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  #20276    
Old January 5th, 2012 (8:10 AM).
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redriders180 redriders180 is offline
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    Quote:
    Originally Posted by Truality View Post
    It's neither a flag nor a variable; it's a special. Well to be exact, a special2, which associates with a common variable and returns a value.

    Specifically, special2 LASTRESULT 0xA3 checks the Trainer Card achievements-its color and number of stars; placing the achievement number from 0 to 7 in 0x8004 (LASTRESULT), you get a number in return. If it's 0, the achievement is incomplete. If 1, it's completed. I still don't know which variable is which, though.

    So in script form, it should be like this:
    Code:
    #org @start
    ...
    special2 LASTRESULT 0xA3
    compare LASTRESULT 0xZ (Z is the number from 0 to 7)
    if 0x1 goto @achievementcomplete
    ...
    end
    You should thank JPAN for this.
    This seems useful for checking to see if you have a certain number of stars, but how would you give the player a star? I want to change what events give out a star in my game, and can't figure out how to accomplish this.
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      #20277    
    Old January 5th, 2012 (8:41 AM).
    Truality Truality is offline
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      Quote:
      Originally Posted by redriders180 View Post
      This seems useful for checking to see if you have a certain number of stars, but how would you give the player a star? I want to change what events give out a star in my game, and can't figure out how to accomplish this.
      I don't know, it would probably require ASM/some built-in researh to tamper with that kind of data, as the conditions for making a star appear in your trainer card are pre-defined, much like anything that happens in a 'special' command.
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        #20278    
      Old January 5th, 2012 (9:09 AM).
      shadowdemonh shadowdemonh is offline
         
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        I actually have a few questions,

        1. Is there a way that I can make it so that they need a Specific number code to start a new game? Like to extend the story to another ROM, and you would get the number code after you finish the first ROM.

        2. Is there a way to make one Rom Transfer Trainer data and Party to Another Rom? Transfer old party from 1st Rom (first part of game) to 2nd Rom (second part of game.)

        Thanks in advance!
          #20279    
        Old January 5th, 2012 (10:20 AM).
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        Indescribled Indescribled is offline
           
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          How do I fix this? Player goes under a tile for some reason.
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            #20280    
          Old January 5th, 2012 (11:11 AM). Edited January 5th, 2012 by redriders180.
          redriders180's Avatar
          redriders180 redriders180 is offline
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            Quote:
            Originally Posted by Indescribled View Post
            How do I fix this? Player goes under a tile for some reason.
            It's a very simple fix. First, open up A-map, and open up the block editor. Then, click on the block that you're going under. After you do that, go to "background byte" and click the dropdown, and select "block is covered by hero". Save, and exit the block editor, and it should work

            Quote:
            Originally Posted by shadowdemonh View Post
            I actually have a few questions,

            1. Is there a way that I can make it so that they need a Specific number code to start a new game? Like to extend the story to another ROM, and you would get the number code after you finish the first ROM.

            2. Is there a way to make one Rom Transfer Trainer data and Party to Another Rom? Transfer old party from 1st Rom (first part of game) to 2nd Rom (second part of game.)

            Thanks in advance!
            I don't know about linking two games, but if your rom is so large it needs two, why don't you expand the rom? You can expand it up to double the size, and still use most programs. Of course, if you've already done that, then you must have ALOT of stuff in your rom...
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              #20281    
            Old January 5th, 2012 (11:41 AM).
            MissDigitalis's Avatar
            MissDigitalis MissDigitalis is offline
               
