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  #21001    
Old April 11th, 2012 (11:08 AM).
pikachuFan50's Avatar
pikachuFan50 pikachuFan50 is offline
     
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    Quote:
    Originally Posted by redx2dth View Post
    Wheres your text data? Like this:

    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    msgbox @talk 0x6
    release
    end

    #org @talk
    = This is some text for\nyour script to show.
    i wrote it in script but i forgot to write it here.ups anyways the script was like this

    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    msgbox @talk 0x6
    release
    end


    #org @talk
    = Hi.

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      #21002    
    Old April 11th, 2012 (11:23 AM).
    Spherical Ice's Avatar
    Spherical Ice Spherical Ice is online now
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    When you compile the script to your ROM, pikachu, the offset that appears next to @start in the popup box is what you need to assign to a person event in Advance Map. So just press the "copy" button and paste it in the offset box for the person you want to assign it to.

    Also, as a side note, if you type "msgbox @talk 0x2", you don't need to include "Lock" and "faceplayer". This saves, while very little, space in your ROM. It also saves time ;3
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      #21003    
    Old April 11th, 2012 (3:43 PM). Edited April 11th, 2012 by redx2dth.
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    redx2dth redx2dth is offline
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      Quote:
      Originally Posted by pikachuFan50 View Post
      i wrote it in script but i forgot to write it here.ups anyways the script was like this

      #dynamic 0x800000
      #org @start
      lock
      faceplayer
      msgbox @talk 0x6
      release
      end


      #org @talk
      = Hi.
      Another problem would be if you have the rom opened with other tools a sharing violation could occur and it wont save any changes(even compiling)
      Almost all hex editors are known to lock the file from being used by other running processes and so does unlz.gba i believe.

      So always make sure that the only tools opened with your rom at the same time are advance map & your script editor of choice.
        #21004    
      Old April 11th, 2012 (11:31 PM).
      Remiremi Remiremi is offline
         
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        I've heard that the gibberish method is a way to fix the wild Pokemon encounters in HGSS, so as not to corrupt the script. Is this true?
        If so, how do I do it? Do I have to apply this in every script in each map so that I can safely edit them wild Pokemon?
          #21005    
        Old April 12th, 2012 (1:00 AM).
        south69_dallas south69_dallas is offline
           
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          ummm i 4got who helped me last time but thanks alot i figured out a trainer and was able to fix my mistake.

          so now i changed the weather in advance map 1.95 for viridian forest and everything looks fine except the middle two "squares" of all my trees, they are all bright green while the rest of the tree is darker. I used heavy mist fog etc.
            #21006    
          Old April 12th, 2012 (4:32 AM).
          pikachuFan50's Avatar
          pikachuFan50 pikachuFan50 is offline
             
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            Quote:
            Originally Posted by Spherical Ice View Post
            When you compile the script to your ROM, pikachu, the offset that appears next to @start in the popup box is what you need to assign to a person event in Advance Map. So just press the "copy" button and paste it in the offset box for the person you want to assign it to.

            Also, as a side note, if you type "msgbox @talk 0x2", you don't need to include "Lock" and "faceplayer". This saves, while very little, space in your ROM. It also saves time ;3
            i did everything you said but it still doesnt work.mybe its the ROM i have?
              #21007    
            Old April 12th, 2012 (5:58 AM).
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            redriders180 redriders180 is offline
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              Quote:
              Originally Posted by south69_dallas View Post
              ummm i 4got who helped me last time but thanks alot i figured out a trainer and was able to fix my mistake.

              so now i changed the weather in advance map 1.95 for viridian forest and everything looks fine except the middle two "squares" of all my trees, they are all bright green while the rest of the tree is darker. I used heavy mist fog etc.
              Some of the weather in FR/LG is 'broken'; Fog and Sun with Clouds are good examples. I think there might be a tutorial to fix it around here, but I don't know of one offhand. I don't know what determines what works and what doesn't, but a solution might be to avoid fog.
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                #21008    
              Old April 12th, 2012 (8:18 AM).
              pikachuFan50's Avatar
              pikachuFan50 pikachuFan50 is offline
                 
