ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

Closed Thread
 
Thread Tools
  #21376    
Old May 23rd, 2012 (11:05 PM). Edited May 23rd, 2012 by Mallowigi.
Mallowigi's Avatar
Mallowigi Mallowigi is offline
     
    Join Date: Aug 2010
    Gender: Male
    Posts: 54
    Basically what I want to do is to display the description of my moves in game, to see if they fit since the tools don't provide it. Therefore I need to change my pokemon's attacks independently of the Pokemon in order to see the changes.

    I've looked for a GS (Gameshark) code but haven't found nothing that works so far, so I'm asking if it is possible to edit it myself in hex

    Quote:
    Originally Posted by vanillagfx View Post
    How do you insert (overworld)trainer sprites on a sprite sheet into a rom?
    Ummm... A sprite sheet is for editing uses I think, you can't insert it directly onto the rom, you must insert them one after another (correct me if I'm wrong)

    Relevant Advertising!

      #21377    
    Old May 23rd, 2012 (11:26 PM). Edited May 23rd, 2012 by redriders180.
    redriders180's Avatar
    redriders180 redriders180 is offline
    Mastermind of Pokemon Glazed
       
      Join Date: Jun 2010
      Location: Path of Victory, Tunod
      Gender: Male
      Nature: Quirky
      Posts: 540
      Send a message via AIM to redriders180
      Quote:
      Originally Posted by WillowWolf View Post
      I played with the pallets and stuff but that didn't seem to work. In the rom the game plays fine and none of the pokemon seem to have anything wrong with them at all.
      On some of the numbers where you can shift through the colors and pallets on unLZ GBA i can find the original colorings of the pokemon sometimes, but usually it's just varying shades of weird. I looked around for unLZ tutorials, but it's mostly just how to use the thing, and not how to fix or get around my problem.
      Are there any other things I could do to figure this out or get around it?

      Again, here's an example of my issue, I'll only use one this time:
      You could always try searching for the palette. There are most likely tutorials about how to use APE to search for a palette around here, because it's a useful skill. You'll then have the offset of the Image and Palette, so you can use NSE to open it up, and you'll be set.

      Quote:
      Originally Posted by Mallowigi View Post
      Basically what I want to do is to display the description of my moves in game, to see if they fit since the tools don't provide it. Therefore I need to change my pokemon's attacks independently of the Pokemon in order to see the changes.

      I've looked for a GS (Gameshark) code but haven't found nothing that works so far, so I'm asking if it is possible to edit it myself in hex
      This is doable, insofar as you have VBA and the links I showed you previously. At the bottom of the link for Gen III, you'll see the following:

      Quote:
      Originally Posted by Bulbapedia
      A trainer's team starts at the following addresses in the GBA's RAM (for US games?):
      • Ruby: 0x03004360
      • Sapphire: 0x03004360
      • Emerald: 0x02024190, 0x020244EC for US games
      • FireRed: 0x02024284
      • LeafGreen: 0x020241e4
      There are 6 Pokémon per team, so the whole team continues for 600 bytes afterward.

      Open up the game in VBA viewer, and pull up the Memory Viewer. Go to the offset, as shown above, and that's the beginning of the first pokemon in the party. Look around, using the data structure link as a guide, for it's moves (use this to help). Once you locate the moves, you can use the Memory viewer to change the values to each move. You'll have to close out of the Pokemon summary page each time, though, to "refresh" your changes.
      __________________


      I think I'm done with ROM hacking. I'll still pop in and visit, though.


        #21378    
      Old May 24th, 2012 (4:38 AM).
      Jcscheper Jcscheper is offline
         
        Join Date: May 2012
        Gender: Male
        Posts: 3
        When I try to open my hacked version of FR, it says 'Unsupported ARM mode00'. How can I fix this? I really want to know if my hack was a succes.
          #21379    
        Old May 24th, 2012 (10:03 AM).
        Mallowigi's Avatar
        Mallowigi Mallowigi is offline
           
          Join Date: Aug 2010
          Gender: Male
          Posts: 54
          Quite complicated for use (need to decrypt and such).

