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  #2401    
Old September 28th, 2007 (3:30 AM).
born2hack's Avatar
born2hack born2hack is offline
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    I have just started mapping and I use Advnace map. In attachment is the map I have created and A screeny of it in VBA. The place where it shows the player standing near a tree should be having a sea instead. So any way to solve it???
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    File Type: jpg map.jpg‎ (167.5 KB, 20 views) (Save to Dropbox)
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      #2402    
    Old September 28th, 2007 (4:27 AM).
    Matt Silver's Avatar
    Matt Silver Matt Silver is offline
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      Quote:
      Originally Posted by born2hack View Post
      I have just started mapping and I use Advnace map. In attachment is the map I have created and A screeny of it in VBA. The place where it shows the player standing near a tree should be having a sea instead. So any way to solve it???

      Change the border block to water. The border block option is above the tiles.


      @ JoyRide: Check the Movement Permissions View tab on AdvanceMap. There will be a whole bunch of 1's and C's. 1 means you can't walk over it, and C means you can. Change it by tapping on the numbers on the collum.

      @ Quilavas Master: Check the Documents and Tutorial Forum.
        #2403    
      Old September 28th, 2007 (7:06 AM).
      Milanor's Avatar
      Milanor Milanor is offline
         
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        Uhm matt, you are wrong,
        he means that the player sprite is over the tree tile instead behind the tree tile

        @joy:
        Check the background bytes, A-Map -> Block Editor.
        R,S,E: Background bytes 00
        FR/BG: Background bytes 20 (but im not sure...)
        And make sure that the tile you want that the hero is under it is
        above!
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          #2404    
        Old September 28th, 2007 (7:08 AM).
        ~stock23~ ~stock23~ is offline
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          Yeah thats right by Firered, the bachground bytes are 20 corectly
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            #2405    
          Old September 28th, 2007 (10:46 AM).
          Corona's Avatar
          Corona Corona is offline
             
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            Quote:
            Originally Posted by Matt Silver View Post
            Change the border block to water. The border block option is above the tiles.


            @ JoyRide: Check the Movement Permissions View tab on AdvanceMap. There will be a whole bunch of 1's and C's. 1 means you can't walk over it, and C means you can. Change it by tapping on the numbers on the collum.

            @ Quilavas Master: Check the Documents and Tutorial Forum.
            thats not what I meant O.o

            I can walk over it. But its the top of the tree so I should still be able to walk threw it just its over me.
            Quote:
            Originally Posted by Milanor View Post
            Uhm matt, you are wrong,
            he means that the player sprite is over the tree tile instead behind the tree tile

            @joy:
            Check the background bytes, A-Map -> Block Editor.
            R,S,E: Background bytes 00
            FR/BG: Background bytes 20 (but im not sure...)
            And make sure that the tile you want that the hero is under it is
            above!
            *tries*
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              #2406    
            Old September 28th, 2007 (5:03 PM).
            born2hack's Avatar
            born2hack born2hack is offline
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              Thanks for replying but I found the solution.
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                #2407    
              Old September 29th, 2007 (6:06 AM).
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              Saken Saken is offline
                 
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                Hmm this is a quick one, well in my script of giving a pokemon, i put TWO locks in there, because in the middle of the script the person went walk-abouts, so i locked it again after you get the pokemon. Is this alright? cause i think it might be causing problems with my hack cause...
                this happened when i looked at the compiled script.
                Code:
                #org 0x806F00
                
                #raw 0xE3
                #raw 0xEB
                #raw 0xB8
                nop
                #raw 0xED
                #raw 0xE3
                #raw 0xE9
                nop
                #raw 0xD8
                #raw 0xD9
                #raw 0xDA
                #raw 0xD9
                #raw 0xD5
                #raw 0xE8
                #raw 0xD9
                #raw 0xD8
                nop
                #raw 0xE8
                #raw 0xDC
                #raw 0xD5
                #raw 0xE8
                nop
                #raw 0xBE
                #raw 0xD9
                #raw 0xE3
                #raw 0xEC
                #raw 0xED
                #raw 0xE7
                #raw 0xFE
                #raw 0xD5
                #raw 0xE0
                #raw 0xE0
                nop
                #raw 0xE3
                #raw 0xE2
                nop
                #raw 0xED
                #raw 0xE3
                #raw 0xE9
                #raw 0xE6
                nop
                #raw 0xE3
                #raw 0xEB
                #raw 0xE2
                #raw 0xAC
                nop
                #raw 0xCE
                #raw 0xDC
                #raw 0xD5
                #raw 0xE8
                #raw 0xE7
                nop
                #raw 0xD5
                #raw 0xE1
                #raw 0xD5
                #raw 0xEE
                #raw 0xDD
                #raw 0xE2
                #raw 0xDB
                #raw 0xAB
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                #raw 0xFF
                msgbox 0x8807200 '"I dont hear that POK..."
                callstd 0x6
                release
                end
                This is the orginal script:
                What is wrong is that after a Deoxys battle the person does not say what he is meant to say when it checks the flag. He just says what he is meant to say before you fought the Deoxys.
                Spoiler:
                #org 0x800200
                lock
                faceplayer
                checkflag 0x200
                if 0x1 jump 0x800600
                checkflag 0x1007
                if 0x1 jump 0x806F00
                message 0x800300
                boxset 0x6
                lock
                fanfare 0x13E
                message 0x800400
                boxset 0x4
                waitfanfare
                message 0x800500
                boxset 0x6
                setflag 0x200
                setflag 0x201
                setflag 0x828
                clearflag 0x1005
                clearflag 0x1006
                givepokemon 0xEC 0x5 0x0
                release
                end

