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  #24301    
Old March 21st, 2013 (2:18 PM).
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HyperXhydra HyperXhydra is offline
     
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    I want to hack emerald, but I remember when I did before, some of the game's music
    got glitchy like petalburg music, I don't know if it has happened to anyone, why did it happen? and is it better to hack ruby or emerald?

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      #24302    
    Old March 21st, 2013 (2:22 PM).
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      Quote:
      Originally Posted by karatekid552 View Post
      If you are not using any scripts that existed from the original FR, then the 100% safe flags are 200-2FF. There are a A LOT of temporary flags for things like rock smash rocks and cut trees (which always come back later so, flag = temporary). So, yeah, the best flags are 200-2FF and there are a few outside of that range which are safe, but you have to be careful. Look at those lists I have posted by DavidJCobb over and over again and see if you can determine what flags are safe and what aren't. Also, if it isn't on the list, that doesn't mean it is safe, it just means that the game didn't use it. (And if Game Freak didn't use it... You have to ask yourself, "Why?".)
      What comes to this... There is most likely a certain part of unused ram memory in the end of WRAM. Because flags are used to point to certain flag table (with a mathematical pattern), you might be able to make them point to this unused ram space as well (by setting the flag numbers high enough, value limit of 0xFFFF may cause a problem though).

      In G/S/C, the flag table is 0x100 bytes long of which only a half is safely usable. But there is also a 0x40 byte free space area in the end of WRAM.
      In this case, we can use flags above 0x4838 to point to this free space.

      So yeah, someone should check this out whether there is free space for adding stuff there in the end of WRAM and if so, where flags are originally stored --> which flag numbers will point to this unused ram memory area.

      Of course it's not the best idea to use unused part of wram for flags, you could store entirely different data of your own there. But it would come in handy if you were running out of "safe flag space".
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        #24303    
      Old March 21st, 2013 (4:38 PM). Edited March 21st, 2013 by karatekid552.
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      karatekid552 karatekid552 is offline
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        Quote:
        Originally Posted by miksy91 View Post
        What comes to this... There is most likely a certain part of unused ram memory in the end of WRAM. Because flags are used to point to certain flag table (with a mathematical pattern), you might be able to make them point to this unused ram space as well (by setting the flag numbers high enough, value limit of 0xFFFF may cause a problem though).

        In G/S/C, the flag table is 0x100 bytes long of which only a half is safely usable. But there is also a 0x40 byte free space area in the end of WRAM.
        In this case, we can use flags above 0x4838 to point to this free space.

        So yeah, someone should check this out whether there is free space for adding stuff there in the end of WRAM and if so, where flags are originally stored --> which flag numbers will point to this unused ram memory area.

        Of course it's not the best idea to use unused part of wram for flags, you could store entirely different data of your own there. But it would come in handy if you were running out of "safe flag space".
        Yes, Knizz and Jambo did it with vars, and I think Knizz also did it with it flags. Not sure.

        Quote:
        Originally Posted by foxz. View Post
        Hi!
        I have a question, hope someone can answer!
        well, I have a problem to find the offset of the palettes of the battle background, usually i find with emulator and APE, but for some reason failed to find it, if anyone knows the offset, could tell me ..
        thanks!
        The palette for the Battle Backgrounds are Lz compressed making them a little bit harder to find than, let's say, OW palettes. If you are using FR, I have the location of the table which controls them. So, as shinyabsol1 said, we need to know which rom.
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          #24304    
        Old March 21st, 2013 (5:02 PM).
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          Quote:
          Originally Posted by shinyabsol1 View Post
          It would be helpful to know what game you're hacking...
          Oh, I'm sorry, I thought I'd post. is for FR
            #24305    
          Old March 21st, 2013 (6:04 PM).
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          karatekid552 karatekid552 is offline
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            Quote:
            Originally Posted by foxz. View Post
            Oh, I'm sorry, I thought I'd post. is for FR
            Cool, I will dig up the info and give it to you.
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              #24306    
            Old March 21st, 2013 (8:20 PM).
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              Hello everyone again, I am struggling a lot with the ice pit warps (in icefall cave). I can see this is 100% scripted and I can replicate this copying the same scripts. I can't find a tutorial on this either sorry. For the map scripts there is a flag 0x4001 and I wonder if I have to use another flag. If I copy the script I decompiled from XSE and write it to my offset it sorta works but warps me to icefall cave and crashes! Any ideas on how to get this working?