          But I found this, it's a shame that it isn't in the Toolbox:

          http://www.tjsdaily.com/2011/01/ciros-pokemon-maker-download-working.html
            #21380    
          Old May 24th, 2012 (12:00 PM).
          redriders180's Avatar
          redriders180 redriders180 is offline
          Mastermind of Pokemon Glazed
             
            Join Date: Jun 2010
            Location: Path of Victory, Tunod
            Gender: Male
            Nature: Quirky
            Posts: 540
            Send a message via AIM to redriders180
            Quote:
            Originally Posted by Mallowigi View Post
            Quite complicated for use (need to decrypt and such).

            But I found this, it's a shame that it isn't in the Toolbox:

            http://www.tjsdaily.com/2011/01/ciros-pokemon-maker-download-working.html
            That'd probably be your best bet, because I just realized the method I posted won't work...The moves are in the encrypted data part, which is regulated with a checksum. You'd have to change the moves and the checksum, otherwise you'd be getting a bad egg. So I guess the method I mentioned is still viable, as long as you know what your doing.
            __________________


            I think I'm done with ROM hacking. I'll still pop in and visit, though.


              #21381    
            Old May 24th, 2012 (12:29 PM).
            Valentin Valentin is offline
               
              Join Date: Oct 2011
              Posts: 18
              Quote:
              Originally Posted by Mallowigi View Post
              Do you mean that using Nidoran[m] doesn't work? How weird...
              Quote:
              Originally Posted by redriders180 View Post
              If I understand what you mean, [m] and [f] will allow you to display gender in a script.
              Well yes, using Nidoran[m] does work, what i mean is that i replaced Nidoran[m] with the pokemon starly and the gender icon for starly isn't there because Nidoran[m] is genderless. I tried using YAPE and i made
              STARLY:
              male 50% female 50%
              and it still gendeless in a pokemon battle or stats.
              can anyone help me please.
                #21382    
              Old May 24th, 2012 (12:32 PM).
              Kaith's Avatar
              Kaith Kaith is offline
              Hacker of Fire
                 
                Join Date: Oct 2011
                Location: North, it's cold.
                Gender: Male
                Nature: Relaxed
                Posts: 49
                So I have a road blocked by two trainers and their two Pokemon having a battle. I have it set to remove the Pokemon after you get the first badge, but does anyone know how to set it to move the two trainers to different spots on the map?
                __________________
                Hackers, Hacker everywhere.

                Hacks I support:
                FloralSky





                  #21383    
                Old May 24th, 2012 (1:15 PM).
                redriders180's Avatar
                redriders180 redriders180 is offline
                Mastermind of Pokemon Glazed
                   
                  Join Date: Jun 2010
                  Location: Path of Victory, Tunod
                  Gender: Male
                  Nature: Quirky
                  Posts: 540
                  Send a message via AIM to redriders180
                  Quote:
                  Originally Posted by Kaith View Post
                  So I have a road blocked by two trainers and their two Pokemon having a battle. I have it set to remove the Pokemon after you get the first badge, but does anyone know how to set it to move the two trainers to different spots on the map?
                  Applymovement will move the trainers temporarily, while movesprite2 will permanently move an OWs to another location, if put in a level script.
                  __________________


                  I think I'm done with ROM hacking. I'll still pop in and visit, though.


                    #21384    
                  Old May 24th, 2012 (9:51 PM).
                  vanillagfx's Avatar
                  vanillagfx vanillagfx is offline
                     
                    Join Date: May 2012
                    Gender: Male
                    Posts: 90
                    Advanced map 1.92 what does this mean? "Error (enotapointer) advancemaperror(5): value $ffffffff is not a pointer! please contakt [email protected]" Fire red Also I keep finding high level sunfloras even tho I didn't add any pokemon in the game yet.
                    __________________

                    Youtube Channel.
                      #21385    
                    Old May 25th, 2012 (2:09 AM). Edited May 25th, 2012 by Aruaruu.
                    Aruaruu Aruaruu is offline
                       
