ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

Closed Thread
 
Thread Tools
  #20076    
Old December 12th, 2011 (8:27 AM).
CrossFlash's Avatar
CrossFlash CrossFlash is offline
     
    Join Date: Dec 2011
    Gender: Male
    Posts: 2
    Well ive been trying to patch My pokemon soul silver rom With the DeltaX gui patch thing, any way when i finally get My new patched rom i try to load it onto the Desmume but as soon as i put it in nothing comes up, and whenever i put my Old japanese rom in it loads straight away, any suggestions, and dont say Get No$gba.

    Relevant Advertising!

      #20077    
    Old December 12th, 2011 (11:54 AM).
    Quilava's Master's Avatar
    Quilava's Master Quilava's Master is offline
    Shattered Dreams '13
       
      Join Date: Jul 2007
      Nature: Adamant
      Posts: 694
      Okay, I'm looking for some help over here. It seems like nobody uses the Season Editor casue they don't know how. Well I implemented it [with relative success] and will post a tutorial soon but I've run into an error. First off: The seasons don't change in December. Idky. Secondly: At first everything is fine, however during the winter when I enter a menu [Bag/Trainer Card/Pokedex etc] the palettes/tiles get all screwy until I enter a house/building. Any advice?


      This is what I mean. The left is what it's supposed to look like, the right is what it looks like after opening a menu or engaging in a wild battle.
      __________________
      The return of Pokemon Shattered Dreams! Click the screenshot to visit the thread, you know you want to.
        #20078    
      Old December 12th, 2011 (2:12 PM).
      redriders180's Avatar
      redriders180 redriders180 is offline
      Mastermind of Pokemon Glazed
         
        Join Date: Jun 2010
        Location: Path of Victory, Tunod
        Gender: Male
        Nature: Quirky
        Posts: 540
        Send a message via AIM to redriders180
        I have two somewhat related questions. The first is, how can I change the default names for the player? For example, when you enter a blank name, it randomly substitutes a stored name {Red, Ash, among others). Also, how do we change the four default names for the Rival. It looks like a multichoice, but I don't see it listed in the XSE list of multichoices. I know it can be done (I've seen it before), but have no idea how. Thanks
          #20079    
        Old December 12th, 2011 (2:24 PM).
        DrFuji's Avatar
        DrFuji DrFuji is offline
        Heiki Hecchara‌‌
        • Crystal Tier
         
        Join Date: Sep 2009
        Location: Downia-upside
        Age: 24
        Gender: Male
        Nature: Jolly
        Posts: 1,328
        Quote:
        Originally Posted by redriders180 View Post
        I have two somewhat related questions. The first is, how can I change the default names for the player? For example, when you enter a blank name, it randomly substitutes a stored name {Red, Ash, among others). Also, how do we change the four default names for the Rival. It looks like a multichoice, but I don't see it listed in the XSE list of multichoices. I know it can be done (I've seen it before), but have no idea how. Thanks
        You can change the default names of the player and rival by converting them in to HEX and changing them in a HEX editor or using Advance Text. Both of these links list every name that the male and female protagonists can have, which will hopefully save you time in the long run :)
        __________________
          #20080    
        Old December 12th, 2011 (5:02 PM).
        redriders180's Avatar
        redriders180 redriders180 is offline
        Mastermind of Pokemon Glazed
           
          Join Date: Jun 2010
          Location: Path of Victory, Tunod
          Gender: Male
          Nature: Quirky
          Posts: 540
          Send a message via AIM to redriders180
          Quote:
          Originally Posted by DrFuji View Post
          You can change the default names of the player and rival by converting them in to HEX and changing them in a HEX editor or using Advance Text. Both of these links list every name that the male and female protagonists can have, which will hopefully save you time in the long run
          Does the rival 'multichoice' work in the same way? From my experience, multichoices are generally annoying to edit
            #20081    
          Old December 12th, 2011 (5:21 PM).
          DrFuji's Avatar
          DrFuji DrFuji is offline
          Heiki Hecchara‌‌
          • Crystal Tier
           
