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  #20801    
Old March 20th, 2012 (7:10 PM).
Death_Mande's Avatar
Death_Mande Death_Mande is offline
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    I kinda screwed up while following this tutorial. I got up to the point where I needed to use a hex editor and edit the item so it would perform a script if the player were to use the item. I skipped that part, and went directly in-game and tested the item out. It worked well, I had received the item in-game along with it's new description and so on.

    My only problem is that I indexed the "????????" after the Green Shard as 34. I followed his instructions, but I failed to notice that, on my ROM (for some reason) the Green Shard is indexed at 51 and not 33. Now every time I try to edit any item, the Item Editor gives me this error:

    Spoiler:


    It displays part of the item's description above the "MASTER BALL", gives me that error and then crashes. Any ideas on how I could fix this? Help is greatly appreciated.
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      #20802    
    Old March 20th, 2012 (11:02 PM).
    halcyonic halcyonic is offline
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    Can anybody help me with my questions?

    1) How do I insert new Pokemon?
    2)How do I create a new Pokemon event?
    3)How do I create a new title screen then write it to my ROM?

    Anybody who helps is greatly appreciated.

    Thnx.
      #20803    
    Old March 21st, 2012 (5:30 AM).
    Hacks0rus's Avatar
    Hacks0rus Hacks0rus is offline
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      Quote:
      Originally Posted by MidnightShine View Post
      Can anybody help me with my questions?

      1) How do I insert new Pokemon?
      2)How do I create a new Pokemon event?
      3)How do I create a new title screen then write it to my ROM?

      Anybody who helps is greatly appreciated.

      Thnx.
      1.http://www.pokecommunity.com/showthread.php?t=211085

      2. What do you mean by this? Please elaborate.

      3.http://www.pokecommunity.com/showthread.php?t=196269
        #20804    
      Old March 21st, 2012 (6:51 AM).
      redriders180's Avatar
      redriders180 redriders180 is offline
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        Quote:
        Originally Posted by Death_Mande View Post
        I kinda screwed up while following this tutorial. I got up to the point where I needed to use a hex editor and edit the item so it would perform a script if the player were to use the item. I skipped that part, and went directly in-game and tested the item out. It worked well, I had received the item in-game along with it's new description and so on.

        My only problem is that I indexed the "????????" after the Green Shard as 34. I followed his instructions, but I failed to notice that, on my ROM (for some reason) the Green Shard is indexed at 51 and not 33. Now every time I try to edit any item, the Item Editor gives me this error:

        Spoiler:


        It displays part of the item's description above the "MASTER BALL", gives me that error and then crashes. Any ideas on how I could fix this? Help is greatly appreciated.
        This happened to me, but for the life of me, I can't remember what I did to fix it...I believe I found another item editing program and changed the name and values. You could try that and see if it works...the program I used is called Item Manager. I hope it helps!
        __________________


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          #20805    
        Old March 21st, 2012 (1:22 PM).
        Krika Krika is offline
           
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          If I mod a trainer using A-Trainer such that I give them a Revive/Max-Revive/Sacred Ash as one of their four items, will the AI use them? Or will it not work with those kinds of items? Same question for Full Heals and the various X-Items as well.

          Just wondering.
            #20806    
          Old March 21st, 2012 (4:32 PM).
          Death_Mande's Avatar
          Death_Mande Death_Mande is offline
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            Quote:
            Originally Posted by redriders180 View Post
            This happened to me, but for the life of me, I can't remember what I did to fix it...I believe I found another item editing program and changed the name and values. You could try that and see if it works...the program I used is called Item Manager. I hope it helps!

            Hello! Thanks for the help, I downloaded ZodiacDaGreat's Item Manager, but it too gave me the error.

            Spoiler:


            I tried using another Item Editor, apparently it's a "mod" of the original one I was using. The mod was made by Team Snag'em. None of these three editors worked though. I kept receiving the same error but with different numbers. Do you have any idea if there are any other editors that may allow me to fix this problem? Thanks again.