                      Join Date: Sep 2011
                      Gender: Male
                      Posts: 199
                      okay. so I got Fire Red Omega and I don't really like having elekid, smoochum and magby as starters so I want to change them myself. I have done this but my rival uses smoochum/magby/elekid still... How do I change them? A-Trainer won't work, Trainer Editor doesn't even open....*sigh*

                      the thing i'm afraid of is that if I change rivals pokemon to say squirtle which he uses if you choose charmander he will use squirtle no matter what you pick...

                      excuse my lack of capitals.

                      EDIT: Forgot to mention I used A-starter to return defaults, thinking that was the problem...didn't work as mentioned above....
                        #21386    
                      Old May 25th, 2012 (2:36 AM).
                      Mallowigi's Avatar
                      Mallowigi Mallowigi is offline
                         
                        Join Date: Aug 2010
                        Gender: Male
                        Posts: 54
                        Probably hack overriding. A starter and such ate reserved for clean roms, use instead the hacker way and change the Pokemon inside the scripts with xse.
                          #21387    
                        Old May 25th, 2012 (7:36 AM).
                        The Void's Avatar
                        The Void The Void is offline
                        hiiiii
                           
                          Join Date: May 2010
                          Location: MOTHA RUSSIA
                          Gender: Male
                          Nature: Calm
                          Posts: 1,416
                          Quote:
                          Originally Posted by Aruaruu View Post
                          okay. so I got Fire Red Omega and I don't really like having elekid, smoochum and magby as starters so I want to change them myself. I have done this but my rival uses smoochum/magby/elekid still... How do I change them? A-Trainer won't work, Trainer Editor doesn't even open....*sigh*

                          the thing i'm afraid of is that if I change rivals pokemon to say squirtle which he uses if you choose charmander he will use squirtle no matter what you pick...

                          excuse my lack of capitals.

                          EDIT: Forgot to mention I used A-starter to return defaults, thinking that was the problem...didn't work as mentioned above....
                          A-Starter works pretty well for the case of editing starter Pokemon and what your rival's, but if that doesn't work, I suggest scripting the event manually with XSE/PKSV or something xD

                          It's what I always do in this case.
                          __________________
                          Όφις ην μη φάγη όφιν, δράκων ου γενήσεται.
                            #21388    
                          Old May 25th, 2012 (8:23 AM).
                          redriders180's Avatar
                          redriders180 redriders180 is offline
                          Mastermind of Pokemon Glazed
                             
                            Join Date: Jun 2010
                            Location: Path of Victory, Tunod
                            Gender: Male
                            Nature: Quirky
                            Posts: 540
                            Send a message via AIM to redriders180
                            I generally get that error message if I've just deleted or edited Wild Pokemon data...I think A-map 1.95 changes the pointer you delete to $ffffffff instead of $00000000, but that's just a theory. Whenever I use A-map 1.92, I don't have a problem with editing Wild Pokemon. You can also fix it by opening up your ROM in A-map 1.92 and going to the problem map. Open the Wild Pokemon tab, hit "expand", uncheck everything, and save it. That aught to work, so long as the problem is the Wild Pokemon.
                            __________________


                            I think I'm done with ROM hacking. I'll still pop in and visit, though.


                              #21389    
                            Old May 25th, 2012 (1:05 PM).
                            Estolle's Avatar
                            Estolle Estolle is offline
                               
                              Join Date: May 2012
                              Gender: Male
                              Posts: 1
                              Does anyone know where I could find the soundfount for Ruby/Sapphire? I've searched all over, and the one that I could find was uploaded to Megaupload..... which is down, like, forever.
                                #21390    
                              Old May 25th, 2012 (6:15 PM).
                              Scorpiopt's Avatar
                              Scorpiopt Scorpiopt is offline
                                 
                                Join Date: Mar 2012
                                Gender: Male
                                Posts: 125
                                i am working on my own hackrom for pokemon black i have a few questions:

                                Is it possible to add a new pokemon to the game if so how?
                                Is it possible to change what pokemon are allowed in the battle train?
                                Adding new items is it possible?
                                __________________
                                Don't take life too serious no one is getting out alive

                                  #21391    
                                Old May 25th, 2012 (9:58 PM). Edited May 25th, 2012 by Nick.
                                Nick Nick is offline
                                Banned
                                   
                                  Join Date: Nov 2009
                                  Age: 19
                                  Posts: 5,220
                                  I have a big delimma here. In unLZ GBA, when I run a deep scan, I somehow can't go back to normal scan mode afterward, even after closing/reopening the program.

                                  I tried double-running the deep scan to see if it was a toggle menu item, but that didn't work. Because I remember deleting some settings file in unLZ's directory that gets created on opening which held the setting telling unLZ to run deep scans, I tried searching for it around unLZ. I turned off hiding hidden files and forced Windows to display protected operating system files when looking for it, but it was nowhere to be seen.

                                  My last resort came to mind, which was scouting the Windows Registry (I'm familiar enough with it because I often set data for file extensions), because I know its purpose is for storing things ranging from local application settings to the OS's random number generator. I extensively searched through the Software and System subkeys of HKEY_CURRENT_USER, HKEY_LOCAL_MACHINE, HKEY_USERS\.DEFAULT, and HKEY_CURRENT_CONFIG—all without any results to speak of.

                                  I'm thinking I could, per chance be overthinking things, but my recollection of searching the unLZ GUI over and over tells me otherwise. Where is this oh-so-illusive deep scan setting so I may kindly turn it back to normal scan mode?
                                    #21392    
                                  Old May 26th, 2012 (12:01 AM).
                                  LugiaMZ's Avatar
                                  LugiaMZ LugiaMZ is offline
                                     
                                    Join Date: Dec 2011
                                    Gender: Male
                                    Posts: 74
                                    Quote:
                                    Originally Posted by SwiftSign View Post

                                    You cannot use a ROM hack's tileset without the permission of the original owner, if you intend to publish it. Technically if you are just building something for your own amusement than it is allowed.

                                    Have a look in the ROM Hacking Resources (a sticky in this forum section) for existing ROM-Bases which you may use, if you give the owners credit. If there you can't find one you can always insert your own tiles - there are tutorials in the 'Tutorial' forum.
                                    I had a look in the ROM Hacking Resources, the Fire Red D/P ROM Base are only D/P Tree and other, there're no D/P PokeCenter, D/P PokeMart, D/P GYM at tileset 1. I don't know how to insert PokeCenter or every building at tileset 1, I only know how to insert tileset 2, I can't find a editing tileset 1 building tutorial at 'Tutorial' forum.Can you give me a ROM-Bases have D/P PokeCenter, D/P PokeMart, D/P GYM and D/P Tree at tileset 1? Or give me a tutorial to insert tileset 1 building? Thanks you.
                                      #21393    
                                    Old May 26th, 2012 (7:15 AM).
                                    redriders180's Avatar
                                    redriders180 redriders180 is offline
                                    Mastermind of Pokemon Glazed
                                       
                                      Join Date: Jun 2010
                                      Location: Path of Victory, Tunod
                                      Gender: Male
                                      Nature: Quirky
                                      Posts: 540
                                      Send a message via AIM to redriders180
                                      Quote:
                                      Originally Posted by LugiaMZ View Post
                                      I had a look in the ROM Hacking Resources, the Fire Red D/P ROM Base are only D/P Tree and other, there're no D/P PokeCenter, D/P PokeMart, D/P GYM at tileset 1. I don't know how to insert PokeCenter or every building at tileset 1, I only know how to insert tileset 2, I can't find a editing tileset 1 building tutorial at 'Tutorial' forum.Can you give me a ROM-Bases have D/P PokeCenter, D/P PokeMart, D/P GYM and D/P Tree at tileset 1? Or give me a tutorial to insert tileset 1 building? Thanks you.
                                      I'm pretty sure changing tileset 1 is exactly the same as changing tileset 2, except you're given more space with tileset 1 (128x320) than tileset 2 (128x192).
                                      __________________


