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  #21051    
Old April 14th, 2012 (6:29 PM).
farmerluk farmerluk is offline
     
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    In regards to ds games playing slow in an emulator, I use an R4 flash cart to get the best result.
    Is there a size limit for GBA games? I want to add Hoenn and Johto to Fire Red, but if there's a limit I might use Heart Gold.
    One other thing, is it possible to give pokemon more than one ability, like in the Mystery Dungeon games?

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      #21052    
    Old April 14th, 2012 (8:51 PM).
    redriders180's Avatar
    redriders180 redriders180 is offline
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      Quote:
      Originally Posted by Rumille View Post
      I'm reading metapod23's tutorial about adding new OW sprites, but it all seems very confusing at the moment. But I'll try to get it through trial and error.

      I've tried the bicycle again a few times, but no matter what I try, I keep the same error. And with the Running Shoes, what are the r0 and r1? I don't understand where they came from.
      The r0 and r1 aren't important, what is important is the value of the "Show name on entering" byte. Just set it to one of the values I said earlier, and it should be fine. Of course, the alternative route is to just make Running Shoes work everywhere, which is described in the self-same tutorial. You might want to check it out.

      Quote:
      Originally Posted by farmerluk View Post
      In regards to ds games playing slow in an emulator, I use an R4 flash cart to get the best result.
      Is there a size limit for GBA games? I want to add Hoenn and Johto to Fire Red, but if there's a limit I might use Heart Gold.
      One other thing, is it possible to give pokemon more than one ability, like in the Mystery Dungeon games?
      The Pokemon games are already 16 MB, but can usually be expanded to 32 MB. However, Keep in mind that there are 37 cities, 82 routes, not including the underwater ones, and at least 53 landmarks, bringing the total to 172 names required for your game. Firered itself only has 109 possible names, without expanding. Additionally, you'll need to add 17 fly spots, which is also possible. But, if you want, I believe it could work. Good luck!

      And for the abilities, it's possible, but not easy. I doubt anyone has tried it before, but feel free to go ahead!
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        #21053    
      Old April 15th, 2012 (9:26 AM).
      bensgraphicdesign bensgraphicdesign is offline
         
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        So I was making an Advanced Map map and I try to make it so I can exit the cave, and I can't! Help?
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          #21054    
        Old April 15th, 2012 (9:33 AM).
        Rumille's Avatar
        Rumille Rumille is offline
           
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          This might sound like a very dumb question, but on the risk of sounding like an idiot: How do I set the value of the 'Show name on entering' byte? Hex editor somewhere?
            #21055    
          Old April 15th, 2012 (9:42 AM).
          Mana's Avatar
          Mana Mana is offline
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          Quote:
          Originally Posted by Rumille View Post
          This might sound like a very dumb question, but on the risk of sounding like an idiot: How do I set the value of the 'Show name on entering' byte? Hex editor somewhere?
          The header section of A-Map?

          Quote:
          Originally Posted by bensgraphicdesign View Post
          So I was making an Advanced Map map and I try to make it so I can exit the cave, and I can't! Help?
          The best way is to copy the tiles from a pre-existing cave, or at least look at one for reference. You will need to use specific tiles (depending on whether the exit it up or down) as well as a 'warp' event.
            #21056    
          Old April 15th, 2012 (9:45 AM).
          brzoza55 brzoza55 is offline
             
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            Hey, I tried making a script for a guy that will trade his Fire Stone for a Petaya Berry. (I'm hacking Pokemon Ruby)

            I applied that script to a Pokeball npc.

            But I tested it and this works kinda wrong, before getting Pokedex and starter Pokemon it doesn't work.

            After getting starter Pokemon but not Pokedex this works wrong, that takes away my Petaya Berry and gives me Fire Stone, but text isn't showing except the one that says that I obtained Fire Stone.

            After getting starter Pokemon and Pokedex this doesn't work again.

