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  #20826    
Old March 22nd, 2012 (11:44 AM).
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    I have a script in which the sprite is meant to walk down some stairs and disappear...but I cannot seem to make it go away, it just stands at the top of the stairs...help?

    Here's the script:
    #org $script
    faceplayer
    message $talk
    $talk 1 = Hey! Check this out!
    boxset 6
    applymovement 14 $move
    $move 1 ; #binary 0x08 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x09 0x09 0xFE
    pausemove 0x0000
    release
    end

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      #20827    
    Old March 22nd, 2012 (12:38 PM). Edited March 22nd, 2012 by Death_Mande.
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    Death_Mande Death_Mande is offline
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      Quote:
      Originally Posted by redriders180 View Post
      The best solution would be to crack open the good old hex editor, and open up a copy of your rom and a rom that actually works, and copy paste the first couple bytes. That should work, but I don't know where the offset for the Item stuff is. If I find it, I'll post it here.
      Thanks for the reply mate! I found this offset in one of the Editor's .ini files:


      ItemData = &H3DB028

      It's for fire red. The index of the item I screwed up was 34, which was originally ether but now I get my item. Any other help is appreciated!

      Edit:

      Thanks for the help redrider! I opened up the ROMs and copied a few lines of bytes from the clean ROM and pasted them on my damaged one. I loaded the ROM on the offset and it no longer gives me the error! xD! This just saved me a few long hours of hacking a different ROM, since I had no backup XD!
      Quote:
      Originally Posted by shadowdragon17 View Post
      I have a script in which the sprite is meant to walk down some stairs and disappear...but I cannot seem to make it go away, it just stands at the top of the stairs...help?

      Here's the script:
      #org $script
      faceplayer
      message $talk
      $talk 1 = Hey! Check this out!
      boxset 6
      applymovement 14 $move
      $move 1 ; #binary 0x08 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x09 0x09 0xFE
      pausemove 0x0000
      release
      end
      Try adding this special to the sprite's list of movements:

      0x60

      I haven't worked with PokeScript since 2007 so, I don't know much about it. I suggest switching to XSE, since it's a bit easier to understand and it's not as buggy as PokeScript is >.<!
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        #20828    
      Old March 22nd, 2012 (2:05 PM).
      Rumille's Avatar
      Rumille Rumille is offline
         
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        Is there a way to hear all the fanfare jingles that are listed in Advance Map?
          #20829    
        Old March 22nd, 2012 (3:22 PM).
        redriders180's Avatar
        redriders180 redriders180 is offline
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          Quote:
          Originally Posted by Rumille View Post
          Is there a way to hear all the fanfare jingles that are listed in Advance Map?
          You could either download Sappy, which you could google, or you could consult this documentation of sounds in the game, courtesy of Blitz. You could also make a script that plays each sound, displays the sound number, waits for the sound to be done, and then play the next one
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            #20830    
          Old March 22nd, 2012 (5:18 PM).
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          Heramy Heramy is offline
             
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            Hi, I'm new here (didn't know I had made an account 1 year ago O-o)

            Here is my question: how can I change the 4 pokemons appearing in Ruby Intro?
            When there's a Sharpedo and a Duskull fighting Torchic and Mudkip.
            I would like to change them for other pokemons.

            I'm pretty sure it's not hard to do, maybe some hex editing, but I have no knowledge at all in this and I didn't find any tutorial about this so far (and I searched for a while).

            My rom-hack is just for fun so changing this is not really important, but I would appreciate if anyone who already did this or knows how to do could help me with this.

            Thanks o:
              #20831    
            Old March 23rd, 2012 (2:46 PM).
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            xxChazxx xxChazxx is offline
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              So, I've been trying to edit some of the sprites in HeartGold, mainly Lyra's. I have replacements for everything, but I need assistance.

              I can change most of the overworld sprites with BTX Editor and PokeTEX, but there's one sheet I've been unable to find and replace. That's the "Using HM" sequence... If I knew where it was and how to change it (assuming it's different than the other overworlds), it'd help a lot.

