[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 926

Started by Prof. 9 January 31st, 2007 7:25 AM
  • 1958403 views
  • 27748 replies
Age 31
Male
Uxbridge
Seen February 18th, 2021
Posted April 9th, 2020
124 posts
11.6 Years
Does anyone know the script for taking away a players pokemon? I need them to be gone since it's just how the hack will go.

I've been searching for it for a while but if you try searching 'release pokemon script' all you get is scripts that have release in. -.-'' Don't even attempt searching for 'taking pokemon away from player' all that it searchs is 'player'.

So does anyone know how I'd go about doing that?
A lot of people wish this was possible but unfortunately, there is no such thing as a release Pokemon script.
It's all done by ASM.

There is a work around for it though.
You can use the Daycare script to take the Pokemon away and not place a Daycare centre in your game. But you will also need to make sure that the player will have a Pokemon in his/her party for that to work.
I'm not exactly sure what command is used to move the Pokemon to the Daycare but if you poke around the script, you're bound to find it.
Currently working on a new Pokemon Hack with an in-depth story line!
That's about as much as you're going to get for now...


Hyper Chibi Absol

The Chibiest Absol ever :3

Age 32
Female
With muh hubby :3
Seen May 16th, 2016
Posted December 6th, 2012
100 posts
13.8 Years
So, all you were doing was editing the Wild Pokemon Data in a map and you move map and the error comes up? Tried contacting Lu-Ho, the creator of the program? He may be able to give more help about what the issue could be, because from what you've said, this shouldn't be happening. Go through each step that you did.
I already sent him an email 2 days ago. Just waiting for a reply. I can only assume he's VERY busy for obvious reasons. I just really hope this is an easy fix... I put alot of effort into making this edit. Not just in the rearanging but I was already doing concept art for the poses of the Pokemon and the new Gym Leaders/Trainers/E4/Champion/Team. And I can't abandon the project because that would let my brother-in-law down and I don't that...
Love is bliss

Bliss is love
Yin and Yang
Yang and Yin

We are one in the same...

Heart and Soul
Soul and Heart
You and me
Me and you

Let our lives be more than this game...

~Hyper Chibi Absol



Hyper Chibi Absol x TheUmbreonMaster

DrFuji

Heiki Hecchara‌‌

Age 30
Male
Aussie
Seen 4 Days Ago
Posted February 12th, 2021
1,693 posts
13.7 Years
Thank you for the help. :3


Also I need help with something else. I'm getting an error message every time I'm trying to save my Pokemon now which means I can't change the Pokemon you find in certain routes. *frown* Here's a screen shot. Can someone help me with this?

Spoiler:
I did some experimenting to replicate what you've been experiencing and it seems like you may have overwritten a number of pointers which point to the lists (Grass, Water, Headbutt etc.) of which Pokemon appear on which route. This large block of pointers is located between 0x39D454 and 0x39DBEA in Ruby. There are quite a few zeroes in this location so something was probably inserted here accidentally and overwrote stuff. You should be able to C+P this data from a clean Ruby ROM to remove the error notification and let your lists save themselves again.

Unfortunately if you do this then any new list pointers which are still usable will be deleted and the the actual new Pokemon lists will be lost somewhere in your ROM. For example: the Route 101 grass Pokemon list will still show your changes, but if you added a water list in Route 101 then its pointer will be deleted. Also, whatever you inserted and overwrote everything with will be deleted so that may cause problems somewhere.

Hopefully that was the culprit, but if not could you post a patch in the thread/ PM it to me so I can have a better look at it? :)

Hyper Chibi Absol

The Chibiest Absol ever :3

Age 32
Female
With muh hubby :3
Seen May 16th, 2016
Posted December 6th, 2012
100 posts
13.8 Years
I did some experimenting to replicate what you've been experiencing and it seems like you may have overwritten a number of pointers which point to the lists (Grass, Water, Headbutt etc.) of which Pokemon appear on which route. This large block of pointers is located between 0x39D454 and 0x39DBEA in Ruby. There are quite a few zeroes in this location so something was probably inserted here accidentally and overwrote stuff. You should be able to C+P this data from a clean Ruby ROM to remove the error notification and let your lists save themselves again.

Unfortunately if you do this then any new list pointers which are still usable will be deleted and the the actual new Pokemon lists will be lost somewhere in your ROM. For example: the Route 101 grass Pokemon list will still show your changes, but if you added a water list in Route 101 then its pointer will be deleted. Also, whatever you inserted and overwrote everything with will be deleted so that may cause problems somewhere.

