[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 880

Started by Prof. 9 January 31st, 2007 7:25 AM
  • 1958403 views
  • 27748 replies
Seen November 14th, 2012
Posted July 24th, 2012
15 posts
12.5 Years
I'm curious, would it be possible at all to script this:
In my hack I would like to do something like, you get a glitch pokemon however it can be 'disinfected' (remove the glitch turn it back into a normal pokemon, while retaining nicknames, moveset, held items, level ect.). Upon 'disinfecting' a roaming legendary would spring up but what legendary it is would be determined by the starter you chose. I was wondering if there could be a way to do that??? If not I'll just leave that feature out of the game.

Thanks in advance!
Not trying to be pushy or seem impatient but my scripter was bugging me about this and saying that it's impossible, so I'd really like to know. Thanks~
Age 31
Male
Texas
Seen January 8th, 2017
Posted March 23rd, 2015
150 posts
14.4 Years
Not trying to be pushy or seem impatient but my scripter was bugging me about this and saying that it's impossible, so I'd really like to know. Thanks~
nope its possible... though not to the extent your hoping for... but it requires some asm routines + good knowledge of scripts + a little imagination.

encryption/decryption routines.
Changing Pokemon Species.

Those plus clever use of flags and scripts and you've got urself atleast something similar to what you want.


Male
Seen April 5th, 2020
Posted August 13th, 2015
39 posts
11.6 Years
Hello, guys can anyone please help me. I just started editing Pokemon Wild Encounters in LeafGreen using Advance Map 1.95 and everything worked great i tried it in the game. So then i looked in the folder where ROM is located and i have Pokemon - Leaf Green Version (USA).bak extension. How can i combine or patch this extension so it can stay attached to the ROM, so i can only have Pokemon - Leaf Green Version (USA).gba ROM.





tajaros

Hi I'm dawg

Age 24
Male
Philippines
Seen August 7th, 2015
Posted April 15th, 2013
855 posts
11.1 Years
Hello, guys can anyone please help me. I just started editing Pokemon Wild Encounters in LeafGreen using Advance Map 1.95 and everything worked great i tried it in the game. So then i looked in the folder where ROM is located and i have Pokemon - Leaf Green Version (USA).bak extension. How can i combine or patch this extension so it can stay attached to the ROM, so i can only have Pokemon - Leaf Green Version (USA).gba ROM.
As far as I know, you can't, that .bak file serves as a save file for the ROM (something like that) but it's not needed anyway why bother....
Male
Seen April 5th, 2020
Posted August 13th, 2015
39 posts
11.6 Years


As far as I know, you can't, that .bak file serves as a save file for the ROM (something like that) but it's not needed anyway why bother....
Thanks for answering. So if i delete the bak extension will the stuff i edited be lost?





Age 29
Male
Seen March 10th, 2023
Posted August 22nd, 2022
3,482 posts
15 Years
Thanks for answering. So if i delete the bak extension will the stuff i edited be lost?
No, it shouldn't, but do not delete it yet, as it is a backup version of your ROM. Basically, if something does now go wrong, you can change the extension to GBA, and you'll have the ROM as it was before the next edit, or that edit... One or the other, either way, it's a handy backup of your ROM.


Temmie vibrates intensely.

awwAwa cute!! (pets u)

OMG!! humans TOO CUTE (dies)

can't blame a BARK for tryin'...

RATED TEM OUTTA TEM.

Male
Seen April 5th, 2020
Posted August 13th, 2015
39 posts
11.6 Years
No, it shouldn't, but do not delete it yet, as it is a backup version of your ROM. Basically, if something does now go wrong, you can change the extension to GBA, and you'll have the ROM as it was before the next edit, or that edit... One or the other, either way, it's a handy backup of your ROM.
Thank you that makes sense. I was also wandering in the A-Trainer tool, is there easier way to find trainers, like by IDs or is there some kind of list of IDs for trainers.





Age 29
Male
Brasil
Seen February 11th, 2019
Posted July 22nd, 2012
5 posts
12.4 Years
I managed to fix the first problem, the connections of the maps.