            I hope you will explain what I did wrong

            The script:
            Spoiler:

            #dynamic 0x800000

            #org @lol

            lock
            faceplayer
            msgbox @petaya 0x5
            compare LASTRESULT 0x1
            if 0x1 goto @eeyup
            if 0x0 goto @nope
            release
            end

            #org @petaya
            = This is DUSK STONE, I can give you\nthat for a PETAYA BERRY, do you\lhave one?

            #org @eeyup
            checkitem 0xAB 0x1
            if 0x1 goto @give
            if 0x0 goto @goaway
            release
            end

            #org @give

            msgbox @takethat 0x6
            removeitem 0xAB 0x1
            giveitem 0x5F 0x1 0x0
            end

            #org @goaway
            msgbox @sorry 0x6
            end

            #org @takethat
            = Oh, you have the PETAYA BERRY, give\nme that, and take the DUSK STONE.

            #org @sorry
            = Hey! You don't have the PETAYA\nBERRY, come back with it if you\lwant the DUSK STONE.

            #org @nope
            msgbox @lolnope 0x6
            release
            end

            #org @lolnope
            = If you don't have the PETAYA BERRY,\ngo away and don't bother me.
              #21057    
            Old April 15th, 2012 (9:57 AM).
            Mana's Avatar
            Mana Mana is offline
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            Quote:
            Originally Posted by brzoza55 View Post
            Hey, I tried making a script for a guy that will trade his Fire Stone for a Petaya Berry. (I'm hacking Pokemon Ruby)

            I applied that script to a Pokeball npc.

            But I tested it and this works kinda wrong, before getting Pokedex and starter Pokemon it doesn't work.

            After getting starter Pokemon but not Pokedex this works wrong, that takes away my Petaya Berry and gives me Fire Stone, but text isn't showing except the one that says that I obtained Fire Stone.

            After getting starter Pokemon and Pokedex this doesn't work again.

            I hope you will explain what I did wrong

            The script:
            Spoiler:

            #dynamic 0x800000

            #org @lol
            lock
            faceplayer
            msgbox @petaya 0x5
            compare LASTRESULT 0x1
            if 0x1 goto @eeyup
            if 0x0 goto @nope
            release
            end

            #org @petaya
            = This is DUSK STONE, I can give you\nthat for a PETAYA BERRY, do you\lhave one?

            #org @eeyup
            checkitem 0xAB 0x1
            if 0x1 goto @give
            if 0x0 goto @goaway
            release
            end

            #org @give
            msgbox @takethat 0x6
            removeitem 0xAB 0x1
            giveitem 0x5F 0x1 0x0
            end

            #org @goaway
            msgbox @sorry 0x6
            end

            #org @takethat
            = Oh, you have the PETAYA BERRY, give\nme that, and take the DUSK STONE.

            #org @sorry
            = Hey! You don't have the PETAYA\nBERRY, come back with it if you\lwant the DUSK STONE.

            #org @nope
            msgbox @lolnope 0x6
            release
            end

            #org @lolnope
            = If you don't have the PETAYA BERRY,\ngo away and don't bother me.
            Ideally you should use 'compare 0x800D 0x1' to check the item like:

            checkitem 0xAB 0x1
            compare 0x800D 0x1
            if 0x4 goto @GIVE
            if 0x0 goto @goaway


            This checks whether the player has one or more Petaya berry.

            Have you edited this script after decompiling it at all? It sounds like your other scripts may be overlapping, as this has no reason not to work (there aren't even any flags).

            I recommend recompiling, in the future direct scripting troubles to the script help thread (below this one).
              #21058    
            Old April 15th, 2012 (1:02 PM).
            Rumille's Avatar
            Rumille Rumille is offline
               
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              Okay, I fixed the running shoes problem. I can run outside now, I don't need to run inside .
              But the Bicycle problem still persists. I have no idea how to fix it, because I have the bicycle in my bag and I really am outside.
                #21059    
              Old April 15th, 2012 (2:14 PM).
              redriders180's Avatar
              redriders180 redriders180 is offline
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                Quote:
                Originally Posted by brzoza55 View Post
                Hey, I tried making a script for a guy that will trade his Fire Stone for a Petaya Berry. (I'm hacking Pokemon Ruby)

                I applied that script to a Pokeball npc.

