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  #21026    
Old April 14th, 2012 (11:42 AM).
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OMGWURMPLES! OMGWURMPLES! is offline
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    Quote:
    Originally Posted by Rumille View Post
    You could just use 'Save as' in Advance Map and change the filename.
    It does not allow me to do that.
    "File was not saved!"

    Also, I'm having troubles with overworlds not being where they're supposed to be... Is there a way I can fix this? (again)
    Like, I'll put one in at say, 0003 and 000A, but it'll be in a random place other than that when I actually test the game.
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      #21027    
    Old April 14th, 2012 (11:50 AM).
    Rumille's Avatar
    Rumille Rumille is offline
       
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      Quote:
      Originally Posted by OMGWURMPLES! View Post
      It does not allow me to do that.
      "File was not saved!"

      Also, I'm having troubles with overworlds not being where they're supposed to be... Is there a way I can fix this? (again)
      Like, I'll put one in at say, 0003 and 000A, but it'll be in a random place other than that when I actually test the game.
      Sounds like a corrupt rom actually with the not-being-able-to-save and mixed up OW. I suggest starting over (and trying to recover your maps) if you're not too far.
        #21028    
      Old April 14th, 2012 (12:23 PM).
      OMGWURMPLES!'s Avatar
      OMGWURMPLES! OMGWURMPLES! is offline
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        Quote:
        Originally Posted by Rumille View Post
        Sounds like a corrupt rom actually with the not-being-able-to-save and mixed up OW. I suggest starting over (and trying to recover your maps) if you're not too far.
        jLFAJSDFKSD This would be my 3rd time starting over, then.
        It allows me to save, but just not save as...
        Would turning into a compressed file ---> unzipping work as backup?
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          #21029    
        Old April 14th, 2012 (1:35 PM).
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        sakuto0129 sakuto0129 is offline
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          I am in the process of making a hacked version of Pokemon Ruby. I was using Advanced Maps fine until one time I got on and the Header screen looked like this. (Look at attachment) I really need to use the Header page and am really confused with this. Please tell me how to change it back if there is a way.
          Attached Images
          File Type: jpg Capture111.JPG‎ (151.2 KB, 6 views) (Save to Dropbox)
            #21030    
          Old April 14th, 2012 (3:18 PM).
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          Press Ctrl+H to exit Professional View, sakuto :D
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            #21031    
          Old April 14th, 2012 (3:45 PM).
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            My apologies if this question was already asked but I somehow missed it when I searched...

            This is a hardware/software program rather than a question about hacking programs, hex, and all that jazz. I'm working from a laptop, and it's also my computer for school. Are the tools, programs, pictures, and other hacking data going to interfere with my school things on this machine? Or, framed differently, does game hacking require a ton of space or a spectacular image card? Or will I be alright using my little laptop?

            Thanks, folks.
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              #21032    
            Old April 14th, 2012 (3:50 PM).
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            redriders180 redriders180 is offline
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              Woah, lots of questions!

              Quote:
              Originally Posted by Dero View Post
              Hey Community,
              I have a question.
              I want to load a picture with 256 colours.
              Like the worldmap I think.
              So I want to know how i must insert this picture and then how can I display it on the screen. I am not the best in ASM, so I don't want to see a complete code or something, I just want an explanation how I can do it and how it works. After that I had thinked of another way like. I want to load a graphic as background, then there are objects which I can select and if I push a another site will be opened with informations.
              I hope you can help me, sorry for my bad english and also I hope you can understand me.
              Dero
              Loading pictures larger than 64x64 sprites requires tilemaps. And using tilemaps requires ASM. I don't personally know how to do it, but feel free to look up the GBATEK and teach yourself.

              Quote:
              Originally Posted by Rumille View Post
              Hmm, thanks. Seems very complicated though, I don't think I really understand the method. Do I need to patch my Fire Red rom first?

              If I understand correctly I can, after applying the patch, easily change my hero sprite by just using this simple script:


              However, what are the 0x107, 0x108, 0x109 etc? I can't seem to find that part explained. Also, I've been taught that when I use setvar, I use variables higher than 4000. That doesnt seem possible anymore then apparently.

              Help with this is much appreciated!
              If you read the manual, you'd know what you're setting the variables to. You set them to be what you want your overworld to change in to. It's set up like: 0xTTPP, with TT being the table number, and PP being the picture number. So, if you wanted to change the players OW to be picture 17, set variable 0x4054 to 0x0017. Also, if you don't know what I'm talking about with "table number", just make it 00.

