ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

TrollandToad.com
Closed Thread
 
Thread Tools
  #20826    
Old March 24th, 2012 (11:46 PM).
droomph's Avatar
droomph droomph is offline
weeb
  • Crystal Tier
 
Join Date: Sep 2011
Location: nowhere spectacular
Age: 20
Gender: Male
Nature: Impish
Posts: 4,291
Quote:
Originally Posted by m163l View Post
HI! i just got rpg maker and i want to ask is there a tutorial for rpg maker specificaly for creating pokemon hacks? and what other programs do i need for hacking roms?
sorry its my first time hacking and i want to be better at it

~ m163l
Those aren't real hacks; they're simulations. Which is not to say that they're bad, it's just that they're not hacks.

If you want to try hacking, get Advance-Map, and then a Script editor (like PKSV or XSE), and then try looking in the Toolbox forums.
__________________
did u no there r 21 letters in the alphabet
o i forgot 5
uraqt



Relevant Advertising!

  #20827    
Old March 25th, 2012 (1:40 PM).
shadowdragon17's Avatar
shadowdragon17 shadowdragon17 is offline
     
    Join Date: Mar 2012
    Gender: Male
    Posts: 7
    I put this script into my game with the intention of the sprite dissapearing at the end. Dr. Fuji and Death_Mande have tried to help, but the after the sprite moves, it still just stands in place...

    #org $script
    faceplayer
    checkflag 0x200
    if 0x1 goto $talk
    message $talk
    $talk 1 = Look at this!
    boxset 6
    applymovement 14 $move
    $move 1 ; #binary 0x08 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x09 0x09 0xFE
    pausemove 0x0000
    #raw 53
    #raw 14
    #raw 00
    clearflag 0x200
    release
    end

    I haven't used any flags yet so i assumed 200 wasn't taken (because of some tutorials i read) and I did switch to XSE. now what am i doing wrong? Thanks to everyone who's helping.
      #20828    
    Old March 25th, 2012 (1:50 PM).
    droomph's Avatar
    droomph droomph is offline
    weeb
    • Crystal Tier
     
    Join Date: Sep 2011
    Location: nowhere spectacular
    Age: 20
    Gender: Male
    Nature: Impish
    Posts: 4,291
    Quote:
    Originally Posted by shadowdragon17 View Post
    I put this script into my game with the intention of the sprite dissapearing at the end. Dr. Fuji and Death_Mande have tried to help, but the after the sprite moves, it still just stands in place...

    #org $script
    faceplayer
    checkflag 0x200
    if 0x1 goto $talk
    message $talk
    $talk 1 = Look at this!
    boxset 6
    applymovement 14 $move
    $move 1 ; #binary 0x08 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x09 0x09 0xFE
    pausemove 0x0000
    #raw 53
    #raw 14
    #raw 00
    clearflag 0x200
    release
    end

    I haven't used any flags yet so i assumed 200 wasn't taken (because of some tutorials i read) and I did switch to XSE. now what am i doing wrong? Thanks to everyone who's helping.
    Did you assign the flag number to the OW?
    __________________
    did u no there r 21 letters in the alphabet
    o i forgot 5
    uraqt


      #20829    
    Old March 25th, 2012 (5:18 PM).
    RvBMatt's Avatar
    RvBMatt RvBMatt is offline
       
      Join Date: Feb 2012
      Gender: Male
      Posts: 20
      This happens to my rom after I hack it. I don't believe it was doing it before I was hacking it.



      anyone know why?
        #20830    
      Old March 25th, 2012 (10:23 PM).
      destinedjagold's Avatar
      destinedjagold destinedjagold is offline
      Oh Hai Thar~
      • Silver Tier
       
      Join Date: May 2007
      Location: Philippines
      Age: 27
      Gender: Male
      Nature: Careful
      Posts: 8,567
      Quote:
      Originally Posted by shadowdragon17 View Post
      I put this script into my game with the intention of the sprite dissapearing at the end. Dr. Fuji and Death_Mande have tried to help, but the after the sprite moves, it still just stands in place...

