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  #22376    
Old August 6th, 2012 (9:18 PM).
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Ph3nom3nal Ph3nom3nal is offline
     
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    How do I play pokemon hacks? Sorry, I'm new to playing pokemon hacks. And if this has been asked before, I'm sorry.

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      #22377    
    Old August 6th, 2012 (9:59 PM).
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    Darthatron Darthatron is offline
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    Quote:
    Originally Posted by Ph3nom3nal View Post
    How do I play pokemon hacks? Sorry, I'm new to playing pokemon hacks. And if this has been asked before, I'm sorry.
    Trying reading this helpful thread: http://www.pokecommunity.com/showthread.php?t=73966

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      #22378    
    Old August 7th, 2012 (8:06 AM).
    be10an be10an is offline
       
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      Okay so I am new to this whole place (I have had an account, but that was just to download some of your guys awesome hacks) and I have been inspired to make me own hack... so I understand why you all have soooo many people helping cause it is hard as a one person job.

      So anyway my question, whenever I changed up littleroot I messed something up because everytime the avatar walks out the door this happens
      oi45.tinypic[.]com/2iarbwy.jpg (I cannot post urls cause I am to new )
      So I hit A and it goes into a loop... I have not changed any scripts in the town yet, all I have done is changed what it looks like and I added some new warps and people in it...
      So I am sorry if other people have asked this, or if it doesn't belong in this thread... but please please help.
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        #22379    
      Old August 7th, 2012 (9:35 AM).
      The_Show The_Show is offline
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        For the XSE command "spritebehave", how do I use it, and how could I use it to my advantage?
          #22380    
        Old August 7th, 2012 (10:12 AM).
        redriders180's Avatar
        redriders180 redriders180 is offline
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          Quote:
          Originally Posted by The_Show View Post
          For the XSE command "spritebehave", how do I use it, and how could I use it to my advantage?
          Spritebehave is useful, because it lets you change the behavior of an overworld. The parameters are the OW number, and the behavior number, the latter able to be found in A-Map (for example, "Look Down" is 0x8, and "Walk Around" is 0x2). This command is mainly if you need an OW to have two different behaviors, one before and one after an event occurs. First example that comes to mind is the little girl in Pallet Town, who is first reading the sign (look up), then walking around at some other point.

          Quote:
          Originally Posted by be10an View Post
          Okay so I am new to this whole place (I have had an account, but that was just to download some of your guys awesome hacks) and I have been inspired to make me own hack... so I understand why you all have soooo many people helping cause it is hard as a one person job.

          So anyway my question, whenever I changed up littleroot I messed something up because everytime the avatar walks out the door this happens
          oi45.tinypic[.]com/2iarbwy.jpg (I cannot post urls cause I am to new )
          So I hit A and it goes into a loop... I have not changed any scripts in the town yet, all I have done is changed what it looks like and I added some new warps and people in it...
          So I am sorry if other people have asked this, or if it doesn't belong in this thread... but please please help.
          In A-Map, open the header tab of Littleroot Town. Near the middle, there's an option for "Map Script", with many different fields. Click the "remove" button until you can no longer click it, and save everything. That should fix the problem.
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            #22381    
          Old August 7th, 2012 (10:44 AM).
          Nate VonGrimm's Avatar
          Nate VonGrimm Nate VonGrimm is offline
             
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            Quote:
            Originally Posted by be10an View Post
            Okay so I am new to this whole place (I have had an account, but that was just to download some of your guys awesome hacks) and I have been inspired to make me own hack... so I understand why you all have soooo many people helping cause it is hard as a one person job.

            So anyway my question, whenever I changed up littleroot I messed something up because everytime the avatar walks out the door this happens
            oi45.tinypic[.]com/2iarbwy.jpg (I cannot post urls cause I am to new )
            So I hit A and it goes into a loop... I have not changed any scripts in the town yet, all I have done is changed what it looks like and I added some new warps and people in it...
            So I am sorry if other people have asked this, or if it doesn't belong in this thread... but please please help.
            What you have there is a Level Script error.
            Because you have edited Littleroot Town and removed the other sprites that are part of the script, the level script can't function so you get stuck in that loop.

            How to fix:
            Go into Advanced Map, Open up your map and click the 'Header' Tab.
            Go to the 3rd section named 'Map script'.
            Click on the 'remove' button until the section is completely greyed out.

            You should have no more problems after that.
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            That's about as much as you're going to get for now...


