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  #21801    
Old July 1st, 2012 (5:48 AM).
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miksy91 miksy91 is offline
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    Quote:
    Originally Posted by ADLFM14 View Post
    I have a small problem if any one would help i would be very glad i want to change the pokeballs the comes in the beginning of a trainer battle

    and i found them on Unlz-gba

    but when i edit them and write to rom and i test it they are still found and didn't change what have i done wrong?
    In theory, the same pokeball graphics can be written "unlimited" times in rom so if you've changed graphics of a pokeball, it doesn't necessarily mean it will affect the game in any way. But there is no good reason for the game's creators to do this so likely that you've accomplished to do, is to change pokeball graphics that are loaded sometime during the gameplay but not in battle.
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      #21802    
    Old July 1st, 2012 (5:55 AM). Edited July 1st, 2012 by Spherical Ice.
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    So I've applied JPAN's patch, followed metapod23's Overworld inserting tutorial and everything works well, EXCEPT whenever the new overworld table is loaded (when the overworld with the unknown 0001 is loaded), the rain sprite gets completely removed and replaced with white rectangles, like so:



    I checked the Tile Viewer, and it seems when the overworld is loaded, the rain image is replaced with just... black.



    The rain works whenever the overworld hasnt been loaded or isnt accessing the new table.

    Why does this happen, is there a way of fixing it, etc?

    edit

    Okay, so it appears when the Overworld that uses the new table is loaded, data at 06010380 on the memory viewer through to 061B2380 is replaced with free space (FF). That massive chunk contains the image data for some of the footprint graphics and weather graphics, so whatever is setting that big chunk to FF temporarily...I hate. Would anyone know what it is that is causing this and how to prevent it? It's really, really frustrating.
      #21803    
    Old July 1st, 2012 (2:08 PM).
    RaditzNappa RaditzNappa is offline
       
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      How do you edit the town map/fly screen in FR/LG, so as to correspond to an edited overworld?
        #21804    
      Old July 1st, 2012 (2:30 PM).
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        A few Amap question.
        How come when my character enters a cave I made, he is facing the exit?
        Also, I changed the weather in cerulean city to sunny with clouds on the water, but when the coouds go by, they also continue on some other tiles as well, how can I fix this?
          #21805    
        Old July 1st, 2012 (3:31 PM).
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          Quote:
          Originally Posted by SpadeEdge16 View Post
          A few Amap question.
          How come when my character enters a cave I made, he is facing the exit?
          Also, I changed the weather in cerulean city to sunny with clouds on the water, but when the coouds go by, they also continue on some other tiles as well, how can I fix this?
          The way the clouds are programmed are they have a priority level of 3, which is the lowest priority. This basically means they only show up on the bottom layer of tiles with the background byte "block is covered by hero". To fix it, you need to adapt your tiles accordingly. It's such a finnicky weather that it's rarely used, even in the original games.
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            #21806    
          Old July 1st, 2012 (6:09 PM).
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            Update: I think I found the "The End" graphic in unLZ, but i can't find the credits, even in A-Text. Is it even possible to edit the credits in FireRed?

            Also, I'll restate my other question. Is it currently possible to remove the part in the intro where Oak introduces your Rival and you name him?
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              #21807    
            Old July 1st, 2012 (7:12 PM).
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              Hi, I want to make a Pokemon hack based on Fire red but i have no idea where i can find a complete list of downloadable tools to hack it perfectly. I would be really grateful if someone can give a some kind of connection to such access. Thanks in advance.
              P.S. I already checked the toolbox but it lacks main tools and confuses my brains!
                #21808    
              Old July 1st, 2012 (10:02 PM).
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                Quote:
                Originally Posted by Darkrai Lv.1000 View Post
                Update: I think I found the "The End" graphic in unLZ, but i can't find the credits, even in A-Text. Is it even possible to edit the credits in FireRed?

                Also, I'll restate my other question. Is it currently possible to remove the part in the intro where Oak introduces your Rival and you name him?
                I just did a quick check, and the credits are editable in A-text. It's very seperated though. For example, "Director" is one string, and "Junichi Masuda" is a completely separate string. You'll need to find all of them in order to edit the credits, which should be a pretty big feat, but it's still do-able.

                The rival naming is only removable with ASM.