      #org $script
      faceplayer
      checkflag 0x200
      if 0x1 goto $talk
      message $talk
      $talk 1 = Look at this!
      boxset 6
      applymovement 14 $move
      $move 1 ; #binary 0x08 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x09 0x09 0xFE
      pausemove 0x0000
      #raw 53
      #raw 14
      #raw 00
      clearflag 0x200
      release
      end

      I haven't used any flags yet so i assumed 200 wasn't taken (because of some tutorials i read) and I did switch to XSE. now what am i doing wrong? Thanks to everyone who's helping.
      If you want him to disappear after you talk to him, then change this line...
      Code:
      clearflag 0x200
      to
      Code:
      setflag 0x200
      Also, remove this line of codes in your script...
      Code:
      checkflag 0x200
      if 0x1 goto $talk
      Because if it's a talking script, and you want him to disappear after you talk to him, then those set of codes are pointless.
      __________________


      FC: 0061-1111-6462
      TSV: 1364(X), 0790(OR)

        #20831    
      Old March 26th, 2012 (6:52 AM).
      PsychoToxin's Avatar
      PsychoToxin PsychoToxin is offline
         
        Join Date: Mar 2012
        Gender: Male
        Posts: 61
        I know this has been already asked but the answer is not all that clear for me. I'm editing the back trainer sprites in emerald. I found them in tile molester for gba, but now what? Can I import premade ones somehow? How do I edit the palette and make the sprites assembled correctly?
          #20832    
        Old March 26th, 2012 (11:05 AM).
        Pan's Avatar
        Pan Pan is offline
           
          Join Date: Aug 2010
          Gender: Male
          Posts: 47
          Hey, I've been using Advancetext to edit the text in a Firered Rom.

          I've repointed the text a few times, and once I got so far the ROM started messing up completely and flashing once I got to the "Name your trainer" screen.

          Is there any kind of fix for this?
          __________________
            #20833    
          Old March 27th, 2012 (5:25 AM).
          Rasenshurikenbum's Avatar
          Rasenshurikenbum Rasenshurikenbum is offline
          ASM is very cool!
             
            Join Date: Apr 2011
            Location: Poland
            Age: 21
            Gender: Male
            Nature: Relaxed
            Posts: 70
            Quote:
            Originally Posted by Pan View Post
            Hey, I've been using Advancetext to edit the text in a Firered Rom.

            I've repointed the text a few times, and once I got so far the ROM started messing up completely and flashing once I got to the "Name your trainer" screen.

            Is there any kind of fix for this?
            That's why you should backup your ROM...
            If you haven't done any backup, you will probably have to start again...
            __________________
            Check out my tutorials:Next tutorials coming soon!
              #20834    
            Old March 27th, 2012 (7:49 AM).
            jabberjabber8's Avatar
            jabberjabber8 jabberjabber8 is offline
            ../\..
               
              Join Date: Mar 2011
              Location: England
              Gender: Male
              Nature: Rash
              Posts: 213
              Ok So I have recently come back to this after a very long break, and I have a rom hack with a lot of scripts in it.

              These scripts work and I want to see the original code for them but I have no idea how to access it...

              Thoughts?
                #20835    
              Old March 27th, 2012 (7:54 AM).
              Spherical Ice's Avatar
              Spherical Ice Spherical Ice is offline
              • Crystal Tier
               
              Join Date: Nov 2007
              Location: Bristol, UK
              Age: 19
              Posts: 5,226
              Quote:
              Originally Posted by jabberjabber8 View Post
              Ok So I have recently come back to this after a very long break, and I have a rom hack with a lot of scripts in it.

              These scripts work and I want to see the original code for them but I have no idea how to access it...

              Thoughts?
              In Advance Map, go into the settings menu and select "choose script editor", then browse to your script editor (XSE, PKSV, whatever you use), click yes or no on the popup that comes up, then select the Script Tile for the script you want to view and either double click it or click the "Open Script" button.
              __________________

              A Pokemon that is discriminated!
              Support squirtle and make it everyone's favourite.
                #20836    
              Old March 27th, 2012 (7:58 AM).
              Heart's Soul's Avatar
              Heart's Soul Heart's Soul is offline
              Hey, look, I was gone.
                 