              #22382    
            Old August 7th, 2012 (12:07 PM). Edited August 7th, 2012 by Wendle.
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              How any extra maps can I add to a fire red hack? How can I increase the amount allotted?

              I have the A-ptch tool, does it work on IPS not APS files?
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                #22383    
              Old August 7th, 2012 (12:48 PM).
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              Satoshi Ookami Satoshi Ookami is offline
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              Quote:
              Originally Posted by Wendle View Post
              I have the A-ptch tool, does it work on IPS not APS files?
              A-ptch works only with APS. For IPSs, use LIPS.
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                #22384    
              Old August 7th, 2012 (12:49 PM).
              Nate VonGrimm's Avatar
              Nate VonGrimm Nate VonGrimm is offline
                 
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                So I am returning to my old hack which I haven't worked on in almost 10 months and I came across an error on Advance Map while trying to view my scripts.

                Spoiler:
                (EProcess) Failed to execute C: \Users\Nate VonGrimm\Documents\PokeHack\Pokemon Editor\Editors\Script Editor\XSE\XSE.exe Pokemon - Ruby Version (USA).gba:80160E : 193


                At first, Advance Map wouldn't accept XSE as the script editor until I edited the .ini file for XSE as it's path was still directed to it's old location (I moved my entire PokéHack project along with any files and programs associated with it to a new location on my PC). After that, A-Map accepted XSE but refuses to load it when I try to view scripts.
                A-Map and XSE used to work perfectly together until I moved all the files to a new location.

                Does this have anything to do with why A-Map is being stubborn?
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                  #22385    
                Old August 7th, 2012 (1:07 PM).
                ectyrant ectyrant is offline
                   
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                  I added new pokemon to my game, but when they go to evolve the animation starts then it stops as if B was pressed and the message box say "?" How do I fix this?
                    #22386    
                  Old August 7th, 2012 (1:14 PM).
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                  machomuu machomuu is offline
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                  Quote:
                  Originally Posted by ectyrant View Post
                  I added new pokemon to my game, but when they go to evolve the animation starts then it stops as if B was pressed and the message box say "?" How do I fix this?
                  Did you change the name of the Pokemon you added?
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                    #22387    
                  Old August 7th, 2012 (2:47 PM).
                  tajaros's Avatar
                  tajaros tajaros is offline
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                    Quote:
                    Originally Posted by ectyrant View Post
                    I added new pokemon to my game, but when they go to evolve the animation starts then it stops as if B was pressed and the message box say "?" How do I fix this?
                    By any chance, did you replace a Pokemon not from Kanto? (from JOHTO, and HOENN?)

                    And by that when you tried to evolve your Pokemon do you have The National Dex?

                    The solution to this is, get the National Dex, or Replace a Pokemon in Kanto so that the Pokemon will evolve Properly...
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                      #22388    
                    Old August 7th, 2012 (4:13 PM).
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                    shinyabsol1 shinyabsol1 is offline
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                      How do you edit the palette of the grass battle background?

                      I just inserted a new background and I want to change the colors, but I can't seem to pinpoint where the colors are that I need to change. I read somewhere that the palette is stored at 00248405, but when I open that in APE, it doesn't look right and it tells me that it is not safe to edit. And if I ignore that warning and replace it anyways, it wrecks the battle background palette.

                      Any help with figuring this out would be greatly appreciated!
                        #22389    
                      Old August 7th, 2012 (5:10 PM).
                      Ph3nom3nal's Avatar
                      Ph3nom3nal Ph3nom3nal is offline
                         
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                        Quote:
                        Originally Posted by Darthatron View Post
                        Trying reading this helpful thread:

                        That thread didn't help at all. Sorry. And i can't quote all of that cuz of the 15 posts rule.
                          #22390    
                        Old August 7th, 2012 (5:45 PM).
                        redriders180's Avatar
                        redriders180 redriders180 is offline
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                          Quote:
                          Originally Posted by Nate VonGrimm View Post
                          So I am returning to my old hack which I haven't worked on in almost 10 months and I came across an error on Advance Map while trying to view my scripts.

                          Spoiler:
                          (EProcess) Failed to execute C: \Users\Nate VonGrimm\Documents\PokeHack\Pokemon Editor\Editors\Script Editor\XSE\XSE.exe Pokemon - Ruby Version (USA).gba:80160E : 193


                          At first, Advance Map wouldn't accept XSE as the script editor until I edited the .ini file for XSE as it's path was still directed to it's old location (I moved my entire PokéHack project along with any files and programs associated with it to a new location on my PC). After that, A-Map accepted XSE but refuses to load it when I try to view scripts.
                          A-Map and XSE used to work perfectly together until I moved all the files to a new location.