          Join Date: Sep 2009
          Location: Downia-upside
          Age: 24
          Gender: Male
          Nature: Jolly
          Posts: 1,328
          Quote:
          Originally Posted by redriders180 View Post
          Does the rival 'multichoice' work in the same way? From my experience, multichoices are generally annoying to edit
          I've changed the rival's name list by using Advance Text with no repercussions so it isn't very hard to do. Search for his name in the program, change it and repoint if necessary.
          __________________
            #20082    
          Old December 12th, 2011 (8:58 PM).
          darkprince909 darkprince909 is offline
             
            Join Date: May 2008
            Gender:
            Posts: 79
            Quote:
            Originally Posted by darkprince909 View Post
            i need some help with the world map, namely telling the game which world map to pull up. i used some of the maps from the sevii islands (firered btw) for some of the towns and routes for the main region. i got all the fly points to work fine when im in a town that was already linked to map 1 (kanto), and can fly to these towns just fine. however, when im in one of those towns or routes, it still calls up the map it used to be on (sevii island [insert here]). i need to know how to make it call up the map i need when im in these places, because it'd be a major pain for the player to have to go to the next route over or wherever in order to fly where they need to go. thanks in advance

            edit: ive already looked at the world map editor and the normal header tab in advancemap, and i cant find anything that looks like what i need. ill check real quick in professional header view though..
            putting this here cuz its gonna get ignored at the bottom of the last page. and i couldnt see anything in professional header view that would help me with this either.
              #20083    
            Old December 12th, 2011 (9:02 PM).
            redriders180's Avatar
            redriders180 redriders180 is offline
            Mastermind of Pokemon Glazed
               
              Join Date: Jun 2010
              Location: Path of Victory, Tunod
              Gender: Male
              Nature: Quirky
              Posts: 540
              Send a message via AIM to redriders180
              Quote:
              Originally Posted by darkprince909 View Post
              i need some help with the world map, namely telling the game which world map to pull up. i used some of the maps from the sevii islands (firered btw) for some of the towns and routes for the main region. i got all the fly points to work fine when im in a town that was already linked to map 1 (kanto), and can fly to these towns just fine. however, when im in one of those towns or routes, it still calls up the map it used to be on (sevii island [insert here]). i need to know how to make it call up the map i need when im in these places, because it'd be a major pain for the player to have to go to the next route over or wherever in order to fly where they need to go. thanks in advance

              edit: ive already looked at the world map editor and the normal header tab in advancemap, and i cant find anything that looks like what i need. ill check real quick in professional header view though..
              As far as I can tell, he only thing you can do is rewrite the map data in a hex editor. There's a good tutorial here that tell you whats involved (but it is tricky)
                #20084    
              Old December 12th, 2011 (9:26 PM).
              Kudo's Avatar
              Kudo Kudo is offline
                 
                Join Date: Nov 2009
                Location: Somewhere
                Gender: Male
                Nature: Relaxed
                Posts: 67
                I've been editing some text in Firered with hex offsets not listed in Advance Text.
                So far I've been taking nearby offsets listed in Advance-Text, used them to find the text converted from hex to (Poke)ASCII in XSE's hex viewer, and then manually changed them with a hex editor.

                To be blunt, is there an easier way to edit such text?
                And for reference, is there a list somewhere with the conversion of hex to (Poke)ASCII? So far I've only listed out BB-EE as letters, 00 as space (obviously), and a few other things (new line, semicolon, player name pointer, rival name pointer, etc.)- knowing what some other symbols and pointers are would be nice.
                __________________
                Japanese Soul Silver FC: 3438-2493-8839 (most trades, game beaten)
                English Soul Silver FC: 1763-4978-7462 (use if I say so, game not beaten)
                PM or VM if you wish to battle, keep in mind I don't have an OU team set up yet, so I may still be painfully easy to face.
                  #20085    
                Old December 12th, 2011 (10:22 PM).
                lilroosterbutt lilroosterbutt is offline
                   
                  Join Date: Sep 2010
                  Gender: Male
                  Posts: 16
                  Could somebody please explain to me how to make new over-worlds show up in-game?

                  I've correctly inserted the pointers and data via a hex editor, as well as made the sprites in NSE.
                  All that's left is letting the sprites show up in-game.
                  I don't know if the sprites are supposed to show up in Advance Map, but regardless, the sprites don't show up in-game.

                  I believe my problem has something to do with what to put in the Unknown field of Advance Map.