                Join Date: Nov 2007
                Age: 22
                Gender: Male
                Posts: 2,536
                Quote:
                Originally Posted by m163l View Post
                If rpg maker isnt useful in rom hacking why are there roms in the hacks forum that said was made by rpg maker?
                You're sure that you're talking about this section and not this section? They're both in Creative, but not related at all.

                Also, where did you find ROMs on this site?
                __________________
                I've been on this forum for about 10 years now. You guys wanna see a rare badge? I got some rare badges.
                  #20837    
                Old March 27th, 2012 (8:20 AM).
                jabberjabber8's Avatar
                jabberjabber8 jabberjabber8 is offline
                ../\..
                   
                  Join Date: Mar 2011
                  Location: England
                  Gender: Male
                  Nature: Rash
                  Posts: 213
                  Quote:
                  Originally Posted by Spherical Ice View Post
                  In Advance Map, go into the settings menu and select "choose script editor", then browse to your script editor (XSE, PKSV, whatever you use), click yes or no on the popup that comes up, then select the Script Tile for the script you want to view and either double click it or click the "Open Script" button.
                  Have tried that but the box saying "open script" is greyed out and I cant click it, and if I double click the event nothing happens.
                  __________________


                  Rumble rock is back, expect a BETA soon.
                    #20838    
                  Old March 27th, 2012 (9:43 AM).
                  Spherical Ice's Avatar
                  Spherical Ice Spherical Ice is offline
                  • Crystal Tier
                   
                  Join Date: Nov 2007
                  Location: Bristol, UK
                  Age: 19
                  Posts: 5,226
                  Quote:
                  Originally Posted by jabberjabber8 View Post
                  Have tried that but the box saying "open script" is greyed out and I cant click it, and if I double click the event nothing happens.
                  That means there isn't a script assigned to it. If you step on it in game, does anything happen?
                  __________________

                  A Pokemon that is discriminated!
                  Support squirtle and make it everyone's favourite.
                    #20839    
                  Old March 27th, 2012 (10:28 AM).
                  jabberjabber8's Avatar
                  jabberjabber8 jabberjabber8 is offline
                  ../\..
                     
                    Join Date: Mar 2011
                    Location: England
                    Gender: Male
                    Nature: Rash
                    Posts: 213
                    Quote:
                    Originally Posted by Spherical Ice View Post
                    That means there isn't a script assigned to it. If you step on it in game, does anything happen?
                    Yep in game it works fine.

                    Scratch that i have fixed the problem, thanks all
                    __________________


                    Rumble rock is back, expect a BETA soon.
                      #20840    
                    Old March 27th, 2012 (7:01 PM).
                    paranvoi paranvoi is offline
                       
                      Join Date: Jan 2012
                      Gender: Male
                      Posts: 11
                      Posting again because no one answered my last question.

                      Is there anyway to get Advance Text to automatically always repoint text that is longer than the original? Sometimes the program does it, but sometimes it gives this message: "There's enough space after the text. The text won't be repointed."

                      It then leaves the long text in the same position as the text that was shorter than it = it spills over into other strings and corrupts them = whole ROM irreversibly corrupted.
                        #20841    
                      Old March 27th, 2012 (7:42 PM).
                      Pppgggr's Avatar
                      Pppgggr Pppgggr is offline
                      Cheese, for everyone!
                         
                        Join Date: Mar 2012
                        Location: California
                        Age: 19
                        Gender: Male
                        Nature: Calm
                        Posts: 198
                        Hey, I recently attempted to begin Rom hacking and I've had some serious problems when I've tried to use both Advanced map and PVS-UI script editor. I'm not sure which program is the cause, so I'm going to be a thurough as possible as to what I did when I installed both programs, and what I'm trying to do.

                        My Installation
                        Spoiler:

                        Advance Map:
                        Downloaded the zip, unzipped it, clicked the exe, selected my language, and then opened a rom.
                        PVS:
                        Downloaded the zip, unzipped it into its own folder, and ran the AssociateShell.


