The PokéCommunity Forums Fan Games ROM Hacking
[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

Closed Thread
 
Thread Tools
  #20576    
Old February 22nd, 2012 (9:16 AM).
droomph's Avatar
droomph droomph is offline
weeb
  • Crystal Tier
 
Join Date: Sep 2011
Location: nowhere spectacular
Age: 20
Gender: Male
Nature: Impish
Posts: 4,291
Quote:
Originally Posted by refep View Post
How do I edit ruby's intro sprites without pokepic?
What is PokéPic? Is it a tool?

You're supposed to do it on unLZ, which can be easy if you do it right. However, if you're REALLY willing, search up "LZ77" and decompress the pictures by hand, I guess.

If you're talking about Birch's lecture and stuff, then it uses a different compression method (and I can't remember which), and you're going to have to look that up.
----------------------------
ARRIGHT MY QUESTION

Yeah, so I was wondering, how far can a bl instruction reach? I need to go from 0x6840 to 0xEC0000 or so. Will it be able to reach that far?
__________________
did u no there r 21 letters in the alphabet
o i forgot 5
uraqt



Relevant Advertising!

  #20577    
Old February 22nd, 2012 (10:13 AM).
Satoshi Ookami's Avatar
Satoshi Ookami Satoshi Ookami is offline
Memento Mori
  • Gold Tier
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 24
Gender: Male
Nature: Calm
Posts: 14,447
Quote:
Originally Posted by refep View Post
How do I edit ruby's intro sprites without pokepic?
To tell you the truth I would pretty much like to know how you actually can edit intro sprites WITH PokePic :D
__________________
ROM hacking FAQ - Read before asking how to play a hack.

Anime List | PSN Trophy List
  #20578    
Old February 22nd, 2012 (12:44 PM). Edited February 22nd, 2012 by aradatm.
aradatm aradatm is offline
     
    Join Date: Feb 2012
    Gender: Female
    Posts: 4
    Hi I'm new to hacking and I have two questions if anyone could possibly answer them for me. One, can anyone tell me how to script in a double battle where you and a random character fight two wild pokemon/trainers? And the second, it'd be nice to know the command/how to script in so that the system registers a fainted pokemon/egg in your party. For XSE, not PokeScript. Thanks in advance.
      #20579    
    Old February 22nd, 2012 (2:23 PM).
    itman itman is offline
    Back to ROM hacking. :D
       
      Join Date: May 2007
      Age: 23
      Nature: Adamant
      Posts: 100
      Quote:
      Originally Posted by aradatm View Post
      Hi I'm new to hacking and I have two questions if anyone could possibly answer them for me. One, can anyone tell me how to script in a double battle where you and a random character fight two wild pokemon/trainers? And the second, it'd be nice to know the command/how to script in so that the system registers a fainted pokemon/egg in your party. For XSE, not PokeScript. Thanks in advance.
      In emerald I believe there is a part where you and Steven battle together (in the museum I think?). I would open up that script in XSE and have a look. And I don't understand your next question...if you mean to not automatically get sent to the Pokemon center when all your Pokemon faint, I have no idea. I think in pokemon prism there was something like that, but I'm not positive.
        #20580    
      Old February 22nd, 2012 (3:09 PM). Edited February 22nd, 2012 by droomph.
      droomph's Avatar
      droomph droomph is offline
      weeb
      • Crystal Tier
       
      Join Date: Sep 2011
      Location: nowhere spectacular
      Age: 20
      Gender: Male
      Nature: Impish
      Posts: 4,291
      Quote:
      Originally Posted by aradatm View Post
      And the second, it'd be nice to know the command/how to script in so that the system registers a fainted pokemon/egg in your party. For XSE, not PokeScript. Thanks in advance.
      I don't know what you mean, but I interpret that as you want to put a fainted Pokémon through the givepokemon command.

      First, give a Pokémon as usual, through the givepokemon command. Then what you should do is set the HP to 0 using the callasm command.

      How do you do that? Well...you'll have to find out for yourself. I would share it to you, but you seem like a capable young lady (woman, developing senior, etc.) and I think you wouldn't mind using your basic math skills, would you?

      Besides, it's fun and satisfying.