                  Any help is appreciated; I'm pretty sure the answer is easy.

                  Thank you.
                    #20086    
                  Old December 12th, 2011 (10:59 PM).
                  Darthatron's Avatar
                  Darthatron Darthatron is offline
                  巨大なトロール。
                  • Silver Tier
                   
                  Join Date: Jan 2006
                  Location: Melbourne, Australia
                  Age: 25
                  Gender: Male
                  Nature: Modest
                  Posts: 1,152
                  Quote:
                  Originally Posted by lilroosterbutt View Post
                  Could somebody please explain to me how to make new over-worlds show up in-game?

                  I've correctly inserted the pointers and data via a hex editor, as well as made the sprites in NSE.
                  All that's left is letting the sprites show up in-game.
                  I don't know if the sprites are supposed to show up in Advance Map, but regardless, the sprites don't show up in-game.

                  I believe my problem has something to do with what to put in the Unknown field of Advance Map.

                  Any help is appreciated; I'm pretty sure the answer is easy.

                  Thank you.
                  You mean a completely new overworld to the game, or just adding a pre-existing one to a map? Also, for which game?
                  __________________
                  あなた は しきしゃ です
                  わたし は ばか です
                    #20087    
                  Old December 12th, 2011 (11:05 PM). Edited December 12th, 2011 by lilroosterbutt.
                  lilroosterbutt lilroosterbutt is offline
                     
                    Join Date: Sep 2010
                    Gender: Male
                    Posts: 16
                    edit: Thanks for your help. I already figured it out by myself through trial and error.
                      #20088    
                    Old December 13th, 2011 (1:56 AM).
                    DrFuji's Avatar
                    DrFuji DrFuji is offline
                    Heiki Hecchara‌‌
                    • Crystal Tier
                     
                    Join Date: Sep 2009
                    Location: Downia-upside
                    Age: 24
                    Gender: Male
                    Nature: Jolly
                    Posts: 1,328
                    Quote:
                    Originally Posted by darkprince909 View Post
                    i need some help with the world map, namely telling the game which world map to pull up. i used some of the maps from the sevii islands (firered btw) for some of the towns and routes for the main region. i got all the fly points to work fine when im in a town that was already linked to map 1 (kanto), and can fly to these towns just fine. however, when im in one of those towns or routes, it still calls up the map it used to be on (sevii island [insert here]). i need to know how to make it call up the map i need when im in these places, because it'd be a major pain for the player to have to go to the next route over or wherever in order to fly where they need to go. thanks in advance

                    edit: ive already looked at the world map editor and the normal header tab in advancemap, and i cant find anything that looks like what i need. ill check real quick in professional header view though..
                    I'm not sure how/ if you can change the world map you can see depending on which map you're in, but you can make it appear like all of the cites are sharing the same map. You should only do this if you aren't using the Sevii Island world maps (which it sounds like you don't need). By repointing the Sevii Islands world map data to that of Kanto's, every map will look and perform the same, allowing you to fly from one city to another regardless of which world map they are supposed to be in.

                    First up, you need to have the maps look the same, which means repointing the tilemaps of the Sevii Islands to Kanto's tilemap data. You can find a pointer to Kanto's tilemap in a HEX editor at 0x3035C so copy it down somewhere. Take that pointer and then replace the pointers at 0xC0370 (Islands 1-3), 0xC0388 (Islands 4 and 5) and 0xC03A4 (Islands 6 and 7) with it, depending on which maps you wish to change. If you look at the world maps in A-Map's world map viewer at this point in time, you will be able to see that background of the maps have changed, but the location markers are still the same. In order for this to work, the location markers should be the exact same as the Kanto world map. You will need to change these either by hand in the world map editor or you can once again have the ROM take the data of Kanto's world map and apply it to the Islands. In your HEX Editor change the pointers found at 0xC419C (Islands 1-3), 0xC41A4 (Islands 4 and 5) 0xC41CC (Islands 6 and 7) so that they point to 0x3F2490.

                    Now when you check the map in A-Map's world map editor the locations markers in the Sevii Island maps should now mirror that of Kanto's. Regardless of where you are in-game it should display Kanto's world map and include the flying positions of any Sevii Island towns and vice-versa.

