ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

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  #23976    
Old February 22nd, 2013 (3:57 PM). Edited February 23rd, 2013 by LocksmithArmy.
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LocksmithArmy LocksmithArmy is offline
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    I shall try this...

    thanks

    UPDATE (this totally worked, I 000000d the map connection offset and made them anew... works great)
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      #23977    
    Old February 22nd, 2013 (5:09 PM).
    iDowngrade iDowngrade is offline
       
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      Quote:
      Originally Posted by karatekid552 View Post
      If you run out of flags, I have a risky, but worth it solution. Just let me know if you do.



      Please, never use that giant text again. Please. Also, the pallette is messed up because they both share a pallette. A much better way to do it would be to use GIMP and index them both with the same pallette before insertion. An even easier way, just use Wichu's Sprite Editor: The Advance Series. It does the pallettes for you and will also do shiny pallettes very easily.

      Edit: I see you've already used Wichu's but your giant text prevented me from seeing the first part of your message. No kidding. Give it another try. The problem is that your images will have to share the same pallette before going into Wichu's sprite editor.
      I fixed it but there is a little problem, do i really need to have the same pallette?, cause look
      It looks like:

      When it should be looking with the skin more shaded, how do i do that?
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        #23978    
      Old February 22nd, 2013 (6:06 PM).
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      karatekid552 karatekid552 is offline
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        Quote:
        Originally Posted by iDowngrade View Post
        I fixed it but there is a little problem, do i really need to have the same pallette?, cause look
        It looks like:

        When it should be looking with the skin more shaded, how do i do that?
        Yu have 15 colors plus a background color, (which will be removed) to work with. There are only two pallettes for each pokemon. One shiny and one normal. Therefore, you have to work around this. Each pokemon only has two pallettes for 4 sprites. This means two sets of front and back, one shiny one normal. Unless you can change the way the game operates, you have to work around it.

        So for your thing, you would have to remove a color somewhere else if you want to have more shading on the face.
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          #23979    
        Old February 23rd, 2013 (7:47 AM).
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          Hi guys, I'd like to know if I can insert a brand new pokémon. I don't know if I can do it just editing one of the existing pokémons or if there's another way. I would like to create a brand new pokémon with its own sprite and decide which moves it has to learn at which level. Am I asking for too much? XD Anyway if it is possible, I would like to know also if it's easier in Pokémon Ruby or DP (since I'm still not sure about which one to use for my project).
            #23980    
          Old February 23rd, 2013 (9:03 AM).
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          karatekid552 karatekid552 is offline
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            Quote:
            Originally Posted by Waterfall~ View Post
            Hi guys, I'd like to know if I can insert a brand new pokémon. I don't know if I can do it just editing one of the existing pokémons or if there's another way. I would like to create a brand new pokémon with its own sprite and decide which moves it has to learn at which level. Am I asking for too much? XD Anyway if it is possible, I would like to know also if it's easier in Pokémon Ruby or DP (since I'm still not sure about which one to use for my project).
            Without a lot skill, you will be forced to replace a pokemon. It is possible to add them, but it takes a lot of time and effort. I have never hacked DP, but I can tell you that it is fairly easy to do on Ruby. The tools are fairly self-explanatory, so here is a list:

            Wichu's Sprite Editors (The Advance Series): these will be used to insert new sprites, adjust the sprites, and do icons
            YAPE: to edit pokemon stats, pokedex entries, movesets
            PGE->P.E.:same as YAPE but can increase the amount of moves a pokemon learns.
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              #23981    
            Old February 23rd, 2013 (9:30 AM).
            Gold011 Gold011 is offline
               