      Basic Party RAM Data:
      Spoiler:
      Ruby: 0x03004360, end at +600b for all these offsets
      Sapphire: 0x03004360
      Emerald: 0x02024190, 0x020244EC for US games
      FireRed: 0x02024284
      LeafGreen: 0x020241e4
      __________________
      did u no there r 21 letters in the alphabet
      o i forgot 5
      uraqt


        #20581    
      Old February 22nd, 2012 (3:41 PM).
      aradatm aradatm is offline
         
        Join Date: Feb 2012
        Gender: Female
        Posts: 4
        Oh actually the second question stems from the first. Say, you want someone to not double battle you because a Pokemon in the party has fainted and you have one Pokemon that still has its health and is able to fight. What I want is basically to have the game register these things to avoid the double battles when you only have one capable Pokemon in your party so that it avoids the "cloning" Pokemon glitch.

        I only use the simple script where if you have one Pokemon, they refuse to battle you but it still counts when you have two or more Pokemon in your party and all but one has fainted...So yes, that's what I meant. Sorry for not being clear the first time.
          #20582    
        Old February 22nd, 2012 (3:57 PM).
        BLACKOUT's Avatar
        BLACKOUT BLACKOUT is offline
           
          Join Date: Dec 2011
          Location: Florida, USA
          Gender: Male
          Nature: Bold
          Posts: 122
          hey everyone i really need an answer to this question because ive been researching all day and ive found nothing.. i was wondering if there was a way to use existing programs like ADVANCED MAP or ADVANCED MART on IPS PATCHES of games. if this is not possible with these programs, then WHAT ARE PROGRAMS THAT CAN DO THIS? im kinda new to hacking so i thought this would be a good place to ask. mainly for 3rd generation hacks by the way.
            #20583    
          Old February 22nd, 2012 (4:05 PM).
          redriders180's Avatar
          redriders180 redriders180 is offline
          Mastermind of Pokemon Glazed
             
            Join Date: Jun 2010
            Location: Path of Victory, Tunod
            Gender: Male
            Nature: Quirky
            Posts: 540
            Send a message via AIM to redriders180
            Quote:
            Originally Posted by aradatm View Post
            Oh actually the second question stems from the first. Say, you want someone to not double battle you because a Pokemon in the party has fainted and you have one Pokemon that still has its health and is able to fight. What I want is basically to have the game register these things to avoid the double battles when you only have one capable Pokemon in your party so that it avoids the "cloning" Pokemon glitch.

            I only use the simple script where if you have one Pokemon, they refuse to battle you but it still counts when you have two or more Pokemon in your party and all but one has fainted...So yes, that's what I meant. Sorry for not being clear the first time.
            The tag battle in Emerald is based on a special, so I don't know of any way to do a tag battle in any other game. And in any case, it wouldn't do wild battles either.

            Quote:
            Originally Posted by droomph View Post
            I don't know what you mean, but I interpret that as you want to put a fainted Pokémon through the givepokemon command.

            First, give a Pokémon as usual, through the givepokemon command. Then what you should do is set the HP to 0 using the callasm command.

            How do you do that? Well...you'll have to find out for yourself. I would share it to you, but you seem like a capable young lady (woman, developing senior, etc.) and I think you wouldn't mind using your basic math skills, would you?

            Besides, it's fun and satisfying.

            Basic Party RAM Data:
            Spoiler:
            Ruby: 0x03004360, end at +600b for all these offsets
            Sapphire: 0x03004360
            Emerald: 0x02024190, 0x020244EC for US games
            FireRed: 0x02024284
            LeafGreen: 0x020241e4
            Actually, you don't even need ASM to change stats of a Pokemon, in a party or even in a wild battle. You can find the data structure of a Pokemon here. All thats required is a "writebytetooffset" command, and you can change the Pokemons stats, its current HP, status ailments, and plenty of other stuff. However, stuff like moves and IVs are protected in a different way.

            Quote:
            Originally Posted by itman View Post
            In emerald I believe there is a part where you and Steven battle together (in the museum I think?). I would open up that script in XSE and have a look. And I don't understand your next question...if you mean to not automatically get sent to the Pokemon center when all your Pokemon faint, I have no idea. I think in pokemon prism there was something like that, but I'm not positive.
            It was at the Mossdeep Space Center, but it's no matter. And the command you're talking about is trainerbattle 0x9 [Trainer Number] 0x0 [Text when opponent is defeated] [Text when rival is defeated].
            Irrelevant, but I just wanted to help

            Quote:
            Originally Posted by aradatm View Post
            Oh actually the second question stems from the first. Say, you want someone to not double battle you because a Pokemon in the party has fainted and you have one Pokemon that still has its health and is able to fight. What I want is basically to have the game register these things to avoid the double battles when you only have one capable Pokemon in your party so that it avoids the "cloning" Pokemon glitch.

