ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

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  #21376    
Old May 25th, 2012 (1:05 PM).
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Estolle Estolle is offline
     
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    Does anyone know where I could find the soundfount for Ruby/Sapphire? I've searched all over, and the one that I could find was uploaded to Megaupload..... which is down, like, forever.

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      #21377    
    Old May 25th, 2012 (6:15 PM).
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      i am working on my own hackrom for pokemon black i have a few questions:

      Is it possible to add a new pokemon to the game if so how?
      Is it possible to change what pokemon are allowed in the battle train?
      Adding new items is it possible?
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        #21378    
      Old May 25th, 2012 (9:58 PM). Edited May 25th, 2012 by Nick.
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        I have a big delimma here. In unLZ GBA, when I run a deep scan, I somehow can't go back to normal scan mode afterward, even after closing/reopening the program.

        I tried double-running the deep scan to see if it was a toggle menu item, but that didn't work. Because I remember deleting some settings file in unLZ's directory that gets created on opening which held the setting telling unLZ to run deep scans, I tried searching for it around unLZ. I turned off hiding hidden files and forced Windows to display protected operating system files when looking for it, but it was nowhere to be seen.

        My last resort came to mind, which was scouting the Windows Registry (I'm familiar enough with it because I often set data for file extensions), because I know its purpose is for storing things ranging from local application settings to the OS's random number generator. I extensively searched through the Software and System subkeys of HKEY_CURRENT_USER, HKEY_LOCAL_MACHINE, HKEY_USERS\.DEFAULT, and HKEY_CURRENT_CONFIG—all without any results to speak of.

        I'm thinking I could, per chance be overthinking things, but my recollection of searching the unLZ GUI over and over tells me otherwise. Where is this oh-so-illusive deep scan setting so I may kindly turn it back to normal scan mode?
          #21379    
        Old May 26th, 2012 (12:01 AM).
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          Quote:
          Originally Posted by SwiftSign View Post

          You cannot use a ROM hack's tileset without the permission of the original owner, if you intend to publish it. Technically if you are just building something for your own amusement than it is allowed.

          Have a look in the ROM Hacking Resources (a sticky in this forum section) for existing ROM-Bases which you may use, if you give the owners credit. If there you can't find one you can always insert your own tiles - there are tutorials in the 'Tutorial' forum.
          I had a look in the ROM Hacking Resources, the Fire Red D/P ROM Base are only D/P Tree and other, there're no D/P PokeCenter, D/P PokeMart, D/P GYM at tileset 1. I don't know how to insert PokeCenter or every building at tileset 1, I only know how to insert tileset 2, I can't find a editing tileset 1 building tutorial at 'Tutorial' forum.Can you give me a ROM-Bases have D/P PokeCenter, D/P PokeMart, D/P GYM and D/P Tree at tileset 1? Or give me a tutorial to insert tileset 1 building? Thanks you.
            #21380    
          Old May 26th, 2012 (7:15 AM).
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            Quote:
            Originally Posted by LugiaMZ View Post
            I had a look in the ROM Hacking Resources, the Fire Red D/P ROM Base are only D/P Tree and other, there're no D/P PokeCenter, D/P PokeMart, D/P GYM at tileset 1. I don't know how to insert PokeCenter or every building at tileset 1, I only know how to insert tileset 2, I can't find a editing tileset 1 building tutorial at 'Tutorial' forum.Can you give me a ROM-Bases have D/P PokeCenter, D/P PokeMart, D/P GYM and D/P Tree at tileset 1? Or give me a tutorial to insert tileset 1 building? Thanks you.
            I'm pretty sure changing tileset 1 is exactly the same as changing tileset 2, except you're given more space with tileset 1 (128x320) than tileset 2 (128x192).
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              #21381    
            Old May 26th, 2012 (9:20 AM).
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            LugiaMZ LugiaMZ is offline
               
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              Quote:
              Originally Posted by redriders180 View Post
              I'm pretty sure changing tileset 1 is exactly the same as changing tileset 2, except you're given more space with tileset 1 (128x320) than tileset 2 (128x192).
              ... When I changing tileset 1 PokeCenter to D/P PokeCenter, the size of PokeMart also changed same to PokeCenter. I need a diffrent PokeCenter and PokeMart, how I need to do it? Thanks.