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              hey, i'm having problems with a tool called a-cry 1.2 (advanced cry editor),my problem is after editing the cries of the pokemon i wanted, i go to save, and when i click save, it gives me an error, where there are a detail button, continue/quit button where i can continue or exit the program....and i don't know what to do with it...
                #23982    
              Old February 23rd, 2013 (9:35 AM).
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              karatekid552 karatekid552 is offline
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                Quote:
                Originally Posted by Gold011 View Post
                hey, i'm having problems with a tool called a-cry 1.2 (advanced cry editor),my problem is after editing the cries of the pokemon i wanted, i go to save, and when i click save, it gives me an error, where there are a detail button, continue/quit button where i can continue or exit the program....and i don't know what to do with it...
                A-cry is a very old and buggy program. Here is a much better way to do it until someone finds a better way to make a cry editor http://www.pokecommunity.com/showthread.php?t=293830.
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                  #23983    
                Old February 23rd, 2013 (9:45 AM).
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                  Quote:
                  Originally Posted by karatekid552 View Post
                  Without a lot skill, you will be forced to replace a pokemon. It is possible to add them, but it takes a lot of time and effort. I have never hacked DP, but I can tell you that it is fairly easy to do on Ruby. The tools are fairly self-explanatory, so here is a list:

                  Wichu's Sprite Editors (The Advance Series): these will be used to insert new sprites, adjust the sprites, and do icons
                  YAPE: to edit pokemon stats, pokedex entries, movesets
                  PGE->P.E.:same as YAPE but can increase the amount of moves a pokemon learns.
                  It is okay for me to do this way. Can I also edit trainers' pokémons? And trainers' sprites? As for map editing, I read it is easier to do on Ruby, so I'll probably give it a try.
                  Thank you so much for your help
                    #23984    
                  Old February 23rd, 2013 (10:26 AM).
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                  karatekid552 karatekid552 is offline
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                    Quote:
                    Originally Posted by Waterfall~ View Post
                    It is okay for me to do this way. Can I also edit trainers' pokémons? And trainers' sprites? As for map editing, I read it is easier to do on Ruby, so I'll probably give it a try.
                    Thank you so much for your help
                    Trainers can be edited by Advance Trainer.

                    Trainer sprites can be edited by NSE Classic. There is a plugin for it in the options menu.

                    Map editing is best done in Advance Map. This is the only thing I can guarantee as easier since it is 2d vs the 3d in DPPt.

                    Hope this helps get you started!
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                      #23985    
                    Old February 23rd, 2013 (11:59 AM).
                    Gold011 Gold011 is offline
                       
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                      Quote:
                      Originally Posted by karatekid552 View Post
                      A-cry is a very old and buggy program. Here is a much better way to do it until someone finds a better way to make a cry editor http://www.pokecommunity.com/showthread.php?t=293830.
                      oh sh**, i tried that, and it's way TOO advanced for me, oh well, i guess i'll have to stick with pokecrygui...
                        #23986    
                      Old February 23rd, 2013 (12:20 PM).
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                        How do I make it so a sprite is invisible until a script makes it visible like how Oak is invisible in FireRed until you try to walk out of Pallet Town?
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                          #23987    
                        Old February 23rd, 2013 (1:48 PM).
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                        karatekid552 karatekid552 is offline
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                          Quote:
                          Originally Posted by Shubunkus View Post
                          How do I make it so a sprite is invisible until a script makes it visible like how Oak is invisible in FireRed until you try to walk out of Pallet Town?
                          http://www.pokecommunity.com/showthread.php?t=161616

                          Scroll down to the section on dissapearing and reapearing sprites.
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                            #23988    
                          Old February 23rd, 2013 (2:03 PM).
                          iDowngrade iDowngrade is offline
                             
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                            Is there any program that i can use for editing the attack images?, please i really need that for my hack
                              #23989    
                            Old February 23rd, 2013 (2:57 PM).
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                            karatekid552 karatekid552 is offline
                            What happens if I push it?....
                               
