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  #19601    
Old September 11th, 2011 (3:24 PM).
Truality Truality is offline
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    Quote:
    Originally Posted by colcolstyles View Post
    "What will the old man do?" is at 0x3fe6fa and "The old man used" is at 0x3fd65c.

    Oak's battle tutorial texts start at 0x3fdae2. If you go to that address in a hex editor with a table file loaded, you'll see all of them (not just the first one). Reverse the addresses and do a hex search on them to find the pointers (I found a couple around 0xe84XX) if you need to repoint.
    Fantastic, colcolstyles, thanks a bunch!

    ...wait. Goldfinger doesn't have a t.viewer. Oh well...
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      #19602    
    Old September 11th, 2011 (5:44 PM).
    Missingyep Missingyep is offline
       
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      Quote:
      Originally Posted by Simmy93 View Post
      Do you think it's cheap to just blackout the map and have flying options only in the form of red dots? WIth no map at all.
      Yes.

      On the other hand, if it were possible to black out the map at first and reveal explored areas (like fog of war in an RTS), then that'd be super uncheap. It'd be epic. But that'd take heavy ASM.
        #19603    
      Old September 11th, 2011 (5:52 PM).
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        Quote:
        Originally Posted by DavidJCobb View Post
        Yes.

        On the other hand, if it were possible to black out the map at first and reveal explored areas (like fog of war in an RTS), then that'd be super uncheap. It'd be epic. But that'd take heavy ASM.
        My problem is all the tutorials explain how to enter your map and your templates and tiles into the game but none explain -how- to make them.. Could someone perhaps recommend a guide?
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          #19604    
        Old September 11th, 2011 (10:42 PM).
        chrunch chrunch is offline
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        Does anyone know a resource for gen 1 pokemon sprites? (As in Red and Blue)
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          #19605    
        Old September 11th, 2011 (10:44 PM).
        Banjora Marxvile's Avatar
        Banjora Marxvile Banjora Marxvile is offline
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          Quote:
          Originally Posted by chrunch View Post
          Does anyone know a resource for gen 1 pokemon sprites? (As in Red and Blue)
          Yeah, sure, here's some sprites and stuff:
          http://www.spriters-resource.com/gameboy/pokerb/index.html

          Spriters Resource tend to have a lot of sprites and things, especially for Pokemon, so... Yeah.
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            #19606    
          Old September 12th, 2011 (5:22 AM).
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          Rasenshurikenbum Rasenshurikenbum is offline
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            Is it possible to make certain pokemon banned in battle tower?
            By which way?
              #19607    
            Old September 12th, 2011 (5:57 AM).
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              im slightly curious so im just ganna ask firstly
              you know the animation where a black bird swoops down Like in ruby when you get the silphscope and he flies off how would you write or use this ?(and can it be used for FR?)

              thanks in advanced
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                #19608    
              Old September 12th, 2011 (7:48 PM). Edited September 12th, 2011 by ZxC Mirai.
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              ZxC Mirai ZxC Mirai is offline
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                Hello there again PC!
                I have some small questions again here....

                1.Can i make my own Battle Screen when i Face a Trainer Like the one in Ruby when you battle a magma grunt it shows the Team Magma Logo.....[FIRERED (U)]

                2./can some one give me the List of Flags that ishouldn't use?

                3.Is there any Danger in ROM when repointing in A-Trainer?(Adding POKeMONS)

                4.How could i set a maptile in a FarawayPlace?

                5.How could i use Setmaptile forever (The setmaptile wont disappear even when you go to another city)

                6.How could i jump into an event without the [PLAYER]??

                Thanks in Advance!
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                  #19609    
                Old September 12th, 2011 (8:42 PM). Edited September 12th, 2011 by Missingyep.
                Missingyep Missingyep is offline
                   
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                  Quote:
                  Originally Posted by UnForgiven* View Post
                  2./can some one give me the List of Flags that ishouldn't use?
                  That mostly depends on what scripts from the original game you'll be keeping. If you're hacking FireRed, I have a list of almost every single script flag and variable in use by Game Freak's scripts. List here.

                  I can tell you that regardless of what game you're modifying, there will be limits. Several flags (FR: 0x500 - 0x700) are reserved as trainer flags, and others are used as world map flags (FR: 0x890 - 0x8FD). In FR, flags above 0x8FF overlap other areas of RAM; the number may be different in other games, but a similar limitation will exist. There are numerous other flags that are checked or altered directly by the game engine.