              I also need to know how to change her back sprites (I've been able to find the first two frames, but I need the rest), her trainer card sprite (I forget if there's a Pokeathlon variant), her mugshot, and her character select sprite (if that's even possible...). Again, I have replacements, but I don't know how to change them, and I've searched for quite some time.
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                #20832    
              Old March 23rd, 2012 (11:30 PM).
              m163l's Avatar
              m163l m163l is offline
                 
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                HI! i just got rpg maker and i want to ask is there a tutorial for rpg maker specificaly for creating pokemon hacks? and what other programs do i need for hacking roms?
                sorry its my first time hacking and i want to be better at it

                ~ m163l
                  #20833    
                Old March 23rd, 2012 (11:54 PM). Edited March 24th, 2012 by DrFuji.
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                DrFuji DrFuji is offline
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                Quote:
                Originally Posted by shadowdragon17 View Post
                I have a script in which the sprite is meant to walk down some stairs and disappear...but I cannot seem to make it go away, it just stands at the top of the stairs...help?

                Here's the script:
                #org $script
                faceplayer
                message $talk
                $talk 1 = Hey! Check this out!
                boxset 6
                applymovement 14 $move
                $move 1 ; #binary 0x08 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x09 0x09 0xFE
                pausemove 0x0000
                release
                end
                You're going to want to set a flag in your script to ensure that the OW disappears forever while writing some extra commands. Adding #raw 0x60 to the person's movements like suggested earlier may make the OW 'disappear' visually, but in actuality the event is still there and can be interacted with so the stairs will remain blocked.

                To make the OW disappear add this directly to your script after the 'pausemove' command (but not in the movement themselves which also utilise #raws):

                Code:
                #raw 53
                #raw [Person Event Number]
                #raw 00
                As for the flag I mentioned earlier, set one that you haven't used in the ROM yet during the script and write that number in the OW's 'Person ID' box. That way they will disappear forever, instead of reappearing after you take a single step.

                Also, I agree highly with Death_Mande's suggestion to start using XSE 1.1.1 as PokeScript is old, buggy and outclassed in every single way possible.

                Quote:
                Originally Posted by m163l View Post
                HI! i just got rpg maker and i want to ask is there a tutorial for rpg maker specificaly for creating pokemon hacks? and what other programs do i need for hacking roms?
                sorry its my first time hacking and i want to be better at it

                ~ m163l
                Hey there! RPG Maker isn't used for making Pokemon hacks, but you can use it to make your very own fan-made games without being restricted by the limitations of Nintendo's original releases. If you want to learn how to make your game with RPG Maker then you will find a lot of useful information in PokeCommunity's Game Development Forum which is a completely separate area from ROM Hacking.

                However, if you you decide to stick with ROM Hacking instead, then you can find a whole variety of tools in our Toolbox sub forum.
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                  #20834    
                Old March 24th, 2012 (9:35 AM).
                paranvoi paranvoi is offline
                   
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                  I'm using Advance Text to edit battle screen text in Fire Red.

                  When trying to insert text that is longer than the original string, the program usually just automatically repoints the inserted text and everything is fine. However, for some reason, the text is sometimes NOT repointed and this message comes up:

                  "There's enough space after the text. The text won't be repointed."

                  What happens then is the text is left in its original position and spills over into surrounding strings, corrupting or deleting them from the ROM entirely. For example, if I replace a 10-character long string with one that is 40 characters long, and Advance Text decides not to repoint it, it will entirely swallow up a 10-character long string that originally was situated right next to it, thus deleting said string from the game and corrupting the ROM.

                  In other words, when this message comes up, there is certainly NOT "enough space after the text" and it shouldn't be doing this at all.

                  Are there any workarounds for this problem? Is there any way to set Advance Text to always repoint text longer than the original, rather than leaving it in the same position?
                    #20835    
                  Old March 24th, 2012 (9:58 AM).
                  nicom10101's Avatar
                  nicom10101 nicom10101 is offline
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                    can anyone help me edit the title name of pokemon fire red? i wanna change the name of fire red version into poison version, pls need help!!
                      #20836    
                    Old March 24th, 2012 (12:01 PM).
                    Capitalist Ness's Avatar
                    Capitalist Ness Capitalist Ness is offline
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                      I encountered another problem! It isn't big, or anything, but well, it's little unpleasant.
                      tl;dr
                      See this.