What I did to fix? I connected random maps on 4 directions (up, down, left and right) in the "rebellious map".

After I connect the 4, I removed all. So I connected just the map needed to be connected. Voila, problem solved. Thank you! :D

Robert Conley

GPXPlus.net/user/Robert+Conley

Male
The Anti Spiral Homeworld
Seen June 17th, 2013
Posted August 17th, 2012
330 posts
14.6 Years
Me again. Ummm, how would I make this patch work on Ruby?
http://www.pokecommunity.com/showpost.php?p=6201310&postcount=164
I love the tiles and really want to use them but I don't want to use Fire Red.
I don't think there is anyway to get it to work on Ruby. The only way to use these in Ruby would probably be to insert them manually. If you look in the tutorials section there are quite a few tile insertion tutorials.







My Question:
Is there any way to prevent items from disappearing out of the inventory when they are used? There are a few items I want to make multi-use, including the TMs

Robert Conley

GPXPlus.net/user/Robert+Conley

Male
The Anti Spiral Homeworld
Seen June 17th, 2013
Posted August 17th, 2012
330 posts
14.6 Years
Thanks, how would I get the tiles for manual insertion? Or would I have to ask the maker of the patch for them?
You have to either get the image from the post you linked to and create the tiles yourself from that or apply the patch to a Firered rom and then use Advance Map to get the tiles.

FrozenInfernoZX

What is out there?

Male
United States
Seen February 27th, 2019
Posted February 25th, 2019
756 posts
10.9 Years
My new DP map gets inserted correctly, it's just that the palettes are screwed. I previously used the FRLG tiles for my world map, but now I'm updating it to DPPt tiles. It was was easier since the FRLG maps used the original palettes, but DPPt tiles obviously does not. My highest area should actually be brown and not light green. I never did palette editing before. How exactly do I edit the palettes for the World map?

As you can see in my signature, what my world map is supposed to look like.

Current Live Update: Build 3.0 RC 2.73 No more Flag Errors!
Always periodically make backup saves!
Male
Seen December 1st, 2017
Posted July 19th, 2015
49 posts
11.3 Years
Quick questions:
1. How can I change the description texts of pokemon moves/items/... ?
2. How can I change the animations of pokemon moves?
Hack I support:

-----------------------------------------------------------
Hey, you guys should check this out, it is an awesome club, I confirmed that :)
Seen November 14th, 2012
Posted July 24th, 2012
15 posts
12.5 Years
Sorry to bother you guys again, but how exactly would I rip the tiles from AM?

When I try to get them their colors are all screwed up and none of the pallets have the right colors.

EDIT: Also, I'm trying to get them through the purple puzzle piece tool on AM.

EDIT2: Never mind, I figured it out XD

FrozenInfernoZX

What is out there?

Male
United States
Seen February 27th, 2019
Posted February 25th, 2019
756 posts
10.9 Years
I'm learning little by little. Through hours of research along with trial and error I got my palette problem fixed. Sigh of relief. But now I noticed these weird 1 pixel blue dots located only on my water routes. My water routes are utilizing palette 0 and there is no blue colors located there. How is that possible? I do know how to fix the bottom bar problem, but do you guys know if the bottom bar has anything to do with the blue dots? They are the same color. I'm to lazy to try this out right now, need some rest.

Current Live Update: Build 3.0 RC 2.73 No more Flag Errors!
Always periodically make backup saves!
Male
Seen January 28th, 2018
Posted December 6th, 2015
736 posts
13.9 Years
Is it possible to make gender exclusive evolutions in gen 3? Say if I replaced a pokemon with a Gallade, is it possible to make only Male Kirlia evolve into him?
It's possible using some ASM. I achieved it with relative ease too. The only problem with Gallade (and Froslass) in particular, is that they actually use a special evolutionary stone, as opposed to simply levelling up.