              ALLLSSOO... I found i horrible way to fix my problem... I can extend icefall cave to a 255x23 map and I can repoint the map (which will massive...) and all I have to is remember the X and Y co ordinates and put them on the next map. Seems dodgy and obviously not the right way to do this, but I'm new and can only get better hopefully haha!! Thanks guys!
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                #24307    
              Old March 22nd, 2013 (7:23 AM).
              TurrableTrevor TurrableTrevor is offline
                 
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                I was wondering how to give the player the Pokemon Menu and Pokedex in Pokescript, when hacking Emerald Version. I think it's done through flags and I know how to do it in Fire Red or Leaf Green. Does anyone know what flags they are?
                  #24308    
                Old March 22nd, 2013 (12:09 PM).
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                karatekid552 karatekid552 is offline
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                  Quote:
                  Originally Posted by TurrableTrevor View Post
                  I was wondering how to give the player the Pokemon Menu and Pokedex in Pokescript, when hacking Emerald Version. I think it's done through flags and I know how to do it in Fire Red or Leaf Green. Does anyone know what flags they are?
                  I think XSE has a list of flags in one of the header files in that came with it. Not completely sure if that flag is listed there, but it is a good shot. Also, the best way to find stuff like this is to go to the script which gives you them and take a look at it. Both of these flags will be in the 800s.
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                    #24309    
                  Old March 22nd, 2013 (1:07 PM).
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                  flaredragon00 flaredragon00 is offline
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                    Sorry if this has already been asked before, but how do you change what Fossils turn into in Pokemon Fire Red?
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                      #24310    
                    Old March 22nd, 2013 (3:57 PM).
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                      Quote:
                      Originally Posted by flaredragon00 View Post
                      Sorry if this has already been asked before, but how do you change what Fossils turn into in Pokemon Fire Red?
                      I believe this is very easy. Open up the script of the scientist at Cinnabar. Then go to where it says givepokemon 0x.... then change what pokemon he gives. However, if it isn't that simple, well.. just try it first.
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                        #24311    
                      Old March 22nd, 2013 (8:19 PM).
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                        Hey everyone! Does anybody know how to edit this, the icon of the player's head?
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                          #24312    
                        Old March 23rd, 2013 (1:03 AM).
                        ep!c ep!c is offline
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                          Its a UNLZ-GBA image, thats located somewhere around 100 near the worldmap..
                            #24313    
                          Old March 23rd, 2013 (2:42 AM).
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                          BlackWhiteRobin BlackWhiteRobin is offline
                             
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                            Quote:
                            Originally Posted by ep!c View Post
                            Its a UNLZ-GBA image, thats located somewhere around 100 near the worldmap..
                            Thanks dude! You're another lifesaver!
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                              #24314    
                            Old March 23rd, 2013 (3:40 AM).
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                              I really want to play Pokemon Expert Emerald on my Android phone. However, the app is only ablr to run .zip and .gba files. Is someone so kind enough to send me a .zip or .gba file of the latest beta version of Expert Emerald or just a download link??
                              Thanks!
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                                #24315    
                              Old March 23rd, 2013 (4:52 AM). Edited March 23rd, 2013 by TweenyTodd.
                              TweenyTodd TweenyTodd is offline
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                                Quote:
                                Originally Posted by legendhunter14 View Post
                                I really want to play Pokemon Expert Emerald on my Android phone. However, the app is only ablr to run .zip and .gba files. Is someone so kind enough to send me a .zip or .gba file of the latest beta version of Expert Emerald or just a download link??
                                Thanks!
                                I don't think we're allowed to. Just patch it on your computer and send it to your phone.