                    Quote:
                    Originally Posted by Kudo View Post
                    I've been editing some text in Firered with hex offsets not listed in Advance Text.
                    So far I've been taking nearby offsets listed in Advance-Text, used them to find the text converted from hex to (Poke)ASCII in XSE's hex viewer, and then manually changed them with a hex editor.

                    To be blunt, is there an easier way to edit such text?
                    And for reference, is there a list somewhere with the conversion of hex to (Poke)ASCII? So far I've only listed out BB-EE as letters, 00 as space (obviously), and a few other things (new line, semicolon, player name pointer, rival name pointer, etc.)- knowing what some other symbols and pointers are would be nice.
                    This thread has a list of HEX values and what they correlate to in a spoiler during the first post. C+P it's contents and save it in a notepad file. You can use a HEX editor like Translhextion to work off this table file in it's ASCII column which should be a lot easier to work with than XSE's HEX editor (which was really only designed for small jobs) :P
                    __________________
                      #20089    
                    Old December 13th, 2011 (4:10 AM).
                    fakebishop fakebishop is offline
                       
                      Join Date: May 2011
                      Posts: 4
                      Actually i dunnoe i did post my question in right place...
                      Erm,may i know how to change Moves description in Pokemon Emerald?
                      and any tools is needed?
                      seems last time i convert the text to hex and search it with ultraedit, but seems din't found...
                        #20090    
                      Old December 13th, 2011 (5:06 AM).
                      The Fanciful Cerberus The Fanciful Cerberus is offline
                         
                        Join Date: Dec 2011
                        Gender: Male
                        Posts: 12
                        I know how to make sprites move around during "cutscenes," but is there a way to make one instantly travel around the screen? The start of my plot heavily involves a wild Abra that I want to have warp around the screen during certain times in "cutscenes." Is there a way to have the sprite teleport from one place to another without using flags?
                          #20091    
                        Old December 13th, 2011 (8:11 AM).
                        EdensElite's Avatar
                        EdensElite EdensElite is offline
                        No0b, but getting there.
                           
                          Join Date: Jun 2011
                          Location: UK
                          Gender: Male
                          Nature: Bold
                          Posts: 190
                          When I'm in a city, the world map says I'm somewhere else. How do I solve this?
                          __________________

                          ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

                          That means it will be playable in the browser, and across multiple devices such as the iPod touch.
                            #20092    
                          Old December 13th, 2011 (8:36 AM).
                          Epitaph93's Avatar
                          Epitaph93 Epitaph93 is offline
                          Intermediate Digidestined
                             
                            Join Date: Oct 2011
                            Location: Texas
                            Age: 24
                            Gender: Male
                            Nature: Calm
                            Posts: 119
                            Quote:
                            Originally Posted by movieguy12 View Post
                            BLAAAAAAAh

                            im following the steps of everyones tutorials ive watched videos...

                            im trying to index snivy, i used the color (light blue) in paint for the background.

                            as far as im aware of it all worked untill i imported it into advance sprite editor,the blue background is still there and i have the 2 ?? in front of my image of snivy....so i clearly didnt do something right...and when i push "syncronize pallete" i get a error and it says i can continue but it may not work or quit" ugh what am i doing wrong ...

                            can someone just send me a pic of a indexed snivy lol im tired of messing up and not knowing what im doing wrong...
                            Your image has a color depth that's too large. In Irfanview go to Image>Decrease Color Depth>16 colors(4bpp)>OK.

                            They should sync just fine now; however if the images look strange when you sync them, copy and paste both into the same picture in Paint. Save it as whatever you would like. Decrease color depth in Irfanview, then save the two as different images.

                            P.S. you don't have to worry about fully indexing the sprite. As long as the backgroud is a different color from all the other colors of the sprite, the sprite editor will automatically index it for you. Just to make life a little easier for you
                            __________________
                            I'm Epitaph and I plan on releasing the first full-fledged Digimon hack of Pokemon Fire Red. We're getting close to the first release so come check it out in the Progressing hacks, and see how you can help us with the project.
                              #20093    
                            Old December 13th, 2011 (8:41 AM).
                            EdensElite's Avatar
                            EdensElite EdensElite is offline
                            No0b, but getting there.
                               