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                              Quote:
                              Originally Posted by iDowngrade View Post
                              Is there any program that i can use for editing the attack images?, please i really need that for my hack
                              These are rediculously fun to edit. The tool is un-lz. By fun, I mean if you can do it.......
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                                #23990    
                              Old February 23rd, 2013 (3:02 PM).
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                              tajaros tajaros is offline
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                                Quote:
                                Originally Posted by iDowngrade View Post
                                Is there any program that i can use for editing the attack images?, please i really need that for my hack
                                You can use UNLZ but, no one has been successful in replacing those, so for know just try creating new battle animations with the current images.
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                                  #23991    
                                Old February 23rd, 2013 (4:38 PM).
                                iDowngrade iDowngrade is offline
                                   
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                                  Quote:
                                  Originally Posted by karatekid552 View Post
                                  These are rediculously fun to edit. The tool is un-lz. By fun, I mean if you can do it.......
                                  Note: UNLZ.gba... we met again

                                  I will do it by the time, i'm sure i will be able to learn to do so!, im just a 12 year old kid and i know java, so why not learn how to do this?

                                  Quote:
                                  Originally Posted by tajaros
                                  You can use UNLZ but, no one has been successful in replacing those, so for know just try creating new battle animations with the current images.
                                  What do you mean with the "battle animations" with the current images? can you make a bit more-depth answer, please?
                                    #23992    
                                  Old February 24th, 2013 (1:30 AM).
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                                    I'm trying to put a give pokemon script where as soon as you come down the stairs the proffosor gives you your pokemon but how do I make him give the Pokedex and it has the nat dex as well and 5 pokeballs

                                    here's my script so far

                                    #dyn 0x740000
                                    #org @start
                                    lock
                                    checkflag 0x200
                                    if 0x1 jump :end
                                    setflag FR_POKEMON
                                    countpokemon
                                    compare LASTRESULT 6
                                    if == jump @noroom
                                    addpokemon BAGON 0x5 NONE 0 0 0
                                    setflag 0x200
                                    storepokemon 0 BAGON
                                    message @get-msg
                                    fanfare 0x101
                                    showmsg
                                    waitfanfare
                                    waitbutton
                                    :end
                                    release
                                    end

                                    #org @noroom
                                    msgbox @noroom-msg
                                    callstd MSG_NOCLOSE
                                    disappear 0x2
                                    setflag 0x200
                                    release
                                    end

                                    #org @noroom-msg
                                    = You don't have enough room in your party.

                                    #org @get-msg
                                    = You got a \v\h02!

                                    if you can help great
                                      #23993    
                                    Old February 24th, 2013 (5:44 AM).
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                                      Quote:
                                      Originally Posted by Flame999 View Post
                                      I'm trying to put a give pokemon script where as soon as you come down the stairs the proffosor gives you your pokemon but how do I make him give the Pokedex and it has the nat dex as well and 5 pokeballs

                                      here's my script so far

                                      #dyn 0x740000
                                      #org @start
                                      lock
                                      checkflag 0x200
                                      if 0x1 jump :end
                                      setflag FR_POKEMON
                                      countpokemon
                                      compare LASTRESULT 6
                                      if == jump @noroom
                                      addpokemon BAGON 0x5 NONE 0 0 0
                                      setflag 0x200
                                      storepokemon 0 BAGON
                                      message @get-msg
                                      fanfare 0x101
                                      showmsg
                                      waitfanfare
                                      waitbutton
                                      :end
                                      release
                                      end

                                      #org @noroom
                                      msgbox @noroom-msg
                                      callstd MSG_NOCLOSE
                                      disappear 0x2
                                      setflag 0x200
                                      release
                                      end

                                      #org @noroom-msg
                                      = You don't have enough room in your party.

                                      #org @get-msg
                                      = You got a \v\h02!