              Quote:
              Originally Posted by OMGWURMPLES! View Post
              It might have been the way I backed it up.
              Is there a correct way besides just copy and pasting the ROM? I've noticed that when I do that, then AdvanceMap refuses to open up the copy.
              File > Create Backup. It'll save it as a .bak file. When you need to use it, change the .bak into a .gba, open both in a hex editor, and copy the entire contents of the backup onto the original. Thats what I do, since using the backup after you turned it into a .gba, it doesn't work on emulators for whatever reason.
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                #21033    
              Old April 14th, 2012 (3:50 PM).
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              Spherical Ice Spherical Ice is offline
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              @newmexico I've hacked on really, really bad computers and as long as the programmes are compatible with the OS you're using, you should have no trouble. Though I dont know if having ROMs on a school computer is the best idea, you might get into trouble. Maybe lol.
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                #21034    
              Old April 14th, 2012 (3:53 PM).
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              redriders180 redriders180 is offline
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                Quote:
                Originally Posted by newmexico View Post
                My apologies if this question was already asked but I somehow missed it when I searched...

                This is a hardware/software program rather than a question about hacking programs, hex, and all that jazz. I'm working from a laptop, and it's also my computer for school. Are the tools, programs, pictures, and other hacking data going to interfere with my school things on this machine? Or, framed differently, does game hacking require a ton of space or a spectacular image card? Or will I be alright using my little laptop?

                Thanks, folks.
                I was able to successfully hack a ROM on my previous computer, which was a tiny little netbook, and I had nearly 30 tools installed on it. My emulator worked smoothly as well, at least for GBA games and below. DS games lagged like nuts, though.
                __________________


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                  #21035    
                Old April 14th, 2012 (5:09 PM).
                Rumille's Avatar
                Rumille Rumille is offline
                   
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                  Quote:
                  Originally Posted by redriders180 View Post
                  Woah, lots of questions!
                  If you read the manual, you'd know what you're setting the variables to. You set them to be what you want your overworld to change in to. It's set up like: 0xTTPP, with TT being the table number, and PP being the picture number. So, if you wanted to change the players OW to be picture 17, set variable 0x4054 to 0x0017. Also, if you don't know what I'm talking about with "table number", just make it 00.
                  I don't know what you mean with table number. But I think I get it. I read the 0x107 as 107, but it's actually a 1 and 07, where 1 is the table number?

                  Also: I gave myself a bicycle very early in the game but now I can't seem to use it, even though I am outside. I get the OAK: You can't blabla message. I checked the header but the outside maps have the same options as in the regular Fire Red rom. Cave: Regular, Weather: Regular weather, Type: Route, Fight Type: Random.

                  What causes this? Do you need to have a Pokémon or something. I can't seem to use my Running Shoes either.
                    #21036    
                  Old April 14th, 2012 (5:38 PM).
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                  redriders180 redriders180 is offline
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                    Quote:
                    Originally Posted by Rumille View Post
                    I don't know what you mean with table number. But I think I get it. I read the 0x107 as 107, but it's actually a 1 and 07, where 1 is the table number?

                    Also: I gave myself a bicycle very early in the game but now I can't seem to use it, even though I am outside. I get the OAK: You can't blabla message. I checked the header but the outside maps have the same options as in the regular Fire Red rom. Cave: Regular, Weather: Regular weather, Type: Route, Fight Type: Random.

                    What causes this? Do you need to have a Pokémon or something. I can't seem to use my Running Shoes either.
                    Yes, you're right about the table thing. JPANs hack engine uses a table for OWs, which lets you have a lot more than 255 different OWs, like in a normal firered rom. For the defaults, AKA ones in the original game, use table value 0x00. If you add more tables, you'd use 0x1, 0x2, etc.

                    I just tested this in my rom, by giving myself the Bicycle before getting anything, and it worked fine. I do know that Running Shoes depends on the "show name on entering" byte. From the Running Shoes Inside Buildings post, courtesy of Hackmew:
                    Quote:
                    I'll explain briefly what happens. First of all, the "Show name on entering" byte is loaded into r1 and r0 is set to 0x2. Then r0 is ANDed with r1. Here are the possible results:

                    Code:
                    0x2 AND 0x0 = 0x0
                    0x2 AND 0x1 = 0x0
                    0x2 AND 0x2 = 0x2
                    0x2 AND 0x3 = 0x2
                    0x2 AND 0x4 = 0x0
                    0x2 AND 0x5 = 0x0
                    0x2 AND 0x6 = 0x2
                    0x2 AND 0x7 = 0x2
                    0x2 AND 0x8 = 0x0
                    0x2 AND 0x9 = 0x0
                    0x2 AND 0xA = 0x2
                    0x2 AND 0xB = 0x2
                    0x2 AND 0xC = 0x0
                    0x2 AND 0xD = 0x0
                    0x2 AND 0xE = 0x2
                    0x2 AND 0xF = 0x2