                                Question of my own: In FR, I know the Kanto world map is located in UNLZ at around 190, but where are the Sevii Islands' world maps?
                                Any of the three maps will do.
                                  #24316    
                                Old March 23rd, 2013 (5:00 AM).
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                                  Hey there! Another question how about this:

                                  How do I edit it? I tried 2013 in Unlz gba and it looked like that but when I edited it, it remain unchanged. I guess that number isn't right. Do you know the right offset?
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                                    #24317    
                                  Old March 23rd, 2013 (5:33 AM).
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                                  Quote:
                                  Originally Posted by TweenyTodd View Post
                                  I don't think we're allowed to. Just patch it on your computer and send it to your phone.

                                  Question of my own: In FR, I know the Kanto world map is located in UNLZ at around 190, but where are the Sevii Islands' world maps?
                                  Any of the three maps will do.
                                  The Sevii Islands worldmap uses the same tileset as the Kanto tileset, however it uses a different tilemap, located at 0x83F0354 in a BPRE ROM.

                                  On that note, I replaced my Sevii Islands world map with a new one (Hoenn), and it looks perfect in Advance Map, but in-game...



                                  Does anyone know what the cause of this is? I have a gut instinct it might be because of too many tiles, but I really can't be sure.

                                  Also, on a slightly less severe note, the worldmap I replaced Kanto with appears to have some transparent tiles in the bottom right corner that seem to appear regardless of the tiles there in the actual tilemap, and this glitch shows up both ingame and in Advance Map.



                                  I was never good at worldmap-making, haha.
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                                    #24318    
                                  Old March 23rd, 2013 (7:35 AM).
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                                    I don't know a thing about worldmaps, sorry

                                    But my question is: Is there a way to remove the colours for different genders in Firered? I don't want all men to speak in blue and women to speak in red by default..

                                    Thanks in advance
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                                      #24319    
                                    Old March 23rd, 2013 (12:28 PM).
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                                    karatekid552 karatekid552 is offline
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                                      Quote:
                                      Originally Posted by Reygok View Post
                                      I don't know a thing about worldmaps, sorry

                                      But my question is: Is there a way to remove the colours for different genders in Firered? I don't want all men to speak in blue and women to speak in red by default..

                                      Thanks in advance
                                      Reygok
                                      I don't do too much FireRed hacking, but I believe the colors are set using a command before the text or during the text. So, easasing all of these could be quite tedious. I would, personally, edit the palette used for text and change them all to black. This would prevent other colors from being used in the future, though.
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                                        #24320    
                                      Old March 23rd, 2013 (6:30 PM). Edited March 23rd, 2013 by nemesish.
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                                        Hello everybody, this is my problem.

                                        So, I'm doing a hack on FireRed and the thing is:
                                        -I have added some pokémon on the free 25 spaces the game has (Magnezone, Gallade, Probopass, Roserade... mostly evolutions.)
                                        -I added evo stones for the ones that need it (currently Shiny, Dusk and Dawn)
                                        -the thing is, when i use the stones...

                                        (This is an example with Magneton who has to use a Thundestone to evolve.)



                                        this is the problem:

                                        this "Huh?" appears and nothing happens, instead it takes me back to the item bag.
                                        This Happened with all 22 pokes on the free slots.

                                        But when I use my Oval Stone on happiny...
                                        Spoiler:




                                        ...and then we know what happens.


                                        Is this because Magnezone was placed in one of the 25 free slots, because Magnemite and Magneton were untouched on their slots?
                                        Was Happiny unaffected because it replaces another pokemon(Spinda, I think) and it's evolution(Chansey) was left untouched on it's slot?

                                        Other info:
                                        -ALL the stones(even the ones I created) work fine. Tested them on other pokes. The problem is on the ones placed on the free slots
                                        -Level evolutions DO work (Aipom->Ambipom, Tamgela->Tangrowth, etc, etc...)

