ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

Draconius GO
Closed Thread
 
Thread Tools
  #19751    
Old October 8th, 2011 (6:40 AM).
link12552's Avatar
link12552 link12552 is offline
to measure how far we wonder
     
    Join Date: Dec 2007
    Location: The blue one
    Age: 21
    Gender: Male
    Nature: Calm
    Posts: 204
    Quote:
    Originally Posted by Oxnite View Post
    I have a small question.

    In Pokémon Fire Red and Pokémon Leaf Green, does each Unown form have its own palette? Or do Unown forms share a common palette (which could be the case because only their form changes)?

    Thanks a lot.
    All the unknown use the same palette by default, but they each contain their own unique pointer in the palette table so they can be individually changed.
    In Firered BPRE, the pointers for the normal palette start at 0x237954, and the shiny palette pointers start at 0x238714.
    Most tools for editing Pokemon sprites will take this into account.
    __________________

    Relevant Advertising!

      #19752    
    Old October 8th, 2011 (6:55 AM).
    Oxnite's Avatar
    Oxnite Oxnite is offline
    aka Arbok
       
      Join Date: Aug 2005
      Nature: Relaxed
      Posts: 305
      Quote:
      Originally Posted by link12552 View Post
      All the unknown use the same palette by default, but they each contain their own unique pointer in the palette table so they can be individually changed.
      In Firered BPRE, the pointers for the normal palette start at 0x237954, and the shiny palette pointers start at 0x238714.
      Most tools for editing Pokemon sprites will take this into account.
      Whoa, that was quick! Thank you very much, I was hoping for this answer!

      I guess the Unown Forms cannot have different moves, stats etc., can they?
      __________________
        #19753    
      Old October 8th, 2011 (10:51 AM).
      dudedude1 dudedude1 is offline
      .
         
        Join Date: Feb 2011
        Gender: Male
        Posts: 141
        I have a couple of questions

        1. I was trying to add all r/s tiles to fire red by exporting the picture, blocks, and palettes but when I insert the tiles are either funny colored or all messed up. How can I fix this?

        2. Has it already been achieved to increase the number of tiles in he world map in fire red from 256 to 1024 or 2048?

        Thanks.
          #19754    
        Old October 8th, 2011 (11:32 AM).
        ShaHar ShaHar is offline
           
          Join Date: Oct 2011
          Location: Belgium
          Gender: Male
          Posts: 7
          Hi, okay to be honest, i'm kinda new at this stuff,
          and i don't want to sound like i know everything you know,
          i just have some spare time nowadays and wanted to try something new.

          i recently started with hacking a ROM just to learn a couple things about it,
          but you know when you want to test something, you always have to start over before you even can test the thing you want to test.

          so now i just want to know (even if it's just a link to another thread),
          - if you can skip, edit or remove the introduction screen of pokemon LG/FR??
          - how to start at a map you recently added,
          - how to already have at least 1 pokemon in the beginning of the game,


          al these are just to test the things i want to edit, like (for example) add a new trainer, i want to see if the trainer reacts like how i want it, and for that i don't need the whole introduction screen!!!

          if somebody please could help me out for this i would appreciate your time.

          Greetz ShaHar
            #19755    
          Old October 8th, 2011 (5:43 PM).
          Rainbow's Avatar
          Rainbow Rainbow is offline
          • Moderator
          • Platinum Tier
          • PokéCommunity Daily
          • Discord Moderoid
          • Developer
           
          Join Date: May 2010
          Age: 18
          Gender: Female
          Nature: Quirky
          Posts: 5,954
          Quote:
          Originally Posted by ShaHar View Post
          Hi, okay to be honest, i'm kinda new at this stuff,
          and i don't want to sound like i know everything you know,
          i just have some spare time nowadays and wanted to try something new.

          i recently started with hacking a ROM just to learn a couple things about it,
          but you know when you want to test something, you always have to start over before you even can test the thing you want to test.

          so now i just want to know (even if it's just a link to another thread),
          - if you can skip, edit or remove the introduction screen of pokemon LG/FR??
          - how to start at a map you recently added,
          - how to already have at least 1 pokemon in the beginning of the game,


          al these are just to test the things i want to edit, like (for example) add a new trainer, i want to see if the trainer reacts like how i want it, and for that i don't need the whole introduction screen!!!

          if somebody please could help me out for this i would appreciate your time.