            I only use the simple script where if you have one Pokemon, they refuse to battle you but it still counts when you have two or more Pokemon in your party and all but one has fainted...So yes, that's what I meant. Sorry for not being clear the first time.
            Like one of the answers above me, the offsets for the Pokemon data are easily accessable without ASM. With a little math, you can insert the commands "comparefarbytetobyte [OFFSET OF CURRENT HP] 0x0.

            Quote:
            Originally Posted by BLACK0UT View Post
            hey everyone i really need an answer to this question because ive been researching all day and ive found nothing.. i was wondering if there was a way to use existing programs like ADVANCED MAP or ADVANCED MART on IPS PATCHES of games. if this is not possible with these programs, then WHAT ARE PROGRAMS THAT CAN DO THIS? im kinda new to hacking so i thought this would be a good place to ask. mainly for 3rd generation hacks by the way.
            Whats wrong with just patching the IPS patch to a rom and editing the patched rom?
            __________________


            I think I'm done with ROM hacking. I'll still pop in and visit, though.


              #20584    
            Old February 22nd, 2012 (4:24 PM).
            droomph's Avatar
            droomph droomph is offline
            weeb
            • Crystal Tier
             
            Join Date: Sep 2011
            Location: nowhere spectacular
            Age: 20
            Gender: Male
            Nature: Impish
            Posts: 4,291
            Quote:
            Originally Posted by BLACK0UT View Post
            hey everyone i really need an answer to this question because ive been researching all day and ive found nothing.. i was wondering if there was a way to use existing programs like ADVANCED MAP or ADVANCED MART on IPS PATCHES of games. if this is not possible with these programs, then WHAT ARE PROGRAMS THAT CAN DO THIS? im kinda new to hacking so i thought this would be a good place to ask. mainly for 3rd generation hacks by the way.
            Well, if you're talking about those picky-picky hacks who don't want people "cheating their way past the storyline", then what you do is find which game it was based on, and then copy the header (the first three hundred bytes or so) of a clean ROM it was based on onto the one you want to edit, and you've successfully unlocked it.

            By the by:
            Spoiler:
            __________________
            did u no there r 21 letters in the alphabet
            o i forgot 5
            uraqt


              #20585    
            Old February 23rd, 2012 (11:03 AM).
            Kamon137's Avatar
            Kamon137 Kamon137 is offline
               
              Join Date: Feb 2008
              Gender:
              Posts: 9
              I'd like to find out how to adjust the music that plays during certain battles in Emerald version.

              I've found out so far that it seems to depend on the trainer's title (for trainer battles), or the species (for wild Pokémon), and what I'd like to do is adjust a few of these that don't already have different music (i.e. adjust Articuno so that it plays the FR/LG legendary music, or adjust the Schoolboy trainers to play the FR/LG music).

              Since Emerald already has all of FR/LG's music, I'm glad I don't have to mess around with importing new music, but I'd really like to figure out how to adjust the above. I've searched around for some answers for a couple days, but I've had no luck.

              If none of that is possible, is there any other way to trigger a particular track of music during a wild/trainer battle?
              __________________
              If you don't like my driving, stay off the sidewalk!
                #20586    
              Old February 23rd, 2012 (12:35 PM).
              redriders180's Avatar
              redriders180 redriders180 is offline
              Mastermind of Pokemon Glazed
                 
                Join Date: Jun 2010
                Location: Path of Victory, Tunod
                Gender: Male
                Nature: Quirky
                Posts: 540
                Send a message via AIM to redriders180
                I still need that offset for the amount of money the player founds, but I also have another question. Basically, I need to make a box similar to the showmoney and showcoins box. But I need this box to display a certain string when its called in a script, in my case. I'd use a showpokemonpic command or something like that if i could, but I want the box to be smaller than 64x64. I'm hacking Firered, version 1.0, with JPANs hack engine. If someone could point me to a tutorial or something, I'd be most obliged.
                __________________


                I think I'm done with ROM hacking. I'll still pop in and visit, though.


