[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 815

Started by Prof. 9 January 31st, 2007 7:25 AM
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Male
Seen January 22nd, 2016
Posted July 15th, 2015
60 posts
13.7 Years

In the version of A-map I own, it has a list of the percentages next to the wild Pokemon slots. But if yours doesnt, for the grass Pokemon, the percentages are 20%, 20%, 10%, 10%, 10%, 10%, 5%, 5%, 4%, 4%, 1%, 1%, from the top of the list to the bottom, respectively. There's no real way to make something appear in less than 1% of all wild battles.
Ahh thank you man, that's useful. In my versioun these percentages are not shown, but that's exactly what I meant, thanks :)

And just out of curiousity, which version do you have? Mine is 1.92, and I was told it's the latest one ??

DrFuji

Heiki Hecchara‌‌

Age 30
Male
Aussie
Seen 4 Days Ago
Posted February 12th, 2021
1,693 posts
13.7 Years
Ahh thank you man, that's useful. In my versioun these percentages are not shown, but that's exactly what I meant, thanks :)

And just out of curiousity, which version do you have? Mine is 1.92, and I was told it's the latest one ??
There has been a beta for 1.95 out for a while now. It doesn't have a world map editor at this point, but there are several other features that differentiate it from 1.92. Check it out if you want to see what you can do with it.
Male
Seen January 22nd, 2016
Posted July 15th, 2015
60 posts
13.7 Years
Thanks DrFuji :)

I have a new question, I can't get nicknaming to work.
I tried "call 0x1A74EB" from diegoisawesome's tutorial, but the game just freezes there. Then I tried special 0x166, but here my pokémon is not shown in the name editing screen. I presume this needs additional variables for selecting which pokémon has the name changed?

And I have huge problems with flags, the ones I use don't work, i tried 5000, 7000, 8000. Which ones are completely safe?

Thanks in advance,
Reygok

EdensElite

No0b, but getting there.

Male
UK
Seen July 4th, 2014
Posted August 11th, 2013
190 posts
11.9 Years
How do you activate the pokedex, once it's unlocked, for fire red.

ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

That means it will be playable in the browser, and across multiple devices such as the iPod touch.

redriders180

Mastermind of Pokemon Glazed

Male
Path of Victory, Tunod
Seen December 17th, 2016
Posted November 17th, 2015
314 posts
12.9 Years
Thanks DrFuji :)

I have a new question, I can't get nicknaming to work.
I tried "call 0x1A74EB" from diegoisawesome's tutorial, but the game just freezes there. Then I tried special 0x166, but here my pokémon is not shown in the name editing screen. I presume this needs additional variables for selecting which pokémon has the name changed?

And I have huge problems with flags, the ones I use don't work, i tried 5000, 7000, 8000. Which ones are completely safe?

Thanks in advance,
Reygok
For your first question, Special 0x9E Opens up the nickname screen for Pokemon in the party. You must set the variable 0x8004 to whatever slot number the pokemon you want to nickname is at.

Edit: Special 0x166, which is the one you were using, is for nicknaming Pokemon that are in a box. Setting the box number to 0x800F and the slot of the pokemon in the box to 0x8010 will let you nickname a Pokemon in a box.

For your second question, none of the flags you tried are safe. In fact, the safest ones are the ones used in the game, i.e. 0x28-0x4BC. Flags below this point are usually temporary flags, and above that point they start messing with other stuff in the game. Here's a good list of all the flags in Firered....just consult that before you delegate flags, because some are automatically set, and some are used for stuff in game, like breeding.

How do you activate the pokedex, once it's unlocked, for fire red.
I don't think I understand what you mean. Simply setting the correct flag (0x829) shows the pokedex on the menu screen, and special 0x16F upgrades to the national dex. If its still not opening, I'm not sure what the problem might be. I think it only works if the player has had or seen a Pokemon before, so maybe thats the problem.


I think I'm done with ROM hacking. I'll still pop in and visit, though.


EdensElite

No0b, but getting there.

Male
UK
Seen July 4th, 2014
Posted August 11th, 2013
190 posts
11.9 Years
Thanks DrFuji :)

I have a new question, I can't get nicknaming to work.
I tried "call 0x1A74EB" from diegoisawesome's tutorial, but the game just freezes there. Then I tried special 0x166, but here my pokémon is not shown in the name editing screen. I presume this needs additional variables for selecting which pokémon has the name changed?

And I have huge problems with flags, the ones I use don't work, i tried 5000, 7000, 8000. Which ones are completely safe?

Thanks in advance,
Reygok
I also had this problem, are you using the hacked engine? because it deletes the script. Simply go into a blank fire red rom open XSE, copy the code, then open up the same script on your version, paste it in, then compile, try it now :).

ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

That means it will be playable in the browser, and across multiple devices such as the iPod touch.

DrFuji

Heiki Hecchara‌‌

Age 30
Male
Aussie
Seen 4 Days Ago
Posted February 12th, 2021
1,693 posts
13.7 Years
Hm, new question again :P If I add an exclamtion mark as movement to an OW, in the game there is always a very tiny sound. How do I add this?

Thanks, Reygok
That's made by using the 'sound' command, or more specifically by using 'sound 0x15'. Place it after the person has made the exclamation mark like so and it should work fine.

...
applymovement 0x1 @Move
waitmovement 0x0
sound 0x15
pause 0x20
applumovement 0x1 @MoveContinued
waitmovement 0x0
...

#org @Move
#raw 0x0
#raw 0x62
#raw 0xFE

#org @MoveContinued
#raw 0x10
#raw 0x10
#raw 0xFE

droomph

weeb

Age 26
Male
nowhere spectacular
Seen February 1st, 2017
Posted January 3rd, 2017
4,282 posts
11.7 Years
About how much extra music could be added to a Pokemon Ruby hack?
Depends on how much other crap you want to put in there. If it's a purely music hack, then it should be around 1MB of all the .MIDI files.
did u no there r 21 letters in the alphabet
o i forgot 5
uraqt


Male
Seen May 17th, 2012
Posted February 21st, 2012
5 posts
11.7 Years
Depends on how much other crap you want to put in there. If it's a purely music hack, then it should be around 1MB of all the .MIDI files.
I see... I think. I'm sorry but I couldn't understand that last part. Did you mean 1MB for all of the .midi together or per?

Another question. How feasible is it to change the way how text is displayed? Like instead of you just going up to a person, talking to them and text appearing at the bottom of the screen you go up to a person, talk to them but the screen turns a bit dark and a picture of the main character and the person they're talking to appear while the pictures sometimes change to convey emotions? Like in other RPGs?
Male
Seen January 22nd, 2016
Posted July 15th, 2015
60 posts
13.7 Years
I can't help you with these questions, sorry guys, but I have one, too.
How can I edit the in-game text? Like what Prof. Oak says and other things like every single YES/NO box? Because I want everything to be written in small letters, like in the DS Games.

My problem is: A-Text does not work, I get an error message... So is there an other possibility?

Thanks, Reygok
Male
In the depths of space...
Seen March 19th, 2023
Posted July 24th, 2013
134 posts
11.4 Years
I see... I think. I'm sorry but I couldn't understand that last part. Did you mean 1MB for all of the .midi together or per?

Another question. How feasible is it to change the way how text is displayed? Like instead of you just going up to a person, talking to them and text appearing at the bottom of the screen you go up to a person, talk to them but the screen turns a bit dark and a picture of the main character and the person they're talking to appear while the pictures sometimes change to convey emotions? Like in other RPGs?
Well its not simple. It would be very hard to have the screen turn darker. I know that in FireRed (with a bit of ASM) you can go grayscale. Not sure if its possible in Ruby however. As for the faces it is very much possible in Ruby BUT you would have to place the mugshots in the sprite slot of normal pokemon. For example you could take away Mankey's battle sprite and put in your hero's mugshot. Then for each emotion of the person you would need a new pokemon to replace. However between Celebi and Treecko there are 25 ???'s that aren't used in the game in which you could replace first.

I have a question which came in my mind yesterday.is it possible to play hacks online? I want to play pokemon b/w online and I am playing Blaze Black(a b/w hack),so can I just play online
with normal b/w players even though I play a hack??
Are you referring to trade and such with normal player's or a MMORPG (Mega Multiplayer Online Role-Playing Game)? For the furthermost it would be a no. But for the first it may be possible if you are on a laptop that gets a Wi-Fi connection perhaps. I've never used a DS Emulator so I can't be sure.

I can't help you with these questions, sorry guys, but I have one, too.
How can I edit the in-game text? Like what Prof. Oak says and other things like every single YES/NO box? Because I want everything to be written in small letters, like in the DS Games.

My problem is: A-Text does not work, I get an error message... So is there an other possibility?

Thanks, Reygok
Why yes there is! It's not as simple to use as A-Text but it adds a lot more possibilities. You would have to use a script editor and the scripts are the movements, actions and words that happen during the game. I would recommend XSE (eXtreme Script Editor) in HackMew's Tools Factory. It is very useful but like I said its not easy to use like A-Text so refer to Diego's Scripting Tutorial for information on how to learn.