                    As you can see, a specific pattern is repeating itself. Going on with the routine, we can see r0 is compared with 0x0. If equal, no Running Shoes
                    Basically, Running Shoes only works when the values after being ANDed equal 0x2. so, 0x2, 0x3, 0x6, 0x7, 0xA, 0xB, 0xE, and 0xF all work fine.
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                      #21037    
                    Old April 14th, 2012 (6:15 PM).
                    Rumille's Avatar
                    Rumille Rumille is offline
                       
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                      I'm reading metapod23's tutorial about adding new OW sprites, but it all seems very confusing at the moment. But I'll try to get it through trial and error.

                      I've tried the bicycle again a few times, but no matter what I try, I keep the same error. And with the Running Shoes, what are the r0 and r1? I don't understand where they came from.
                        #21038    
                      Old April 14th, 2012 (6:29 PM).
                      farmerluk farmerluk is offline
                         
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                        In regards to ds games playing slow in an emulator, I use an R4 flash cart to get the best result.
                        Is there a size limit for GBA games? I want to add Hoenn and Johto to Fire Red, but if there's a limit I might use Heart Gold.
                        One other thing, is it possible to give pokemon more than one ability, like in the Mystery Dungeon games?
                          #21039    
                        Old April 14th, 2012 (8:51 PM).
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                        redriders180 redriders180 is offline
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                          Quote:
                          Originally Posted by Rumille View Post
                          I'm reading metapod23's tutorial about adding new OW sprites, but it all seems very confusing at the moment. But I'll try to get it through trial and error.

                          I've tried the bicycle again a few times, but no matter what I try, I keep the same error. And with the Running Shoes, what are the r0 and r1? I don't understand where they came from.
                          The r0 and r1 aren't important, what is important is the value of the "Show name on entering" byte. Just set it to one of the values I said earlier, and it should be fine. Of course, the alternative route is to just make Running Shoes work everywhere, which is described in the self-same tutorial. You might want to check it out.

                          Quote:
                          Originally Posted by farmerluk View Post
                          In regards to ds games playing slow in an emulator, I use an R4 flash cart to get the best result.
                          Is there a size limit for GBA games? I want to add Hoenn and Johto to Fire Red, but if there's a limit I might use Heart Gold.
                          One other thing, is it possible to give pokemon more than one ability, like in the Mystery Dungeon games?
                          The Pokemon games are already 16 MB, but can usually be expanded to 32 MB. However, Keep in mind that there are 37 cities, 82 routes, not including the underwater ones, and at least 53 landmarks, bringing the total to 172 names required for your game. Firered itself only has 109 possible names, without expanding. Additionally, you'll need to add 17 fly spots, which is also possible. But, if you want, I believe it could work. Good luck!

                          And for the abilities, it's possible, but not easy. I doubt anyone has tried it before, but feel free to go ahead!
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                            #21040    
                          Old April 15th, 2012 (9:26 AM).
                          bensgraphicdesign bensgraphicdesign is offline
                             
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                            So I was making an Advanced Map map and I try to make it so I can exit the cave, and I can't! Help?
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                              #21041    
                            Old April 15th, 2012 (9:33 AM).
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                            Rumille Rumille is offline
                               
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                              This might sound like a very dumb question, but on the risk of sounding like an idiot: How do I set the value of the 'Show name on entering' byte? Hex editor somewhere?
                                #21042    
                              Old April 15th, 2012 (9:42 AM).
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                              Mana Mana is offline
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                              Quote:
                              Originally Posted by Rumille View Post
                              This might sound like a very dumb question, but on the risk of sounding like an idiot: How do I set the value of the 'Show name on entering' byte? Hex editor somewhere?
                              The header section of A-Map?

                              Quote:
                              Originally Posted by bensgraphicdesign View Post
                              So I was making an Advanced Map map and I try to make it so I can exit the cave, and I can't! Help?
                              The best way is to copy the tiles from a pre-existing cave, or at least look at one for reference. You will need to use specific tiles (depending on whether the exit it up or down) as well as a 'warp' event.
                                #21043    
                              Old April 15th, 2012 (9:45 AM).
                              brzoza55 brzoza55 is offline
                                 
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                                Hey, I tried making a script for a guy that will trade his Fire Stone for a Petaya Berry. (I'm hacking Pokemon Ruby)

                                I applied that script to a Pokeball npc.

                                But I tested it and this works kinda wrong, before getting Pokedex and starter Pokemon it doesn't work.