                                      if you can help great
                                      The PokeDex and National Dex can be activated by setting a certain flag. Look at Tajaros's Tutorial and look for the special flags. As for the PokeBalls, you use the Give Item command.
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                                        #23994    
                                      Old February 24th, 2013 (5:47 AM).
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                                      Quote:
                                      Originally Posted by Flame999 View Post
                                      I'm trying to put a give pokemon script where as soon as you come down the stairs the proffosor gives you your pokemon but how do I make him give the Pokedex and it has the nat dex as well and 5 pokeballs

                                      here's my script so far

                                      #dyn 0x740000
                                      #org @start
                                      lock
                                      checkflag 0x200
                                      if 0x1 jump :end
                                      setflag FR_POKEMON
                                      countpokemon
                                      compare LASTRESULT 6
                                      if == jump @noroom
                                      addpokemon BAGON 0x5 NONE 0 0 0
                                      setflag 0x200
                                      storepokemon 0 BAGON
                                      message @get-msg
                                      fanfare 0x101
                                      showmsg
                                      waitfanfare
                                      waitbutton
                                      :end
                                      release
                                      end

                                      #org @noroom
                                      msgbox @noroom-msg
                                      callstd MSG_NOCLOSE
                                      disappear 0x2
                                      setflag 0x200
                                      release
                                      end

                                      #org @noroom-msg
                                      = You don't have enough room in your party.

                                      #org @get-msg
                                      = You got a \v\h02!

                                      if you can help great
                                      You don't need to use 0x200 to see if the event is being triggered, just use FR_POKEMON. Finally, the Pokedex is given by setting the flag 0x829 and the national dex is enabled by special 0x16F (special comes after the flag 0x829).

                                      Those changes should make the script work as you intend. If what you want to do is a level script, there is a good tutorial by Cooley on level scripts (it should be the first hit if you use the search, or one of the first).
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                                        #23995    
                                      Old February 24th, 2013 (8:05 AM).
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                                      karatekid552 karatekid552 is offline
                                      What happens if I push it?....
                                         
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                                        Quote:
                                        Originally Posted by iDowngrade View Post
                                        Note: UNLZ.gba... we met again

                                        I will do it by the time, i'm sure i will be able to learn to do so!, im just a 12 year old kid and i know java, so why not learn how to do this?


                                        What do you mean with the "battle animations" with the current images? can you make a bit more-depth answer, please?
                                        Search "creating new battle animations" and look for a thread by Chaos Rush.
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                                          #23996    
                                        Old February 24th, 2013 (9:40 AM).
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                                        Patchisou Yutohru Patchisou Yutohru is offline
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                                        I have no idea if this is a simple question or not, but I figured that there wasn't any harm in asking to see where it leads me.

                                        I want to start mapping for fun, but I don't want to use the tileset (is that what it's called?) that comes with the ROM. I want to use one that I find online.

                                        I open AdvancedMap and load the ROM.
                                        I got to Map and then New Map and come to this:

                                        Spoiler:


                                        And over at the right hand side is this:

                                        Spoiler:


                                        But what I want to do is change all those tiles in there to look something like this:

                                        Spoiler:


                                        ...so that I can create a new map using tiles that I chose myself.

                                        How do I do that? I looked at tutorials and all I see is recolors or edits to existing tiles, but I don't want to do that.

                                        Whaaaah someone help me! :(
                                          #23997    
                                        Old February 24th, 2013 (9:45 AM).
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                                        Incineroar Incineroar is online now
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                                        Quote:
                                        Originally Posted by Patchisou Yutohru View Post
                                        I have no idea if this is a simple question or not, but I figured that there wasn't any harm in asking to see where it leads me.

                                        I want to start mapping for fun, but I don't want to use the tileset (is that what it's called?) that comes with the ROM. I want to use one that I find online.

                                        I open AdvancedMap and load the ROM.
                                        I got to Map and then New Map and come to this:

                                        Spoiler:


                                        And over at the right hand side is this:

                                        Spoiler:


                                        But what I want to do is change all those tiles in there to look something like this:

                                        Spoiler:


                                        ...so that I can create a new map using tiles that I chose myself.

                                        How do I do that? I looked at tutorials and all I see is recolors or edits to existing tiles, but I don't want to do that.