.:Aegis:.
~coming soon~
Seen December 13th, 2014
Posted February 21st, 2012
3 posts
14.8 Years
Allright, guys. Sorry to bother you again, but after successfull start with remapping (working on a hack), I decided to insert some new sprites and change some pokemons. Well, worked without problem. Oshawott was in the game and so was Snivy. However, when I opened FSF to find some space for Tepig, I was given some space as usual, but this space is not chaning. Can't get new set of free bytes for inserting another sprites.

I thought that my rom (FireRed) may be damaged somehow, so I tried another one, but after inserting same sprites, same problem popped up.

redriders180

Mastermind of Pokemon Glazed

Male
Path of Victory, Tunod
Seen December 17th, 2016
Posted November 17th, 2015
314 posts
12.9 Years
I see... I think. I'm sorry but I couldn't understand that last part. Did you mean 1MB for all of the .midi together or per?

Another question. How feasible is it to change the way how text is displayed? Like instead of you just going up to a person, talking to them and text appearing at the bottom of the screen you go up to a person, talk to them but the screen turns a bit dark and a picture of the main character and the person they're talking to appear while the pictures sometimes change to convey emotions? Like in other RPGs?
One way to do that is what speedster said, however I know for a fact I've seen a tutorial on how to make "mugshots" appear, and I've seen it in a hack too...I just don't know where the tutorial is. JPANs hack engine has a picture display command which will display images without having to substitute pokemon for it.

I have a question which came in my mind yesterday.is it possible to play hacks online? I want to play pokemon b/w online and I am playing Blaze Black(a b/w hack),so can I just play online
with normal b/w players even though I play a hack??
I've never been able to connect to other DS's via a computer, but using a flash cart to play a rom on a DS will work.

Allright, guys. Sorry to bother you again, but after successfull start with remapping (working on a hack), I decided to insert some new sprites and change some pokemons. Well, worked without problem. Oshawott was in the game and so was Snivy. However, when I opened FSF to find some space for Tepig, I was given some space as usual, but this space is not chaning. Can't get new set of free bytes for inserting another sprites.

I thought that my rom (FireRed) may be damaged somehow, so I tried another one, but after inserting same sprites, same problem popped up.
I'm not sure what chaning means, but maybe using wichu's sprite editor would help you.


I think I'm done with ROM hacking. I'll still pop in and visit, though.


Male
Seen May 17th, 2012
Posted February 21st, 2012
5 posts
11.7 Years
Well its not simple. It would be very hard to have the screen turn darker. I know that in FireRed (with a bit of ASM) you can go grayscale. Not sure if its possible in Ruby however. As for the faces it is very much possible in Ruby BUT you would have to place the mugshots in the sprite slot of normal pokemon. For example you could take away Mankey's battle sprite and put in your hero's mugshot. Then for each emotion of the person you would need a new pokemon to replace. However between Celebi and Treecko there are 25 ???'s that aren't used in the game in which you could replace first.
One way to do that is what speedster said, however I know for a fact I've seen a tutorial on how to make "mugshots" appear, and I've seen it in a hack too...I just don't know where the tutorial is. JPANs hack engine has a picture display command which will display images without having to substitute pokemon for it.
Thank you both for your help. If you remember what hack had these "mugshots" then please inform me. I've played a hack of Emerald, I think it was Pokemon Skye or something like that, and they had pokemon from all 5 generations. What are the chances of success of getting all pokemon in a hack of Ruby along with completely new music for towns, routes, battles for the gym leaders, elite four, champion and individual music for 8 "teams" along with these "mugshots?"

droomph

weeb

Age 26
Male
nowhere spectacular
Seen February 1st, 2017
Posted January 3rd, 2017
4,282 posts
11.7 Years
Thank you both for your help. If you remember what hack had these "mugshots" then please inform me. I've played a hack of Emerald, I think it was Pokemon Skye or something like that, and they had pokemon from all 5 generations. What are the chances of success of getting all pokemon in a hack of Ruby along with completely new music for towns, routes, battles for the gym leaders, elite four, champion and individual music for 8 "teams" along with these "mugshots?"
If you can manipulate the assembly code for these commands (and processes), and it's not over the limits of the computer hardware, then you can do it.
did u no there r 21 letters in the alphabet
o i forgot 5
uraqt


Male
Seen August 4th, 2012
Posted February 26th, 2012
7 posts
11.2 Years
Are you referring to trade and such with normal player's or a MMORPG (Mega Multiplayer Online Role-Playing Game)? For the furthermost it would be a no. But for the first it may be possible if you are on a laptop that gets a Wi-Fi connection perhaps. I've never used a DS Emulator so I can't be sure.