Hopefully that was the culprit, but if not could you post a patch in the thread/ PM it to me so I can have a better look at it? :)
Well I'll try that but first how do I change the pointers back? I never even knew about pointers till I used Advanced trainer (which is also giving me problems). I didn't think I changed anything because I was only moving the Pokemon around. Do I need another program to change the HEX or something, or did I just overlook something that's in Advanced Map? *facewall* Sorry for all the questions. To be honest, I'm kind of a newb at this. x-x;;;
Love is bliss

Bliss is love
Yin and Yang
Yang and Yin

We are one in the same...

Heart and Soul
Soul and Heart
You and me
Me and you

Let our lives be more than this game...

~Hyper Chibi Absol



Hyper Chibi Absol x TheUmbreonMaster

Satoshi Ookami

Memento Mori

Age 30
Male
Abyss of Time, Great Seal
Seen August 5th, 2018
Posted July 3rd, 2018
14,253 posts
14.8 Years
I hope someone can answer this :)
Does anyone know how to change the size of an overworld? Like if an overworld is 16x32 how do you change the size?
With Paint. You either change the size or re-draw it.
ROM hacking FAQ - Read before asking how to play a hack.

Anime List | PSN Trophy List

Satoshi Ookami

Memento Mori

Age 30
Male
Abyss of Time, Great Seal
Seen August 5th, 2018
Posted July 3rd, 2018
14,253 posts
14.8 Years
No, I mean when you insert it. Like the sprite is 16x32 and I want to make it 32x32.
You need to resize the size by repointing some data (there are tutorial for it) or I believe NSE has this feature, I believe.
ROM hacking FAQ - Read before asking how to play a hack.

Anime List | PSN Trophy List
Seen February 1st, 2014
Posted November 23rd, 2013
53 posts
10.6 Years

Hi everyone,

I've a question: how can i change the rivals name in my hack? I want when i use \h06 in my script the new name appear instead of old.

I do this with thingy, and it works. The problem is i can't change the numer of letters of names...since i'm using Ruby, the female name is only 3 letters long!

thanks a lot
\h06? That's wrong it should be \v\h06... Instead of using that you should just input the name that you want. So instead of \v\h06 you can just put Gary in the script so it will look like a new name for the Rival.
I'm hacking Ruby. The name of rival change depending of gender of player...if i play with a boy, the rival name is MAY, otherwise is BRENDAN. Any one have another idea?

After, another important question: i'm using PKSV for scripting. How can i insert special char like * or arrows (arrows are useful in signpost for example)

Thanks a lot
Anyone can help me? .

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,771 posts
10.5 Years
No, I mean when you insert it. Like the sprite is 16x32 and I want to make it 32x32.
There is a program called Overworld Changer, it works fairly well and will allow you to change the size of any overworld frame by frame.

There is a tread with complete instructions on resizing and inserting overworlds started by destinedjagold. I don't have 15 posts yet so a direct link isn't allowed however it was the first result on Google for "overworld changer".

DrFuji

Heiki Hecchara‌‌

Age 30
Male
Aussie
Seen 4 Days Ago
Posted February 12th, 2021
1,693 posts
13.7 Years
Well I'll try that but first how do I change the pointers back? I never even knew about pointers till I used Advanced trainer (which is also giving me problems). I didn't think I changed anything because I was only moving the Pokemon around. Do I need another program to change the HEX or something, or did I just overlook something that's in Advanced Map? *facewall* Sorry for all the questions. To be honest, I'm kind of a newb at this. x-x;;;
There are lots of HEX editing programs out on the internet, like HEX Workshop, HxD or Cygnus. If its this over your head I think it would be best to just PM me an .ips file of your hack so I can see what's happenning and hopefully get it straightened out :P

Does anyone know how to fix this:
It seems like you've set your border on that map to be the first tile in the regular FR tileset. While it may look black in A-Map due to the palette that it is using, the tile is actually completely transparent. Just change the border to some other configuration of tiles and it should look okay.
Male
Seen October 16th, 2013
Posted December 8th, 2012
1 posts
10.5 Years
How do you properly add one-time "Pokeball event" items to a custom map in FireRed? Once I leave the map, the item I had previously picked up always respawns. I wrote the code exactly like the working ones in the base game, minus the numbers, of course. I can add working trainers, npcs, and hidden items to them, but not the standard visible items..

Renegade

Time for real life...

Male
United States
Seen January 8th, 2015
Posted December 31st, 2014
995 posts
11.5 Years
How do you properly add one-time "Pokeball event" items to a custom map in FireRed? Once I leave the map, the item I had previously picked up always respawns. I wrote the code exactly like the working ones in the base game, minus the numbers, of course. I can add working trainers, npcs, and hidden items to them, but not the standard visible items..
You need to set a flag after you pick up the item. There are many tutorials on how to use flags in the tutorials section.