                  #20587    
                Old February 23rd, 2012 (3:35 PM). Edited February 24th, 2012 by Capitalist Ness.
                Capitalist Ness's Avatar
                Capitalist Ness Capitalist Ness is offline
                can't stump the trump
                   
                  Join Date: Jul 2008
                  Location: Poland
                  Gender: Male
                  Nature: Adamant
                  Posts: 67
                  I'm making a hack, and I have one problem...
                  Marill, to breed Azurill, needs to have Sea Incense while breeding, but I don't want Marill to breed Azurill in that way. I want it to breed in regular way.
                  Same with others Pokemon that need Incenses to breed to lowest evolution stage.
                  Do I need to modify it in hex?
                  Or derp in ASM?
                  Or there's a simple tool to modify this?
                  Please help.
                    #20588    
                  Old February 23rd, 2012 (5:07 PM).
                  Jay the penguin's Avatar
                  Jay the penguin Jay the penguin is offline
                     
                    Join Date: Oct 2011
                    Gender: Male
                    Posts: 31
                    is there a way in Amap to expand the tileset count?
                    __________________


                    My Hack!
                    Visit the thread!
                      #20589    
                    Old February 23rd, 2012 (7:19 PM).
                    Speedster's Avatar
                    Speedster Speedster is offline
                    The Unknown
                       
                      Join Date: Dec 2011
                      Location: In the depths of space...
                      Gender: Male
                      Nature: Jolly
                      Posts: 134
                      Quote:
                      Originally Posted by Kamon137 View Post
                      I'd like to find out how to adjust the music that plays during certain battles in Emerald version.

                      I've found out so far that it seems to depend on the trainer's title (for trainer battles), or the species (for wild Pokémon), and what I'd like to do is adjust a few of these that don't already have different music (i.e. adjust Articuno so that it plays the FR/LG legendary music, or adjust the Schoolboy trainers to play the FR/LG music).

                      Since Emerald already has all of FR/LG's music, I'm glad I don't have to mess around with importing new music, but I'd really like to figure out how to adjust the above. I've searched around for some answers for a couple days, but I've had no luck.

                      If none of that is possible, is there any other way to trigger a particular track of music during a wild/trainer battle?
                      Its a bit complicated but this may help. Its for Ruby however so may not work.

                      Quote:
                      Originally Posted by redriders180 View Post
                      I still need that offset for the amount of money the player founds, but I also have another question. Basically, I need to make a box similar to the showmoney and showcoins box. But I need this box to display a certain string when its called in a script, in my case. I'd use a showpokemonpic command or something like that if i could, but I want the box to be smaller than 64x64. I'm hacking Firered, version 1.0, with JPANs hack engine. If someone could point me to a tutorial or something, I'd be most obliged.
                      I'm still not sure where to access the money offset. Couldn't it be related to the PokeMart script in which your money is shown? As for your second question, I've been working on this on right now. As far as I can say right now you need to create your own ASM routine.
                      Quote:
                      Originally Posted by Flame View Post
                      I'm making a hack, and I have one problem...
                      Marill, to breed to Azurill, need to have Sea Incense while breeding, but I don't to Marill breed Azurill in that way. I want it to breed in regular way.
                      Same with others Pokemon that need Incenses to breed to lowest evolution stage.
                      Do I need to modify it in hex?
                      Or derp in ASM?
                      Or there's a simple tool to modify this?
                      Please help.
                      I'm not exactly sure but I'll take a peek around to see what I can find.
                      Quote:
                      Originally Posted by Jay the penguin View Post
                      is there a way in Amap to expand the tileset count?
                      Yes but only for the secondary tileset though. Go into A-Map, select a map, click the purple puzzle piece near the top, once the window opens click "Blocks," scroll to "Change amount" and select the max amount.
                      __________________

                      .:Aegis:.
                      ~coming soon~
                        #20590    
                      Old February 24th, 2012 (9:21 AM).
                      giradialkia's Avatar
                      giradialkia giradialkia is offline
                      • Crystal Tier
                       
                      Join Date: Apr 2009
                      Location: Ireland
                      Age: 23
                      Gender: Male
                      Nature: Timid
                      Posts: 1,561
                      Something I've always wondered but never really looked into; the door animations of Pokémon Ruby (and Emerald, if you like).

                      The animations that show when the player walks through a door in Pokémon Ruby and Emerald take up two tiles; the door itself, and the tile above it. This is not the case in FireRed or LeafGreen, where the doors' animations only use one tile. This means that in FireRed, doors can be interchangable between buildings and so on, but you can't get away with that in Ruby or Emerald, seeing as the tile above the door will always show, and so the tiles will be mismatched.