                But I tested it and this works kinda wrong, before getting Pokedex and starter Pokemon it doesn't work.

                After getting starter Pokemon but not Pokedex this works wrong, that takes away my Petaya Berry and gives me Fire Stone, but text isn't showing except the one that says that I obtained Fire Stone.

                After getting starter Pokemon and Pokedex this doesn't work again.

                I hope you will explain what I did wrong

                The script:
                Spoiler:

                #dynamic 0x800000

                #org @lol

                lock
                faceplayer
                msgbox @petaya 0x5
                compare LASTRESULT 0x1
                if 0x1 goto @eeyup
                if 0x0 goto @nope
                release
                end

                #org @petaya
                = This is DUSK STONE, I can give you\nthat for a PETAYA BERRY, do you\lhave one?

                #org @eeyup
                checkitem 0xAB 0x1
                if 0x1 goto @give
                if 0x0 goto @goaway
                release
                end

                #org @give

                msgbox @takethat 0x6
                removeitem 0xAB 0x1
                giveitem 0x5F 0x1 0x0
                end

                #org @goaway
                msgbox @sorry 0x6
                end

                #org @takethat
                = Oh, you have the PETAYA BERRY, give\nme that, and take the DUSK STONE.

                #org @sorry
                = Hey! You don't have the PETAYA\nBERRY, come back with it if you\lwant the DUSK STONE.

                #org @nope
                msgbox @lolnope 0x6
                release
                end

                #org @lolnope
                = If you don't have the PETAYA BERRY,\ngo away and don't bother me.
                Additionally, using giveitem will provide the obligatory "[player] received a Dusk Stone" message, but removeitem won't use any script of that sort. It does just that, removes an item. If you want it to say something like "[player] traded a PETAYA BERRY for a Dusk Stone", you'll have to use additem, and make a msgbox that specifically says that.
                __________________


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                  #21060    
                Old April 15th, 2012 (4:12 PM).
                Dark Breloom's Avatar
                Dark Breloom Dark Breloom is offline
                   
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                  I'm editing some maps in Emerald for fun. I was just wondering how to make water divable and then connect it to another map when you dive. Do you just use a warp?

                  ~Dark Breloom
                    #21061    
                  Old April 15th, 2012 (5:25 PM).
                  Chaos0's Avatar
                  Chaos0 Chaos0 is offline
                     
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                    Posts: 10
                    Hey guys, I need help!!
                    I made an extension to Altering Cave, BUT when I tried to enter it, the screen just went black. Why is this? Any help on fixing this would be greatly appreciated, thanks.

                    Chaos Control!! *warps away*
                      #21062    
                    Old April 15th, 2012 (5:57 PM).
                    redriders180's Avatar
                    redriders180 redriders180 is offline
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                      Quote:
                      Originally Posted by Dark Breloom View Post
                      I'm editing some maps in Emerald for fun. I was just wondering how to make water divable and then connect it to another map when you dive. Do you just use a warp?

                      ~Dark Breloom
                      From what I can tell, there are two ways. The first is a simple connection, like when doing connections left, right, up and down. There is also dive and emerge, which work in RSE. Also, some tiles work by using the warp4 command. But the dive/emerge connection only works on certain tiles, while the warp4 method works only on other tiles. Compare to a clean Emerald to see what I mean.
                      __________________


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                        #21063    
                      Old April 16th, 2012 (1:07 AM).
                      Nikolai Fox's Avatar
                      Nikolai Fox Nikolai Fox is offline
                         
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                        Hi.

                        I'm currently making a hack, and have run into a problem. For reference I'm using Fire Red with JPAN's hacked Fire Red patch.