          Greetz ShaHar
          You don't have to restart every time. If you're using VisualBoyAdvance, you can use Shift-F1 to make a savestate file, which effectively saves your game. Just press F1 again to load it.
          To change the map you start at, you can use Starter Map Chooser Advance (SMCA).
          For the last one, it can be done rather easily with a level script.
            #19756    
          Old October 8th, 2011 (8:53 PM).
          PKMN Trainer Alison's Avatar
          PKMN Trainer Alison PKMN Trainer Alison is offline
          I'll follow you into the dark.
             
            Join Date: Jul 2010
            Location: Australia.
            Gender: Female
            Nature: Gentle
            Posts: 56
            Does anyone know the pallet offset for the green circle under professor Oak's sprite in FR/LG?
            __________________
            [CENTER]
              #19757    
            Old October 8th, 2011 (9:18 PM).
            DrFuji's Avatar
            DrFuji DrFuji is offline
            Heiki Hecchara‌‌
            • Crystal Tier
             
            Join Date: Sep 2009
            Location: Downia-upside
            Age: 24
            Gender: Male
            Nature: Jolly
            Posts: 1,328
            Quote:
            Originally Posted by PKMN Trainer Alison View Post
            Does anyone know the pallet offset for the green circle under professor Oak's sprite in FR/LG?
            You can find the oval's pallet at 0x4629D0.
            __________________
              #19758    
            Old October 8th, 2011 (9:22 PM).
            PKMN Trainer Alison's Avatar
            PKMN Trainer Alison PKMN Trainer Alison is offline
            I'll follow you into the dark.
               
              Join Date: Jul 2010
              Location: Australia.
              Gender: Female
              Nature: Gentle
              Posts: 56
              Quote:
              Originally Posted by DrFuji View Post
              You can find the oval's pallet at 0x4629D0.
              Thank you so much. I really needed this!
              __________________
              [CENTER]
                #19759    
              Old October 9th, 2011 (2:54 AM).
              ShaHar ShaHar is offline
                 
                Join Date: Oct 2011
                Location: Belgium
                Gender: Male
                Posts: 7
                Quote:
                Originally Posted by HackDeoxys View Post
                You don't have to restart every time. If you're using VisualBoyAdvance, you can use Shift-F1 to make a savestate file, which effectively saves your game. Just press F1 again to load it.
                To change the map you start at, you can use Starter Map Chooser Advance (SMCA).
                For the last one, it can be done rather easily with a level script.

                though i appreciate your reply, still there are some problems with this,
                first of all, if i restart from a savestate file, the things i changed aren't in the game, i really have to restart from the beginning all the time.
                so it would be really great if i could skip that introduction screen somehow (with Prof Oak)...
                ok, that SMCA was really helpfull, thanks for that man
                hmm, if i knew how to do it, i already had done that,
                but the level scripting is somewhat out of my league here xp

                Greetz
                  #19760    
                Old October 9th, 2011 (3:05 AM).
                Darthatron's Avatar
                Darthatron Darthatron is offline
                巨大なトロール。
                • Silver Tier
                 
                Join Date: Jan 2006
                Location: Melbourne, Australia
                Age: 26
                Gender: Male
                Nature: Modest
                Posts: 1,152
                Quote:
                Originally Posted by ShaHar View Post
                though i appreciate your reply, still there are some problems with this,
                first of all, if i restart from a savestate file, the things i changed aren't in the game, i really have to restart from the beginning all the time.
                so it would be really great if i could skip that introduction screen somehow (with Prof Oak)...
                ok, that SMCA was really helpfull, thanks for that man
                hmm, if i knew how to do it, i already had done that,
                but the level scripting is somewhat out of my league here xp

                Greetz
                The savestate problem is simple. You can't be on the map you edited. It needs to be reloaded before the changes will show up. Hope that helped.
                __________________
                あなた は しきしゃ です
                わたし は ばか です
                  #19761    
                Old October 9th, 2011 (3:19 PM).
                kyou_kun's Avatar
                kyou_kun kyou_kun is offline
                   
                  Join Date: Aug 2010
                  Posts: 7
                  How can you change the items listed in the pokemart for Diamond?
                    #19762    
                  Old October 10th, 2011 (8:42 AM).
                  EdensElite's Avatar
                  EdensElite EdensElite is offline
                  No0b, but getting there.
                     