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              What program do you use to edit the main trainer sprite? (I mean the one that you walk around with)
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                #20282    
              Old January 5th, 2012 (11:47 AM).
              redriders180's Avatar
              redriders180 redriders180 is offline
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                Quote:
                Originally Posted by MissDigitalis View Post
                What program do you use to edit the main trainer sprite? (I mean the one that you walk around with)
                Try either Nameless Sprite Editor or Overworld Editor Rebirth Edition, the former can be downloaded here while the latter can be found here. I perfer Nameless Sprite Editor, because it can edit basically any image in their rom, but it's your choice
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                  #20283    
                Old January 5th, 2012 (12:07 PM).
                chrunch chrunch is offline
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                Does anyone know a good tutorial for inserting battle bases and backgrounds? Thanks. :D
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                  #20284    
                Old January 5th, 2012 (1:37 PM).
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                  Quote:
                  Originally Posted by redriders180 View Post
                  Try either Nameless Sprite Editor or Overworld Editor Rebirth Edition, the former can be downloaded here while the latter can be found here. I perfer Nameless Sprite Editor, because it can edit basically any image in their rom, but it's your choice
                  Thanks.

                  Has anyone told you that you're awesome today?

                  Because you're awesome. XD
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                    #20285    
                  Old January 5th, 2012 (6:00 PM).
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                  AustinWolff AustinWolff is offline
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                    hey, I was wondering if there is a way in a script to take pokemon away from the PC.

                    Also, is there a way to make an event where you can't continue unless you have certain pokemon caught in the wild?
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                      #20286    
                    Old January 5th, 2012 (6:05 PM).
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                    MissDigitalis MissDigitalis is offline
                       
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                      Is there a way to change the gym badges to the right color?

                      I've got my new gym badges in the right shapes but their colors are messed up even though I said to export the pallet.
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                        #20287    
                      Old January 5th, 2012 (6:41 PM). Edited January 5th, 2012 by redriders180.
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                      redriders180 redriders180 is offline
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                        Quote:
                        Originally Posted by AustinWolff View Post
                        hey, I was wondering if there is a way in a script to take pokemon away from the PC.

                        Also, is there a way to make an event where you can't continue unless you have certain pokemon caught in the wild?
                        If you're using Firered, there's a Pokemon checker special. The code would work like this:
                        Code:
                        ...
                        setvar 0x8004 POKEMON_TO_SEARCH_FOR'S_HEX_NUMBER
                        special2 LASTRESULT 0x17C
                        compare LASTRESULT 0x1
                        if 0x1 goto @event
                        ...
                        If you're using Ruby, I don't know of anything that'd work.

                        Quote:
                        Originally Posted by MissDigitalis View Post
                        Is there a way to change the gym badges to the right color?

                        I've got my new gym badges in the right shapes but their colors are messed up even though I said to export the pallet.
                        As far as I can tell, you're limited to just five colors: White, Light gray, medium gray, dark gray, and black. After some sleuthing, I found the pallate at 0x3CD2C2, which you can edit with Advance Pallate Editor (found on the same page as Overworld Editor Rebirth Edition from my earlier answer). Of course, make sure you MAKE A BACKUP BEFOREHAND.

                        Edit: The pallate could be at either 0x3CD2C2 or 0x3CD2E2. They're identical, so if one doesnt work, try the other.
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                          #20288    
                        Old January 5th, 2012 (9:07 PM).
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                        MissDigitalis MissDigitalis is offline
                           
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                          Quote:
                          Originally Posted by redriders180 View Post
                          If you're using Firered, there's a Pokemon checker special. The code would work like this:
                          Code:
                          ...
                          setvar 0x8004 POKEMON_TO_SEARCH_FOR'S_HEX_NUMBER
                          special2 LASTRESULT 0x17C
                          compare LASTRESULT 0x1
                          if 0x1 goto @event
                          ...
                          If you're using Ruby, I don't know of anything that'd work.



                          As far as I can tell, you're limited to just five colors: White, Light gray, medium gray, dark gray, and black. After some sleuthing, I found the pallate at 0x3CD2C2, which you can edit with Advance Pallate Editor (found on the same page as Overworld Editor Rebirth Edition from my earlier answer). Of course, make sure you MAKE A BACKUP BEFOREHAND.

                          Edit: The pallate could be at either 0x3CD2C2 or 0x3CD2E2. They're identical, so if one doesnt work, try the other.
                          Oh ok.