                        What I'm attempting to do:
                        Spoiler:

                        I'm setting up a quick code to see if I've gotten the hang of the PVS programming language. I'm basically assigning a specific code to a person event with advance map. This person event will basically offer you a pokemon, give you a yes or no prompt, if you click yes, it sets the flag to 1 and gives you an egg. If you speak to him again, he simply asks how the pokemon is doing. If you click no, it displays a separate message.

                        How I went about this:
                        Spoiler:

                        I openned up Fire Red on PVS and typed up this code:
                        Spoiler:

                        Code:
                        #dynamic 0x740000
                        #org @main
                        lock
                        faceplayer
                        checkflag 0x200
                        if 0x1 jump @haveit
                        message @want
                        callstd MSG_YESNO
                        if 0x1 jump @pushedyes
                        jump @pushedyes
                        jump @pushedno
                        #org @haveit
                        message @howsit
                        callstd MSG_NORMAL
                        release
                        end
                        #org @pushedyes
                        setflag 0x200
                        giveegg TORCHIC
                        message @herego
                        callstd MSG_NORMAL
                        release
                        end
                        #org @pushedno
                        message @dontwant
                        callstd MSG_normal
                        release
                        end
                        #org @want
                        = I have this egg. Do you/nwantit?
                        #org @howsit
                        = So, hows that egg I gave/nyou?
                        #org @herego
                        = Raise it well!
                        #org @dontwant
                        = Oh, ok. Maybe someone/nelse will take it

                        Then, I compiled it.(Compile logs here)
                        Spoiler:

                        Code:
                        Initialized.
                        #DYNAMIC
                           -> 0x740000
                        #ORG
                           -> @main
                        CHECKFLAG
                           -> 0x200
                        IF
                           -> 0x1
                           -> JUMP
                        DYN-> @haveit
                        MESSAGE
                        DYN-> @want
                        CALLSTD
                           -> msg_yesno
                              -> 0x5
                        IF
                           -> 0x1
                           -> JUMP
                        DYN-> @pushedyes
                        JUMP
                        DYN-> @pushedyes
                        JUMP
                        DYN-> @pushedno
                        #ORG
                           -> @haveit
                        MESSAGE
                        DYN-> @howsit
                        CALLSTD
                           -> msg_normal
                              -> 0x6
                        #ORG
                           -> @pushedyes
                        SETFLAG
                           -> 0x200
                        GIVEEGG
                           -> torchic
                              -> 0x118
                        MESSAGE
                        DYN-> @herego
                        CALLSTD
                           -> msg_normal
                              -> 0x6
                        #ORG
                           -> @pushedno
                        MESSAGE
                        DYN-> @dontwant
                        CALLSTD
                           -> msg_normal
                              -> 0x6
                        #ORG
                           -> @want
                        [STRING]
                           -> I have this egg. Do you/nwantit?
                        #ORG
                           -> @howsit
                        [STRING]
                           -> So, hows that egg I gave/nyou?
                        #ORG
                           -> @herego
                        [STRING]
                           -> Raise it well!
                        #ORG
                           -> @dontwant
                        [STRING]
                           -> Oh, ok. Maybe someone/nelse will take it
                        #ORG: data
                           -> @main <-> 0x740DB8 (0x22 bytes)
                           -> @haveit <-> 0x740DDA (0x9 bytes)
                           -> @pushedyes <-> 0x740DE3 (0xF bytes)
                           -> @pushedno <-> 0x740DF2 (0x9 bytes)
                           -> @want <-> 0x740DFB (0x21 bytes)
                           -> @howsit <-> 0x740E1C (0x1F bytes)
                           -> @herego <-> 0x740E3B (0xF bytes)
                           -> @dontwant <-> 0x740E4A (0x29 bytes)

                        Then, I copied everything after the 'x' on the @main offset (the 740DB8 portion) and pasted it into the script offset for the person event in Advance map. In advance map, I did nothing but assign the Brandon icon to the event, and then input the offset. When I input the offset and click open script, I get this:
                        Spoiler:

                        Code:
                        #org 0xC0DB874
                        '-----------------------------------

                        When I set up Advancemap to use PVS, I clicked no when it gave me the prompt. Something to do with whether or not the offsets used ":" or " " or something or other. I assumed it meant the
                        -> @main <-> 0x740DB8 (0x22 bytes)
                        type thing, so I set it to no.
                        __________________
                          #20842    
                        Old March 28th, 2012 (9:36 AM). Edited March 28th, 2012 by jabberjabber8.
                        jabberjabber8's Avatar
                        jabberjabber8 jabberjabber8 is offline
                        ../\..
                           