                  And if you're looking into safe flags, you should also look into safe variables. There are far fewer safe scripting variables than people realize. In one of JPAN's posts, he confirmed that variables 0x5EF4 - 0x7FFF overlap the RAM for PC Pokemon. My own research is incomplete but seems to indicate that variables 0x5084 and up are also unsafe. There are also several variables that are safe to read, but not to write, as the game uses them to store data; I've noted them in my list of all flags and vars.

                  Quote:
                  Originally Posted by UnForgiven* View Post
                  5.How could i use Setmaptile forever (The setmaptile wont disappear even when you go to another city)
                  I think the best thing you'll be able to do is create a level script (of the "setmaptile" type in AMap) that runs "setmaptile" commands every time you enter the map. You can make such a script contingent on the value of a scripting variable, and then set that variable to that value when you first run "setmaptile".
                    #19610    
                  Old September 13th, 2011 (2:32 AM).
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                  Thrasher24 Thrasher24 is offline
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                    Quote:
                    Originally Posted by Darthatron View Post
                    You need to add a script at the start of the game with Special 0x16F in it. That activates the National Dex in FireRed.
                    What about emerald, and could you do it than send me the game file(s) you save it as? Thnx inadvance

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                      #19611    
                    Old September 13th, 2011 (3:19 AM).
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                    Darthatron Darthatron is offline
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                    Quote:
                    Originally Posted by Thrasher24 View Post
                    What about emerald, and could you do it than send me the game file(s) you save it as? Thnx inadvance

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                    I have no idea for Emerald. And no. Do it yourself.
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                      #19612    
                    Old September 13th, 2011 (5:21 AM).
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                      im slightly curious so im just ganna ask firstly
                      you know the animation where a black bird swoops down Like in ruby when you get the silphscope and he flies off how would you write or use this ?(and can it be used for FR?)

                      well this didnt get answered and people dont tend to answer ''old'' questions

                      another question is about Animeeditor i tried to create an animation and it worked but for only a single block and not the whole tile :/
                      anyone know what i need to do or what i did wring??
                      and sorry the same thing i loaded up a tile in the correct pallete(tileset)and it didnt show the tile just a solid blue colour?
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                        #19613    
                      Old September 13th, 2011 (2:18 PM).
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                      leews24 leews24 is offline
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                        um, quite simple question,
                        I used Advaced Pokemon Sprite Editor to insert attached image
                        However, it appears broken like attached thumbnail in the games.

                        Most ppl used unlz, but it somehow tells me its not indexed...

                        Thanks!
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                          #19614    
                        Old September 13th, 2011 (4:25 PM).
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                        link12552 link12552 is offline
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                          Quote:
                          Originally Posted by leews24 View Post
                          um, quite simple question,
                          I used Advaced Pokemon Sprite Editor to insert attached image
                          However, it appears broken like attached thumbnail in the games.

                          Most ppl used unlz, but it somehow tells me its not indexed...

                          Thanks!
                          What your seeing is bad Lz compression.

                          You need to save the image as an indexed PNG file (in the attachment its a jpeg), before you import it into your rom,
                          and you should make sure the offset your saving to is a multiple of 4 (ends in 0, 4, 8, or C).

                          There a couple of tutorials on this, like this one, in the tutorial section
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                            #19615    
                          Old September 13th, 2011 (7:10 PM).
                          Beerneo Beerneo is offline
                             
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                            Hi I was wondering if it was possible to remove pokemon from the FR/LG pokedex?
                              #19616    
                            Old September 13th, 2011 (7:28 PM).
                            ZxC Mirai's Avatar
                            ZxC Mirai ZxC Mirai is offline
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                              Quote:
                              Originally Posted by UnForgiven* View Post
                              Hello there again PC!
                              I have some small questions again here....

                              1.Can i make my own Battle Screen when i Face a Trainer Like the one in Ruby when you battle a magma grunt it shows the Team Magma Logo.....[FIRERED (U)]

                              2./can some one give me the List of Flags that ishouldn't use?

                              3.Is there any Danger in ROM when repointing in A-Trainer?(Adding POKeMONS)

                              4.How could i set a maptile in a FarawayPlace?

                              5.How could i use Setmaptile forever (The setmaptile wont disappear even when you go to another city)

                              6.How could i jump into an event without the [PLAYER]??

                              Thanks in Advance!