                                        Whaaaah someone help me! :(
                                        You'd have to apply patches to the game that provide new tilesets. There's programs for patching, Lunar IPS being the most used patch format. Just make sure the patch is designed for Fire Red (Or whatever game you plan to use) and you'll be set to go :D

                                        Here's a base for Fire Red:
                                        http://wesleyfg.weebly.com/rom-bases.html
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                                          #23998    
                                        Old February 24th, 2013 (9:53 AM).
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                                        Patchisou Yutohru Patchisou Yutohru is offline
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                                        Quote:
                                        Originally Posted by Team Fail View Post
                                        You'd have to apply patches to the game that provide new tilesets. There's programs for patching, Lunar IPS being the most used patch format. Just make sure the patch is designed for Fire Red (Or whatever game you plan to use) and you'll be set to go :D

                                        Here's a base for Fire Red:
                                        http://wesleyfg.weebly.com/rom-bases.html
                                        Okay so I downloaded Lunar IPS and the Hoenn base and then I patched Fire Red and opened the rom and the tiles were changed -- perfect! But what if I want to use a tileset that I find in just an image file? I can't do it any other way than rely on a patch someone made?

                                        Is what I'm looking for called bases? All they do is change all the tiles?
                                          #23999    
                                        Old February 24th, 2013 (9:58 AM). Edited February 24th, 2013 by karatekid552.
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                                        karatekid552 karatekid552 is offline
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                                          Quote:
                                          Originally Posted by Patchisou Yutohru View Post
                                          I have no idea if this is a simple question or not, but I figured that there wasn't any harm in asking to see where it leads me.

                                          I want to start mapping for fun, but I don't want to use the tileset (is that what it's called?) that comes with the ROM. I want to use one that I find online.

                                          I open AdvancedMap and load the ROM.
                                          I got to Map and then New Map and come to this:

                                          Spoiler:


                                          And over at the right hand side is this:

                                          Spoiler:


                                          But what I want to do is change all those tiles in there to look something like this:

                                          Spoiler:


                                          ...so that I can create a new map using tiles that I chose myself.

                                          How do I do that? I looked at tutorials and all I see is recolors or edits to existing tiles, but I don't want to do that.

                                          Whaaaah someone help me!

                                          Like Team Fail said, you can do it with a patch. Or you can do it yourself if you can't find a patch you like. Here is a post I posted about a week ago for someone looking for the same thing:

                                          Quote:
                                          Here is Lu-Ho's tut on how to add (not replace) new tilesets: http://www.pokecommunity.com/showthread.php?t=156018

                                          Here is a tutorial on adding tilesets in general: http://www.pokecommunity.com/showthread.php?t=186982
                                          Like FBI said, just type in tile sets and hit search!:D

                                          And another good tutorial, (I hope...): http://www.pokecommunity.com/showthread.php?t=193377

                                          For animating tiles, this should be useful: http://www.pokecommunity.com/showthread.php?t=260619

                                          Adding tilesets: http://www.pokecommunity.com/showthread.php?t=209974&highlight=Tile
                                          Same, (looks okay....): http://www.pokecommunity.com/showthread.php?t=91975
                                          Another: http://www.pokecommunity.com/showthread.php?t=190537
                                          And another: http://www.pokecommunity.com/showthread.php?t=197215
                                          There are more... But I'm done
                                          There are plenty of more tutorials in the tutorials section. Have fun.


                                          Edit: 24000th post on this thread:D.
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                                            #24000    
                                          Old February 24th, 2013 (1:27 PM). Edited February 24th, 2013 by iDowngrade.
                                          iDowngrade iDowngrade is offline
                                             
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                                            Quote:
                                            Originally Posted by karatekid552 View Post
                                            Search "creating new battle animations" and look for a thread by Chaos Rush.
                                            Oh i see, using the old images for a new attack, ok.

                                            2 more simple questions

                                            1rst)How do i CREATE (not remake) a new type? like space-type pokemons with its weaknesses and its superiorness(if that word exists)
                                            2nd) How do i ADD a new attack data? this time im talking about images, but data...

                                            Note: Sorry if im asking too much, or asking complicated questions, you guys dont have answer any of 'em, but if you feel like, yay!

                                            and by the way karatekid, i see you've been REALLY helpful in this thread, and i really want to thank you for all your help
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