                                After getting starter Pokemon but not Pokedex this works wrong, that takes away my Petaya Berry and gives me Fire Stone, but text isn't showing except the one that says that I obtained Fire Stone.

                                After getting starter Pokemon and Pokedex this doesn't work again.

                                I hope you will explain what I did wrong

                                The script:
                                Spoiler:

                                #dynamic 0x800000

                                #org @lol

                                lock
                                faceplayer
                                msgbox @petaya 0x5
                                compare LASTRESULT 0x1
                                if 0x1 goto @eeyup
                                if 0x0 goto @nope
                                release
                                end

                                #org @petaya
                                = This is DUSK STONE, I can give you\nthat for a PETAYA BERRY, do you\lhave one?

                                #org @eeyup
                                checkitem 0xAB 0x1
                                if 0x1 goto @give
                                if 0x0 goto @goaway
                                release
                                end

                                #org @give

                                msgbox @takethat 0x6
                                removeitem 0xAB 0x1
                                giveitem 0x5F 0x1 0x0
                                end

                                #org @goaway
                                msgbox @sorry 0x6
                                end

                                #org @takethat
                                = Oh, you have the PETAYA BERRY, give\nme that, and take the DUSK STONE.

                                #org @sorry
                                = Hey! You don't have the PETAYA\nBERRY, come back with it if you\lwant the DUSK STONE.

                                #org @nope
                                msgbox @lolnope 0x6
                                release
                                end

                                #org @lolnope
                                = If you don't have the PETAYA BERRY,\ngo away and don't bother me.
                                  #21044    
                                Old April 15th, 2012 (9:57 AM).
                                Mana's Avatar
                                Mana Mana is offline
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                                Quote:
                                Originally Posted by brzoza55 View Post
                                Hey, I tried making a script for a guy that will trade his Fire Stone for a Petaya Berry. (I'm hacking Pokemon Ruby)

                                I applied that script to a Pokeball npc.

                                But I tested it and this works kinda wrong, before getting Pokedex and starter Pokemon it doesn't work.

                                After getting starter Pokemon but not Pokedex this works wrong, that takes away my Petaya Berry and gives me Fire Stone, but text isn't showing except the one that says that I obtained Fire Stone.

                                After getting starter Pokemon and Pokedex this doesn't work again.

                                I hope you will explain what I did wrong

                                The script:
                                Spoiler:

                                #dynamic 0x800000

                                #org @lol
                                lock
                                faceplayer
                                msgbox @petaya 0x5
                                compare LASTRESULT 0x1
                                if 0x1 goto @eeyup
                                if 0x0 goto @nope
                                release
                                end

                                #org @petaya
                                = This is DUSK STONE, I can give you\nthat for a PETAYA BERRY, do you\lhave one?

                                #org @eeyup
                                checkitem 0xAB 0x1
                                if 0x1 goto @give
                                if 0x0 goto @goaway
                                release
                                end

                                #org @give
                                msgbox @takethat 0x6
                                removeitem 0xAB 0x1
                                giveitem 0x5F 0x1 0x0
                                end

                                #org @goaway
                                msgbox @sorry 0x6
                                end

                                #org @takethat
                                = Oh, you have the PETAYA BERRY, give\nme that, and take the DUSK STONE.

                                #org @sorry
                                = Hey! You don't have the PETAYA\nBERRY, come back with it if you\lwant the DUSK STONE.

                                #org @nope
                                msgbox @lolnope 0x6
                                release
                                end

                                #org @lolnope
                                = If you don't have the PETAYA BERRY,\ngo away and don't bother me.
                                Ideally you should use 'compare 0x800D 0x1' to check the item like:

                                checkitem 0xAB 0x1
                                compare 0x800D 0x1
                                if 0x4 goto @GIVE
                                if 0x0 goto @goaway


                                This checks whether the player has one or more Petaya berry.

                                Have you edited this script after decompiling it at all? It sounds like your other scripts may be overlapping, as this has no reason not to work (there aren't even any flags).

                                I recommend recompiling, in the future direct scripting troubles to the script help thread (below this one).
                                  #21045    
                                Old April 15th, 2012 (1:02 PM).
                                Rumille's Avatar
                                Rumille Rumille is offline
                                   
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                                  Okay, I fixed the running shoes problem. I can run outside now, I don't need to run inside .
                                  But the Bicycle problem still persists. I have no idea how to fix it, because I have the bicycle in my bag and I really am outside.
                                    #21046    
                                  Old April 15th, 2012 (2:14 PM).
                                  redriders180's Avatar
                                  redriders180 redriders180 is offline
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                                    Quote:
                                    Originally Posted by brzoza55 View Post
                                    Hey, I tried making a script for a guy that will trade his Fire Stone for a Petaya Berry. (I'm hacking Pokemon Ruby)

                                    I applied that script to a Pokeball npc.