                                        Thanks in advance for any advice i can get to make this work.
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                                          #24321    
                                        Old March 23rd, 2013 (9:27 PM).
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                                        Quote:
                                        Originally Posted by nemesish View Post
                                        Hello everybody, this is my problem.

                                        So, I'm doing a hack on FireRed and the thing is:
                                        -I have added some pokémon on the free 25 spaces the game has (Magnezone, Gallade, Probopass, Roserade... mostly evolutions.)
                                        -I added evo stones for the ones that need it (currently Shiny, Dusk and Dawn)
                                        -the thing is, when i use the stones...

                                        (This is an example with Magneton who has to use a Thundestone to evolve.)



                                        this is the problem:

                                        this "Huh?" appears and nothing happens, instead it takes me back to the item bag.
                                        This Happened with all 22 pokes on the free slots.

                                        But when I use my Oval Stone on happiny...
                                        Spoiler:




                                        ...and then we know what happens.


                                        Is this because Magnezone was placed in one of the 25 free slots, because Magnemite and Magneton were untouched on their slots?
                                        Was Happiny unaffected because it replaces another pokemon(Spinda, I think) and it's evolution(Chansey) was left untouched on it's slot?

                                        Other info:
                                        -ALL the stones(even the ones I created) work fine. Tested them on other pokes. The problem is on the ones placed on the free slots
                                        -Level evolutions DO work (Aipom->Ambipom, Tamgela->Tangrowth, etc, etc...)

                                        Thanks in advance for any advice i can get to make this work.
                                        Sounds to me that those 25 slots count as Pokemon that aren't in Kanto. I.e You need the National Dex to evolve them. Try giving the national dex before using the stones and see if everything works.
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                                          #24322    
                                        Old March 23rd, 2013 (10:12 PM). Edited March 24th, 2013 by nemesish.
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                                        nemesish nemesish is offline
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                                          Quote:
                                          Originally Posted by FBI agent View Post
                                          Sounds to me that those 25 slots count as Pokemon that aren't in Kanto. I.e You need the National Dex to evolve them. Try giving the national dex before using the stones and see if everything works.
                                          I thought that, but then Chansey evolved.
                                          Also this only happens with Stone-induced evolutions.
                                          As I said earlier on the post, Aipom and Tangela level-evolved. Ambipom and Tangrowth were inserted on the free slots.

                                          EDIT: You were right bro. I didn't had the NationalDex while these tests. Now that i got it, all the stone evolutions to pokes on the free slots do work.

                                          Thank You!
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                                            #24323    
                                          Old March 24th, 2013 (12:12 AM).
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                                          kearnseyboy6 kearnseyboy6 is offline
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                                            Does anyone know why there are 3 warps at a door entrance? You only ever seem to use one of them.
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                                              #24324    
                                            Old March 24th, 2013 (12:49 AM).
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                                            Satoshi Ookami Satoshi Ookami is offline
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                                            Quote:
                                            Originally Posted by kearnseyboy6 View Post
                                            Does anyone know why there are 3 warps at a door entrance? You only ever seem to use one of them.
                                            Some are probably just to ensure that they will be working...
                                            And others are when you enter into bigger door which has left and right side.
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                                              #24325    
                                            Old March 24th, 2013 (10:19 AM).
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                                            Reygok Reygok is offline
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                                              I used the Pokémon Editor in 0xRH's Pokémon Game Editor to add new attacks to a Pokémon I created and put in the Slot after Celebi. I took a 1000 byte big free offset, and added 11 new moves.
                                              In-game, it worked fine, my pokémon learned what I hat intended. But yesterday, after a few days of mapping and scripting, it reached level 7 after a battle, and the game froze.

                                              So I headed over to the Pokémon editor and -WTF- it now has like, 200 moves, but they are all glitchy, have weird symbols as names and are learned at level 107 and 0 and 200...

                                              Has anybody had this problem before?
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