                                      I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                        #21394    
                                      Old May 26th, 2012 (9:20 AM).
                                      LugiaMZ's Avatar
                                      LugiaMZ LugiaMZ is offline
                                         
                                        Join Date: Dec 2011
                                        Gender: Male
                                        Posts: 74
                                        Quote:
                                        Originally Posted by redriders180 View Post
                                        I'm pretty sure changing tileset 1 is exactly the same as changing tileset 2, except you're given more space with tileset 1 (128x320) than tileset 2 (128x192).
                                        ... When I changing tileset 1 PokeCenter to D/P PokeCenter, the size of PokeMart also changed same to PokeCenter. I need a diffrent PokeCenter and PokeMart, how I need to do it? Thanks.

                                        PS: My bad english
                                          #21395    
                                        Old May 26th, 2012 (10:23 AM).
                                        Capitalist Ness's Avatar
                                        Capitalist Ness Capitalist Ness is offline
                                        can't stump the trump
                                           
                                          Join Date: Jul 2008
                                          Location: Poland
                                          Gender: Male
                                          Nature: Adamant
                                          Posts: 67
                                          I think I've asked that before, but...
                                          I want to make the item Stick work for Torkoal, for example. What's the offset for its effect? In Item Manager its Special1 is 66.
                                          Oh, and same with Thick Club. I want it to work for a different Pokemon. It's Special1 is 65.
                                          Oh, and please, no advices like "replace Farfetch'd with x", because I want my game to have a correct Pokedex. If there's no way, then maybe there's a way to set Cubone into Hoenn dex? Is there any program for that, or it needs hex editing?

                                          Sorry for bad English.
                                            #21396    
                                          Old May 26th, 2012 (5:14 PM).
                                          redriders180's Avatar
                                          redriders180 redriders180 is offline
                                          Mastermind of Pokemon Glazed
                                             
                                            Join Date: Jun 2010
                                            Location: Path of Victory, Tunod
                                            Gender: Male
                                            Nature: Quirky
                                            Posts: 540
                                            Send a message via AIM to redriders180
                                            Quote:
                                            Originally Posted by Flame View Post
                                            I think I've asked that before, but...
                                            I want to make the item Stick work for Torkoal, for example. What's the offset for its effect? In Item Manager its Special1 is 66.
                                            Oh, and same with Thick Club. I want it to work for a different Pokemon. It's Special1 is 65.
                                            Oh, and please, no advices like "replace Farfetch'd with x", because I want my game to have a correct Pokedex. If there's no way, then maybe there's a way to set Cubone into Hoenn dex? Is there any program for that, or it needs hex editing?

                                            Sorry for bad English.
                                            Truly, the simplest way would be to replace Farfetch'd with x. If the only reason you don't want to is to preserve the Pokedex, I know of at least two Pokedex Order Editors out there. I also know on one of the latter pages of the Research and Development thread details how to use a hex editor to edit the Hoenn Dex.

                                            Quote:
                                            Originally Posted by LugiaMZ View Post
                                            ... When I changing tileset 1 PokeCenter to D/P PokeCenter, the size of PokeMart also changed same to PokeCenter. I need a diffrent PokeCenter and PokeMart, how I need to do it? Thanks.

                                            PS: My bad english
                                            I don't know what method you use, But I just open A-map, click the purple puzzle piece, then go to Picture>Save Tileset 1. Save it somewhere, open it in paint, add the graphics you need, making sure the COLORS MATCH THE ORIGINAL, then put it back in A-map with Picture>Load Tileset 1.