                      I'm aware that there are various tools out there to edit the door animations, but what I want to know is if anyone's managed to make an RSE door animation use just one tile? If I recall correctly, editing the animation so that the top tile is 'transparent' doesn't work, but I may be mistaken. Thoughts?
                      __________________

                      I'm working on an album of Pokémon-inspired music. Check out the Soundcloud link if you're interested!


                      This is my Soundcloud | | This is my bandcamp
                        #20591    
                      Old February 25th, 2012 (2:38 AM).
                      Masterchief1755 Masterchief1755 is offline
                         
                        Join Date: Feb 2012
                        Gender: Male
                        Posts: 5
                        I assume this is where this goes. This is driving me up the wall. I've found the dozens of map editors etc....but is there a program that allows you to edit the pokemon directly? Like their evolution levels etc. PokemonAmplifier does it for all the GBA games, but I can't for the life of me find one for second gen games. The ONLY thing I want to edit is that...so I can maybe have a Kadabra that evolves, or Haunter etc. It'd amazing if it existed or if there's a way.
                          #20592    
                        Old February 25th, 2012 (2:51 AM).
                        wierddude22's Avatar
                        wierddude22 wierddude22 is offline
                        New hacker
                           
                          Join Date: Aug 2011
                          Location: My house
                          Age: 20
                          Gender: Male
                          Nature: Jolly
                          Posts: 24
                          Send a message via Windows Live Messenger to wierddude22
                          Quote:
                          Originally Posted by Masterchief1755 View Post
                          I assume this is where this goes. This is driving me up the wall. I've found the dozens of map editors etc....but is there a program that allows you to edit the pokemon directly? Like their evolution levels etc. PokemonAmplifier does it for all the GBA games, but I can't for the life of me find one for second gen games. The ONLY thing I want to edit is that...so I can maybe have a Kadabra that evolves, or Haunter etc. It'd amazing if it existed or if there's a way.
                          http://swamperttools.webs.com/downloads.htm
                          look for a tool called poke edit or something like that
                          __________________
                          I envy many of you
                            #20593    
                          Old February 25th, 2012 (8:07 AM).
                          Mana's Avatar
                          Mana Mana is offline
                          • Platinum Tier
                           
                          Join Date: Jan 2009
                          Location: UK
                          Gender: Female
                          Posts: 10,006
                          Does anyone know the offset for the starting map/bank/co-ordinates for FireRed? I've been doing Hex searches for 0401FF0607 but can't find anything, I'm probably not even doing it right ><.
                            #20594    
                          Old February 25th, 2012 (9:31 AM).
                          hinkage's Avatar
                          hinkage hinkage is offline
                          Everyone currently in an argument with this member: I really suggest you stop.
                          • Gold Tier
                           
                          Join Date: Aug 2010
                          Age: 21
                          Posts: 378
                          Quote:
                          Originally Posted by SwiftSign View Post
                          Does anyone know the offset for the starting map/bank/co-ordinates for FireRed? I've been doing Hex searches for 0401FF0607 but can't find anything, I'm probably not even doing it right ><.
                          If what you want is to change the starting map, there's a tool for it. http://www.pokemonpoint.com/tools/start-map-chooser-advance/

                          Otherwise, I can't help, sorry.
                          __________________
                          (ღ˘⌣˘ღ)
                            #20595    
                          Old February 25th, 2012 (11:02 AM).
                          Rumille's Avatar
                          Rumille Rumille is offline
                             
                            Join Date: Feb 2012
                            Gender: Male
                            Posts: 72
                            Well, this is a really basic question, but I couldnt really find it in any tutorials or the search function, because I assume people find it basic knowledge. Yet, I'm gonna ask it anyway.