            Quote:
            Originally Posted by Krika View Post
            If I mod a trainer using A-Trainer such that I give them a Revive/Max-Revive/Sacred Ash as one of their four items, will the AI use them? Or will it not work with those kinds of items? Same question for Full Heals and the various X-Items as well.

            Just wondering.
            I tested it in Fire Red using A-Trainer. I gave the opponent 3 Revives and 1 Max Revive, but the AI did not use any of them. I stalled the battle for a few minutes and nothing.

            Here's the script I was using:

            Spoiler:
            #dynamic 0x800000

            #org @start
            trainerbattle 0x0 0x165 0x0 @before @after
            msgbox @beaten 0x6
            release
            end

            #org @before
            = I just got my first pokémon! Let's\nbattle!

            #org @after
            = I think I chose the wrong pokémon!

            #org @beaten
            = I'm going to train hard, you'll\nsee!
            __________________
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              #20807    
            Old March 21st, 2012 (8:22 PM).
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            DrFuji DrFuji is offline
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            Quote:
            Originally Posted by Krika View Post
            If I mod a trainer using A-Trainer such that I give them a Revive/Max-Revive/Sacred Ash as one of their four items, will the AI use them? Or will it not work with those kinds of items? Same question for Full Heals and the various X-Items as well.

            Just wondering.
            The opposing trainer will use stat-raising items as well items which heal their Pokemon's status, but as has been mentioned, they will not use items which revive Pokemon. This is because they only focus their attention on the Pokemon which is on the field, rather than also taking into account the conditions present in the rest of their party.
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              #20808    
            Old March 21st, 2012 (10:51 PM).
            halcyonic halcyonic is offline
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            To hacks0rus,

            Firstly, thnx for the tutorials. Second, I need an Emerald title screen hacking tutorial (sorry if that sounded rude) & lastly, I meant like......if I insert Darkrai & I want to create an event for Darkrai like Rayquaza & the others at Sootopolis City, how do I?

            Thnx again.
              #20809    
            Old March 22nd, 2012 (3:28 AM).
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            MrElephant MrElephant is offline
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              I have a question. I want to create a double battle just like the one in pokemon emerald with Steven against team magma, except that I want to put it in firered. How would you do this?
                #20810    
              Old March 22nd, 2012 (7:23 AM).
              leogrecchi leogrecchi is offline
                 
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                I know this might have been asked before (but search function failed me to find so)


                I'm working with pokémon Emerald, but I'm adding fakemon. That is, when I try to replace Shedinja, the outcome will always have 1 HP (because it's hard-coded in the game, not just through stats)

                Question is: How to disable it, so the fakemon replacing Shedinja actually HAS HP?
                  #20811    
                Old March 22nd, 2012 (7:52 AM).
                redriders180's Avatar
                redriders180 redriders180 is offline
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                  Quote:
                  Originally Posted by Death_Mande View Post
                  Hello! Thanks for the help, I downloaded ZodiacDaGreat's Item Manager, but it too gave me the error.

                  Spoiler:


                  I tried using another Item Editor, apparently it's a "mod" of the original one I was using. The mod was made by Team Snag'em. None of these three editors worked though. I kept receiving the same error but with different numbers. Do you have any idea if there are any other editors that may allow me to fix this problem? Thanks again.




                  I tested it in Fire Red using A-Trainer. I gave the opponent 3 Revives and 1 Max Revive, but the AI did not use any of them. I stalled the battle for a few minutes and nothing.

                  Here's the script I was using:

                  Spoiler:
                  #dynamic 0x800000

                  #org @start
                  trainerbattle 0x0 0x165 0x0 @before @after
                  msgbox @beaten 0x6
                  release
                  end

                  #org @before
                  = I just got my first pokémon! Let's\nbattle!

                  #org @after
                  = I think I chose the wrong pokémon!

                  #org @beaten
                  = I'm going to train hard, you'll\nsee!
                  The best solution would be to crack open the good old hex editor, and open up a copy of your rom and a rom that actually works, and copy paste the first couple bytes. That should work, but I don't know where the offset for the Item stuff is. If I find it, I'll post it here.