                    Join Date: Jun 2011
                    Location: UK
                    Gender: Male
                    Nature: Bold
                    Posts: 190
                    I'm using map connections and using a different tileset 2 on the second map. However it doesn't load the different tileset when I go into the next map, it keeps the original so It looks all messed up, how do I fix this?
                    __________________

                    ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

                    That means it will be playable in the browser, and across multiple devices such as the iPod touch.
                      #19763    
                    Old October 10th, 2011 (9:20 AM).
                    Vladimir312's Avatar
                    Vladimir312 Vladimir312 is offline
                       
                      Join Date: Sep 2011
                      Location: Las Vegas, Nevada
                      Gender: Male
                      Posts: 27
                      Does anyone know how I would be able to edit the breeding in a pokemon game? I'm creating new pokemon and I want them to breed the way they're supposed to.
                        #19764    
                      Old October 10th, 2011 (10:42 AM).
                      ShaHar ShaHar is offline
                         
                        Join Date: Oct 2011
                        Location: Belgium
                        Gender: Male
                        Posts: 7
                        okay, now i have another little question,
                        sorry if i'm asking to much, but it's the best way to learn stuff...

                        so i'm using the game FR,
                        and the thing i'm trying to do is,
                        by talking to a Sign with a yes/no question (this part is working already),
                        but the thing is that i want to add a sort of 'event' when choosing yes,
                        if yes, i want to let an item appear on a table close to me.

                        i know i have to work with a flag and such, but how can you let something be hidden first and appear later? what command is better to use in this case...

                        in the spoiler you can find what i already have.

                        Spoiler:

                        #dyn 0x740000
                        #org @main
                        lock
                        faceplayer
                        checkflag 0x1003
                        if == jump @haveit
                        message @talk
                        callstd MSG_YESNO
                        compare LASTRESULT YES
                        if == jump @pushedyes
                        jump @pushedno

                        #org @haveit
                        message @gotit
                        callstd MSG_NORMAL
                        release
                        end

                        #org @pushedyes
                        setflag 0x1003
                        message @yes
                        callstd MSG_NORMAL
                        release
                        end

                        #org @pushedno
                        message @no
                        callstd MSG_NORMAL
                        release
                        end


                        #org @talk
                        = If you see this click yes to\nget a present

                        #org @gotit
                        = How's the present?\nPretty neat huh!!

                        #org @yes
                        = Go to the table!!

                        #org @no
                        = Oooohh, too bad, your loss.


                        Greetz,
                        ShaHar
                          #19765    
                        Old October 10th, 2011 (4:57 PM).
                        metapod23's Avatar
                        metapod23 metapod23 is offline
                        Hardened Trainer
                           
                          Join Date: Mar 2009
                          Gender: Male
                          Nature: Timid
                          Posts: 673
                          Quote:
                          Originally Posted by ShaHar View Post
                          okay, now i have another little question,
                          sorry if i'm asking to much, but it's the best way to learn stuff...

                          so i'm using the game FR,
                          and the thing i'm trying to do is,
                          by talking to a Sign with a yes/no question (this part is working already),
                          but the thing is that i want to add a sort of 'event' when choosing yes,
                          if yes, i want to let an item appear on a table close to me.

                          i know i have to work with a flag and such, but how can you let something be hidden first and appear later? what command is better to use in this case...

                          in the spoiler you can find what i already have.

                          Spoiler:

                          #dyn 0x740000
                          #org @main
                          lock
                          faceplayer
                          checkflag 0x1003
                          if == jump @haveit
                          message @talk
                          callstd MSG_YESNO
                          compare LASTRESULT YES
                          if == jump @pushedyes
                          jump @pushedno

                          #org @haveit
                          message @gotit
                          callstd MSG_NORMAL
                          release
                          end

                          #org @pushedyes
                          setflag 0x1003
                          message @yes
                          callstd MSG_NORMAL
                          release
                          end

                          #org @pushedno
                          message @no
                          callstd MSG_NORMAL
                          release
                          end


                          #org @talk
                          = If you see this click yes to\nget a present

                          #org @gotit
                          = How's the present?\nPretty neat huh!!

                          #org @yes
                          = Go to the table!!

                          #org @no
                          = Oooohh, too bad, your loss.


