.


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OMG!! humans TOO CUTE (dies)

can't blame a BARK for tryin'...

RATED TEM OUTTA TEM.

Male
Seen January 27th, 2015
Posted September 8th, 2011
1 posts
12.4 Years
Hello everyone, im a very new scripter, as you can tell by this being my first post. If this is in the wrong section please kindly direct me to the proper section.

ROM using: Leaf Green

Ok, so my question is, i made a script, and in this script your little sister gives you an EEVEE as your first pokemon, but the problem is, i cant access my pokemon tab after she gives me it, but i can access that tab after professor oak gives me my starter pokemon... Ill include my script below.

Spoiler:
#org $givepkmn
lock
faceplayer
checkflag 0x3200
if b_true goto $alreadygotone
message $poke
$poke 1 =Hello \v\h01!\pI got you a present, \nclose your eyes!
boxset 6
givepokemon 133 5 0
message $received
$received 1 =\v\h01 received EEVEE!
boxset 6
setflag 0x3200
release
end

#org $alreadygotone
lock
faceplayer
message $how
$how 1 =Please take good \ncare of that EEVEE!
boxset 6
release
end

Flowerchild

> fleeting assembly

Age 24
She/Her
Hyperspace
Seen 5 Days Ago
Posted July 7th, 2022
8,699 posts
13 Years
Hello everyone, im a very new scripter, as you can tell by this being my first post. If this is in the wrong section please kindly direct me to the proper section.

ROM using: Leaf Green

Ok, so my question is, i made a script, and in this script your little sister gives you an EEVEE as your first pokemon, but the problem is, i cant access my pokemon tab after she gives me it, but i can access that tab after professor oak gives me my starter pokemon... Ill include my script below.

Spoiler:
#org $givepkmn
lock
faceplayer
checkflag 0x3200
if b_true goto $alreadygotone
message $poke
$poke 1 =Hello \v\h01!\pI got you a present, \nclose your eyes!
boxset 6
givepokemon 133 5 0
message $received
$received 1 =\v\h01 received EEVEE!
boxset 6
setflag 0x3200
release
end

#org $alreadygotone
lock
faceplayer
message $how
$how 1 =Please take good \ncare of that EEVEE!
boxset 6
release
end
I once had the same problem once. In Oak's script, I think there's a separate command to actually enable the Pokemon tab in the menu. Correspondingly, I've also seen scripts where people have enabled the Pokemon menu while you still have no Pokemon (and surprisingly, this does not screw the game in any way).

That part of the script in FR/LG:
Spoiler:
call 0x81A6675
setflag 0x828
setflag 0x291
givepokemon 0x4002 0x5 0x0 0x0 0x0 0x0
copyvar 0x4031 0x4001
bufferpokemon 0x0 0x4002
(\__/)
(='.'=)
('')_('')
This Is Bunny. Copy And Paste Bunny Into
Your Signature To Help Him Gain World Domination!!!!
PairFamilyPalArt
Male
Canada.
Seen April 19th, 2020
Posted September 3rd, 2012
5 posts
11.8 Years
Question is bolded and italicized.

Hey guys, I played a rom hack once where the guy added in events but they were limited to after you obtained a certain badge, I'm creating a rom hack myself and have more or less taught myself a lot of things that I needed to start it and so, I've been working on it for about 3 months, now then my question, I want to add Kyogre into the game at Mossdeep city(Changed to Snowbound City and iced over it using Elitemap) So, if I make an entrance in Mossdeep city to an underground cave, how do I set up an event so that if say, someone hasn't beaten Wallace or caughte Groudon yet, they can't meet/battle Kyogre?

P.S. Sorry if the question is in the wrong thread, I'm a noob as you can see from my post count >_<;;

Thrasher24

~Legendary Master~

Male
Outside of Pallet Town, Kanto
Seen June 16th, 2015
Posted January 22nd, 2014
55 posts
12.2 Years
Where can i get the Pokemon yellow Sprite and Event Editors? Also, how can i change trainers pokemon through out game? (wat editor?)

Also, how can i make the pokedex in emerald read EVERY pokemon in game? 350+
Seen October 9th, 2019
Posted August 6th, 2012
275 posts
12.9 Years
how do I set up an event so that if say, someone hasn't beaten Wallace or caughte Groudon yet, they can't meet/battle Kyogre?
Learn to script, and then check a scripting flag or variable as necessary.

Tip: Use a flag. The number of flags and variables that we can (safely) use is far more limited than most people are aware, and there are far more flags than variables (though nearly all of them are used by in-game scripts, but I expect you'll be getting rid of those scripts).

Satoshi Ookami

Memento Mori

Age 30
Male
Abyss of Time, Great Seal
Seen August 5th, 2018
Posted July 3rd, 2018
14,253 posts
14.8 Years
I once had the same problem once. In Oak's script, I think there's a separate command to actually enable the Pokemon tab in the menu. Correspondingly, I've also seen scripts where people have enabled the Pokemon menu while you still have no Pokemon (and surprisingly, this does not screw the game in any way).