                          Does this have anything to do with why A-Map is being stubborn?
                          Did you try opening A-Map, and go to Settings > Choose script editor...? That's the proper way to do it, so you shouldn't have any bugs.
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                            #22391    
                          Old August 7th, 2012 (5:48 PM).
                          The_Show The_Show is offline
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                            Where can I find a list of the numbers for RUBY specials + fanfares + MultichoiceID's? Most of the info out there is for FR, so it would help if there was a list for those 3 things.
                              #22392    
                            Old August 7th, 2012 (5:50 PM).
                            tajaros's Avatar
                            tajaros tajaros is offline
                            Hi I'm dawg
                               
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                              Quote:
                              Originally Posted by Ph3nom3nal View Post
                              That thread didn't help at all. Sorry. And i can't quote all of that cuz of the 15 posts rule.
                              Wanna play hacks? First you need an emulator.. (eg. VBA/NO$GBA)

                              Then you need to download a patching tool like LIPS and A-ptch cause all downloadable hacks here are on a patch...

                              But, In order to play you need a ROM, but, sorry ROM's are illegal just search them off google (eg FireRed, Ruby, Emerald, etc.) (You need to patch the Original ROM so that you will be able to play the hack) You can view the Original ROM in the thread name's(FireRed Hack: Pokemon Shinygold...etc.. )

                              Some patches are in .Zip or .rar files for that you need a tool like Winrar or 7-zip for extraction of files...

                              Or maybe search off some tutorials on Youtube and Google they'll help you a lot...
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                                #22393    
                              Old August 7th, 2012 (5:54 PM). Edited August 7th, 2012 by redriders180.
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                              redriders180 redriders180 is offline
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                                Quote:
                                Originally Posted by shinyabsol1 View Post
                                How do you edit the palette of the grass battle background?

                                I just inserted a new background and I want to change the colors, but I can't seem to pinpoint where the colors are that I need to change. I read somewhere that the palette is stored at 00248405, but when I open that in APE, it doesn't look right and it tells me that it is not safe to edit. And if I ignore that warning and replace it anyways, it wrecks the battle background palette.

                                Any help with figuring this out would be greatly appreciated!
                                The palettes for the grass backgrounds are stored in the most annoying way possible. If you open up palette 248405, you'll see roughly half of the colors in the battle background... 0000, FC73, D4eF, 903F, B553, 1F7C, DD7B, and 777B. Change the palette to 248408, however, and the second half magically appears! In this case, F84B, FC5F, B33B, D85F, 997B, 9A7B, BB7B, and DB6F. By switching between the two, you'll be able to edit the palette, although it's incredibly annoying.

                                Quote:
                                Originally Posted by The_Show View Post
                                Where can I find a list of the numbers for RUBY specials + fanfares + MultichoiceID's? Most of the info out there is for FR, so it would help if there was a list for those 3 things.
                                I don't know about fanfares, but XSE has a list of Multichoices in it's help appendix, and a very limited list of specials (only a few). I'll list them here if you don't use XSE/don't want to dig around the help appendix (Courtest of Hackmew, Martin, and ZodiacDaGreat):

                                Spoiler:

                                0 = Petalburg/Slateport
                                2 = Enter/Info/Cancel
                                3 = What's contest/Types of Contest/Ranks/Cancel
                                4 = Cool/Beauty/Cute/Smart/Tough/Cancel
                                5 = Decoration/Pack-up/Cancel
                                6 = Decoration/Pack-up/Registry/Cancel
                                7 = Register/Registry/Information/Cancel
                                C = Mach/Acro
                                D = PSN/PAR/SLP/BRN/FRZ/Cancel
                                E = Dewford/Cancel
                                10 = Saw it/Not yet
                                11 = Yes/No/Info
                                12 = Single/Double/Multi/Cancel
                                13 = Littleroot/Slateport/Lilycove
                                14 = Yes/No/Info
                                17 = Make Challenge/Obtain Info/Cancel
                                18 = LV50/LV100/CANCEL
                                19 = Zigzagoon/Poocheyena/Nincada
                                1A = Nincada/Lotad/Roselia
                                1B = Shroomish/Nincada/Surskit
                                1C = Treecko/Torchic/Mudkip
                                1D = Seedot/Shroomish/Spinda
                                1E = Shroomish/Zigzagoon/Wurmple
                                1F = PokeBall/Super Potion/Same Price
                                20 = £135/£155/£175
                                21 = Cost More/Cost Less/Same Price
                                22 = Male/Female/Neither
                                23 = males/females/same number
                                24 = Male/Female/Depends
                                25 = 6/8/10
                                26 = 1/2/3
                                27 = 6/7/8
                                2A = FRESHWATER/SODAPOP/LEMONADE/CANCEL
                                2B = How To Ride/How To Turn/Sandy Slopes/CANCEL
                                2C = WHEELIES/BUNNY-HOPS/JUMPING/CANCEL
                                2D = SATISFIED/DISSATISFIED
                                2E = DEEPSEATOOTH/DEEPSEASCALE
                                2F = BLUE FLUTE/YELLOW FLUTE/RED FLUTE/WHITE FLUTE/BLACK FLUTE/GLASS CHAIR/GLASS DESK/CANCEL
                                30 = TREECKODOLL/TORCHICDOLL/MUDKIPDOLL/CANCEL
                                31 = 50COINS/500COINS/CANCEL
                                32 = EXCELLENT/NOTSOHOT
                                34 = LILYCOVE/BATTLETOWER
                                35 = SLATEPORT/LILYCOVE
                                36 = RIGHT/LEFT
                                37 = TM32/TM29/TM35/TM24/TM13/CANCEL
                                38 = SLATEPORT/BATTLETOWER
                                39 = 1F/2F/3F/4F/5F
                                3A = REDSHARD/CANCEL
                                3B = YELLOWSHARD/CANCEL
                                3C = REDSHARD/YELLOWSHARD/CANCEL
                                3D = BLUESHARD/CANCEL
                                3E = REDSHARD/BLUESHARD/CANCEL
                                3F = YELLOWSHARD/BLUESHARD/CANCEL
                                40 = REDSHARD/YELLOWSHARD/BLUESHARD/CANCEL
                                41 = GREENSHARD/CANCEL
                                42 = REDSHARD/GREENSHARD/CANCEL
                                43 = YELLOWSHARD/GREEMSHARD/CANCEL
                                44 = REDSHARD/YELLOWSHARD/GREENSHARD/CANCEL
                                45 = BLUESHARD/GREENSHARD/CANCEL
                                46 = REDSHARD/BLUESHARD/GREENSHARD/CANCEL
                                47 = YELLOWSHARD/GREENSHARD/BLUESHARD/CANCEL
                                48 = REDSHARD/YELLOWSHARD/BLUESHARD/GREENSHARD/CANCEL
                                __________________


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                                  #22394    
                                Old August 7th, 2012 (6:35 PM).
                                ectyrant ectyrant is offline
                                   
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                                  Well that would make sense, thanks tajaros. Is there any way to start with the national dex?
                                    #22395    
                                  Old August 7th, 2012 (7:11 PM).
                                  shinyabsol1's Avatar
                                  shinyabsol1 shinyabsol1 is offline
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                                    Quote:
                                    Originally Posted by redriders180
                                    The palettes for the grass backgrounds are stored in the most annoying way possible. If you open up palette 248405, you'll see roughly half of the colors in the battle background... 0000, FC73, D4eF, 903F, B553, 1F7C, DD7B, and 777B. Change the palette to 248408, however, and the second half magically appears! In this case, F84B, FC5F, B33B, D85F, 997B, 9A7B, BB7B, and DB6F. By switching between the two, you'll be able to edit the palette, although it's incredibly annoying.
                                    Wow, that is incredibly annoying! And I would do it that way but...

                                    ...since I posted my initial question, I actually found a palette at 00248400 (an LZ77 Compressed Palette) which has all the colors for the grass battle background in it, and it seems to work fine for changing the colors.

                                    Do you know if there is any difference between editing this palette and the other two you mentioned?
                                      #22396    
                                    Old August 7th, 2012 (7:35 PM).
                                    tajaros's Avatar
                                    tajaros tajaros is offline
                                    Hi I'm dawg
                                       
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                                      Quote:
                                      Originally Posted by ectyrant View Post
                                      Well that would make sense, thanks tajaros. Is there any way to start with the national dex?
                                      Yes, but it will be through scripting...

                                      you have to set this flag with the following special
                                      Quote:
                                      setflag 0x829 <- Enables the Pokedex Menu
                                      special 0x16F <- Enables the National Dex in the Pokedex...
                                      Here's an example script that'll give you the Pokedex with the National Dex Activated..