                          Greetz,
                          ShaHar
                          You need to create a header in the map that sets the flag of the item you want hidden, unless a certain flag or variable is set (the one set when you hit yes in your script). You just need to use "03 On entering map/not on menu close" in A-Map.
                          __________________
                            #19766    
                          Old October 10th, 2011 (5:14 PM).
                          ManInTheMask's Avatar
                          ManInTheMask ManInTheMask is offline
                          Pro Hacker
                             
                            Join Date: Aug 2011
                            Gender: Male
                            Posts: 31
                            What about a script that changes the original wild battle music into any song you want for a wild battle not executed by script command, but by stuff like grass, or water, etc.
                              #19767    
                            Old October 10th, 2011 (6:04 PM).
                            avolonsaber avolonsaber is offline
                               
                              Join Date: Oct 2010
                              Posts: 182
                              I'm sure someone has asked this before, but there's just too many pages to look through :p Anyways, is there a known Flag that enables the National Dex in FireRed? I know that 0x829 activates the regular Pokedex, but 2 of the Starters in the hack I'm making aren't from Kanto, so they won't be able to evolve without the National Dex, which is why I want the Player's starting Pokedex to just be the National Dex.

                              I've been looking online for a while and all I'm seeing are weird scripts or things involving ASM, the former I don't want and latter I don't know. Just a Flag or a simple way to enable it. Anyone know how?
                                #19768    
                              Old October 10th, 2011 (6:22 PM).
                              DrFuji's Avatar
                              DrFuji DrFuji is offline
                              Heiki Hecchara‌‌
                              • Crystal Tier
                               
                              Join Date: Sep 2009
                              Location: Downia-upside
                              Age: 24
                              Gender: Male
                              Nature: Jolly
                              Posts: 1,328
                              Quote:
                              Originally Posted by avolonsaber View Post
                              I'm sure someone has asked this before, but there's just too many pages to look through :p Anyways, is there a known Flag that enables the National Dex in FireRed? I know that 0x829 activates the regular Pokedex, but 2 of the Starters in the hack I'm making aren't from Kanto, so they won't be able to evolve without the National Dex, which is why I want the Player's starting Pokedex to just be the National Dex.

                              I've been looking online for a while and all I'm seeing are weird scripts or things involving ASM, the former I don't want and latter I don't know. Just a Flag or a simple way to enable it. Anyone know how?
                              You unlock the National Dex in FR/LG by using the command 'special 0x16F'.
                              __________________
                                #19769    
                              Old October 10th, 2011 (6:33 PM).
                              avolonsaber avolonsaber is offline
                                 
                                Join Date: Oct 2010
                                Posts: 182
                                Quote:
                                Originally Posted by DrFuji View Post
                                You unlock the National Dex in FR/LG by using the command 'special 0x16F'.
                                Fuji, my dude, lol. Awesome. How would I go about putting it into my script, instead of "setflag 0x829" could I just put "special 0x16F"?
                                  #19770    
                                Old October 10th, 2011 (6:39 PM).
                                Darthatron's Avatar
                                Darthatron Darthatron is offline
                                巨大なトロール。
                                • Silver Tier
                                 
                                Join Date: Jan 2006
                                Location: Melbourne, Australia
                                Age: 26
                                Gender: Male
                                Nature: Modest
                                Posts: 1,152
                                Quote:
                                Originally Posted by avolonsaber View Post
                                Fuji, my dude, lol. Awesome. How would I go about putting it into my script, instead of "setflag 0x829" could I just put "special 0x16F"?
                                You need to do both. Setting the flag of 0x829 shows the pokedex in the menu.
                                __________________
                                あなた は しきしゃ です
                                わたし は ばか です
                                  #19771    
                                Old October 10th, 2011 (6:40 PM).
                                DrFuji's Avatar
                                DrFuji DrFuji is offline
                                Heiki Hecchara‌‌
                                • Crystal Tier
                                 
                                Join Date: Sep 2009
                                Location: Downia-upside
                                Age: 24
                                Gender: Male
                                Nature: Jolly
                                Posts: 1,328
                                Quote:
                                Originally Posted by avolonsaber View Post
                                Fuji, my dude, lol. Awesome. How would I go about putting it into my script, instead of "setflag 0x829" could I just put "special 0x16F"?
                                Unfortunately, no because 'setflag 0x829' makes the Pokedex option appear on the pause screen, while 'special 0x16F' upgrades the Pokedex. While you should be able to evolve non-Kanto Pokemon, if you try to use the special without setting the flag then you won't be able to open the Pokedex on the menu at all.
                                __________________
                                  #19772    
                                Old October 10th, 2011 (7:11 PM).
                                avolonsaber avolonsaber is offline
                                   