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                anyone know how to solve my problem
                  #21009    
                Old April 12th, 2012 (10:15 AM). Edited April 12th, 2012 by Teomat.
                Teomat Teomat is offline
                   
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                  I have modyfied trainers classes in Emerald and find four classes called PKMN TRAINER. Why there are so much and what the difference between them?
                    #21010    
                  Old April 12th, 2012 (11:03 AM).
                  bensgraphicdesign bensgraphicdesign is offline
                     
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                    Hey hackers! I'm trying to hack firered and insert a sprite using the following programs; Paint, Irfanview, unLZ, FSF and APE! Is it still possible? I follow older guides and the pallete returns to normal, the file hasn't shrunk and it's unindexed. How can I index a sprite?!
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                      #21011    
                    Old April 12th, 2012 (12:06 PM).
                    south69_dallas south69_dallas is offline
                       
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                      Has anyone seen a fix to firered fog weather problem? i looked in the tutorials and nothing. Im doing a forest thats more maze like with creepy music so thats why the fog is awesome. Also is there a way to adjust how hard it is to catch certain pokemon? like lv 5 murkcrow broke out of 5 pokeballs and he was on red and par.
                        #21012    
                      Old April 12th, 2012 (3:48 PM).
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                      redriders180 redriders180 is offline
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                        Quote:
                        Originally Posted by Teomat View Post
                        I have modyfied trainers classes in Emerald and find four classes called PKMN TRAINER. Why there are so much and what the difference between them?
                        I can't say for sure, but it might have something to do with various Battle Frontier and Rival battles. Firered does something similar, with certain trainer classes buffering a rivals name or whatnot. I'd check around, and see if you can find pre-done battles that use it.

                        Quote:
                        Originally Posted by bensgraphicdesign View Post
                        Hey hackers! I'm trying to hack firered and insert a sprite using the following programs; Paint, Irfanview, unLZ, FSF and APE! Is it still possible? I follow older guides and the pallete returns to normal, the file hasn't shrunk and it's unindexed. How can I index a sprite?!
                        The newest version of Paint doesn't support indexed images. To counter this, I use Gimp, which is a free version of Photoshop, so either of those should help you. Same process as before, just open up in Gimp or Photoshop instead of Paint

                        Quote:
                        Originally Posted by south69_dallas View Post
                        Has anyone seen a fix to firered fog weather problem? i looked in the tutorials and nothing. Im doing a forest thats more maze like with creepy music so thats why the fog is awesome. Also is there a way to adjust how hard it is to catch certain pokemon? like lv 5 murkcrow broke out of 5 pokeballs and he was on red and par.
                        Yet Another Pokemon Editor (YAPE) has the ability to change catch rates. Download it from the Tools section. As for the fog, maybe try comparing the non-foggy tree tiles to tiles that become foggy, and see if there's something different that can be changed, either behavior bytes or layer-wise.
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                          #21013    
                        Old April 12th, 2012 (4:21 PM).
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                        DrFuji DrFuji is offline
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                        Quote:
                        Originally Posted by south69_dallas View Post
                        Has anyone seen a fix to firered fog weather problem? i looked in the tutorials and nothing. Im doing a forest thats more maze like with creepy music so thats why the fog is awesome. Also is there a way to adjust how hard it is to catch certain pokemon? like lv 5 murkcrow broke out of 5 pokeballs and he was on red and par.
                        The fog doesn't cover all of the tiles since it lies in between the player and the tiles the fog covers. Think of it like this: The are some tiles that cover the player as they walk underneath (e.g treetops), any tiles which carry this characteristic will not be covered by the fog as they lie above the fog's priority. This thread gives some more information should you want it.