                              Join Date: Jun 2011
                              Location: UK
                              Gender: Male
                              Nature: Bold
                              Posts: 190
                              Quote:
                              Originally Posted by Epitaph93 View Post
                              Your image has a color depth that's too large. In Irfanview go to Image>Decrease Color Depth>16 colors(4bpp)>OK.

                              They should sync just fine now; however if the images look strange when you sync them, copy and paste both into the same picture in Paint. Save it as whatever you would like. Decrease color depth in Irfanview, then save the two as different images.

                              P.S. you don't have to worry about fully indexing the sprite. As long as the backgroud is a different color from all the other colors of the sprite, the sprite editor will automatically index it for you. Just to make life a little easier for you
                              http://edenselite.deviantart.com/gallery/33720706#/d4bctnn

                              Just crop them to the right size and use the Advanced Series to insert.
                              __________________

                              ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

                              That means it will be playable in the browser, and across multiple devices such as the iPod touch.
                                #20094    
                              Old December 13th, 2011 (9:02 AM).
                              ebermudez ebermudez is offline
                                 
                                Join Date: Dec 2011
                                Location: Barcelona, Spain
                                Gender: Male
                                Posts: 4
                                Hello
                                I just started at world rom hack and I have started to make a rom hack of Pokemon Gold The mapping goes well, the problem is in making connections. I am working with MegaMap and the problem is when I have connections to introduce another map. I do not understand the meaning of these data.

                                I appreciate any help.

                                Thank you.



                                PS: I hope that is not the question raised earlier. If so, I apologize but I have not been able to find it.
                                  #20095    
                                Old December 13th, 2011 (10:46 AM).
                                Rasenshurikenbum's Avatar
                                Rasenshurikenbum Rasenshurikenbum is offline
                                ASM is very cool!
                                   
                                  Join Date: Apr 2011
                                  Location: Poland
                                  Age: 21
                                  Gender: Male
                                  Nature: Relaxed
                                  Posts: 70
                                  Quote:
                                  Originally Posted by ebermudez View Post
                                  Hello
                                  I just started at world rom hack and I have started to make a rom hack of Pokemon Gold The mapping goes well, the problem is in making connections. I am working with MegaMap and the problem is when I have connections to introduce another map. I do not understand the meaning of these data.

                                  I appreciate any help.

                                  Thank you.



                                  PS: I hope that is not the question raised earlier. If so, I apologize but I have not been able to find it.
                                  I prefer using Advance Map 1.92 and 1.95 BETA
                                    #20096    
                                  Old December 13th, 2011 (11:55 AM). Edited December 13th, 2011 by ebermudez.
                                  ebermudez ebermudez is offline
                                     
                                    Join Date: Dec 2011
                                    Location: Barcelona, Spain
                                    Gender: Male
                                    Posts: 4
                                    Quote:
                                    Originally Posted by Rasenshurikenbum View Post
                                    I prefer using Advance Map 1.92 and 1.95 BETA
                                    but Advance Map 1.92 not works with GBC roms. :$
                                      #20097    
                                    Old December 13th, 2011 (1:57 PM). Edited December 14th, 2011 by DrFuji.
                                    DrFuji's Avatar
                                    DrFuji DrFuji is offline
                                    Heiki Hecchara‌‌
                                    • Crystal Tier
                                     
                                    Join Date: Sep 2009
                                    Location: Downia-upside
                                    Age: 24
                                    Gender: Male
                                    Nature: Jolly
                                    Posts: 1,328
                                    Quote:
                                    Originally Posted by The Fanciful Cerberus View Post
                                    I know how to make sprites move around during "cutscenes," but is there a way to make one instantly travel around the screen? The start of my plot heavily involves a wild Abra that I want to have warp around the screen during certain times in "cutscenes." Is there a way to have the sprite teleport from one place to another without using flags?
                                    Use the command 'movesprite' as it will move a sprite on the map to a new position instantaneously. It will stay in that position until you walk away far enough that it goes offscreen, when it will return to it's original position on the map. The command has this structure in XSE:

                                    Code:
                                    movesprite 0x[Person Event No.] 0x[New X-coordinate] 0x[New Y-coordinate]
                                    If you want it to stay where it is until you leave the actual map itself, use the command 'movesprite2' which has the same structure as the first movesprite command. Finally, if you want the OW to stay in its new position permanently you should set a flag/ variable in the script, make a level script that checks for the flag/ variable and then uses movesprite2.