                  Quote:
                  Originally Posted by Krika View Post
                  If I mod a trainer using A-Trainer such that I give them a Revive/Max-Revive/Sacred Ash as one of their four items, will the AI use them? Or will it not work with those kinds of items? Same question for Full Heals and the various X-Items as well.

                  Just wondering.
                  I'd like to continue the above post by saying that Full Heals will work, since a few gym leaders have them. I don't know about any of the others, but I don't think X items will work.
                  __________________


                  I think I'm done with ROM hacking. I'll still pop in and visit, though.


                    #20812    
                  Old March 22nd, 2012 (9:31 AM).
                  GoGoShinyDunsparce's Avatar
                  GoGoShinyDunsparce GoGoShinyDunsparce is offline
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                    Quote:
                    Originally Posted by redriders180 View Post
                    I'd like to continue the above post by saying that Full Heals will work, since a few gym leaders have them. I don't know about any of the others, but I don't think X items will work.
                    What about the topical gym trainers in the Petalburg Gym? Do they require specific instructions to use their X-items? I think Misty had an x-item in one of the games as well.

                    My question is, would it be possible to randomise the Elite Four members for rematches? I.e. there would be, say, 8 possible trainers, but four of those would be randomly chosen when the trainer enters the first League room, to be faced before the champion?
                    Example:
                    Possible: Bruno, Agatha, Lance, Will, Lorelei, Koga.
                    First E4 rematch: e.g. Agatha, Will, Bruno, Koga
                    Second rematch: e.g. Will, Lorelei, Agatha, Lance
                    And each following rematch would be a random combination of those trainers.
                    So, would that be possible?

                    Thanks in advance.
                    -HF
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                      #20813    
                    Old March 22nd, 2012 (11:44 AM).
                    shadowdragon17's Avatar
                    shadowdragon17 shadowdragon17 is offline
                       
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                      I have a script in which the sprite is meant to walk down some stairs and disappear...but I cannot seem to make it go away, it just stands at the top of the stairs...help?

                      Here's the script:
                      #org $script
                      faceplayer
                      message $talk
                      $talk 1 = Hey! Check this out!
                      boxset 6
                      applymovement 14 $move
                      $move 1 ; #binary 0x08 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x09 0x09 0xFE
                      pausemove 0x0000
                      release
                      end
                        #20814    
                      Old March 22nd, 2012 (12:38 PM). Edited March 22nd, 2012 by Death_Mande.
                      Death_Mande's Avatar
                      Death_Mande Death_Mande is offline
                      Avenged Sevenfold.
                         
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                        Quote:
                        Originally Posted by redriders180 View Post
                        The best solution would be to crack open the good old hex editor, and open up a copy of your rom and a rom that actually works, and copy paste the first couple bytes. That should work, but I don't know where the offset for the Item stuff is. If I find it, I'll post it here.
                        Thanks for the reply mate! I found this offset in one of the Editor's .ini files:


                        ItemData = &H3DB028

                        It's for fire red. The index of the item I screwed up was 34, which was originally ether but now I get my item. Any other help is appreciated!

                        Edit:

                        Thanks for the help redrider! I opened up the ROMs and copied a few lines of bytes from the clean ROM and pasted them on my damaged one. I loaded the ROM on the offset and it no longer gives me the error! xD! This just saved me a few long hours of hacking a different ROM, since I had no backup XD!
                        Quote:
                        Originally Posted by shadowdragon17 View Post
                        I have a script in which the sprite is meant to walk down some stairs and disappear...but I cannot seem to make it go away, it just stands at the top of the stairs...help?