I still have my source code for it, so I'll see if I can find it! :)
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! - Here!
Male
Seen November 3rd, 2019
Posted April 4th, 2017
74 posts
11.4 Years
I'm learning little by little. Through hours of research along with trial and error I got my palette problem fixed. Sigh of relief. But now I noticed these weird 1 pixel blue dots located only on my water routes. My water routes are utilizing palette 0 and there is no blue colors located there. How is that possible? I do know how to fix the bottom bar problem, but do you guys know if the bottom bar has anything to do with the blue dots? They are the same color. I'm to lazy to try this out right now, need some rest.
I'm follow the MikeMatt15's Ultimate World Map Hacking guide to make a worldmap but I no any problem except the bottom bar. If you are confused try to download the attached file at MikeMatt15's Ultimate World Map Hacking guide at tutorial page and open the .docx file to download the tutorial video, step by step to retry insert your world map.

Hello everyone, I just repost my question and add some question.

1)This question is about .s file. .s file original manuscript is Unknown Application, I double click the .s file. After that, It appeared 2 choices " Use the Web service to find the correct program " and "
Select a program from a list of installed programs ". I choosed "
Select a program from a list of installed programs " and choose Notepad and checked "Always use the selected program to open this kind of file".
Then, I use Sappy 2006 mod 15 to assembly .s file and click " Cook it "( In another Version that's "Assembly that ugly thing", it appeared a error, "XXXX:1: Can't find file "MPlayDef.s" for inclusion Assembly halted". I placed MPlayDef.s file with the .s file I wanted to insert my rom, but also have this problem, so I think is the " "Always use the selected program to open this kind of file" problem. I use Windows 7, how can I change the .s file return to Unknown Application? Or a else way to fix this problem.

2) How to edit the grass animation tile?

3) How to scripting to make the fossil image appear?

Thanks.

redriders180

Mastermind of Pokemon Glazed

Male
Path of Victory, Tunod
Seen December 17th, 2016
Posted November 17th, 2015
314 posts
12.9 Years
I'm learning little by little. Through hours of research along with trial and error I got my palette problem fixed. Sigh of relief. But now I noticed these weird 1 pixel blue dots located only on my water routes. My water routes are utilizing palette 0 and there is no blue colors located there. How is that possible? I do know how to fix the bottom bar problem, but do you guys know if the bottom bar has anything to do with the blue dots? They are the same color. I'm to lazy to try this out right now, need some rest.
The reason you're seeing blue is that those blue squares, and the blue pixel, are set to be the transparent color. The layer underneath the map is blue, and you're seeing that bottom layer through those single-pixel holes. You need to edit your tiles so that the first color in the index doesn't belong to any of the tiles.

I'm follow the MikeMatt15's Ultimate World Map Hacking guide to make a worldmap but I no any problem except the bottom bar. If you are confused try to download the attached file at MikeMatt15's Ultimate World Map Hacking guide at tutorial page and open the .docx file to download the tutorial video, step by step to retry insert your world map.

Hello everyone, I just repost my question and add some question.

1)This question is about .s file. .s file original manuscript is Unknown Application, I double click the .s file. After that, It appeared 2 choices " Use the Web service to find the correct program " and "
Select a program from a list of installed programs ". I choosed "
Select a program from a list of installed programs " and choose Notepad and checked "Always use the selected program to open this kind of file".
Then, I use Sappy 2006 mod 15 to assembly .s file and click " Cook it "( In another Version that's "Assembly that ugly thing", it appeared a error, "XXXX:1: Can't find file "MPlayDef.s" for inclusion Assembly halted". I placed MPlayDef.s file with the .s file I wanted to insert my rom, but also have this problem, so I think is the " "Always use the selected program to open this kind of file" problem. I use Windows 7, how can I change the .s file return to Unknown Application? Or a else way to fix this problem.

2) How to edit the grass animation tile?

3) How to scripting to make the fossil image appear?

Thanks.
2. In NSE, go to Option > Bookmarks > View Bookmarks. Then, click the + next to "Landscape" Click "Grass", then "Open". You can now use NSE to edit the grass :)

3. Begin by setting variable 0x8004 to either 0x8D or 0x8E. Then set variable 0x8005 for the X-Coordinate, and variable 0x8006 for the Y-coordinate. The use special 0x18B. Special 0x18C will make the picture go away.


I think I'm done with ROM hacking. I'll still pop in and visit, though.