              PS: My bad english
                #21382    
              Old May 26th, 2012 (10:23 AM).
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              Capitalist Ness Capitalist Ness is offline
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                I think I've asked that before, but...
                I want to make the item Stick work for Torkoal, for example. What's the offset for its effect? In Item Manager its Special1 is 66.
                Oh, and same with Thick Club. I want it to work for a different Pokemon. It's Special1 is 65.
                Oh, and please, no advices like "replace Farfetch'd with x", because I want my game to have a correct Pokedex. If there's no way, then maybe there's a way to set Cubone into Hoenn dex? Is there any program for that, or it needs hex editing?

                Sorry for bad English.
                  #21383    
                Old May 26th, 2012 (5:14 PM).
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                redriders180 redriders180 is offline
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                  Quote:
                  Originally Posted by Flame View Post
                  I think I've asked that before, but...
                  I want to make the item Stick work for Torkoal, for example. What's the offset for its effect? In Item Manager its Special1 is 66.
                  Oh, and same with Thick Club. I want it to work for a different Pokemon. It's Special1 is 65.
                  Oh, and please, no advices like "replace Farfetch'd with x", because I want my game to have a correct Pokedex. If there's no way, then maybe there's a way to set Cubone into Hoenn dex? Is there any program for that, or it needs hex editing?

                  Sorry for bad English.
                  Truly, the simplest way would be to replace Farfetch'd with x. If the only reason you don't want to is to preserve the Pokedex, I know of at least two Pokedex Order Editors out there. I also know on one of the latter pages of the Research and Development thread details how to use a hex editor to edit the Hoenn Dex.

                  Quote:
                  Originally Posted by LugiaMZ View Post
                  ... When I changing tileset 1 PokeCenter to D/P PokeCenter, the size of PokeMart also changed same to PokeCenter. I need a diffrent PokeCenter and PokeMart, how I need to do it? Thanks.

                  PS: My bad english
                  I don't know what method you use, But I just open A-map, click the purple puzzle piece, then go to Picture>Save Tileset 1. Save it somewhere, open it in paint, add the graphics you need, making sure the COLORS MATCH THE ORIGINAL, then put it back in A-map with Picture>Load Tileset 1.

                  I recommend A-Map 1.95 for this process, since whenever I use A-Map 1.92, it exports the tileset in a strange file type.
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                    #21384    
                  Old May 27th, 2012 (8:37 AM).
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                    http://www.pokecommunity.com/showthread.php?p=7191695#post7191695

                    I am looking to learn how to add a new pokemon, moves, edit stats etc.

                    Coudnt find a good enough guide.
                    Is there any guide or at least brief info all put together?

                    thanks
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                      #21385    
                    Old May 27th, 2012 (2:34 PM).
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                    redriders180 redriders180 is offline
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                      Quote:
                      Originally Posted by Tanveer View Post
                      http://www.pokecommunity.com/showthread.php?p=7191695#post7191695

                      I am looking to learn how to add a new pokemon, moves, edit stats etc.

                      Coudnt find a good enough guide.
                      Is there any guide or at least brief info all put together?

                      thanks
                      I'm pretty sure there aren't any guides to it, because it hasn't been done flawlessly yet. With the Ruby and Firered 649 Projects, there are still plenty of bugs that need to be solved.

                      If you think about it, the sheer scope of adding even one Pokemon is massive. You'd need to repoint tons of data, not limited to: Stats table, ability table, learnable moves table, TM/HM learning table, Daycare rules, Pokedex entries, cries, Evolution table, Pokedex data, not to mention completely editing the Pokedex in general to support more than 386 Pokemon, finding all limiting bytes that prevent more than 411 Pokemon from existing, and with potentially editing associated ASM with Pokemon-related coding, such as cry and showpokepic, not to mention anything I can't think of. Feel free to try yourself, but there isn't a guide yet.

                      Expanding the number of moves, however, IS possible. And there's a tutorial here too. I'd do a search around to find it.

                      Editing Stats in general can be done with YAPE, or any other Pokemon Editor out there.
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                        #21386    
                      Old May 27th, 2012 (10:40 PM).
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                        So I'm trying to graphically edit the opening screens of Fire Red, and I'm having trouble with the Gengar/Nidoran battle. I can edit pretty much every part of the scene, but I'm stuck at the last Nidoran animation, where he jumps around and the scene ends.