                Quote:
                Originally Posted by Shootingace View Post
                Hi, I want to make a Pokemon hack based on Fire red but i have no idea where i can find a complete list of downloadable tools to hack it perfectly. I would be really grateful if someone can give a some kind of connection to such access. Thanks in advance.
                P.S. I already checked the toolbox but it lacks main tools and confuses my brains!
                If the stuff in the toolbox confuses your brains you ought to start somewhere basic. The three tools that, in my opinion, any ROM hacker needs is Advance Map, both 1.95 and 1.92 if possible, XSE 1.1.1, and a good hex editor. Technically, a hex editor is the only thing you need, but A-Map and XSE help make the process somewhat less confusing. Learn how to use those tools, and basic ROM hacking stuff before downloading tons of tools. It's better to understand before you blindly charge in
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                  #21809    
                Old July 1st, 2012 (10:03 PM). Edited July 1st, 2012 by Teawanee.
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                Teawanee Teawanee is offline
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                  Please help? I'm a noob at hacking, so try to explain things as simply as possible? I'm using a fire red rom btw ^.^

                  I'm using unLZ.gba to replace sprites, and when I write to rom I keep getting the error: "Compressed size is XXX: which is too big."
                  Is there any way to fix this?

                  Also, when you first start the game you know the page with the charizard and flames and version name? can I edit that in any way?
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                    #21810    
                  Old July 1st, 2012 (10:41 PM).
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                    Quote:
                    Originally Posted by redriders180 View Post
                    I just did a quick check, and the credits are editable in A-text. It's very seperated though. For example, "Director" is one string, and "Junichi Masuda" is a completely separate string. You'll need to find all of them in order to edit the credits, which should be a pretty big feat, but it's still do-able.

                    The rival naming is only removable with ASM.
                    I checked through all the sections in Advance Text, but I still couldn't find it. Can you tell me how you managed to do it?

                    I'm scared of it, but it appears it's time to read up on ASM...
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                      #21811    
                    Old July 1st, 2012 (10:55 PM).
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                      Quote:
                      Originally Posted by Darkrai Lv.1000 View Post
                      I checked through all the sections in Advance Text, but I still couldn't find it. Can you tell me how you managed to do it?

                      I'm scared of it, but it appears it's time to read up on ASM...
                      I opened up A-text, opened up the ROM, opened up the search tool, checked "go to beginning of text", and typed in various strings, i.e. "FireRed Version" and "Junichi Masuda", keeping mind to use proper case.
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                        #21812    
                      Old July 1st, 2012 (11:41 PM). Edited July 2nd, 2012 by KhaosKnight.
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                        Quote:
                        Originally Posted by Teawanee View Post
                        Please help? I'm a noob at hacking, so try to explain things as simply as possible? I'm using a fire red rom btw ^.^

                        I'm using unLZ.gba to replace sprites, and when I write to rom I keep getting the error: "Compressed size is XXX: which is too big."
                        Is there any way to fix this?

                        Also, when you first start the game you know the page with the charizard and flames and version name? can I edit that in any way?

                        This is unLZ telling you that your Sprite image is too big to be put in that spot where the old image is, so you will need to re-point that image elsewhere in your ROM. unLZ will do this for you, here is an excerpt from my Tutorial that should help you.

                        Spoiler:

                        A dialog will appear, Check Export Image and Automatically fix pointer, and make sure to leave Export Palette UNCHECKED...



                        After clicking OK, you should get this message, although the size will be most likely different for you.




                        Next, open up FSF, load your ROM, and click “Search from the beginning of the ROM”. Then in the bottom corner under Dec/Hex type in the Hex offset you received from unLZ. The number on top will be converted to Decimal. Take that and put it in the Needed Bytes box, click Find, Then click Copy.



                        This is the area of free space in your ROM that can fit your Tile Set, so we will go back to unLZ with this offset and paste it into the Image Offset box. Then click OK.



                        It should give you confirmation that the data was re-pointed correctly.




                        As for the second part you are probably referring to the Title screen in Fire Red. There is a Tutorial on that in the Tutorials section of the forum, usually midway through the first page.
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                          #21813    
                        Old July 1st, 2012 (11:59 PM).
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                          Does repointing your text in Advanced Text do any harm?
                            #21814    
                          Old July 2nd, 2012 (12:26 AM).
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                          ADLFM14 ADLFM14 is offline
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                            i want to change the word Fight,Run,BAG,Run which are the commands in the battle box
                            so i searched for them using A-TEXT and found them but when i change them and re point them and test i found no change is the error from me or those commands are uneditable?
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                              #21815    
                            Old July 2nd, 2012 (2:08 AM). Edited July 2nd, 2012 by KhaosKnight.
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                            KhaosKnight KhaosKnight is offline
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                              Quote:
                              Originally Posted by ADLFM14 View Post
                              i want to change the word Fight,Run,BAG,Run which are the commands in the battle box
                              so i searched for them using A-TEXT and found them but when i change them and re point them and test i found no change is the error from me or those commands are uneditable?
                              They are indeed editable, for a FireRed ROM the offset to the text is 3FE725, and this is the string.

