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  #22801    
Old September 23rd, 2012 (12:14 PM).
itman itman is offline
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    Quote:
    Originally Posted by PokemonMasters View Post
    you dont need asm for showing mugshots in firered?
    What kind of mugshots are you referring to?
    The pre-battle ones, like when you face the elite four,
    or the ones using the box that shows a picture when someone is talking?

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      #22802    
    Old September 23rd, 2012 (1:46 PM).
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    tajaros tajaros is offline
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      Quote:
      Originally Posted by PokemonMasters View Post
      you dont need asm for showing mugshots in firered?
      Yes you just need to script, but if you're talking about pre-battle mugshots then you need asm to do it but, it's already provided by Jambo51...
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        #22803    
      Old September 24th, 2012 (3:33 AM).
      BOH BOH is offline
         
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        I'm editing tree tiles in Ruby. I've see that the block that represent the top of the tree (left side) is composed by 1 tile in the bottom-right corner and 3 trasparent tiles. But i wanna use every of 4 tile space in the block, what part of tileset i've to modify?

        thanks a lot
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          #22804    
        Old September 25th, 2012 (1:33 AM).
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        PokemonMasters PokemonMasters is offline
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          how do i find the codes for colors for a hexeditor?
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            #22805    
          Old September 25th, 2012 (8:44 AM).
          itman itman is offline
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            Quote:
            Originally Posted by PokemonMasters View Post
            how do i find the codes for colors for a hexeditor?
            Heres the way I do it...

            Import an OW into NSE Classic with the colors you want to know.

            Go to edit palette.
            It'll show the codes for those 16 colors.
              #22806    
            Old September 25th, 2012 (11:11 AM).
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              Hi folks. Music question approaching!

              There's a music track in a Pokémon hack that I want to place in mine (the author has allowed this). The track is in a FireRed ROM and I want to extract it and place it in to my FireRed hack.

              Is this at all possible? I figured it would be easier since the track will already be in GBA format.

              Thanks in advance. :)
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                #22807    
              Old September 25th, 2012 (1:16 PM).
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                Hey, I know there is a feature that changes the battle music for Trainers for A-Trainer, but it uses numbers, not words. Is there a list, side-by-side, next to each appropriate name? I am using Pokemon Emerald.
                  #22808    
                Old September 25th, 2012 (1:26 PM).
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                Banjora Marxvile Banjora Marxvile is offline
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                  Quote:
                  Originally Posted by FireFox View Post
                  Hi folks. Music question approaching!

                  There's a music track in a Pokémon hack that I want to place in mine (the author has allowed this). The track is in a FireRed ROM and I want to extract it and place it in to my FireRed hack.

                  Is this at all possible? I figured it would be easier since the track will already be in GBA format.

                  Thanks in advance. :)
                  Using a tool called Sappy (download it and the mod 17.1 version that can be found via Google), open the ROM with the music you were allowed to get, find the song and Export tracks, then open the ROM you want them inserting, find the same song, and Insert tracks. That should work, but just post back on here if it doesn't go smoothly.
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                    #22809    
                  Old September 25th, 2012 (4:44 PM).
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                    Quote:
                    Originally Posted by LCCoolJ95 View Post
                    Hey, I know there is a feature that changes the battle music for Trainers for A-Trainer, but it uses numbers, not words. Is there a list, side-by-side, next to each appropriate name? I am using Pokemon Emerald.
                    There isn't. This is a common misunderstanding. The value you set only changes the encounter music, the battle music itself is strictly set in the ROM using a table based on Trainer Classes (in Emerald - in FR, it's done differently). Sadly, it's not the sort of table you can just repoint and change a value on because it points to ASM code, as opposed to a song value.
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                      #22810    
                    Old September 25th, 2012 (6:25 PM).
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                      Can someone message me and teach me how to make In game trade pokemon scripts for fire red? I have been trying for a week now and cant figure it out.
                        #22811    
                      Old September 26th, 2012 (2:07 AM).
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                        how do i find the codes for colors for a hexeditor?
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                          #22812    
                        Old September 26th, 2012 (3:56 AM).
                        BOH BOH is offline
                           
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                          Hi!

                          In advance map how can i do for replace a map with another?

                          I've make my map in a test rom (same tiles of the real rom) and i want to move it into real rom (possibly including movement and permission)

                          thanks a lot
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                            #22813    
                          Old September 26th, 2012 (10:21 AM).
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                          Spherical Ice Spherical Ice is offline
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                          On the map you want to move:
                          File -> Map -> Save Map as -> Save

                          On map you want to replace:
                          File -> Map -> Load -> Select the one you saved

                          File -> Map -> Insert

                          Select Replace, enter the bank and map number of the map you want to replace

                          It works better in Advance Map 1.9.2
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                            #22814    
                          Old September 26th, 2012 (1:17 PM). Edited September 26th, 2012 by FireFox.
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                          FireFox FireFox is offline
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                            Quote:
                            Originally Posted by Banjora Marxvile View Post
                            Using a tool called Sappy (download it and the mod 17.1 version that can be found via Google), open the ROM with the music you were allowed to get, find the song and Export tracks, then open the ROM you want them inserting, find the same song, and Insert tracks. That should work, but just post back on here if it doesn't go smoothly.
                            Many thanks Banjora, I'll give that a go.

                            Update
                            Drat! It looks like these tracks were, quite literally inserted into the ROM as when I play a track in the current list, the regular music played.