                #org 0x800600
                message 0x800700
                boxset 0x6
                release
                end

                #org 0x806F00
                message 0x807000
                boxset 0x6
                release
                end

                #org 0x800300
                = You seem like a resposible young\nman.\pHere, take this POKéMON.
                #org 0x800400
                = \v\h01 recieved a TYROGUE!
                #org 0x800500
                = I know you will take better\ncare with it than i would've.
                #org 0x800700
                = So, has that TYROGUE grown\nat all?\pYou know it can turn into 3 different\nforms depending on its stats?
                #org 0x806F00
                = Wow, you defeated that Deoxys\nall on your own? Thats amazing!
                __________________
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                  #2408    
                Old September 29th, 2007 (8:58 AM).
                OMNIPOTENT OMNIPOTENT is offline
                   
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                  i'm looking 4 a pokéscript-command/script/ASM-dunno-what to make different choices and do different events depending on the choice. anybody can help? (some kind of boxset? if possible, then just an "If LASTRESULT..." can do the 2nd part of the script... like the yes/no boxset 5, but with "A","B","C"... as choices)

                  can u help?
                    #2409    
                  Old September 29th, 2007 (10:27 AM).
                  Darkrai64's Avatar
                  Darkrai64 Darkrai64 is offline
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                    I have questions that need to be answered right away!

                    1. In the english version of Over World Sprite Editor, I want Brock's sprite to be a metal sonic sprite(for my game), but the problem is, I don't have the right colors! How can I change the colors?

                    2. I want to change Brock's battle sprite, you know, when you battle him? I want to change it into Metal Sonic, but when I go to UNLZ.gba, replace brock's battle sprite with metal sonic, I check the game, and it didn't work! I go to PET to change the battle sprite, but it says it's not supported, when it was before! Then it says sonething like pokerom.ini and then it says go to RSball to raw dump the trainer sprite, but rsball doesn't work! Help!

                    3. Can I hack music into a game, for example, replaceingTrainer Battle music with Erazor's theme?

                    THX!
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                      #2410    
                    Old September 29th, 2007 (10:52 AM).
                    Quilava's Master's Avatar
                    Quilava's Master Quilava's Master is offline
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                      Quote:
                      Originally Posted by Darkrai64 View Post
                      I have questions that need to be answered right away!

                      1. In the english version of Over World Sprite Editor, I want Brock's sprite to be a metal sonic sprite(for my game), but the problem is, I don't have the right colors! How can I change the colors?

                      I'm pretty sure you gotta go to pallete # and look through them...some sprites can only have a certain # of palletes.

                      2. I want to change Brock's battle sprite, you know, when you battle him? I want to change it into Metal Sonic, but when I go to UNLZ.gba, replace brock's battle sprite with metal sonic, I check the game, and it didn't work! I go to PET to change the battle sprite, but it says it's not supported, when it was before! Then it says sonething like pokerom.ini and then it says go to RSball to raw dump the trainer sprite, but rsball doesn't work! Help!

                      What rom are you using? Remember Leaf Green doesnt work with RS Ball..

                      3. Can I hack music into a game, for example, replaceingTrainer Battle music with Erazor's theme?

                      I think so you have to use sappy

                      THX!
                      My response in bold I'm not sure on the music thing but you can try it...
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                        #2411    
                      Old September 29th, 2007 (1:07 PM).
                      OMNIPOTENT OMNIPOTENT is offline
                         
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                        Quote:
                        Originally Posted by OMNIPOTENT View Post
                        i'm looking 4 a pokéscript-command/script/ASM-dunno-what to make different choices and do different events depending on the choice. anybody can help? (some kind of boxset? if possible, then just an "If LASTRESULT..." can do the 2nd part of the script... like the yes/no boxset 5, but with "A","B","C"... as choices)

                        can u help?
                        and another thing:
                        -how do u edit the truck start in R/S? i want to start in another map/place/tile. what i've to edit? which script/offset/??? ?