                              Please answer my Questions... :D

                              Very needed... Thanks DavidjCob for the another Questions... :D
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                                #19617    
                              Old September 13th, 2011 (7:44 PM).
                              FixingTheOriginals FixingTheOriginals is offline
                                 
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                                Quote:
                                Originally Posted by FixingTheOriginals View Post
                                Has anyone ever done a complete balance fix to the original pair of games? I may be new but I didn't see it in the list: showthread.php?t=253946

                                edit: bah can't link because I'm new (even though I passed 3 capta and have a gmail...)
                                I can't believe I'm the only one ot have this idea, right?
                                  #19618    
                                Old September 14th, 2011 (8:46 AM).
                                M.L's Avatar
                                M.L M.L is offline
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                                  ohk im curious as to has their been research or any findings on a command or script like the trio beasts i gold where they roam around the region and you have a slight chance of finding them(sorry if this has been researched but i didnt find it :/)
                                  thanx
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                                    #19619    
                                  Old September 14th, 2011 (8:55 AM).
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                                  CureYoshiDarkness CureYoshiDarkness is offline
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                                  Quote:
                                  Originally Posted by M.L View Post
                                  ohk im curious as to has their been research or any findings on a command or script like the trio beasts i gold where they roam around the region and you have a slight chance of finding them(sorry if this has been researched but i didnt find it :/)
                                  thanx
                                  I believed it has been researched, however I believe this is done through ASM coding, not standard scripting methods.
                                  (To be honest, though... I'd like to know the exact method that is used for the Pokemon roaming effect/script.)
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                                    #19620    
                                  Old September 14th, 2011 (9:31 AM).
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                                    Quote:
                                    (To be honest, though... I'd like to know the exact method that is used for the Pokemon roaming effect/script.)
                                    yea i just went through the research thread and found nothing :/
                                    lol also is it possible to make a beast apear in a certain area more often than other areas :/
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                                      #19621    
                                    Old September 14th, 2011 (10:39 AM).
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                                    Bilaterus Bilaterus is offline
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                                      Quote:
                                      4.How could i set a maptile in a FarawayPlace?

                                      5.How could i use Setmaptile forever (The setmaptile wont disappear even when you go to another city)
                                      4. Well I've not tried it but you could do a setflag checkflag combo, where you would set the flag on the script when it is being said to happen (i.e. the house is built now! setflag here) then use a level script (if you don't know what they are follow this link to this tutorial ______________________ [Can't post it yet not got 15 posts -.-]) and in that you could make it such that it its like (checkflag 0x???? if 0x01 goto $???? then in that offset write the whole setmaptile thing)

                                      5. Well to make it last forever your going to need to mess around with flags so really you should know how to do this, near the end of the script just set the flag and it should stay put (well not change back)

                                      Hoped this helped
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                                        #19622    
                                      Old September 14th, 2011 (8:23 PM). Edited September 14th, 2011 by darkprince909.
                                      darkprince909 darkprince909 is offline
                                         
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                                        If you look at the space under the flower that the player is above, do you see that reflection? it only shows up on the flower tiles when im near this kind of water, and i was wondering if anyone knew how to fix it. ive tinkered with the block behavior settings before but no dice. thanks in advance.
                                          #19623    
                                        Old September 14th, 2011 (8:52 PM). Edited September 14th, 2011 by Missingyep.
                                        Missingyep Missingyep is offline
                                           
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                                          Quote:
                                          Originally Posted by darkprince909 View Post


                                          If you look at the space under the flower that the player is above, do you see that reflection? it only shows up on the flower tiles when im near this kind of water, and i was wondering if anyone knew how to fix it. ive tinkered with the block behavior settings before but no dice. thanks in advance.
                                          Which palettes did you use for the flower? And just to make sure, can you tell us which behavior and background bytes the flower uses?

                                          Quote:
                                          Originally Posted by Bilaterus View Post
                                          5. Well to make it last forever your going to need to mess around with flags so really you should know how to do this, near the end of the script just set the flag and it should stay put (well not change back)
                                          To the best of my knowledge, scripting flags have absolutely no effect on setmaptile.
                                            #19624    
                                          Old September 14th, 2011 (9:01 PM).
                                          darkprince909 darkprince909 is offline
                                             
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                                            the flower is using palette 0 on firered (the default one for grass and trees) and the only modified behavior byte is telling it to be covered by sprites (20). all the others are set to 00.
                                              #19625    
                                            Old September 15th, 2011 (3:05 AM).
                                            treeckopa treeckopa is offline
                                               
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                                              Is it now possible to have the 4th gen class split in Emerald? And in AdvanceMap, there are a lot of weather in the header tab. Which one is for hail? Steady snow causes no effect during battle...
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