That part of the script in FR/LG:
Spoiler:
call 0x81A6675
setflag 0x828
setflag 0x291
givepokemon 0x4002 0x5 0x0 0x0 0x0 0x0
copyvar 0x4031 0x4001
bufferpokemon 0x0 0x4002
You are right =) Just to help you guys more, it's the setflag 0x828 command =)
ROM hacking FAQ - Read before asking how to play a hack.

Anime List | PSN Trophy List

EdensElite

No0b, but getting there.

Male
UK
Seen July 4th, 2014
Posted August 11th, 2013
190 posts
11.9 Years
Hey, pretty straight foreward,

Whats the Palette Offset of Badges (I tried to take it from unLZ but it doesn't work. *Shrugs.

Whats the Unlz Number for the slot machine stuff, I've seen it before but can't remember.


Anyone know how to edit PC Boxes?

ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

That means it will be playable in the browser, and across multiple devices such as the iPod touch.
Male
Pampanga Philippines
Seen September 9th, 2014
Posted September 7th, 2014
267 posts
12 Years
  1. As DavidJCobb said, there's no single command on this, rather a series of commands. since you didn't get what he meant, follow a scripting tutorial such as this.
  2. no, it's not ASM. It's level scripts combined with a normal script. To view the commands in detail, you just have to browse the level scripts on that specific map that has a regi pokemon inside.
  3. But you still haven't clarified what we said above, so we can't help you if you don't post a screenshot of these overworlds on A-Map.

The special for the earthquake is 0x136. Prior to that, you include these variables and set values to them in order to specify your preferences on that earthquake: 0x8004 to 0x8007 and 0x? as value.

Where the '?' stands is your number. You can put a number from 0 to F and adjust the earthquake. Finally, add a pause. The part of the script that causes the earthquake to start and then stop would look like this:


setvar 0x8004 0x?
setvar 0x8005 0x?
setvar 0x8006 0x?
setvar 0x8007 0x?
special 0x136
pause 0x??
Thank you for your Kindness. :D
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Seen October 9th, 2019
Posted August 6th, 2012
275 posts
12.9 Years
Is there any way to change bagdes effect?
For example I would like to use waterfall in overworld after obtaining 1st bagde.
I believe you would have to modify both the scripts that power the effects, and the ASM code behind them. To be specific:

To the best of my understanding, the behavior byte for the waterfall tiles (and the Pokemon menu, if you select "WATERFALL" from there) will call a piece of ASM code. This ASM code runs a badge check, and if you have the requisite badge, then the game runs the script at 0x081BE2B7 (which in turn checks if you have the attack, and handles the situation accordingly).

You may find this useful: info.
Male
Seen February 22nd, 2023
Posted January 28th, 2020
32 posts
12.2 Years
Is there any way to change bagdes effect?
For example I would like to use waterfall in overworld after obtaining 1st bagde.
I believe you would have to modify both the scripts that power the effects, and the ASM code behind them. To be specific:

To the best of my understanding, the behavior byte for the waterfall tiles (and the Pokemon menu, if you select "WATERFALL" from there) will call a piece of ASM code. This ASM code runs a badge check, and if you have the requisite badge, then the game runs the script at 0x081BE2B7 (which in turn checks if you have the attack, and handles the situation accordingly).

You may find this useful: info.
Maybe this isn't what the question was asking, but couldn't he just give the appropriate badge first? That is, simply give, say, the volcano badge (or whatever that's been turned into) first instead of seventh?
The only thing then would be where the badge appears in the trainer profile.
Seen October 9th, 2019
Posted August 6th, 2012
275 posts
12.9 Years
Maybe this isn't what the question was asking, but couldn't he just give the appropriate badge first? That is, simply give, say, the volcano badge (or whatever that's been turned into) first instead of seventh?
The only thing then would be where the badge appears in the trainer profile.
He'd also have to change around any badge-checking scripts, i.e. those on the road to the Elite Four.

Darthatron

巨大なトロール。

Age 31
Male
Melbourne, Australia
Seen February 2nd, 2015
Posted October 28th, 2014
1,152 posts
17.4 Years
How can i start w/ nat dex w/o using Hex editor???
You need to add a script at the start of the game with Special 0x16F in it. That activates the National Dex in FireRed.
あなた は しきしゃ です
わたし は ばか です
Age 27
Male
Poland
Seen 13 Hours Ago
Posted April 3rd, 2020
71 posts
12.1 Years
Maybe this isn't what the question was asking, but couldn't he just give the appropriate badge first? That is, simply give, say, the volcano badge (or whatever that's been turned into) first instead of seventh?
The only thing then would be where the badge appears in the trainer profile.
OK, thanks, I understood it well. I will be recruiting new people to my hack (for ASM, scripting, etc...) but that's a long way...
Male
Seen July 19th, 2018
Posted September 10th, 2011
4 posts
13.5 Years
Hello, I'm a new guy here and just started hacking.(using Fire Red (U))

Because my hack will literally change everything, I encountered a lot of problem which drove me mad. Of course I've been searching around for tools and solutions, but since most of the tools' author has been gone, I had no choice but to ask here... If my questions have already been answered but buried somewhere google and forum search couldn't reach, please give links.