                              Code:
                              \c[&H05]È\c[&H04]ÒÓÔFIGHT\c[&H13][&H38]BAG
                              POKéMON\c[&H13][&H38]RUN
                              For a Ruby ROM it should be 400CF3.


                              Code:
                              \c[&H05]È\c[&H04]ÒÓÔFIGHT\c[&H13]+BAG
                              POKéMON\c[&H13]+RUN
                              and finally for Emerald it should be 5CCA3A

                              Code:
                              FIGHT\c[&H13][&H38]BAG
                              POKéMON\c[&H13][&H38]RUN
                              I have played around with these before and when I re-point they work just fine. Although watch out for the amount of text you put in, sometimes it cuts off(Attachment).
                              Attached Images
                              File Type: png Untitled.png‎ (79.8 KB, 16 views) (Save to Dropbox)
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                                #21816    
                              Old July 2nd, 2012 (3:34 AM).
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                                Quote:
                                Originally Posted by KhaosKnight View Post
                                They are indeed editable, for a FireRed ROM the offset to the text is 3FE725, and this is the string.

                                Code:
                                \c[&H05]È\c[&H04]ÒÓÔFIGHT\c[&H13][&H38]BAG
                                POKéMON\c[&H13][&H38]RUN
                                For a Ruby ROM it should be 400CF3.


                                Code:
                                \c[&H05]È\c[&H04]ÒÓÔFIGHT\c[&H13]+BAG
                                POKéMON\c[&H13]+RUN
                                and finally for Emerald it should be 5CCA3A

                                Code:
                                FIGHT\c[&H13][&H38]BAG
                                POKéMON\c[&H13][&H38]RUN
                                I have played around with these before and when I re-point they work just fine. Although watch out for the amount of text you put in, sometimes it cuts off(Attachment).
                                Sorry im a noob at A-TEXt but where should i put the offset of ruby in Advance text and how do i change them?
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                                  #21817    
                                Old July 2nd, 2012 (6:03 AM).
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                                  Quote:
                                  Originally Posted by redriders180 View Post
                                  I just did a quick check, and the credits are editable in A-text. It's very seperated though. For example, "Director" is one string, and "Junichi Masuda" is a completely separate string. You'll need to find all of them in order to edit the credits, which should be a pretty big feat, but it's still do-able.

                                  The rival naming is only removable with ASM.



                                  If the stuff in the toolbox confuses your brains you ought to start somewhere basic. The three tools that, in my opinion, any ROM hacker needs is Advance Map, both 1.95 and 1.92 if possible, XSE 1.1.1, and a good hex editor. Technically, a hex editor is the only thing you need, but A-Map and XSE help make the process somewhat less confusing. Learn how to use those tools, and basic ROM hacking stuff before downloading tons of tools. It's better to understand before you blindly charge in
                                  Thanks this helps alot! I downloaded the applications and they work fine.
                                    #21818    
                                  Old July 2nd, 2012 (9:25 AM). Edited July 2nd, 2012 by amcolash.
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                                    Quote:
                                    Originally Posted by ADLFM14 View Post
                                    Sorry im a noob at A-TEXt but where should i put the offset of ruby in Advance text and how do i change them?
                                    What he meant was that you need to hex edit at that offset. You cannot use Advance Text most likely to change that phrase. In order to use the offset, you need to edit the file that contains a list of phrases in Advance Text. Open the "ini" folder in the place where Advance Text is kept. Then look for the file that says AXVE.ini which is the list of phrases in Ruby. Open this file and you should see a list of different phrases and their offsets. Right below the beginning
                                    Code:
                                    '********************************************'
                                    '********************************************'
                                    '
                                    ' Advance-Text Offset-file
                                    '
                                    ' Created with Advance-Text Version: 3.0.10
                                    '
                                    ' Created on: 07.09.2005 16:33:00
                                    '
                                    '********************************************'
                                    '
                                    ' ROM Name     : POKEMON RUBY
                                    ' ROM Code     : AXVE
                                    ' ROM Language : English
                                    ' ROM Maker    : Nintendo
                                    '
                                    '********************************************'
                                    you should add the following for Ruby after the above code
                                    Code:
                                    [Battle Dialogue]
                                    Options=400CF3
                                    so it looks like this after you are done
                                    Code:
                                    ' ROM Language : English
                                    ' ROM Maker    : Nintendo
                                    '
                                    '********************************************'
                                    [Battle Dialogue]
                                    Options=400CF3
                                    [Title]
                                    New Game=40DCD0
                                    Options=40DCE2
                                    Continue=40DCD9
                                    and that should be it! Now you can change the text with Adv-Text
                                      #21819    
                                    Old July 2nd, 2012 (10:24 AM). Edited July 2nd, 2012 by redriders180.
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                                      Quote:
                                      Originally Posted by ADLFM14 View Post
                                      Sorry im a noob at A-TEXt but where should i put the offset of ruby in Advance text and how do i change them?
                                      Alternatively, right-click on any of the selections in A-Map, and select "add new offset". You can then choose a section name, make a "nickname" for the battle text, and insert the offset of the text you want to edit. You need to convert the offset to decimal, however.
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                                        #21820    
                                      Old July 2nd, 2012 (4:54 PM).
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                                      KhaosKnight KhaosKnight is offline
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                                        Quote:
                                        Originally Posted by ADLFM14 View Post
                                        Sorry im a noob at A-TEXt but where should i put the offset of ruby in Advance text and how do i change them?