                        For some reason, Pallet Town has messed up Map Connections. When you go north to exit, the normal path out is blocked by the border tiles, and there are infinite trees like the rest of the border. Same goes down south where you would normally surf south.

                        I've looked at the map connections and they are fine and lined up properly. You can even get into Pallet Town by setting a warp to Route 1 and walking back down, but once you get in Pallet Town you get locked in again.

                        Anyone heard of this before?

                        Thank you
                          #21064    
                        Old April 16th, 2012 (3:35 AM).
                        Mana's Avatar
                        Mana Mana is offline
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                        Quote:
                        Originally Posted by Nikolai Fox View Post
                        Hi.

                        I'm currently making a hack, and have run into a problem. For reference I'm using Fire Red with JPAN's hacked Fire Red patch.

                        For some reason, Pallet Town has messed up Map Connections. When you go north to exit, the normal path out is blocked by the border tiles, and there are infinite trees like the rest of the border. Same goes down south where you would normally surf south.

                        I've looked at the map connections and they are fine and lined up properly. You can even get into Pallet Town by setting a warp to Route 1 and walking back down, but once you get in Pallet Town you get locked in again.

                        Anyone heard of this before?

                        Thank you
                        Check that the connection is perfect in both directions (ie, go to the route 1 map and check that side of the connection too). If they're both fine then delete and try the connection again, if that then doesn't work... your ROM may well be messed up.

                        I've heard this is a problem with the latest version of A-Map, I had the same problem for my hack. Best solution is starting again or starting from a backup.
                          #21065    
                        Old April 16th, 2012 (4:49 AM).
                        LugiaMZ's Avatar
                        LugiaMZ LugiaMZ is offline
                           
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                          I have two question hope can reply me.
                          1)I have a scripting question.I use XSE,how to scripting player ow sprite change to another sprite.Like Pokemon Ash Gray Version.

                          2)How to change pokemon battle background?I dont know.
                            #21066    
                          Old April 16th, 2012 (7:00 AM).
                          bensgraphicdesign bensgraphicdesign is offline
                             
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                            While inserting my personal character of Skyler Gordon for my ROM and to create a tutorial, I encountered a problem... What's happened?

                            Spoiler:

                            Please help, I don't understand what I'm doing wrong. I'm doing everything correct!
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                              #21067    
                            Old April 16th, 2012 (8:16 AM).
                            redriders180's Avatar
                            redriders180 redriders180 is offline
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                              Quote:
                              Originally Posted by bensgraphicdesign View Post
                              While inserting my personal character of Skyler Gordon for my ROM and to create a tutorial, I encountered a problem... What's happened?

                              Spoiler:

                              Please help, I don't understand what I'm doing wrong. I'm doing everything correct!
                              It looks like the palette for the sprite didn't get changed. Try changing the palette in APE or NSE

                              Quote:
                              Originally Posted by LugiaMZ View Post
                              I have two question hope can reply me.
                              1)I have a scripting question.I use XSE,how to scripting player ow sprite change to another sprite.Like Pokemon Ash Gray Version.

                              2)How to change pokemon battle background?I dont know.
                              1. ASM, or get JPANs hack engine

                              2. Click
                              __________________


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                                #21068    
                              Old April 16th, 2012 (8:20 AM).
                              bensgraphicdesign bensgraphicdesign is offline
                                 
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                                Do I have to click anything after I've finished the palette in APE? I did everything and there is no 'Save'...
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                                  #21069    
                                Old April 16th, 2012 (10:22 AM).
                                redriders180's Avatar
                                redriders180 redriders180 is offline
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                                  Quote:
                                  Originally Posted by bensgraphicdesign View Post
                                  Do I have to click anything after I've finished the palette in APE? I did everything and there is no 'Save'...
                                  Yeah, APE doesn't have a save button. Just make sure it's saved by closing and reopening it, and checking the same offset.
                                  __________________


                                  I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                    #21070    
                                  Old April 16th, 2012 (10:51 AM).
                                  Noririn's Avatar
                                  Noririn Noririn is offline
                                     
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                                    Posts: 15
                                    Any idea how I could change the palattes for the images of charizard/venasaur/blastoise/pikachu that appear in the ending sequence for fire red? They share the same palettes as their standard pokemon sprite counterparts which I've all changed so they look messed up. It appears that they point to a table of data and not the palette itself, so I'm having trouble finding the pointers. Thanks.