                        In unlz-GBA the image for the animation is located at 237. I'm guessing the image is a tileset, but looking through unlz-GBA I can't find the tilemap file that correlates with it. I've ran a bunch of the tilemap-looking .raws in the area where the files for this battle scene are in NTME, but none of them seem to be right. Am I doing something wrong?
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                          #21387    
                        Old May 28th, 2012 (12:02 AM).
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                          I'm looking at diegos tutorial for trainer battles "This is the ID of a trainer that's found in PET" What does PET stand for? o.o
                          I have AT is this like another program? o.o
                            #21388    
                          Old May 28th, 2012 (12:28 AM).
                          Tanveer's Avatar
                          Tanveer Tanveer is offline
                             
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                            Quote:
                            Originally Posted by redriders180 View Post
                            I'm pretty sure there aren't any guides to it, because it hasn't been done flawlessly yet. With the Ruby and Firered 649 Projects, there are still plenty of bugs that need to be solved.

                            If you think about it, the sheer scope of adding even one Pokemon is massive. You'd need to repoint tons of data, not limited to: Stats table, ability table, learnable moves table, TM/HM learning table, Daycare rules, Pokedex entries, cries, Evolution table, Pokedex data, not to mention completely editing the Pokedex in general to support more than 386 Pokemon, finding all limiting bytes that prevent more than 411 Pokemon from existing, and with potentially editing associated ASM with Pokemon-related coding, such as cry and showpokepic, not to mention anything I can't think of. Feel free to try yourself, but there isn't a guide yet.

                            Expanding the number of moves, however, IS possible. And there's a tutorial here too. I'd do a search around to find it.

                            Editing Stats in general can be done with YAPE, or any other Pokemon Editor out there.
                            I know how to make use of the 25 "?" pokemons. But no idea about those other pokemons that can be added.
                            I can repoint attacks table, stats etc etc.

                            Just cant find those extra pokemons that are not in the 25 "?".
                            Offset for those?
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                              #21389    
                            Old May 28th, 2012 (1:38 AM).
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                            Quote:
                            Originally Posted by vanillagfx View Post
                            I'm looking at diegos tutorial for trainer battles "This is the ID of a trainer that's found in PET" What does PET stand for? o.o
                            I have AT is this like another program? o.o
                            PET is a PKMN Trainer Editor, much like HackMew's Advance Trainer.
                            But mind you, PET is really really really really really old and buggy.
                            Stick with A-Trainer.

                            ID is for the trainer number on the trainer list.
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                              #21390    
                            Old May 28th, 2012 (5:42 AM).
                            Valentin Valentin is offline
                               
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                              If ANYBODY could answer my question, It would help me alot.
                              i can't still figure out the problem with nidoran male and female genderless.
                              i replaced the nidoran's with other pokemon but the gender symbol or icon
                              isn't there.
                                #21391    
                              Old May 28th, 2012 (5:44 AM).
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                              Quote:
                              Originally Posted by Valentin View Post
                              If ANYBODY could answer my question, It would help me alot.
                              i can't still figure out the problem with nidoran male and female genderless.
                              i replaced the nidoran's with other pokemon but the gender symbol or icon
                              isn't there.
                              It's probably just built into the game via ASM, I have no idea how you would go around changing it though.
                                #21392    
                              Old May 28th, 2012 (5:59 AM).
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                                Quote:
                                Originally Posted by Valentin View Post
                                If ANYBODY could answer my question, It would help me alot.
                                i can't still figure out the problem with nidoran male and female genderless.
                                i replaced the nidoran's with other pokemon but the gender symbol or icon
                                isn't there.
                                Quote:
                                Originally Posted by SwiftSign View Post


                                It's probably just built into the game via ASM, I have no idea how you would go around changing it though.
                                Nah, the 2 Nidorans are defined to be Genderless in the games because they were created before genders were introduced into the Pokémon games. It is honestly that simple. Open your rom in a Pokémon editor (eg, the Pokémon editor in PGE, or YAPE) and change their gender definitions to match the ratio you want. Hope that helps.
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                                  #21393    
                                Old May 28th, 2012 (6:08 AM).
                                Valentin Valentin is offline
                                   
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                                  Quote:
                                  Originally Posted by Jambo51 View Post
                                  Nah, the 2 Nidorans are defined to be Genderless in the games because they were created before genders were introduced into the Pokémon games. It is honestly that simple. Open your rom in a Pokémon editor (eg, the Pokémon editor in PGE, or YAPE) and change their gender definitions to match the ratio you want. Hope that helps.
                                  I tried using YAPE and i replaced Nidoran[m] with the pokemon
                                  STARLY:
                                  male 50% female 50%
                                  and it still gendeless in a pokemon battle or stats.
                                    #21394    
                                  Old May 28th, 2012 (7:28 AM).
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                                  redriders180 redriders180 is offline
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                                    Quote:
                                    Originally Posted by Tanveer View Post
                                    I know how to make use of the 25 "?" pokemons. But no idea about those other pokemons that can be added.
                                    I can repoint attacks table, stats etc etc.