                                            I recommend A-Map 1.95 for this process, since whenever I use A-Map 1.92, it exports the tileset in a strange file type.
                                            __________________


                                            I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                              #21397    
                                            Old May 27th, 2012 (8:37 AM).
                                            Tanveer's Avatar
                                            Tanveer Tanveer is offline
                                               
                                              Join Date: Mar 2012
                                              Gender: Male
                                              Posts: 55
                                              http://www.pokecommunity.com/showthread.php?p=7191695#post7191695

                                              I am looking to learn how to add a new pokemon, moves, edit stats etc.

                                              Coudnt find a good enough guide.
                                              Is there any guide or at least brief info all put together?

                                              thanks
                                              __________________

                                                #21398    
                                              Old May 27th, 2012 (2:34 PM).
                                              redriders180's Avatar
                                              redriders180 redriders180 is offline
                                              Mastermind of Pokemon Glazed
                                                 
                                                Join Date: Jun 2010
                                                Location: Path of Victory, Tunod
                                                Gender: Male
                                                Nature: Quirky
                                                Posts: 540
                                                Send a message via AIM to redriders180
                                                Quote:
                                                Originally Posted by Tanveer View Post
                                                http://www.pokecommunity.com/showthread.php?p=7191695#post7191695

                                                I am looking to learn how to add a new pokemon, moves, edit stats etc.

                                                Coudnt find a good enough guide.
                                                Is there any guide or at least brief info all put together?

                                                thanks
                                                I'm pretty sure there aren't any guides to it, because it hasn't been done flawlessly yet. With the Ruby and Firered 649 Projects, there are still plenty of bugs that need to be solved.

                                                If you think about it, the sheer scope of adding even one Pokemon is massive. You'd need to repoint tons of data, not limited to: Stats table, ability table, learnable moves table, TM/HM learning table, Daycare rules, Pokedex entries, cries, Evolution table, Pokedex data, not to mention completely editing the Pokedex in general to support more than 386 Pokemon, finding all limiting bytes that prevent more than 411 Pokemon from existing, and with potentially editing associated ASM with Pokemon-related coding, such as cry and showpokepic, not to mention anything I can't think of. Feel free to try yourself, but there isn't a guide yet.

                                                Expanding the number of moves, however, IS possible. And there's a tutorial here too. I'd do a search around to find it.

                                                Editing Stats in general can be done with YAPE, or any other Pokemon Editor out there.
                                                __________________


                                                I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                                  #21399    
                                                Old May 27th, 2012 (10:40 PM).
                                                PoppycockKing's Avatar
                                                PoppycockKing PoppycockKing is offline
                                                   
                                                  Join Date: Sep 2011
                                                  Posts: 3
                                                  So I'm trying to graphically edit the opening screens of Fire Red, and I'm having trouble with the Gengar/Nidoran battle. I can edit pretty much every part of the scene, but I'm stuck at the last Nidoran animation, where he jumps around and the scene ends.

                                                  In unlz-GBA the image for the animation is located at 237. I'm guessing the image is a tileset, but looking through unlz-GBA I can't find the tilemap file that correlates with it. I've ran a bunch of the tilemap-looking .raws in the area where the files for this battle scene are in NTME, but none of them seem to be right. Am I doing something wrong?
                                                  __________________
                                                  Outrageous. Shameless. Flamboyant.
                                                    #21400    
                                                  Old May 28th, 2012 (12:02 AM).
                                                  vanillagfx's Avatar
                                                  vanillagfx vanillagfx is offline
                                                     
                                                    Join Date: May 2012
                                                    Gender: Male
                                                    Posts: 90
                                                    I'm looking at diegos tutorial for trainer battles "This is the ID of a trainer that's found in PET" What does PET stand for? o.o
                                                    I have AT is this like another program? o.o
                                                    Closed Thread
                                                    Quick Reply

                                                    Sponsored Links
                                                    Thread Tools

                                                    Posting Rules
                                                    You may not post new threads
                                                    You may not post replies
                                                    You may not post attachments
                                                    You may not edit your posts

                                                    BB code is On
                                                    Smilies are On
                                                    [IMG] code is On
                                                    HTML code is Off

                                                    Forum Jump


                                                    All times are GMT -8. The time now is 1:10 PM.