                                  Join Date: Oct 2010
                                  Posts: 182
                                  Quote:
                                  Originally Posted by Darthatron View Post
                                  You need to do both. Setting the flag of 0x829 shows the pokedex in the menu.
                                  Quote:
                                  Originally Posted by DrFuji View Post
                                  Unfortunately, no because 'setflag 0x829' makes the Pokedex option appear on the pause screen, while 'special 0x16F' upgrades the Pokedex. While you should be able to evolve non-Kanto Pokemon, if you try to use the special without setting the flag then you won't be able to open the Pokedex on the menu at all.
                                  Cool beans. Thanks, guy (:
                                    #19773    
                                  Old October 11th, 2011 (4:37 AM).
                                  Thrasher24's Avatar
                                  Thrasher24 Thrasher24 is offline
                                  ~Legendary Master~
                                     
                                    Join Date: Mar 2011
                                    Location: Outside of Pallet Town, Kanto
                                    Gender: Male
                                    Nature: Adamant
                                    Posts: 55
                                    1. where do i got to request sprites?
                                    2. has any1 made pkmn white/black for the GBA? (like a hack of gba game, but turned it in2 b/w)
                                    3. how do i change the battle scene trainer sprites? (emerald)
                                    4. whats a 'basic' text editor for emerald? a-text editor only works for FR/LG (mayB R/S) but not emerald. (Unless i need a patch or ad on or somthing)
                                    __________________
                                    My 6 PkMn:
                                    Fly! Char! Master!
                                    Fossil! Pichu! Mew2
                                      #19774    
                                    Old October 11th, 2011 (9:40 AM).
                                    BlazingMagmar's Avatar
                                    BlazingMagmar BlazingMagmar is offline
                                       
                                      Join Date: Feb 2009
                                      Gender:
                                      Posts: 58
                                      hi
                                      i successfully imported a team rocket battle midi into my leaf green and it works brilliantly. However i dont know how to make this battle music only be used by team rocket grunts. I replaced the music for R/S trainer battle music. So how do i make team rocket grunts use this battle music without making every trainer in the game use it?
                                        #19775    
                                      Old October 11th, 2011 (12:24 PM).
                                      DrFuji's Avatar
                                      DrFuji DrFuji is offline
                                      Heiki Hecchara‌‌
                                      • Crystal Tier
                                       
                                      Join Date: Sep 2009
                                      Location: Downia-upside
                                      Age: 24
                                      Gender: Male
                                      Nature: Jolly
                                      Posts: 1,328
                                      Quote:
                                      Originally Posted by Thrasher24 View Post
                                      1. where do i got to request sprites?
                                      2. has any1 made pkmn white/black for the GBA? (like a hack of gba game, but turned it in2 b/w)
                                      3. how do i change the battle scene trainer sprites? (emerald)
                                      4. whats a 'basic' text editor for emerald? a-text editor only works for FR/LG (mayB R/S) but not emerald. (Unless i need a patch or ad on or somthing)
                                      1) You could try the Pixel Art section of the Art Gallery, but I think you will have a tough time getting somebody to sprite for you if you request anything more than one or two sprites.

                                      2) Not to my knowledge.

                                      3) You can use a tutorial like this one. It is based on FR/LG, but the steps should be more or less the same for Emerald.

                                      4) A-Text is as basic as you can get and there aren't any editors that work 100% with Emerald off the top of my head. I would suggest getting a script editor like XSE so you can make your own scripts, rather than editing the text of others.
                                      __________________
                                      Closed Thread

                                      Quick Reply

                                      Join the conversation!

                                      Create an account to post a reply in this thread, participate in other discussions, and more!

                                      Create a PokéCommunity Account

                                      Sponsored Links
                                      Thread Tools

                                      Posting Rules
                                      You may not post new threads
                                      You may not post replies
                                      You may not post attachments
                                      You may not edit your posts

                                      BB code is On
                                      Smilies are On
                                      [IMG] code is On
                                      HTML code is Off

                                      Forum Jump


                                      All times are GMT -8. The time now is 9:23 AM.