                                    Quote:
                                    Originally Posted by EdensElite View Post
                                    When I'm in a city, the world map says I'm somewhere else. How do I solve this?
                                    In the world map editor there are two boxes labeled 'Pos X/Y' underneath the name of map you're currently looking at. These coordinates determine where you show up on the world map when you look at it and aren't automatically change when you place town/ city/ route in a new position on the map. Getting the new coordinates that should be input into the X/Y boxes is simple: Click your town's new position on the big map on the left and look underneath it, copy those X and Y values to the boxes and save the data. When you're working on a route try to get the position that is closest to the centre of it, since you can only assign on X/Y value per map folder.
                                    __________________
                                      #20098    
                                    Old December 14th, 2011 (3:59 PM). Edited December 15th, 2011 by The Fanciful Cerberus.
                                    The Fanciful Cerberus The Fanciful Cerberus is offline
                                       
                                      Join Date: Dec 2011
                                      Gender: Male
                                      Posts: 12
                                      Hmm. I've having a very strange error. I changed Abra's movement type to Hidden (0C) and when I turned the game on he was still looking around. After going down the stairs and coming back up I was brought back to the title screen. I've confirmed that changing his movement type is the cause of this as I had a previous back-up and tried both with and without his movement type set this way. I'm not changing anything else. I'm honestly pretty baffled as to how or why this is happening. I just wanted Abra to be invisible until I triggered a script, though it is kind of amusing that I somehow changed my warp point to take me to the title screen. I'm using Fire Red (with all of the event scripts removed) and advance map 1.95.
                                        #20099    
                                      Old December 14th, 2011 (4:34 PM).
                                      USEC_OFFICER USEC_OFFICER is offline
                                         
                                        Join Date: Dec 2011
                                        Posts: 1
                                        Hi, I'm currently helping with a little ROM hack of my own, and I seem to have reached some troubles. Adding in the frontsprite for a Pokemon works all fine and dandy, yet whenever I add the backsprite the game freezes up.

                                        If somebody could link me to a thread about adding backsprites, that would be appreciated. I can't seem to find the search function on this forum, and the tutorial that I'm using doesn't seem to have a troubleshooting section or anything like that.

                                        Sorry for any inconvenience. I'd imagine that you'd get a lot of people asking for help in this section of the forum.
                                          #20100    
                                        Old December 14th, 2011 (7:15 PM).
                                        dragonluver449's Avatar
                                        dragonluver449 dragonluver449 is offline
                                           
                                          Join Date: Nov 2010
                                          Posts: 15
                                          Could some on help me??
                                          I'm trying to make a legendary battle.
                                          here is the script I used:
                                          #org $start
                                          lock
                                          faceplayer
                                          cry 0xA1 6
                                          #raw 0x33
                                          pause 0x30
                                          message $cry

                                          $cry 1 =Chari-zasdfghjjgfsd!!
                                          boxset 6
                                          wildbattle 6 30 0x00
                                          pause 0x60
                                          fadescreen 0
                                          removesprite 0x800f
                                          setflag 0x1211
                                          release
                                          end

                                          heres the problem
                                          after I fight/Catch the pokemon (Charizard in my case)
                                          it goes back to where I was before the battle and a red selection box thingy goes up in the
                                          corner and the letters Z and N appears of the OW charizard.It won't let me move
                                          until I click A then it plays a sound Like I selected something plays.

                                          if you walk away from th OW the musc gets REALLY soft and one of the people
                                          walking around the town has a chunk missing from his head.
                                          I can rebattle it as much as I want and it won't go away.
                                          I have a video I could show you if you want.
                                          But anyway, can anyine help me??
                                          Closed Thread
                                          Quick Reply

                                          Sponsored Links
                                          Thread Tools

                                          Posting Rules
                                          You may not post new threads
                                          You may not post replies
                                          You may not post attachments
                                          You may not edit your posts

                                          BB code is On
                                          Smilies are On
                                          [IMG] code is On
                                          HTML code is Off

                                          Forum Jump


                                          All times are GMT -8. The time now is 11:05 PM.