-------

I mean that i use my R4-FLASHCARD with a hack of Pokemon White with new evolutions/attacks/types (Pokemon Blaze Black).I can use WIFI but I dont know if I can trade/battle with people playing the original Black and White,thats the question^^
Male
Seen January 22nd, 2016
Posted July 15th, 2015
60 posts
13.7 Years
Why yes there is! It's not as simple to use as A-Text but it adds a lot more possibilities. You would have to use a script editor and the scripts are the movements, actions and words that happen during the game. I would recommend XSE (eXtreme Script Editor) in HackMew's Tools Factory. It is very useful but like I said its not easy to use like A-Text so refer to Diego's Scripting Tutorial for information on how to learn.
I know quite well what scripting is ;) but what I want is to change what Oak says in the intro, if this is possible with XSE, then please tell me how :P
Male
In the depths of space...
Seen March 19th, 2023
Posted July 24th, 2013
134 posts
11.4 Years
I know quite well what scripting is ;) but what I want is to change what Oak says in the intro, if this is possible with XSE, then please tell me how :P
I did a quick Google search and I think I found someone who had your same problem. Here is a easiest way to change it without A-Text.

Also if you are in desperate need of using A-Text instead tell me what error your getting, OK? :)

.:Aegis:.
~coming soon~

redriders180

Mastermind of Pokemon Glazed

Male
Path of Victory, Tunod
Seen December 17th, 2016
Posted November 17th, 2015
314 posts
12.9 Years
Are you referring to trade and such with normal player's or a MMORPG (Mega Multiplayer Online Role-Playing Game)? For the furthermost it would be a no. But for the first it may be possible if you are on a laptop that gets a Wi-Fi connection perhaps. I've never used a DS Emulator so I can't be sure.

-------

I mean that i use my R4-FLASHCARD with a hack of Pokemon White with new evolutions/attacks/types (Pokemon Blaze Black).I can use WIFI but I dont know if I can trade/battle with people playing the original Black and White,thats the question^^
In theory, it should work. The only forseeable problem I can think of is that the index numbers of the Pokemon in your hack and the index numbers of the Pokemon in the original game don't match, which would only occur if the hack had fakemon. Otherwise, go ahead and try!

Thank you both for your help. If you remember what hack had these "mugshots" then please inform me. I've played a hack of Emerald, I think it was Pokemon Skye or something like that, and they had pokemon from all 5 generations. What are the chances of success of getting all pokemon in a hack of Ruby along with completely new music for towns, routes, battles for the gym leaders, elite four, champion and individual music for 8 "teams" along with these "mugshots?"
The hack I was thinking of is this one.

I know quite well what scripting is ;) but what I want is to change what Oak says in the intro, if this is possible with XSE, then please tell me how :P
If A-text is giving you problems, the best way would be to convert what Oak says into hex, and search for it with a hex editor. If your error message says something about a blahblahblah .OCX, you can actually download that file online to fix it up.


I think I'm done with ROM hacking. I'll still pop in and visit, though.


Male
Seen January 22nd, 2016
Posted July 15th, 2015
60 posts
13.7 Years
If A-text is giving you problems, the best way would be to convert what Oak says into hex, and search for it with a hex editor. If your error message says something about a blahblahblah .OCX, you can actually download that file online to fix it up.
Ahh, thanks, Ill try with Hex :)
I already found this .OCX thing online, but that didnt work for me :(
Thanks again :)

EDIT: Well, I don't know anything about Hex, I got an Editor now, but I can't find parts of what Oak is saying there. Should I just open the .gba file with the Hex Editor and then saerch for words? Converted into Hex, naturally, but just search?

redriders180

Mastermind of Pokemon Glazed

Male
Path of Victory, Tunod
Seen December 17th, 2016
Posted November 17th, 2015
314 posts
12.9 Years
Ahh, thanks, Ill try with Hex :)
I already found this .OCX thing online, but that didnt work for me :(
Thanks again :)
I'll save you the trouble. The hex offsets for the intro are as followed:

0x1C5C78 - Hello there, and Oak introducing himself
0x1C5D06 - This world...
0x1C5D12 - is inhabited by Pokemon
0x1C5D4B - Pokemon as pets, battling, or studying
0x1C5DBD - Tell me about yourself
0x1C59D5 - Boy or Girl?
0x1C5DEA - What's your name?
0x1C5E13 - Confirming your name
0x1C5E2E - My grandson, what's his name?
0x1C5EB5 - Was is [rival]?
0x1C5EC5 - I remember!
0x1C5EF4 - Final words, a legend begins.

Simply pulling these offsets in XSE won't work. I recommend making a signpost saying "msgbox OFFSET_YOU_WANT_TO_EDIT 0x6", and compiling it. Opening it up again will then display the offset's words, all ready for editing. However, if you need to make a script that's larger than the original, you'll have to repoint.


I think I'm done with ROM hacking. I'll still pop in and visit, though.