Herpahermaderp

I liek Mudkipz

Age 25
Male
USA
Seen January 3rd, 2017
Posted July 27th, 2016
66 posts
10.9 Years
Alright, I've got a serious question. I'm working on a ROM, and I've changed the Professor Oak sprite at the beginning. The problem is, the sprite uses the background instead of the real sprite palette. How do I fix this? It's also happening to the female sprite. Please help.
Y: Roak || 1177-8023-4387
Seen February 1st, 2014
Posted November 23rd, 2013
53 posts
10.6 Years


Hi everyone,

I've a question: how can i change the rivals name in my hack? I want when i use \h06 in my script the new name appear instead of old.

I do this with thingy, and it works. The problem is i can't change the numer of letters of names...since i'm using Ruby, the female name is only 3 letters long!

thanks a lot
\h06? That's wrong it should be \v\h06... Instead of using that you should just input the name that you want. So instead of \v\h06 you can just put Gary in the script so it will look like a new name for the Rival.
I'm hacking Ruby. The name of rival change depending of gender of player...if i play with a boy, the rival name is MAY, otherwise is BRENDAN. Any one have another idea?

After, another important question: i'm using PKSV for scripting. How can i insert special char like * or arrows (arrows are useful in signpost for example)

Thanks a lot
Anyone can help me? .
Really anyone had to do this?
Non-binary
in my house
Seen October 30th, 2021
Posted April 7th, 2015
175 posts
10.5 Years
I don't have any advice on how to fix this, but did you make any modifications to that? If so, what? I'm sure that would be helpful for solving the problem - for someone who knows how.
At that time, mostly edits to the title screen. I mean, at all. All the ROM had changed at the time was the title screen and Groudon was replaced by Heatran.

In your own Steven-y way.

Spherical Ice

Age 25
Leicester, UK
Seen 16 Hours Ago
Posted February 20th, 2022
5,251 posts
15.5 Years
This problem is really pissing me off and I can't find a solution for it.

Okay, so I have two interior maps. One is a Pokémon Center, the other is just an ordinary interior house. The interior house shares the map footer of other interior maps, and both the Pokémon Center, interior house, and other maps that share the interior map's footer, look fine in Advance Map. However, when I go in-game, either the Pokémon Center appears to be the interior house with the same movement permissions as the interior house but the correct events of the Pokémon Center. So I followed diegoisawesome's tutorial, here, and it appeared to have fixed the Pokémon Center, and it had.


Except now the interior house appears to be the Pokémon Center and has the same movement permissions but with the interior house's correct events.

I keep repointing the footer, trying to reinsert the map anew, and each time they are still linked. If it helps, the Pokémon Center's map is (6.1) and the interior house I have trouble with is (6.7). I am genuinely puzzled, I've tried tweaking like every byte in both of the maps' footers AND headers, but to no avail.

Any ideas?

xxcandyvioletxx

Pink eevee <3

Age 29
Female
Seen October 15th, 2013
Posted December 13th, 2012
6 posts
11.9 Years
Hi all,
For anyone who uses or knows a lot about Advance Map Editor for Fire Red, I really need help...
I was changing around tiles in the house that connects Route 2 to Viridian forest, and something went wrong.
First of all, for some reason in the left panel where it displays the maps, under Route 2 it replaced all of the maps with the house map that connects it. They are all the same now, and I can't find out how to fix it so that the other maps will show up again.

The second problem is, I can't get out of the house, because I saved the game on accident where the house is, and now my player is stuck, because for some reason, even after changing the movements to C where they should be, my player still can't get out of either door in the house.

Would there happen to be any way to restore all of Route 2 to it's default settings? I tried searching on google but I couldn't find any help for it.

Thanks.
Female
Seen December 30th, 2012
Posted December 19th, 2012
115 posts
11.4 Years
Hi all,
For anyone who uses or knows a lot about Advance Map Editor for Fire Red, I really need help...
I was changing around tiles in the house that connects Route 2 to Viridian forest, and something went wrong.
First of all, for some reason in the left panel where it displays the maps, under Route 2 it replaced all of the maps with the house map that connects it. They are all the same now, and I can't find out how to fix it so that the other maps will show up again.

The second problem is, I can't get out of the house, because I saved the game on accident where the house is, and now my player is stuck, because for some reason, even after changing the movements to C where they should be, my player still can't get out of either door in the house.

Would there happen to be any way to restore all of Route 2 to it's default settings? I tried searching on google but I couldn't find any help for it.

Thanks.
The best thing you can do is go to an earlier version of the game before you saved those changes.