                          I should've thought of using APE. XD


                          But I have much bigger problem on my hands now. My game freezes every time my Pokemon try to evolve. :c



                          I have no idea why it's happening.
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                            #20289    
                          Old January 5th, 2012 (9:58 PM). Edited January 6th, 2012 by redriders180.
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                          redriders180 redriders180 is offline
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                            Quote:
                            Originally Posted by MissDigitalis View Post
                            Oh ok.

                            I should've thought of using APE. XD


                            But I have much bigger problem on my hands now. My game freezes every time my Pokemon try to evolve. :c



                            I have no idea why it's happening.
                            Surprisingly enough, that's happened to me before. The only thing to do is to restart from a backup point, or restart completely. Just try every backup and see if you can evolve or not.
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                              #20290    
                            Old January 5th, 2012 (11:10 PM).
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                            MsAllyJacqui MsAllyJacqui is offline
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                              Okay, I'm a complete noob with XSE (I only got it today ') And I'm having so many problems, that I want to rip my hair out.
                              I've read multiple tutorials about XSE, and after about half an hour I figured out how to compile. And... that's as far as I got. I put the offset to a npc, and tried to talk to them - and nothing. It didn't even make the click sound.
                              I think this belongs here, rather then the script help thread - since I've tried multiple pre-made scripts and it still hasn't worked.
                              Is there something I'm missing? As I said, I only got XSE today so I'm completely new to it.
                                #20291    
                              Old January 5th, 2012 (11:16 PM).
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                              Binary Binary is offline
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                                Quote:
                                Originally Posted by MsAllyJacqui View Post
                                Okay, I'm a complete noob with XSE (I only got it today ^^') And I'm having so many problems, that I want to rip my hair out.
                                I've read multiple tutorials about XSE, and after about half an hour I figured out how to compile. And... that's as far as I got. I put the offset to a npc, and tried to talk to them - and nothing. It didn't even make the click sound.
                                I think this belongs here, rather then the script help thread - since I've tried multiple pre-made scripts and it still hasn't worked.
                                Is there something I'm missing? As I said, I only got XSE today so I'm completely new to it.
                                I don't think any of us learned how to script in one day, so there's nothing to be really frustrated about. Learning how to script comes from trial and error, and experimentation. So I suggest that you don't let your hopes down. As for scripting tutorials, I'd suggest you read the in-built XSE Guide which I think, covers a lot of stuff. You could also read diegoisawesome's scripting tutorial. Good luck. C:
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                                  #20292    
                                Old January 5th, 2012 (11:30 PM).
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                                MsAllyJacqui MsAllyJacqui is offline
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                                  Quote:
                                  Originally Posted by Binary View Post

                                  I don't think any of us learned how to script in one day, so there's nothing to be really frustrated about. Learning how to script comes from trial and error, and experimentation. So I suggest that you don't let your hopes down. As for scripting tutorials, I'd suggest you read the in-built XSE Guide which I think, covers a lot of stuff. You could also read diegoisawesome's scripting tutorial. Good luck. C:
                                  I discovered my problem. For whatever reason, if I place a new npc is my starter town it won't work. If I place it in any other map, its fine.
                                  (So me almost raging at XSE was all pointless. yay. :D)
                                    #20293    
                                  Old January 6th, 2012 (5:07 AM).
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                                    Quote:
                                    Originally Posted by redriders180 View Post
                                    Surprisingly enough, that's happened to me before. The only thing to do is to restart from a backup point, or restart completely. Just try every backup and see if you can evolve or not.
                                    I had to back up all the way to the beginning. Ah well. It was easy enough to copy over my progress to the new game. I think looking back I messed up when I looked at myself on the A-trainer program.
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                                      #20294    
                                    Old January 6th, 2012 (5:31 PM).
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                                      I am making an OW of one of the main characters, but I have a problem:

                                      Spoiler:
                                      The person (lets name him Jo) has a different colored hand on his right side then his left. but before I made the OW, I realized when editing that when you edit the person standing left, it is the same OW used when he is standing right. however since 2 sides are different, how would I go about editing/uploading the sprite? an example of what I'm talking about is below. in the attachments.
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                                        #20295    
                                      Old January 7th, 2012 (8:03 AM).
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                                      Squibbid Squibbid is offline
                                         