                        Here's the script:
                        #org $script
                        faceplayer
                        message $talk
                        $talk 1 = Hey! Check this out!
                        boxset 6
                        applymovement 14 $move
                        $move 1 ; #binary 0x08 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x09 0x09 0xFE
                        pausemove 0x0000
                        release
                        end
                        Try adding this special to the sprite's list of movements:

                        0x60

                        I haven't worked with PokeScript since 2007 so, I don't know much about it. I suggest switching to XSE, since it's a bit easier to understand and it's not as buggy as PokeScript is >.
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                          #20815    
                        Old March 22nd, 2012 (2:05 PM).
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                        Rumille Rumille is offline
                           
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                          Is there a way to hear all the fanfare jingles that are listed in Advance Map?
                            #20816    
                          Old March 22nd, 2012 (3:22 PM).
                          redriders180's Avatar
                          redriders180 redriders180 is offline
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                            Quote:
                            Originally Posted by Rumille View Post
                            Is there a way to hear all the fanfare jingles that are listed in Advance Map?
                            You could either download Sappy, which you could google, or you could consult this documentation of sounds in the game, courtesy of Blitz. You could also make a script that plays each sound, displays the sound number, waits for the sound to be done, and then play the next one
                            __________________


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                              #20817    
                            Old March 22nd, 2012 (5:18 PM).
                            Heramy's Avatar
                            Heramy Heramy is offline
                               
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                              Hi, I'm new here (didn't know I had made an account 1 year ago O-o)

                              Here is my question: how can I change the 4 pokemons appearing in Ruby Intro?
                              When there's a Sharpedo and a Duskull fighting Torchic and Mudkip.
                              I would like to change them for other pokemons.

                              I'm pretty sure it's not hard to do, maybe some hex editing, but I have no knowledge at all in this and I didn't find any tutorial about this so far (and I searched for a while).

                              My rom-hack is just for fun so changing this is not really important, but I would appreciate if anyone who already did this or knows how to do could help me with this.

                              Thanks o:
                                #20818    
                              Old March 23rd, 2012 (2:46 PM).
                              xxChazxx's Avatar
                              xxChazxx xxChazxx is offline
                              It's Been a While
                                 
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                                So, I've been trying to edit some of the sprites in HeartGold, mainly Lyra's. I have replacements for everything, but I need assistance.

                                I can change most of the overworld sprites with BTX Editor and PokeTEX, but there's one sheet I've been unable to find and replace. That's the "Using HM" sequence... If I knew where it was and how to change it (assuming it's different than the other overworlds), it'd help a lot.

                                I also need to know how to change her back sprites (I've been able to find the first two frames, but I need the rest), her trainer card sprite (I forget if there's a Pokeathlon variant), her mugshot, and her character select sprite (if that's even possible...). Again, I have replacements, but I don't know how to change them, and I've searched for quite some time.
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                                  #20819    
                                Old March 23rd, 2012 (11:30 PM).
                                m163l's Avatar
                                m163l m163l is offline
                                   
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                                  HI! i just got rpg maker and i want to ask is there a tutorial for rpg maker specificaly for creating pokemon hacks? and what other programs do i need for hacking roms?
                                  sorry its my first time hacking and i want to be better at it

                                  ~ m163l
                                    #20820    
                                  Old March 23rd, 2012 (11:54 PM). Edited March 24th, 2012 by DrFuji.
                                  DrFuji's Avatar
                                  DrFuji DrFuji is offline
                                  Heiki Hecchara‌‌
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                                  Quote:
                                  Originally Posted by shadowdragon17 View Post
                                  I have a script in which the sprite is meant to walk down some stairs and disappear...but I cannot seem to make it go away, it just stands at the top of the stairs...help?

                                  Here's the script:
                                  #org $script
                                  faceplayer
                                  message $talk
                                  $talk 1 = Hey! Check this out!
                                  boxset 6
                                  applymovement 14 $move
                                  $move 1 ; #binary 0x08 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x09 0x09 0xFE
                                  pausemove 0x0000
                                  release
                                  end
                                  You're going to want to set a flag in your script to ensure that the OW disappears forever while writing some extra commands. Adding #raw 0x60 to the person's movements like suggested earlier may make the OW 'disappear' visually, but in actuality the event is still there and can be interacted with so the stairs will remain blocked.

