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  #22776    
Old September 22nd, 2012 (8:25 AM).
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    Quote:
    Originally Posted by eXtremeDevil View Post
    No solution for my problem?
    Why not just leave it? Removing it will not fix the fact that the RTC won't work. Therefore, just leaving it would be the simplest solution.

    Quote:
    Originally Posted by LCCoolJ95 View Post
    Hey, how do you change Trainer pictures, or add sprites to a rom? I'm working on an Emerald hack and it needs 20 trainer sprites.
    There is a program called UNLZ GBA that will help you do this. Guides for using it are all over the tutorial section :)

    Quote:
    Originally Posted by xoax View Post
    How can you change the default battle music for a trainer class?
    * Emerald, if it matters.
    You can do this with a program called A-Trainer. I don't know if it changes default music for the whole class, but you can change the music for each trainer individually.

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      #22777    
    Old September 22nd, 2012 (10:57 AM).
    eXtremeDevil eXtremeDevil is offline
       
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      I already explained that it is really annoying to me. I don't have a clue about hacking, so can someone tell me if it is a difficult or a simple task?
        #22778    
      Old September 22nd, 2012 (11:17 AM).
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        Quote:
        Originally Posted by eXtremeDevil View Post
        I already explained that it is really annoying to me. I don't have a clue about hacking, so can someone tell me if it is a difficult or a simple task?
        Difficult especially if you aren't experienced is the simple answer. It requires ASM, technically I think you can do it in HEX as well. A simpler thing you can do is just edit what it says. So instead of 'battery dead' ect... you can say something like, 'Launching Hack Name.'
          #22779    
        Old September 22nd, 2012 (11:35 AM).
        eXtremeDevil eXtremeDevil is offline
           
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          Thank you very much for the answer
            #22780    
          Old September 22nd, 2012 (4:35 PM).
          muidem muidem is offline
             
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            Could anyone please tell me how the checksum is calculated for a .sav file for pokemon Yellow? I have located the checksum offset as 0x3522 to 0x3523 and I believe that it is a CRC16-CCITT (could someone verify that?). What I'm having trouble doing is finding which values in the .sav file that are being used to calculate the checksum.

            If someone could help me out here I would greatly appreciate it!
              #22781    
            Old September 22nd, 2012 (7:22 PM).
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              Are there some maps whose dimensions cannot be changed in A-Map? Because recently I tried to change the dimensions of one of the Dotted Hole maps in fire red, and upon trying to warp to that map got a black screen. But when I changed the the map size back to default, everything was fine again.

              Basically, I want to know if there is a problem with my ROM, or if this is just the way it is (for whatever reason). Has anyone else ever had this problem?
                #22782    
              Old September 23rd, 2012 (1:57 AM). Edited September 23rd, 2012 by PokemonMasters.
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                1. for firered, which asm is easier to do? mugshots or prebattlemugshots
                2. if i make a new tileset does it take up free space?
                3. I need help, whenever ii enter this building it does this :
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                  #22783    
                Old September 23rd, 2012 (3:29 AM).
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                  Quote:
                  Originally Posted by PokemonMasters View Post
                  1. for firered, which asm is easier to do? mugshots or prebattlemugshots
                  2. if i make a new tileset does it take up free space?
                  3. I need help, whenever ii enter this building it does this :
                  mugshots it only needs scripting and replacing pokemon sprites and it doesn't need ASM...

                  And about the new tileset of course it takes up Free Space everything you insert in the hack will take up free space...
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                    #22784    
                  Old September 23rd, 2012 (5:53 AM).
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                  How do you add extra trainer sprite data in R/S/E/FR/LG? Without replacing any other trainer sprites?
                    #22785    
                  Old September 23rd, 2012 (9:13 AM).
                  itman itman is offline
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                    Is it possible to give a pokemon directly to the PC?
                      #22786    
                    Old September 23rd, 2012 (11:12 AM).
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                      How would I go about changing the color of the city names? Such as when you walk into a new city or area a box in the upperleft-hand of the screen comes down and says the name of the area you are in. Thanks for your time in advance!
                        #22787    
                      Old September 23rd, 2012 (12:12 PM).
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                        Quote:
                        Originally Posted by tajaros View Post
                        mugshots it only needs scripting and replacing pokemon sprites and it doesn't need ASM...