                                      Quote:
                                      #dynamic 0x800000

                                      #org @start
                                      lock
                                      faceplayer
                                      checkflag 0x829
                                      if 0x1 goto @how
                                      msgbox @glad 0x6
                                      fanfare 0x101
                                      preparemsg @receive
                                      waitmsg
                                      waitfanfare
                                      msgbox @take 0x6
                                      setflag 0x829
                                      special 0x16F
                                      release
                                      end

                                      #org @how
                                      msgbox @is 0x6
                                      release
                                      end

                                      #org @glad
                                      = Proffessor: Oh, \v\h01!\pGlad you made it here, you really\nseem to be growing with your\lPokémon.\p\v\h01: Yeah, were best buddies!\pProffessor: Great!\pAnd because, of that I would like\nyou to have this!\p\v\h01: What's that?\pProffessor: It's a Pokédex with\nthe updated data.\pUse it wisely.

                                      #org @receive
                                      = \v\h01 received the Pokédex from\nProffessor.

                                      #org @take
                                      = \v\h01: Woah, thanks Proffessor\nthis is really cool!\pProffessor: Maybe I should give\nyou a brief tutorial on how to use\lit...\p\v\h01: Ok, I'm listening...\pProffessor: Ok, when you met a\nPokémon in a battle or in wild.\pIt automatically records it, but\nyou need to capture it to obtain\lfull data.\pFor that you need Poké Balls, you\ncan buy those in a nearby Poké\lMart.\p\v\h01: Woah, this is really handy\nthanks Proffessor!\pProffessor: Ok, please take care.\pBe your very best!\p\v\h01: Ok, Proffessor I'll sure\nwill.

                                      #org @is
                                      = Proffessor: Is my Pokédex helping\nyou on your journey?
                                      Hope this helps...
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                                        #22397    
                                      Old August 7th, 2012 (10:01 PM).
                                      redriders180's Avatar
                                      redriders180 redriders180 is offline
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                                        Quote:
                                        Originally Posted by shinyabsol1 View Post
                                        Wow, that is incredibly annoying! And I would do it that way but...

                                        ...since I posted my initial question, I actually found a palette at 00248400 (an LZ77 Compressed Palette) which has all the colors for the grass battle background in it, and it seems to work fine for changing the colors.

                                        Do you know if there is any difference between editing this palette and the other two you mentioned?
                                        It's possible they both do the same thing, but I'm not 100% sure on that. But I just tried your offset, and it works fine, changed the colors and everything. I guess the guy who wrote that tutorial might've been mistaken about the offset.
                                        __________________


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                                          #22398    
                                        Old August 8th, 2012 (2:03 AM).
                                        Darkrai Lv.1000's Avatar
                                        Darkrai Lv.1000 Darkrai Lv.1000 is offline
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                                          Is it currently possible to give newly created attacks the effect of lowering the stats of the user without toying with battle scripting? The attack editor on PGE doesn't list them.

                                          Also, no need to answer my last question, I found a way. xD
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                                            #22399    
                                          Old August 8th, 2012 (1:09 PM). Edited August 8th, 2012 by leogrecchi.
                                          leogrecchi leogrecchi is offline
                                             
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                                            Question: Is it possible to edit the characters used in a rom?

                                            By "characters" I mean things like the pokeyen symbol, or foreign characters like "è" "á" or "ç". I want to replace some of these, but don't know where to start messing with. Help?


                                            edit: I know it's possible, Light Platinum did that, at least in the Portuguese version.
                                              #22400    
                                            Old August 8th, 2012 (2:42 PM). Edited August 8th, 2012 by SpadeEdge16.
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                                            SpadeEdge16 SpadeEdge16 is offline
                                               
                                              Join Date: May 2012
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                                              I'm a bit confused with something. First i just need to know, how do you fill out the trainerbattle command on XSE? i get the type of battle and the pointers, but what would i be putting in "battle # to start" and "reserved"?
                                              And now my main concern
                                              on the script for this trainer battle, its the rival battle in the beginning
                                              the script i made links to three different battles because the rival can potentially have three different pokemon. But i can do that, right? cause if my script cant lead to the other trainer battles, then ill have to break down the script i made into smaller chunks, which this one has alreayd taken long enough....
                                              Also, how do i make the rival sprite not be there BEFORE the event happens? cause i already know how to make them disappear after.

                                              Sorry for the double post, but i had another question.
                                              How do I make videos of my gameplay? cause I have a problem with my script and and i wanted to post it on the script help thread.
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