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                                        This is my first time making a FireRed ROM hack (and ROM hacks in general, actually), and I have a problem I can't seem to fix:

                                        (Using AdvanceMap, by the way)

                                        I created a new map and inserted it just fine (it's a cave). I then went ahead and created warps so that I can get in and out. Now, my problem: I can get in the cave perfectly fine. I can't, however, get out. I don't know what to do; it's been bugging me for 2 days now. What would I need to do to fix that?
                                          #20296    
                                        Old January 7th, 2012 (9:00 AM).
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                                        redriders180 redriders180 is offline
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                                          Quote:
                                          Originally Posted by Squibbid View Post
                                          This is my first time making a FireRed ROM hack (and ROM hacks in general, actually), and I have a problem I can't seem to fix:

                                          (Using AdvanceMap, by the way)

                                          I created a new map and inserted it just fine (it's a cave). I then went ahead and created warps so that I can get in and out. Now, my problem: I can get in the cave perfectly fine. I can't, however, get out. I don't know what to do; it's been bugging me for 2 days now. What would I need to do to fix that?
                                          Did you create warps inside the cave? Also, in caves, there's usually a specific tile that looks exactly like a normal ground tile, which displays the pointing-down-arrow. Make sure you put this wherever there's a spot a cave should be entered/exited
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                                            #20297    
                                          Old January 7th, 2012 (9:58 AM).
                                          denash1 denash1 is offline
                                             
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                                            Hello,

                                            I have learnt a lot through the tutorials on the site. I learnt how to use advance trainer, change what Pokemon appear where in the wild, edit Pokemon trains are holding as well as their attacks, but also how to edit how/when Pokemon evolve as well as their move sets.

                                            One of the few things i would like to learn now is how to edit the routes in Pokemon and how to make wild Pokemon appear there, because everything i try to change something in places the game will just not work anymore or it does corrupt some in-game events which have to occur.

                                            I looked at a thread on how to change the maps in pokemon firered, but when i try it i gives me white screen and the games does not load.

                                            Any help is appreciated thanks very much for reading. When i am done with the maps i would love to release a first beta of the changes i have done.
                                              #20298    
                                            Old January 7th, 2012 (1:48 PM).
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                                            masterquestmq masterquestmq is offline
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                                              I found that someone did research on used flags in fire red. but after hours of searching for it again cant seem to find it.

                                              working with JPAN's engine

                                              I knw the special flags are in the 0x800 region

                                              wheres a safe place to add new flags

                                              so far ive been using 0x200 n move up by 1 for every new event.

                                              just out of curiosity which offset do u guys use?
                                                #20299    
                                              Old January 7th, 2012 (2:19 PM).
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                                              redriders180 redriders180 is offline
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                                                Quote:
                                                Originally Posted by masterquestmq View Post
                                                I found that someone did research on used flags in fire red. but after hours of searching for it again cant seem to find it.

                                                working with JPAN's engine

                                                I knw the special flags are in the 0x800 region

                                                wheres a safe place to add new flags

                                                so far ive been using 0x200 n move up by 1 for every new event.

                                                just out of curiosity which offset do u guys use?
                                                I started at flag 0x28, and add one for each new event. Flag 0x28 is the first flag I found that isn't related to Rock Smash rocks/Cut trees/Strength boulders in the original Firered. Since I'm not using any events from Firered, I can proceed normally. Some flags you should not use. Flag 0x266 is one of these flags (it gets set when the player has an egg in the Daycare). Just make sure to do research.

                                                Edit: Many flags are also auto-set by the game. For a full list, look here
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                                                  #20300    
                                                Old January 7th, 2012 (2:34 PM).
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                                                Rainbow Rainbow is offline
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                                                Quote:
                                                Originally Posted by chrunch View Post
                                                Does anyone know a good tutorial for inserting battle bases and backgrounds? Thanks. :D
                                                http://pkmnhackersonline.com/romhacking/10/Battle%20Backgrounds
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