                      Wat do?
                        #20837    
                      Old March 24th, 2012 (11:11 PM).
                      m163l's Avatar
                      m163l m163l is offline
                         
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                        If rpg maker isnt useful in rom hacking why are there roms in the hacks forum that said was made by rpg maker?
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                          #20838    
                        Old March 24th, 2012 (11:34 PM). Edited March 24th, 2012 by Rasenshurikenbum.
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                        Rasenshurikenbum Rasenshurikenbum is offline
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                          Quote:
                          Originally Posted by Flame View Post
                          I encountered another problem! It isn't big, or anything, but well, it's little unpleasant.
                          tl;dr
                          See this.

                          Wat do?
                          You probably crashed your ROM... Do you have any backups? If not then you will need to start again...

                          Quote:
                          Originally Posted by nicom10101 View Post
                          can anyone help me edit the title name of pokemon fire red? i wanna change the name of fire red version into poison version, pls need help!!
                          Why haven't you seen for Tutorial section? It is on the first page:
                          http://www.pokecommunity.com/showthread.php?t=196269

                          Next time try to find it on your own
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                            #20839    
                          Old March 24th, 2012 (11:46 PM).
                          droomph's Avatar
                          droomph droomph is offline
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                          Quote:
                          Originally Posted by m163l View Post
                          HI! i just got rpg maker and i want to ask is there a tutorial for rpg maker specificaly for creating pokemon hacks? and what other programs do i need for hacking roms?
                          sorry its my first time hacking and i want to be better at it

                          ~ m163l
                          Those aren't real hacks; they're simulations. Which is not to say that they're bad, it's just that they're not hacks.

                          If you want to try hacking, get Advance-Map, and then a Script editor (like PKSV or XSE), and then try looking in the Toolbox forums.
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                          o i forgot 5
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                            #20840    
                          Old March 25th, 2012 (1:40 PM).
                          shadowdragon17's Avatar
                          shadowdragon17 shadowdragon17 is offline
                             
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                            I put this script into my game with the intention of the sprite dissapearing at the end. Dr. Fuji and Death_Mande have tried to help, but the after the sprite moves, it still just stands in place...

                            #org $script
                            faceplayer
                            checkflag 0x200
                            if 0x1 goto $talk
                            message $talk
                            $talk 1 = Look at this!
                            boxset 6
                            applymovement 14 $move
                            $move 1 ; #binary 0x08 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x09 0x09 0xFE
                            pausemove 0x0000
                            #raw 53
                            #raw 14
                            #raw 00
                            clearflag 0x200
                            release
                            end

                            I haven't used any flags yet so i assumed 200 wasn't taken (because of some tutorials i read) and I did switch to XSE. now what am i doing wrong? Thanks to everyone who's helping.
                              #20841    
                            Old March 25th, 2012 (1:50 PM).
                            droomph's Avatar
                            droomph droomph is offline
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                            Quote:
                            Originally Posted by shadowdragon17 View Post
                            I put this script into my game with the intention of the sprite dissapearing at the end. Dr. Fuji and Death_Mande have tried to help, but the after the sprite moves, it still just stands in place...

                            #org $script
                            faceplayer
                            checkflag 0x200
                            if 0x1 goto $talk
                            message $talk
                            $talk 1 = Look at this!
                            boxset 6
                            applymovement 14 $move
                            $move 1 ; #binary 0x08 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x09 0x09 0xFE
                            pausemove 0x0000
                            #raw 53
                            #raw 14
                            #raw 00
                            clearflag 0x200
                            release
                            end

                            I haven't used any flags yet so i assumed 200 wasn't taken (because of some tutorials i read) and I did switch to XSE. now what am i doing wrong? Thanks to everyone who's helping.
                            Did you assign the flag number to the OW?
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                            o i forgot 5
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                              #20842    
                            Old March 25th, 2012 (5:18 PM).
                            RvBMatt's Avatar
                            RvBMatt RvBMatt is offline
                               
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                              This happens to my rom after I hack it. I don't believe it was doing it before I was hacking it.



                              anyone know why?
                                #20843    
                              Old March 25th, 2012 (10:23 PM).
                              destinedjagold's Avatar
                              destinedjagold destinedjagold is offline
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                              Quote:
                              Originally Posted by shadowdragon17 View Post
                              I put this script into my game with the intention of the sprite dissapearing at the end. Dr. Fuji and Death_Mande have tried to help, but the after the sprite moves, it still just stands in place...