                                    Quote:
                                    Originally Posted by bensgraphicdesign View Post
                                    Do I have to click anything after I've finished the palette in APE? I did everything and there is no 'Save'...
                                    Just reload the palette offset you changed to check if it's saved. The "Replace" button is the save button basically.
                                      #21071    
                                    Old April 16th, 2012 (1:08 PM).
                                    Chaos0's Avatar
                                    Chaos0 Chaos0 is offline
                                       
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                                      Quote:
                                      Originally Posted by Chaos0 View Post
                                      Hey guys, I need help!!
                                      I made an extension to Altering Cave, BUT when I tried to enter it, the screen just went black. Why is this? Any help on fixing this would be greatly appreciated, thanks.

                                      Chaos Control!! *warps away*
                                      May somebody please answer the above question?
                                      Thank you very much!!

                                      Chaos Control!! *warps away*
                                        #21072    
                                      Old April 16th, 2012 (2:07 PM).
                                      machomuu's Avatar
                                      machomuu machomuu is offline
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                                      Quote:
                                      Originally Posted by Chaos0 View Post
                                      May somebody please answer the above question?
                                      Thank you very much!!

                                      Chaos Control!! *warps away*
                                      We're going to need more information on that, there's not really much we can help you with with that information alone. First, what type of tile did you put the warp on? Are you sure you have the right map ID? Is this the Vanilla game you're hacking, or is this a hack that someone else made that you're editing?
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                                        #21073    
                                      Old April 16th, 2012 (4:27 PM).
                                      Chaos0's Avatar
                                      Chaos0 Chaos0 is offline
                                         
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                                        Quote:
                                        Originally Posted by machomuu View Post
                                        We're going to need more information on that, there's not really much we can help you with with that information alone. First, what type of tile did you put the warp on? Are you sure you have the right map ID? Is this the Vanilla game you're hacking, or is this a hack that someone else made that you're editing?
                                        I am hacking a real emerald (U). Basically, in an unhacked emerald, you go into a really boring altering cave, find a bunch of zubats, and leave depressed. What I did was I edited the altering cave by putting a bunch of mazes, and extending the dimensions. You still enter in the cave the same way as you would in an un-hacked Emerald. I also tried creating a ladder tile in littleroot with a warp tile, but the screen blacked out as well. I'm pretty sure I have the right map ID (24.106). If there's anything else left unclear, please ask.

                                        Chaos Control!! *warps away*
                                          #21074    
                                        Old April 16th, 2012 (8:54 PM).
                                        Sloo's Avatar
                                        Sloo Sloo is offline
                                           
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                                          Quote:
                                          Originally Posted by Chaos0 View Post
                                          I am hacking a real emerald (U). Basically, in an unhacked emerald, you go into a really boring altering cave, find a bunch of zubats, and leave depressed. What I did was I edited the altering cave by putting a bunch of mazes, and extending the dimensions. You still enter in the cave the same way as you would in an un-hacked Emerald. I also tried creating a ladder tile in littleroot with a warp tile, but the screen blacked out as well. I'm pretty sure I have the right map ID (24.106). If there's anything else left unclear, please ask.

                                          Chaos Control!! *warps away*
                                          The numbers need to be hex, so 24.106 would be 18.6A
                                          So try warp 0x18 0x6A
                                            #21075    
                                          Old April 16th, 2012 (11:54 PM).
                                          Teomat Teomat is offline
                                             
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                                            Can somebosy give addresess for emerland backsprites? Namely backsprites of main characters and Wally) I found three of Wallies backsprites manually throught NSE 2.0 but I'm unable to locate others(
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