                                    Just cant find those extra pokemons that are not in the 25 "?".
                                    Offset for those?
                                    Do you mean that you have the 649 patch, and are trying to use it for whatever reason? If that's the case, the page with the 649 Patch has an .ini file, which shows all the pertinent offsets. In any case, most programs and tools have .ini files, so opening them in notepad will show all the offsets that are used in a game that are needed by the tool in question.
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                                      #21395    
                                    Old May 28th, 2012 (7:59 AM).
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                                    Tanveer Tanveer is offline
                                       
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                                      Quote:
                                      Originally Posted by redriders180 View Post
                                      Do you mean that you have the 649 patch, and are trying to use it for whatever reason? If that's the case, the page with the 649 Patch has an .ini file, which shows all the pertinent offsets. In any case, most programs and tools have .ini files, so opening them in notepad will show all the offsets that are used in a game that are needed by the tool in question.
                                      No I dont have the patch.
                                      Just gonna start from scratch on my own and add 1 by 1 pokemon which I need.
                                      Well, I basically have a plan of my own on how I wanna do it. Just dont cant figure out anything about adding more pokemon than those 25 "?".
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                                      Old May 28th, 2012 (10:20 AM).
                                      Valentin Valentin is offline
                                         
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                                        I replaced Nidoran[m] with the pokemon starly and the gender icon for starly isn't there because Nidoran[m] is genderless.

                                        I have a image of the problem:



                                        I tried changing gender ratio in Yape and gender icon still wont appear.
                                        Attached Images
                                        File Type: png gender.png‎ (72.3 KB, 74 views) (Save to Dropbox)
                                          #21397    
                                        Old May 28th, 2012 (10:21 AM).
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                                        SpadeEdge16 SpadeEdge16 is offline
                                           
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                                          So, I'm sure I'm just making a really simple mistake since I haven't seen anyone else asking this question, but I've put my own custom starters in FR to replace the originals and I start new game to test them in battle and everything, but when I walk out of my house to start, or walk into Oak's lab, or try opening the start menu or a whole variety or things, the screen goes black or freezes...can someone tell me what I'm doing wrong? :/
                                          Thy're going in fine, it's just that after I do the game freezes for everything.
                                            #21398    
                                          Old May 28th, 2012 (10:58 AM).
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                                          redriders180 redriders180 is offline
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                                            Quote:
                                            Originally Posted by Tanveer View Post
                                            No I dont have the patch.
                                            Just gonna start from scratch on my own and add 1 by 1 pokemon which I need.
                                            Well, I basically have a plan of my own on how I wanna do it. Just dont cant figure out anything about adding more pokemon than those 25 "?".
                                            If that's the case, then I've already told you somewhat of a general list of everything you need to take into account in my previous post. Basically, anything related to Pokemon would have to be repointed and edited. ASM would need to be done on stuff for the Pokedex. You want the offsets for everything you need? I can't give you that, but if you're skilled enough to add Pokemon, then you should also be skilled enough to find the things you need. If you can't find what you need, then you're not ready to add Pokemon.
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                                              #21399    
                                            Old May 29th, 2012 (4:25 AM).
                                            Oediepus Oediepus is offline
                                               
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                                              HI everybody
                                              I have a problem. My Emerald edition I editet crashed now. Is there anyway I can save my maps without having a backup? Maybe I copy my maps and fill in these in a new, fresh Rom?
                                              Pls help me Oediepus

                                              btw. Sorry for my bad english I'm german
                                                #21400    
                                              Old May 29th, 2012 (6:45 AM).
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                                              redriders180 redriders180 is offline
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                                                Quote:
                                                Originally Posted by Oediepus View Post
                                                HI everybody
                                                I have a problem. My Emerald edition I editet crashed now. Is there anyway I can save my maps without having a backup? Maybe I copy my maps and fill in these in a new, fresh Rom?
                                                Pls help me Oediepus

                                                btw. Sorry for my bad english I'm german
                                                Yup! In A-map, go to File->Map->Save Map As. When you want to import them back in, File->Map->Open Map.
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