                              #org $script
                              faceplayer
                              checkflag 0x200
                              if 0x1 goto $talk
                              message $talk
                              $talk 1 = Look at this!
                              boxset 6
                              applymovement 14 $move
                              $move 1 ; #binary 0x08 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x09 0x09 0xFE
                              pausemove 0x0000
                              #raw 53
                              #raw 14
                              #raw 00
                              clearflag 0x200
                              release
                              end

                              I haven't used any flags yet so i assumed 200 wasn't taken (because of some tutorials i read) and I did switch to XSE. now what am i doing wrong? Thanks to everyone who's helping.
                              If you want him to disappear after you talk to him, then change this line...
                              Code:
                              clearflag 0x200
                              to
                              Code:
                              setflag 0x200
                              Also, remove this line of codes in your script...
                              Code:
                              checkflag 0x200
                              if 0x1 goto $talk
                              Because if it's a talking script, and you want him to disappear after you talk to him, then those set of codes are pointless.
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                                #20844    
                              Old March 26th, 2012 (6:52 AM).
                              PsychoToxin's Avatar
                              PsychoToxin PsychoToxin is offline
                                 
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                                I know this has been already asked but the answer is not all that clear for me. I'm editing the back trainer sprites in emerald. I found them in tile molester for gba, but now what? Can I import premade ones somehow? How do I edit the palette and make the sprites assembled correctly?
                                  #20845    
                                Old March 26th, 2012 (11:05 AM).
                                Pan's Avatar
                                Pan Pan is offline
                                   
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                                  Hey, I've been using Advancetext to edit the text in a Firered Rom.

                                  I've repointed the text a few times, and once I got so far the ROM started messing up completely and flashing once I got to the "Name your trainer" screen.

                                  Is there any kind of fix for this?
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                                    #20846    
                                  Old March 27th, 2012 (5:25 AM).
                                  Rasenshurikenbum's Avatar
                                  Rasenshurikenbum Rasenshurikenbum is offline
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                                    Quote:
                                    Originally Posted by Pan View Post
                                    Hey, I've been using Advancetext to edit the text in a Firered Rom.

                                    I've repointed the text a few times, and once I got so far the ROM started messing up completely and flashing once I got to the "Name your trainer" screen.

                                    Is there any kind of fix for this?
                                    That's why you should backup your ROM...
                                    If you haven't done any backup, you will probably have to start again...
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                                      #20847    
                                    Old March 27th, 2012 (7:49 AM).
                                    jabberjabber8's Avatar
                                    jabberjabber8 jabberjabber8 is offline
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                                      Ok So I have recently come back to this after a very long break, and I have a rom hack with a lot of scripts in it.

                                      These scripts work and I want to see the original code for them but I have no idea how to access it...

                                      Thoughts?
                                        #20848    
                                      Old March 27th, 2012 (7:54 AM).
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                                      Spherical Ice Spherical Ice is offline
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                                      Quote:
                                      Originally Posted by jabberjabber8 View Post
                                      Ok So I have recently come back to this after a very long break, and I have a rom hack with a lot of scripts in it.

                                      These scripts work and I want to see the original code for them but I have no idea how to access it...

                                      Thoughts?
                                      In Advance Map, go into the settings menu and select "choose script editor", then browse to your script editor (XSE, PKSV, whatever you use), click yes or no on the popup that comes up, then select the Script Tile for the script you want to view and either double click it or click the "Open Script" button.
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                                        #20849    
                                      Old March 27th, 2012 (7:58 AM).
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                                      Heart's Soul Heart's Soul is offline
                                      Hey, look, I was gone.
                                         
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                                        Quote:
                                        Originally Posted by m163l View Post
                                        If rpg maker isnt useful in rom hacking why are there roms in the hacks forum that said was made by rpg maker?
                                        You're sure that you're talking about this section and not this section? They're both in Creative, but not related at all.

                                        Also, where did you find ROMs on this site?
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                                          #20850    
                                        Old March 27th, 2012 (8:20 AM).
                                        jabberjabber8's Avatar
                                        jabberjabber8 jabberjabber8 is offline
                                        ../\..
                                           
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                                          Quote:
                                          Originally Posted by Spherical Ice View Post
                                          In Advance Map, go into the settings menu and select "choose script editor", then browse to your script editor (XSE, PKSV, whatever you use), click yes or no on the popup that comes up, then select the Script Tile for the script you want to view and either double click it or click the "Open Script" button.
                                          Have tried that but the box saying "open script" is greyed out and I cant click it, and if I double click the event nothing happens.
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