                        Quote:
                        Originally Posted by pikachuFan50 View Post
                        anyone know how to solve my problem
                        Are you sure you're using XSE version 1.1.1?
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                          #21014    
                        Old April 12th, 2012 (5:34 PM).
                        reindeerturtle reindeerturtle is offline
                           
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                          I'm very sorry that I can not tell whether or not somebody has already posted the question i wish to impose but can somebody please explain to me how to properly change the sprites (in battle) for certain characters? (like Brock for example) I have gotten it to work partially but whenever I import a character to take Brock's place there transparent background color gets swapped with there outline, I am indexing it right and all but I don't seem to be able to fix this one problem...
                            #21015    
                          Old April 13th, 2012 (1:03 AM).
                          Capitalist Ness's Avatar
                          Capitalist Ness Capitalist Ness is offline
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                            I wanted to replace Doduo with Rufflet, and I did it, but when I wanted to change backsprite, UNLZ.Gba didn't show the backsprite, but the front sprite again.
                            After that, I tried to set Backsprite with Advanced Sprite Editor, but it said that LZ77(or something) data is not compressed, and sprite turned into blank box.
                            It happens when I set sprite with bigger palette than replaced one.
                              #21016    
                            Old April 13th, 2012 (3:58 AM). Edited April 13th, 2012 by pikachuFan50.
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                            pikachuFan50 pikachuFan50 is offline
                               
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                              Quote:
                              Originally Posted by DrFuji View Post
                              The fog doesn't cover all of the tiles since it lies in between the player and the tiles the fog covers. Think of it like this: The are some tiles that cover the player as they walk underneath (e.g treetops), any tiles which carry this characteristic will not be covered by the fog as they lie above the fog's priority. This thread gives some more information should you want it.



                              Are you sure you're using XSE version 1.1.1?
                              wow now it works seems i had an older ver of xse.thx a bunch
                                #21017    
                              Old April 13th, 2012 (6:09 AM).
                              redriders180's Avatar
                              redriders180 redriders180 is offline
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                                Quote:
                                Originally Posted by reindeerturtle View Post
                                I'm very sorry that I can not tell whether or not somebody has already posted the question i wish to impose but can somebody please explain to me how to properly change the sprites (in battle) for certain characters? (like Brock for example) I have gotten it to work partially but whenever I import a character to take Brock's place there transparent background color gets swapped with there outline, I am indexing it right and all but I don't seem to be able to fix this one problem...
                                The first color shown on the index is the transparent color. I'd check that to make sure the first color is the background, and not the outline. If it's still happening after that, then I have no idea what the problem would be.

                                Quote:
                                Originally Posted by Flame View Post
                                I wanted to replace Doduo with Rufflet, and I did it, but when I wanted to change backsprite, UNLZ.Gba didn't show the backsprite, but the front sprite again.
                                After that, I tried to set Backsprite with Advanced Sprite Editor, but it said that LZ77(or something) data is not compressed, and sprite turned into blank box.
                                It happens when I set sprite with bigger palette than replaced one.
                                Even though you never technically asked a question, I'll try to help anyway. I've found that, when using unlz.GBA to insert Pokemon sprites, it sometimes messes up the sprites around it. You can still use Wichu's sprite inserter to put sprites in, though.
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                                  #21018    
                                Old April 13th, 2012 (2:47 PM).
                                OMGWURMPLES!'s Avatar
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                                  I'm really having some problems...
                                  When I insert a script into Advance Map (for example, a simple talking script), it doesn't actually work when I test the game. I'll go and talk to the person, but no chatbox comes up or anything. Sometimes, the game will just freeze and nothing will happen.
                                  Is there any way to fix this?
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                                    #21019    
                                  Old April 13th, 2012 (3:23 PM).
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                                  DrFuji DrFuji is offline
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                                  Quote:
                                  Originally Posted by OMGWURMPLES! View Post
                                  I'm really having some problems...
                                  When I insert a script into Advance Map (for example, a simple talking script), it doesn't actually work when I test the game. I'll go and talk to the person, but no chatbox comes up or anything. Sometimes, the game will just freeze and nothing will happen.
                                  Is there any way to fix this?
                                  Which script editor are you using? If it is XSE make sure you're using version 1.1.1
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                                    #21020    
                                  Old April 13th, 2012 (3:27 PM).
                                  Optimalcaboose Optimalcaboose is offline
                                     