                                        If anything else you take the string I provided for Ruby and search for that in the A-Text search. Save it, then you can edit it in the main window. Make your changes, re-point, and test.
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                                          #21821    
                                        Old July 2nd, 2012 (5:17 PM).
                                        Darkrai Lv.1000's Avatar
                                        Darkrai Lv.1000 Darkrai Lv.1000 is offline
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                                          oh, searching works!
                                          perhaps i can run a video of the credits alongside my searches to edit it effectively...

                                          now, i'm not too knowledgeable on the whole ASM thing, but would I need some know-how in order to insert a completely new type into the game (ex: Light-type) without overwriting another?

                                          pleasesaynopleasesaynopleasesayno
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                                            #21822    
                                          Old July 2nd, 2012 (5:30 PM).
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                                          redriders180 redriders180 is offline
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                                            Quote:
                                            Originally Posted by Darkrai Lv.1000 View Post
                                            oh, searching works!
                                            perhaps i can run a video of the credits alongside my searches to edit it effectively...

                                            now, i'm not too knowledgeable on the whole ASM thing, but would I need some know-how in order to insert a completely new type into the game (ex: Light-type) without overwriting another?

                                            pleasesaynopleasesaynopleasesayno
                                            Well, it depends. Are you willing to sacrifice the ???-type? If you are, then no, otherwise, yes.
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                                              #21823    
                                            Old July 2nd, 2012 (6:47 PM).
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                                              I've searched a bit for this and haven't found anything but I apologize If the answer is obvious and I'm just not seeing it. How do I change the X,Y location for where my character starts the game in Fire Red? I used HackMew's SMCA but it only allows me to pick the X location unless I'm missing something.

                                              Any help would be appreciated, thanks all.
                                                #21824    
                                              Old July 2nd, 2012 (7:06 PM).
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                                                Quote:
                                                Originally Posted by KhaosKnight View Post
                                                If anything else you take the string I provided for Ruby and search for that in the A-Text search. Save it, then you can edit it in the main window. Make your changes, re-point, and test.
                                                Sorry for the inconvenience again i understood what you said and edited successfully the battle commands but the problem is that there are some other text i want to edit like TORCHIC used GROWL! i searched for the word "used" because i don't know the default Pokemon name is what? till i found this \v[&H20] used \v[&H13]!
                                                i edited and repoint but when i test it still Torchic Used GROWL i tried the way you told me when i searched i found the offset and switch it to hex and put it in the INI file and edit it but also nothing change what the problem again and sorry for my bad englsih :D
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                                                  #21825    
                                                Old July 2nd, 2012 (7:57 PM).
                                                Zaerosz Zaerosz is offline
                                                   
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                                                  So myself and a friend are starting up a ROMhack project, and we're having some issues with the sprites for our new Pokemon. Specifically, the sprites are somehow picking up the background colour of the image file around the edges, resulting in blocky black outlines that we really want to get rid of. Does anyone have any idea how to fix this? I would post an image but my post-count isn't high enough yet.
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