                        And about the new tileset of course it takes up Free Space everything you insert in the hack will take up free space...
                        you dont need asm for showing mugshots in firered?
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                          #22788    
                        Old September 23rd, 2012 (12:14 PM).
                        itman itman is offline
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                          Quote:
                          Originally Posted by PokemonMasters View Post
                          you dont need asm for showing mugshots in firered?
                          What kind of mugshots are you referring to?
                          The pre-battle ones, like when you face the elite four,
                          or the ones using the box that shows a picture when someone is talking?
                            #22789    
                          Old September 23rd, 2012 (1:46 PM).
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                            Quote:
                            Originally Posted by PokemonMasters View Post
                            you dont need asm for showing mugshots in firered?
                            Yes you just need to script, but if you're talking about pre-battle mugshots then you need asm to do it but, it's already provided by Jambo51...
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                              #22790    
                            Old September 24th, 2012 (3:33 AM).
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                              I'm editing tree tiles in Ruby. I've see that the block that represent the top of the tree (left side) is composed by 1 tile in the bottom-right corner and 3 trasparent tiles. But i wanna use every of 4 tile space in the block, what part of tileset i've to modify?

                              thanks a lot
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                                #22791    
                              Old September 25th, 2012 (1:33 AM).
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                                how do i find the codes for colors for a hexeditor?
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                                  #22792    
                                Old September 25th, 2012 (8:44 AM).
                                itman itman is offline
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                                  Quote:
                                  Originally Posted by PokemonMasters View Post
                                  how do i find the codes for colors for a hexeditor?
                                  Heres the way I do it...

                                  Import an OW into NSE Classic with the colors you want to know.

                                  Go to edit palette.
                                  It'll show the codes for those 16 colors.
                                    #22793    
                                  Old September 25th, 2012 (11:11 AM).
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                                    Hi folks. Music question approaching!

                                    There's a music track in a Pokémon hack that I want to place in mine (the author has allowed this). The track is in a FireRed ROM and I want to extract it and place it in to my FireRed hack.

                                    Is this at all possible? I figured it would be easier since the track will already be in GBA format.

                                    Thanks in advance. :)
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                                      #22794    
                                    Old September 25th, 2012 (1:16 PM).
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                                      Hey, I know there is a feature that changes the battle music for Trainers for A-Trainer, but it uses numbers, not words. Is there a list, side-by-side, next to each appropriate name? I am using Pokemon Emerald.
                                        #22795    
                                      Old September 25th, 2012 (1:26 PM).
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                                        Quote:
                                        Originally Posted by FireFox View Post
                                        Hi folks. Music question approaching!

                                        There's a music track in a Pokémon hack that I want to place in mine (the author has allowed this). The track is in a FireRed ROM and I want to extract it and place it in to my FireRed hack.

                                        Is this at all possible? I figured it would be easier since the track will already be in GBA format.

                                        Thanks in advance. :)
                                        Using a tool called Sappy (download it and the mod 17.1 version that can be found via Google), open the ROM with the music you were allowed to get, find the song and Export tracks, then open the ROM you want them inserting, find the same song, and Insert tracks. That should work, but just post back on here if it doesn't go smoothly.
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                                          #22796    
                                        Old September 25th, 2012 (4:44 PM).
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                                          Quote:
                                          Originally Posted by LCCoolJ95 View Post
                                          Hey, I know there is a feature that changes the battle music for Trainers for A-Trainer, but it uses numbers, not words. Is there a list, side-by-side, next to each appropriate name? I am using Pokemon Emerald.
                                          There isn't. This is a common misunderstanding. The value you set only changes the encounter music, the battle music itself is strictly set in the ROM using a table based on Trainer Classes (in Emerald - in FR, it's done differently). Sadly, it's not the sort of table you can just repoint and change a value on because it points to ASM code, as opposed to a song value.
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                                          Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! - Here!
                                            #22797    
                                          Old September 25th, 2012 (6:25 PM).
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                                            Can someone message me and teach me how to make In game trade pokemon scripts for fire red? I have been trying for a week now and cant figure it out.
                                              #22798    
                                            Old September 26th, 2012 (2:07 AM).
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                                              how do i find the codes for colors for a hexeditor?
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                                                #22799    
                                              Old September 26th, 2012 (3:56 AM).
                                              BOH BOH is offline
                                                 
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                                                Hi!

                                                In advance map how can i do for replace a map with another?

                                                I've make my map in a test rom (same tiles of the real rom) and i want to move it into real rom (possibly including movement and permission)

                                                thanks a lot
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                                                  #22800    
                                                Old September 26th, 2012 (10:21 AM).
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                                                On the map you want to move:
                                                File -> Map -> Save Map as -> Save

                                                On map you want to replace:
                                                File -> Map -> Load -> Select the one you saved

                                                File -> Map -> Insert

                                                Select Replace, enter the bank and map number of the map you want to replace

                                                It works better in Advance Map 1.9.2
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