                          Join Date: Mar 2011
                          Location: England
                          Gender: Male
                          Nature: Rash
                          Posts: 213
                          One more question (=

                          I have a title screen from one of my old hacks but now I am starting over, is there anyway I can easily use that title screen on my new game?

                          Edit -
                          Fixed my own problem again, sorry. (=
                          __________________


                          Rumble rock is back, expect a BETA soon.
                            #20843    
                          Old March 28th, 2012 (1:28 PM).
                          miksy91's Avatar
                          miksy91 miksy91 is offline
                          Dark Energy is back in action! ;)
                             
                            Join Date: Oct 2008
                            Location: A small country in the North
                            Gender: Male
                            Nature: Relaxed
                            Posts: 1,438
                            Quote:
                            Originally Posted by paranvoi View Post
                            Posting again because no one answered my last question.

                            Is there anyway to get Advance Text to automatically always repoint text that is longer than the original? Sometimes the program does it, but sometimes it gives this message: "There's enough space after the text. The text won't be repointed."

                            It then leaves the long text in the same position as the text that was shorter than it = it spills over into other strings and corrupts them = whole ROM irreversibly corrupted.
                            Why don't you just make it so that you repoint the text data first and then put your new text in blank space (where you of course repointed it) and edit that part of the rom data with the editor ?
                            Tools like Advancetext are totally useless if you don't use them for writing text quicker (which is also why I use a text editor for Gen II hacking myself).
                            __________________
                            My Rom Hack



                            Fixing bugs in a ROM hack
                            CP of encountered pokemon in GO

                            Learn how to hack GB/C games:

                            Check my GameBoy/Color hacking videos in Youtube
                            -The video set uses Pokemon Silver (U) rom for demonstrations
                              #20844    
                            Old March 28th, 2012 (4:39 PM).
                            The Void's Avatar
                            The Void The Void is offline
                            hiiiii
                               
                              Join Date: May 2010
                              Location: MOTHA RUSSIA
                              Gender: Male
                              Nature: Calm
                              Posts: 1,416
                              Quote:
                              Originally Posted by Pppgggr View Post
                              Hey, I recently attempted to begin Rom hacking and I've had some serious problems when I've tried to use both Advanced map and PVS-UI script editor. I'm not sure which program is the cause, so I'm going to be a thurough as possible as to what I did when I installed both programs, and what I'm trying to do.

                              My Installation
                              Spoiler:

                              Advance Map:
                              Downloaded the zip, unzipped it, clicked the exe, selected my language, and then opened a rom.
                              PVS:
                              Downloaded the zip, unzipped it into its own folder, and ran the AssociateShell.


                              What I'm attempting to do:
                              Spoiler:

                              I'm setting up a quick code to see if I've gotten the hang of the PVS programming language. I'm basically assigning a specific code to a person event with advance map. This person event will basically offer you a pokemon, give you a yes or no prompt, if you click yes, it sets the flag to 1 and gives you an egg. If you speak to him again, he simply asks how the pokemon is doing. If you click no, it displays a separate message.

                              How I went about this:
                              Spoiler:

                              I openned up Fire Red on PVS and typed up this code:
                              Spoiler:

                              Code:
                              #dynamic 0x740000
                              #org @main
                              lock
                              faceplayer
                              checkflag 0x200
                              if 0x1 jump @haveit
                              message @want
                              callstd MSG_YESNO
                              if 0x1 jump @pushedyes
                              jump @pushedyes
                              jump @pushedno
                              #org @haveit
                              message @howsit
                              callstd MSG_NORMAL
                              release
                              end
                              #org @pushedyes
                              setflag 0x200
                              giveegg TORCHIC
                              message @herego
                              callstd MSG_NORMAL
                              release
                              end
                              #org @pushedno
                              message @dontwant
                              callstd MSG_normal
                              release
                              end
                              #org @want
                              = I have this egg. Do you/nwantit?
                              #org @howsit
                              = So, hows that egg I gave/nyou?
                              #org @herego
                              = Raise it well!
                              #org @dontwant
                              = Oh, ok. Maybe someone/nelse will take it