                            How does the dynamic offset work? How do you know what code to use after '#dynamic'. And what does it even do. Really, I'm stumped.
                              #20596    
                            Old February 25th, 2012 (11:06 AM).
                            Mana's Avatar
                            Mana Mana is offline
                            • Platinum Tier
                             
                            Join Date: Jan 2009
                            Location: UK
                            Gender: Female
                            Posts: 10,006
                            Quote:
                            Originally Posted by hinkage View Post
                            If what you want is to change the starting map, there's a tool for it. http://www.pokemonpoint.com/tools/start-map-chooser-advance/

                            Otherwise, I can't help, sorry.
                            I have that tool, however the problem is that you can't change Y-Values with it.
                              #20597    
                            Old February 25th, 2012 (11:15 AM).
                            Bojs's Avatar
                            Bojs Bojs is offline
                               
                              Join Date: Oct 2011
                              Gender: Male
                              Posts: 3
                              I learned some codes etc. but i need the code list for items,pokemons and movements...pls in notepad if someone has
                                #20598    
                              Old February 25th, 2012 (3:53 PM). Edited February 25th, 2012 by droomph.
                              droomph's Avatar
                              droomph droomph is offline
                              weeb
                              • Crystal Tier
                               
                              Join Date: Sep 2011
                              Location: nowhere spectacular
                              Age: 20
                              Gender: Male
                              Nature: Impish
                              Posts: 4,291
                              Quote:
                              Originally Posted by Rumille View Post
                              Well, this is a really basic question, but I couldnt really find it in any tutorials or the search function, because I assume people find it basic knowledge. Yet, I'm gonna ask it anyway.

                              How does the dynamic offset work? How do you know what code to use after '#dynamic'. And what does it even do. Really, I'm stumped.
                              #dynamic is to find free space for you.

                              So instead of having to count all the bytes and doing math, you just have to pick out a random offset (e.g. 0x800000) and then it will count the bytes for you. Trust me it's easy.

                              Example:
                              #dynamic 0x800000

                              #org @start
                              msgbox @hello 0x2
                              release
                              end

                              #org @hello
                              = Hey!
                              Quote:
                              Originally Posted by Bojs View Post
                              I learned some codes etc. but i need the code list for items,pokemons and movements...pls in notepad if someone has
                              Google is your friend.

                              items.txt
                              movements.txt
                              stdpoke.txt
                              Quote:
                              Originally Posted by SwiftSign View Post
                              I have that tool, however the problem is that you can't change Y-Values with it.
                              Wait...

                              Does the Y-Value box not exist, or does entering a Y-value return an error?
                              __________________
                              did u no there r 21 letters in the alphabet
                              o i forgot 5
                              uraqt


                                #20599    
                              Old February 25th, 2012 (4:19 PM).
                              Rumille's Avatar
                              Rumille Rumille is offline
                                 
                                Join Date: Feb 2012
                                Gender: Male
                                Posts: 72
                                Quote:
                                Originally Posted by droomph View Post
                                #dynamic is to find free space for you.

                                So instead of having to count all the bytes and doing math, you just have to pick out a random offset (e.g. 0x800000) and then it will count the bytes for you. Trust me it's easy.

                                Example:
                                [font="consolas"]#dynamic 0x800000

                                #org @start
                                msgbox @hello 0x2
                                release
                                end

                                #org @hello
                                Ah well, that makes a bit more sense.

                                So, basically, by using #dynamic 0x800000 it starts with searching a free space to put in the script?
                                  #20600    
                                Old February 25th, 2012 (6:35 PM).
                                droomph's Avatar
                                droomph droomph is offline
                                weeb
                                • Crystal Tier
                                 
                                Join Date: Sep 2011
                                Location: nowhere spectacular
                                Age: 20
                                Gender: Male
                                Nature: Impish
                                Posts: 4,291
                                Quote:
                                Originally Posted by Rumille View Post
                                Ah well, that makes a bit more sense.

                                So, basically, by using #dynamic 0x800000 it starts with searching a free space to put in the script?
                                Yes. It looks at 0x800000 and checks if it corresponds to the "free" value (usually 0xFF). If there is enough free bytes in a row, it will overwrite those bytes to compile the script.

                                It is also smart, and instead of having to look at offsets (e.g. 0x809293) you will only need to match up logical labels (e.g. @hellomsg, @subtract) and it makes life a loooooot easier.
                                __________________
                                did u no there r 21 letters in the alphabet
                                o i forgot 5
                                uraqt


                                Closed Thread
                                Quick Reply

                                Sponsored Links
                                Thread Tools

                                Posting Rules
                                You may not post new threads
                                You may not post replies
                                You may not post attachments
                                You may not edit your posts

                                BB code is On
                                Smilies are On
                                [IMG] code is On
                                HTML code is Off

                                Forum Jump


                                All times are GMT -8. The time now is 3:36 PM.