                        thanks everybody i love you all XD
                          #2412    
                        Old September 29th, 2007 (6:09 PM).
                        spenceroone3's Avatar
                        spenceroone3 spenceroone3 is offline
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                          OMNIPOTENT: I think u have to use a program called Starter Map Editor to start in a different place... And i want to know how to do OMNIPOTENT's first question?
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                            #2413    
                          Old September 30th, 2007 (6:10 AM).
                          shuyinfair's Avatar
                          shuyinfair shuyinfair is offline
                             
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                            I have managed to make my pichu bros by overwritting the picture for dragonite. but now i cant stop it from being called dragonite and it also has the pokedex entry of dragonite. also, how can i stop the menu symbol for pichu bros from being a dragonite? please help
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                              #2414    
                            Old September 30th, 2007 (8:09 AM).
                            Quilava's Master's Avatar
                            Quilava's Master Quilava's Master is offline
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                              Quote:
                              Originally Posted by shuyinfair View Post
                              I have managed to make my pichu bros by overwritting the picture for dragonite. but now i cant stop it from being called dragonite and it also has the pokedex entry of dragonite. also, how can i stop the menu symbol for pichu bros from being a dragonite? please help
                              Okay I can honestly say I'm not sure wht you're talking about but here's what i gathered You removed Dragonite from the game and replaced it with Pichu Bros, now you want the name to be Pichu Bros instead of Dragonite?
                              to change it's name and POkedex Entry use this:
                              Spoiler:

                              1st. Download Amplifier 2006 AE i think it's in the toolbox.

                              2nd. Go to Name Changer and rewrite Dragonites name as Pichu Bros.

                              3rd. Make sure you have A Text (I'm positive you can get it at Whack A Hack) Type in Dragonites Pokedex description in the search box. Then click Save to INI.

                              Finally. Rewrite the description the way you want it.

                              Amplifier Ae is the best as it can change more things the Amplifier 2004 also the fact that it works with Fire Red is a big PLus.


                              to change it's Icon use IconEd also found at WAH



                              ~Happy Hacking
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                                #2415    
                              Old September 30th, 2007 (8:48 AM).
                              shuyinfair's Avatar
                              shuyinfair shuyinfair is offline
                                 
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                                Quote:
                                Originally Posted by Quilava's Master View Post
                                Okay I can honestly say I'm not sure wht you're talking about but here's what i gathered You removed Dragonite from the game and replaced it with Pichu Bros, now you want the name to be Pichu Bros instead of Dragonite?
                                to change it's name and POkedex Entry use this:
                                Spoiler:

                                1st. Download Amplifier 2006 AE i think it's in the toolbox.

                                2nd. Go to Name Changer and rewrite Dragonites name as Pichu Bros.

                                3rd. Make sure you have A Text (I'm positive you can get it at Whack A Hack) Type in Dragonites Pokedex description in the search box. Then click Save to INI.

                                Finally. Rewrite the description the way you want it.

                                Amplifier Ae is the best as it can change more things the Amplifier 2004 also the fact that it works with Fire Red is a big PLus.


                                to change it's Icon use IconEd also found at WAH



                                ~Happy Hacking
                                wow thanks thats a great help. i dunno how to make it work thou and its all in german which doesnt help. what do i use on the amplifier to change its name
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                                This may be the last song that i write for long.
                                Can you hear me smiling as i sing this song for you...
                                ...This song's for you.
                                  #2416    
                                Old September 30th, 2007 (9:01 AM).
                                Quilava's Master's Avatar
                                Quilava's Master Quilava's Master is offline
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                                  Quote:
                                  Originally Posted by shuyinfair View Post
                                  wow thanks thats a great help. i dunno how to make it work thou and its all in german which doesnt help. what do i use on the amplifier to change its name
                                  when it opens it should say Name Changer nner the left jut open that and click the top bar (I think at first it says abilities I.e. Drizzle & Stench) and scroll down to Pokemon. The names should be in english...thats considering when you installed it they gave you the choice of English over German and you clicked English. Just double click the POkemon's name and there should be a little space in the center rewrite the name in hit Enter
                                  Note: You letter limit is 11
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                                    #2417    
                                  Old September 30th, 2007 (9:55 AM).
                                  shuyinfair's Avatar
                                  shuyinfair shuyinfair is offline
                                     
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                                    Quote:
                                    Originally Posted by Quilava's Master View Post
                                    when it opens it should say Name Changer nner the left jut open that and click the top bar (I think at first it says abilities I.e. Drizzle & Stench) and scroll down to Pokemon. The names should be in english...thats considering when you installed it they gave you the choice of English over German and you clicked English. Just double click the POkemon's name and there should be a little space in the center rewrite the name in hit Enter
                                    Note: You letter limit is 11
                                    yay thankyou it works. i have one more question. this iconed i have now, i need to change the icon for tropius into the icon for pichu. is there a way to just copy the image of pichu or do i have to rub out tropius' design and draw pichu bit by bit?
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                                      #2418    
                                    Old September 30th, 2007 (10:43 AM).
                                    Quilava's Master's Avatar
                                    Quilava's Master Quilava's Master is offline
                                    Shattered Dreams '13
                                       