                                    But I tested it and this works kinda wrong, before getting Pokedex and starter Pokemon it doesn't work.

                                    After getting starter Pokemon but not Pokedex this works wrong, that takes away my Petaya Berry and gives me Fire Stone, but text isn't showing except the one that says that I obtained Fire Stone.

                                    After getting starter Pokemon and Pokedex this doesn't work again.

                                    I hope you will explain what I did wrong

                                    The script:
                                    Spoiler:

                                    #dynamic 0x800000

                                    #org @lol

                                    lock
                                    faceplayer
                                    msgbox @petaya 0x5
                                    compare LASTRESULT 0x1
                                    if 0x1 goto @eeyup
                                    if 0x0 goto @nope
                                    release
                                    end

                                    #org @petaya
                                    = This is DUSK STONE, I can give you\nthat for a PETAYA BERRY, do you\lhave one?

                                    #org @eeyup
                                    checkitem 0xAB 0x1
                                    if 0x1 goto @give
                                    if 0x0 goto @goaway
                                    release
                                    end

                                    #org @give

                                    msgbox @takethat 0x6
                                    removeitem 0xAB 0x1
                                    giveitem 0x5F 0x1 0x0
                                    end

                                    #org @goaway
                                    msgbox @sorry 0x6
                                    end

                                    #org @takethat
                                    = Oh, you have the PETAYA BERRY, give\nme that, and take the DUSK STONE.

                                    #org @sorry
                                    = Hey! You don't have the PETAYA\nBERRY, come back with it if you\lwant the DUSK STONE.

                                    #org @nope
                                    msgbox @lolnope 0x6
                                    release
                                    end

                                    #org @lolnope
                                    = If you don't have the PETAYA BERRY,\ngo away and don't bother me.
                                    Additionally, using giveitem will provide the obligatory "[player] received a Dusk Stone" message, but removeitem won't use any script of that sort. It does just that, removes an item. If you want it to say something like "[player] traded a PETAYA BERRY for a Dusk Stone", you'll have to use additem, and make a msgbox that specifically says that.
                                    __________________


                                    I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                      #21047    
                                    Old April 15th, 2012 (4:12 PM).
                                    Dark Breloom's Avatar
                                    Dark Breloom Dark Breloom is offline
                                       
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                                      I'm editing some maps in Emerald for fun. I was just wondering how to make water divable and then connect it to another map when you dive. Do you just use a warp?

                                      ~Dark Breloom
                                        #21048    
                                      Old April 15th, 2012 (5:25 PM).
                                      Chaos0's Avatar
                                      Chaos0 Chaos0 is offline
                                         
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                                        Hey guys, I need help!!
                                        I made an extension to Altering Cave, BUT when I tried to enter it, the screen just went black. Why is this? Any help on fixing this would be greatly appreciated, thanks.

                                        Chaos Control!! *warps away*
                                          #21049    
                                        Old April 15th, 2012 (5:57 PM).
                                        redriders180's Avatar
                                        redriders180 redriders180 is offline
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                                          Quote:
                                          Originally Posted by Dark Breloom View Post
                                          I'm editing some maps in Emerald for fun. I was just wondering how to make water divable and then connect it to another map when you dive. Do you just use a warp?

                                          ~Dark Breloom
                                          From what I can tell, there are two ways. The first is a simple connection, like when doing connections left, right, up and down. There is also dive and emerge, which work in RSE. Also, some tiles work by using the warp4 command. But the dive/emerge connection only works on certain tiles, while the warp4 method works only on other tiles. Compare to a clean Emerald to see what I mean.
                                          __________________


                                          I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                            #21050    
                                          Old April 16th, 2012 (1:07 AM).
                                          Nikolai Fox's Avatar
                                          Nikolai Fox Nikolai Fox is offline
                                             
                                            Join Date: Mar 2010
                                            Gender: Male
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                                            Hi.

                                            I'm currently making a hack, and have run into a problem. For reference I'm using Fire Red with JPAN's hacked Fire Red patch.

                                            For some reason, Pallet Town has messed up Map Connections. When you go north to exit, the normal path out is blocked by the border tiles, and there are infinite trees like the rest of the border. Same goes down south where you would normally surf south.

                                            I've looked at the map connections and they are fine and lined up properly. You can even get into Pallet Town by setting a warp to Route 1 and walking back down, but once you get in Pallet Town you get locked in again.

                                            Anyone heard of this before?

                                            Thank you
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