                            Update 2
                            Well I found the track thanks to the hacks Music Room, A-Map and XSE! Sappy Song 297 (Hex: 129 - Trainer Battle). It sounds fine in Sappy (although sped up slightly for some reason) but when I extract the track and import it in to my hack, nothing plays except for the odd Beep and Blop ever 5 - 7 seconds or so. :/

                            Another question:
                            I'd like this new music track to play when you fight a specific Trainer Class. I assume this will require ASM. Can someone point me in the right direction?
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                              #22815    
                            Old September 27th, 2012 (6:41 AM).
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                            Andrut Andrut is offline
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                              Is it possible to replace a word in all the text in the game? I would like to change the word "POKéMON" to something else.
                              I am asking this question because I know a hack (namely: Touhoumon Emerald by Anjirusensei) where the word POKéMON in all the text of the game was replaced by the word "Puppet". I find it hard to believe the creator has manually replaced every POKéMON word that is in the game, so I thought it could be possible for me to do the same.
                                #22816    
                              Old September 27th, 2012 (8:36 AM).
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                                I am a person, who don't know anything about rom editing.
                                I would like to ask you, users, for help.

                                What I am interested,
                                is a change boy
                                Spoiler:
                                oi45.tinypic.com/2r6yz2b.jpg
                                on a girl sprites.
                                Spoiler:
                                oi49.tinypic.com/2n1hvn6.jpg

                                There are many editing programs, but only Tile Layer Pro and Molester support R/B/Y versions.
                                Work in them is too complicated for someone like me, inexperienced.
                                  #22817    
                                Old September 27th, 2012 (10:51 AM).
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                                miksy91 miksy91 is offline
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                                  Quote:
                                  Originally Posted by Avonly View Post
                                  I am a person, who don't know anything about rom editing.
                                  I would like to ask you, users, for help.

                                  What I am interested,
                                  is a change boy
                                  Spoiler:
                                  oi45.tinypic.com/2r6yz2b.jpg
                                  on a girl sprites.
                                  Spoiler:
                                  oi49.tinypic.com/2n1hvn6.jpg

                                  There are many editing programs, but only Tile Layer Pro and Molester support R/B/Y versions.
                                  Work in them is too complicated for someone like me, inexperienced.
                                  First of all, Tile Layer Pro or Tile Molester won't help you a bit in changing "battle sprites" in R/B/Y. Those sprites are compressed meaning there is a code for fitting the image in smaller size than it would be as uncompressed image (type of an image that could be edited easily with Tile Layer Pro for instance).

                                  There is a tool for inserting the battle sprites of that girl and replacing them with the original boy's sprites however. Go to Skeetendo Inc. (through that link in my signature) and try to find help threads that would suit your needs there. Problems similar to this one have been discussed there already.
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                                    #22818    
                                  Old September 27th, 2012 (6:58 PM).
                                  itman itman is offline
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                                    In Fire Red, is there a warp that will immediately change your location?
                                    Like, instead of the screen fading to black and back again. I want it without the fade.
                                      #22819    
                                    Old September 27th, 2012 (7:52 PM).
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                                      Quote:
                                      Originally Posted by itman View Post
                                      In Fire Red, is there a warp that will immediately change your location?
                                      Like, instead of the screen fading to black and back again. I want it without the fade.
                                      You could use the movesprite command, but that will only work for teleporting the player and/or an npc to another location on the map you are currently on.
                                        #22820    
                                      Old September 27th, 2012 (8:51 PM).
                                      itman itman is offline
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                                        Quote:
                                        Originally Posted by CrystalStatic View Post
                                        You could use the movesprite command, but that will only work for teleporting the player and/or an npc to another location on the map you are currently on.
                                        Hm, that would work actually. I can just expand the map, add another section that is unviewable from the first one, and use movesprite...I didn't even know that command worked on the player (Since hidesprite doesn't really), but thanks!
                                          #22821    
                                        Old September 28th, 2012 (6:06 AM).
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                                          Is there anywhere where I can download pre-made scripts?
                                            #22822    
                                          Old September 28th, 2012 (9:14 AM).
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                                            How can I change the HP Bar in battle?


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                                              #22823    
                                            Old September 28th, 2012 (9:27 AM).
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                                              Quote:
                                              Originally Posted by rbedsole View Post
                                              Is there anywhere where I can download pre-made scripts?
                                              Errr... I don't think you can or should for that matter. PKSV has a built in script generator if you want.

                                              Quote:
                                              Originally Posted by jota_rdk View Post
                                              How can I change the HP Bar in battle?


                                              UNLZ, the same way you did the background.
                                                #22824    
                                              Old September 28th, 2012 (9:36 AM).
                                              itman itman is offline
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                                                I'm trying to set more than one level script for a map to activate at separte times. I have done this before, but for some reason it's not working for me now. Both script types are 02, so the standard level script.

                                                One uses and sets var 0x5000 to 0x1, and that one activates. Afterwards, it warps you to the same map, and the second level script is supposed to activate, which is set to activate when 5000 is 1. However, this second one won't activate, and I don't know why...
                                                  #22825    
                                                Old September 28th, 2012 (9:57 AM).
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                                                jota_rdk jota_rdk is offline
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                                                  Quote:
                                                  Originally Posted by Alignment View Post
                                                  Errr... I don't think you can or should for that matter. PKSV has a built in script generator if you want.



                                                  UNLZ, the same way you did the background.
                                                  Yeah, But what are the directions?
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