Thank you very much.

So, the first problem is the names. I'm trying to rename everything into Cap-lower case (Ex: BULBASAUR to Bulbasaur, POTION to Potion, MISTY to Misty,...). The Item Manager and YAPE could do it but it then messes up the description. Not to mention sometimes the name itself turns into something like M s e B l. When re-load the rom in the tools, the names have hex value in there.

Next, I'd like to modify the pokedex. However despite I've replaced everything to new "pokemon", Sebbe's tool keeps the one names, thus I don't know what's what. Also, Because I only add ~200, there are 100 old Pokemon remain. Can I get rid of them like the 25 empty slots? Because of course, the new "pokemon" will be coming soon.

Next is the Ability. I want to change them too, first is rename to lower case, second is to see if I can edit and make new ones.

The most important change in my hack: The Types. I've tried to find if I can implement the Physic-Spec split like the DS games, some JPese hackers did it, but they either don't share or their tutorial can't be understood by me. Therefore I've use a very roundabout way:
9 types: Fire-Water-Wood-Metal-Earth, Wind-Thunder, Yin-Yang. Except from Yin (Spec) and Yang (Physic), the other 7 have their counterparts, thus make them 14 types. 16 types in total.

The problem is, I can't change their names. I figured I only need to import the pictures so the players can see it's Fire (Spec) even if it's actually "Normal". However, working the strength/weakness with the original names drives me insane. Also, FinalZero's Tool has limited slot, they're enough for the original chart, but not for my chart. You see, every type has "relation" to others, thus make the chart almost no "x1 effective".

They are my current problems. I think the best way to solve them is to modify the source itself. Like, if I use Advance Mart, I can only change the item and its price. But if I open the script of the Shopkeeper, I can add new items easily.

So, if you know how to solve these problems or how to get into their "codes" (especially moves, ability and types), do share, I'd be felicitous. Again, thank you very much.
Seen October 9th, 2019
Posted August 6th, 2012
275 posts
12.9 Years
So, the first problem is the names. I'm trying to rename everything into Cap-lower case
There is a patch somewhere on the forums that does that. You could try searching for "lowercase patch" or "caps patch". You'd want to apply it before you do your edits.

The most important change in my hack: The Types. I've tried to find if I can implement the Physic-Spec split like the DS games, some JPese hackers did it, but they either don't share or their tutorial can't be understood by me.
To the best of my understanding, it involves some difficult ASM hacking. Some people in the Research and Development section are working on it.

EdensElite

No0b, but getting there.

Male
UK
Seen July 4th, 2014
Posted August 11th, 2013
190 posts
11.9 Years
As per usual, I am ignored -_-


How do you move the flight spots, and where the town map thinks a place is e.g if i wanted the map to think pallet was in the seafoam islands and i wanted to fly there. And how do you edit map names?

ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

That means it will be playable in the browser, and across multiple devices such as the iPod touch.
Male
Canada.
Seen April 19th, 2020
Posted September 3rd, 2012
5 posts
11.8 Years
Hey guys, I was using unLZ to try to edit Wallace into Gary, I've managed to change the name, overworld sprite, pokemon, the only thing I've been having trouble with is changing the in-battle sprite, I changed the sprite to a Gary sprite, checked off "Export image" and "Export palette" Now in unLZ his palette looks perfectly fine, but all the other trainers in unLZ's palette is wrong and they all looked messed, also in the game itself the Gary sprite is messed up and it oddly messed up one other sprite, and literally only 1 other one, can someone help me please?

slowbro42

The World's Worst Hacker

Male
under ur bed
Seen May 16th, 2015
Posted November 27th, 2011
6 posts
12.4 Years
I have a bit of an issue with PKSV. It used to show the drop-down menu when I was typing (which was really helpful); now after my computer came back from the shop, with a new hard drive, PKSV doesn't have that drop-down menu. I tried re-downloading PKSV, but to no avail. I hope the solution isn't to obvious because I feel I have searched the program for settings and found nothing. Please help.
Seen October 9th, 2019
Posted August 6th, 2012
275 posts
12.9 Years
As per usual, I am ignored -_-


How do you move the flight spots, and where the town map thinks a place is e.g if i wanted the map to think pallet was in the seafoam islands and i wanted to fly there. And how do you edit map names?
For a GBA game? You'd need to use an old version of AdvanceMap, like 1.92 -- but note that doing so will erase your settings for the new version!
Seen October 9th, 2019
Posted August 6th, 2012
275 posts
12.9 Years
So, to summarise my questions:

Can I modify the rom codes (in XSE) for these:

1. Pokedex: Names, Order, get rid of some pokemon totally
2. Types: Names, strength/weakness
3. Abilities: Names, effect
4. Moves: Names, effect

Thank you.
I don't think any of those can be edited with XSE in any way, shape, or form. XSE only does scripts (and technically string editing).