                              Then, I compiled it.(Compile logs here)
                              Spoiler:

                              Code:
                              Initialized.
                              #DYNAMIC
                                 -> 0x740000
                              #ORG
                                 -> @main
                              CHECKFLAG
                                 -> 0x200
                              IF
                                 -> 0x1
                                 -> JUMP
                              DYN-> @haveit
                              MESSAGE
                              DYN-> @want
                              CALLSTD
                                 -> msg_yesno
                                    -> 0x5
                              IF
                                 -> 0x1
                                 -> JUMP
                              DYN-> @pushedyes
                              JUMP
                              DYN-> @pushedyes
                              JUMP
                              DYN-> @pushedno
                              #ORG
                                 -> @haveit
                              MESSAGE
                              DYN-> @howsit
                              CALLSTD
                                 -> msg_normal
                                    -> 0x6
                              #ORG
                                 -> @pushedyes
                              SETFLAG
                                 -> 0x200
                              GIVEEGG
                                 -> torchic
                                    -> 0x118
                              MESSAGE
                              DYN-> @herego
                              CALLSTD
                                 -> msg_normal
                                    -> 0x6
                              #ORG
                                 -> @pushedno
                              MESSAGE
                              DYN-> @dontwant
                              CALLSTD
                                 -> msg_normal
                                    -> 0x6
                              #ORG
                                 -> @want
                              [STRING]
                                 -> I have this egg. Do you/nwantit?
                              #ORG
                                 -> @howsit
                              [STRING]
                                 -> So, hows that egg I gave/nyou?
                              #ORG
                                 -> @herego
                              [STRING]
                                 -> Raise it well!
                              #ORG
                                 -> @dontwant
                              [STRING]
                                 -> Oh, ok. Maybe someone/nelse will take it
                              #ORG: data
                                 -> @main <-> 0x740DB8 (0x22 bytes)
                                 -> @haveit <-> 0x740DDA (0x9 bytes)
                                 -> @pushedyes <-> 0x740DE3 (0xF bytes)
                                 -> @pushedno <-> 0x740DF2 (0x9 bytes)
                                 -> @want <-> 0x740DFB (0x21 bytes)
                                 -> @howsit <-> 0x740E1C (0x1F bytes)
                                 -> @herego <-> 0x740E3B (0xF bytes)
                                 -> @dontwant <-> 0x740E4A (0x29 bytes)

                              Then, I copied everything after the 'x' on the @main offset (the 740DB8 portion) and pasted it into the script offset for the person event in Advance map. In advance map, I did nothing but assign the Brandon icon to the event, and then input the offset. When I input the offset and click open script, I get this:
                              Spoiler:

                              Code:
                              #org 0xC0DB874
                              '-----------------------------------

                              When I set up Advancemap to use PVS, I clicked no when it gave me the prompt. Something to do with whether or not the offsets used ":" or " " or something or other. I assumed it meant the
                              -> @main <-> 0x740DB8 (0x22 bytes)
                              type thing, so I set it to no.
                              Hiya, I'm pretty sure you mean PKSV, not PVS xD
                              All the steps you did were correct, except sometimes you need to copy paste the script in the

                              #org 0xC0DB874
                              '-----------------------------------

                              and then compile it again, if you get what I mean. Usually that's what I do in cases like this. >.
                              __________________
                              Όφις ην μη φάγη όφιν, δράκων ου γενήσεται.
                                #20845    
                              Old March 28th, 2012 (5:34 PM).
                              Pppgggr's Avatar
                              Pppgggr Pppgggr is offline
                              Cheese, for everyone!
                                 