                                  To make the OW disappear add this directly to your script after the 'pausemove' command (but not in the movement themselves which also utilise #raws):

                                  Code:
                                  #raw 53
                                  #raw [Person Event Number]
                                  #raw 00
                                  As for the flag I mentioned earlier, set one that you haven't used in the ROM yet during the script and write that number in the OW's 'Person ID' box. That way they will disappear forever, instead of reappearing after you take a single step.

                                  Also, I agree highly with Death_Mande's suggestion to start using XSE 1.1.1 as PokeScript is old, buggy and outclassed in every single way possible.

                                  Quote:
                                  Originally Posted by m163l View Post
                                  HI! i just got rpg maker and i want to ask is there a tutorial for rpg maker specificaly for creating pokemon hacks? and what other programs do i need for hacking roms?
                                  sorry its my first time hacking and i want to be better at it

                                  ~ m163l
                                  Hey there! RPG Maker isn't used for making Pokemon hacks, but you can use it to make your very own fan-made games without being restricted by the limitations of Nintendo's original releases. If you want to learn how to make your game with RPG Maker then you will find a lot of useful information in PokeCommunity's Game Development Forum which is a completely separate area from ROM Hacking.

                                  However, if you you decide to stick with ROM Hacking instead, then you can find a whole variety of tools in our Toolbox sub forum.
                                  __________________
                                    #20821    
                                  Old March 24th, 2012 (9:35 AM).
                                  paranvoi paranvoi is offline
                                     
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                                    I'm using Advance Text to edit battle screen text in Fire Red.

                                    When trying to insert text that is longer than the original string, the program usually just automatically repoints the inserted text and everything is fine. However, for some reason, the text is sometimes NOT repointed and this message comes up:

                                    "There's enough space after the text. The text won't be repointed."

                                    What happens then is the text is left in its original position and spills over into surrounding strings, corrupting or deleting them from the ROM entirely. For example, if I replace a 10-character long string with one that is 40 characters long, and Advance Text decides not to repoint it, it will entirely swallow up a 10-character long string that originally was situated right next to it, thus deleting said string from the game and corrupting the ROM.

                                    In other words, when this message comes up, there is certainly NOT "enough space after the text" and it shouldn't be doing this at all.

                                    Are there any workarounds for this problem? Is there any way to set Advance Text to always repoint text longer than the original, rather than leaving it in the same position?
                                      #20822    
                                    Old March 24th, 2012 (9:58 AM).
                                    nicom10101's Avatar
                                    nicom10101 nicom10101 is offline
                                    Neku
                                       
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                                      can anyone help me edit the title name of pokemon fire red? i wanna change the name of fire red version into poison version, pls need help!!
                                        #20823    
                                      Old March 24th, 2012 (12:01 PM).
                                      Capitalist Ness's Avatar
                                      Capitalist Ness Capitalist Ness is offline
                                      can't stump the trump
                                         
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                                        I encountered another problem! It isn't big, or anything, but well, it's little unpleasant.
                                        tl;dr
                                        See this.

                                        Wat do?
                                          #20824    
                                        Old March 24th, 2012 (11:11 PM).
                                        m163l's Avatar
                                        m163l m163l is offline
                                           
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                                          If rpg maker isnt useful in rom hacking why are there roms in the hacks forum that said was made by rpg maker?
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                                            #20825    
                                          Old March 24th, 2012 (11:34 PM). Edited March 24th, 2012 by Rasenshurikenbum.
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                                          Rasenshurikenbum Rasenshurikenbum is offline
                                          ASM is very cool!
                                             
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                                            Quote:
                                            Originally Posted by Flame View Post
                                            I encountered another problem! It isn't big, or anything, but well, it's little unpleasant.
                                            tl;dr
                                            See this.

                                            Wat do?
                                            You probably crashed your ROM... Do you have any backups? If not then you will need to start again...

                                            Quote:
                                            Originally Posted by nicom10101 View Post
                                            can anyone help me edit the title name of pokemon fire red? i wanna change the name of fire red version into poison version, pls need help!!
                                            Why haven't you seen for Tutorial section? It is on the first page:
                                            http://www.pokecommunity.com/showthread.php?t=196269

                                            Next time try to find it on your own
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