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                                    Hello there. I just downloaded and patched this game after playing an earlier version that was bugged. When I loaded up fire red though it just came to a blank white screen. Can someone help me with this?
                                      #21021    
                                    Old April 13th, 2012 (3:41 PM).
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                                    droomph droomph is offline
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                                    Just try a new, clean ROM. If it still doesn't work then the patch is broken.
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                                      #21022    
                                    Old April 13th, 2012 (5:05 PM). Edited April 13th, 2012 by Rumille.
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                                    Rumille Rumille is offline
                                       
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                                      -Never mind, I fixed it. 25 charactersblaa-
                                        #21023    
                                      Old April 13th, 2012 (5:23 PM). Edited April 13th, 2012 by OMGWURMPLES!.
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                                        Quote:
                                        Originally Posted by DrFuji View Post
                                        Which script editor are you using? If it is XSE make sure you're using version 1.1.1
                                        I'm using XSE, but I'm not sure if it's 1.1.1...
                                        EDIT: Found 1.1.1
                                        One of my overworlds refuses to show up at all... The script attached to him looks like this:
                                        Code:
                                        #dynamic 0x900000
                                        #org @start2
                                        lock
                                        faceplayer
                                        msgbox @Swedenbeauty 0x6
                                        release
                                        end
                                        
                                        #org @Swedenbeauty
                                        = SWEDEN is so pretty \nthis time of year!
                                        The overworld just... doesn't show up. At all.
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                                          #21024    
                                        Old April 13th, 2012 (5:56 PM).
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                                        DrFuji DrFuji is offline
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                                        Quote:
                                        Originally Posted by OMGWURMPLES! View Post
                                        I'm using XSE, but I'm not sure if it's 1.1.1...
                                        EDIT: Found 1.1.1
                                        One of my overworlds refuses to show up at all... The script attached to him looks like this:
                                        Code:
                                        #dynamic 0x900000
                                        #org @start2
                                        lock
                                        faceplayer
                                        msgbox @Swedenbeauty 0x6
                                        release
                                        end
                                        
                                        #org @Swedenbeauty
                                        = SWEDEN is so pretty \nthis time of year!
                                        The overworld just... doesn't show up. At all.
                                        Make sure that the OW in question isn't sharing its 'person event number' with any other OWs on the map. Also make sure it isn't set to hidden in its movements/ ensure the flag matching its 'Person ID' hasn't been set.

                                        Also, I made a few changes to your script:

                                        Code:
                                        #dynamic 0x800000
                                        
                                        #org @start2
                                        msgbox @Swedenbeauty 0x2 // The msgbox type 0x2 automatically includes the lock and faceplayer commands
                                        release
                                        end
                                        
                                        #org @Swedenbeauty
                                        = SWEDEN is so pretty\nthis time of year!
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                                          #21025    
                                        Old April 13th, 2012 (6:20 PM).
                                        OMGWURMPLES!'s Avatar
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                                          Quote:
                                          Originally Posted by DrFuji View Post
                                          Make sure that the OW in question isn't sharing its 'person event number' with any other OWs on the map. Also make sure it isn't set to hidden in its movements/ ensure the flag matching its 'Person ID' hasn't been set.

                                          Also, I made a few changes to your script:

                                          Code:
                                          #dynamic 0x800000
                                          
                                          #org @start2
                                          msgbox @Swedenbeauty 0x2 // The msgbox type 0x2 automatically includes the lock and faceplayer commands
                                          release
                                          end
                                          
                                          #org @Swedenbeauty
                                          = SWEDEN is so pretty\nthis time of year!
                                          Oh, I see.

                                          It has not been set as hidden as its movements, nor does it share any "Person Event Number with any other person on the map.
                                          It still does not show up. :/
                                          I also have a warp tile that refuses to work.
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