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                                      Quote:
                                      Originally Posted by shuyinfair View Post
                                      yay thankyou it works. i have one more question. this iconed i have now, i need to change the icon for tropius into the icon for pichu. is there a way to just copy the image of pichu or do i have to rub out tropius' design and draw pichu bit by bit?
                                      No prob. about Iconed i never used it before but i'll try it later and i tell you how it goes but there should be a way to do it without drawing out Pichu bit by bit
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                                        #2419    
                                      Old September 30th, 2007 (11:24 AM).
                                      psyduckmaniac's Avatar
                                      psyduckmaniac psyduckmaniac is offline
                                      Yes.I've played pkmn dungeon 2
                                         
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                                        ok i need help. can someone tell me how to look at/open/edit a script in the game by using its offset? what im basically trying to do is look at the shiny gyarados script from shiny gold. if you don't know how, could someone tell me the script for the shiny gyarados from shiny gold thx!
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                                          #2420    
                                        Old September 30th, 2007 (11:49 AM).
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                                        HackMew HackMew is offline
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                                        Quote:
                                        Originally Posted by psyduckmaniac View Post
                                        ok i need help. can someone tell me how to look at/open/edit a script in the game by using its offset? what im basically trying to do is look at the shiny gyarados script from shiny gold. if you don't know how, could someone tell me the script for the shiny gyarados from shiny gold thx!
                                        There's a tutorial here. Use the search function next time.
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                                          #2421    
                                        Old September 30th, 2007 (12:50 PM).
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                                        Axaj Axaj is offline
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                                          When I change the world map with Elitemap, how do I edit the positions of the cities/towns/pokécenters?
                                            #2422    
                                          Old September 30th, 2007 (1:53 PM).
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                                          ryan123456789019 ryan123456789019 is offline
                                             
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                                            when i create a new map i also want to add a new route to it how do i do that. this is using eltie map pokemon ruby
                                              #2423    
                                            Old September 30th, 2007 (2:21 PM). Edited September 30th, 2007 by psyduckmaniac.
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                                            psyduckmaniac psyduckmaniac is offline
                                            Yes.I've played pkmn dungeon 2
                                               
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                                              Quote:
                                              Originally Posted by - HackMew - View Post
                                              There's a tutorial here. Use the search function next time.
                                              ok well that tutorial is too confusing i saw it before o just simply want the script..but thans for the help anyway
                                              oh ya i need it for pokescript
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                                              Pearl Name: ChrisB.
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                                              ( P.S. Pearl is my main game and ive done almost nothing on diamond and im using it as storage, therefore no diamond code!)

                                              Favorite qoute from a book:
                                              "Sawa, i got gwass"

                                              ChrisB.'s PokePet

                                              MYSTRY Mew the level 10 Mew!



                                              98% of the population has a Myspace. If you're part of the 2% that isn't an emo loser, copy and paste this into your signature

                                              hall of ppl who battle me who don't tell me im doing somethign wrong and then accuse me of it-
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                                              [br]Click here to feed me a Rare Candy![br]Get your own at PokePlushies!
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                                                #2424    
                                              Old September 30th, 2007 (4:44 PM).
                                              thethethethe thethethethe is offline
                                                 
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                                                Quote:
                                                Originally Posted by psyduckmaniac View Post
                                                ok well that tutorial is too confusing i saw it before o just simply want the script..but thans for the help anyway
                                                oh ya i need it for pokescript
                                                Well, you need to do all of that first, because who have to shiny some parts of the ROM with the hex editor and then instead of writing the script in hex you can use a script like this. But if you don't do the other stuff first this script will either, not work at all or give you a normal Charmander.
                                                Code:
                                                CODE  
                                                #org $start
                                                checkflag 0x200
                                                if b_true goto $done
                                                callasm 0x71B771
                                                nop
                                                givepokemon 4 5 0
                                                message $take
                                                boxset 6
                                                setflag 0x828
                                                setflag 0x200
                                                callasm 0x71B771
                                                nop
                                                release
                                                end
                                                
                                                #org $done
                                                messag $hi
                                                boxset 6
                                                release
                                                end
                                                
                                                #org $take
                                                $take 1 =Here, it looks like there is\nsomething wrong with this Charmander.\pYou take it.
                                                
                                                #org $hi
                                                $hi 1 =Hi
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                                                  #2425    
                                                Old September 30th, 2007 (8:28 PM).
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                                                johnlycett johnlycett is offline
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                                                  Umm guys i need the newest ampilfier! thnx
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