                                Join Date: Mar 2012
                                Location: California
                                Age: 19
                                Gender: Male
                                Nature: Calm
                                Posts: 198
                                I copied and pasted it into the script and compiled. The same thing occurs. Do i paste it under the

                                #org 0xC0DB874
                                '-----------------------------------
                                or do I erase that And type something new in? Even if I paste it under there, compile it, and then attempt to open the script again, the same occurs.
                                __________________
                                  #20846    
                                Old March 29th, 2012 (5:03 AM).
                                holynova holynova is offline
                                   
                                  Join Date: Mar 2012
                                  Gender: Male
                                  Posts: 2
                                  Can someone explain how I can re point text manually using a XSE script editor in advance map, I was going to use A-text but after realising that you cant have longer dialogue I wanted to know how I can do this myself but haven't found any scripting tutorials showing how I can point the text to a new location. I read it can be done through hex editor to but I have not a clue where to begin, something about the game table file? dunno where to find that lol. Any help would be appreciated .
                                    #20847    
                                  Old March 29th, 2012 (7:03 AM).
                                  SkyStar's Avatar
                                  SkyStar SkyStar is offline
                                  is a Sith Lord
                                     
                                    Join Date: Nov 2009
                                    Location: In a different universe
                                    Gender: Male
                                    Nature: Adamant
                                    Posts: 43
                                    Is there a way to change the pokemon appearance chance on advance map to say, 10 10% pokemon
                                      #20848    
                                    Old March 29th, 2012 (10:50 AM).
                                    Spherical Ice's Avatar
                                    Spherical Ice Spherical Ice is offline
                                    • Crystal Tier
                                     
                                    Join Date: Nov 2007
                                    Location: Bristol, UK
                                    Age: 19
                                    Posts: 5,226
                                    Does anyone know the offset of the script that executes once you lose a battle and go to a Pokémon Centre? As in, where the healing animation takes place, Nurse Joy tells me they hope I excel etc. Not the text, the actual script itself.
                                    __________________

                                    A Pokemon that is discriminated!
                                    Support squirtle and make it everyone's favourite.
                                      #20849    
                                    Old March 29th, 2012 (10:53 AM).
                                    Mana's Avatar
                                    Mana Mana is offline
                                    • Platinum Tier
                                     
                                    Join Date: Jan 2009
                                    Location: UK
                                    Gender: Female
                                    Posts: 10,015
                                    Quote:
                                    Originally Posted by Spherical Ice View Post
                                    Does anyone know the offset of the script that executes once you lose a battle and go to a Pokémon Centre? As in, where the healing animation takes place, Nurse Joy tells me they hope I excel etc. Not the text, the actual script itself.
                                    Here colcolstyles gives both that offset, the home offset and some other bits and bobs.

                                    Code:
                                    0x1A654B : executed after battle fades, before "scurried home/to PC" text
                                    
                                    0x16a2cb : viridian city 'sethealingplace' script (type 3)
                                    0x1bc05c : 'special 0x182' script (type 5)
                                    
                                    0x1A8DD8 : home script (mother heals your team)
                                    0x1a8d97 : PokeCenter Script (Nurse Joy heals your team)
                                      #20850    
                                    Old March 29th, 2012 (11:50 AM).
                                    YouListeningROMs's Avatar
                                    YouListeningROMs YouListeningROMs is offline
                                       
                                      Join Date: Mar 2012
                                      Gender: Male
                                      Posts: 24
                                      Quote:
                                      Originally Posted by SkyStar View Post
                                      Is there a way to change the pokemon appearance chance on advance map to say, 10 10% pokemon
                                      Unfortunately, I don't believe so. I assume you could go and find the values in a hex editor, but I think that would just edit the universal values.
                                      Closed Thread

                                      Quick Reply

                                      Join the conversation!

                                      Create an account to post a reply in this thread, participate in other discussions, and more!

                                      Create a PokéCommunity Account

                                      Sponsored Links
                                      Thread Tools

                                      Posting Rules
                                      You may not post new threads
                                      You may not post replies
                                      You may not post attachments
                                      You may not edit your posts

                                      BB code is On
                                      Smilies are On
                                      [IMG] code is On
                                      HTML code is Off

                                      Forum Jump


                                      All times are GMT -8. The time now is 3:56 AM.