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  #24501    
Old April 6th, 2013 (5:39 PM). Edited April 6th, 2013 by atambohmer.
atambohmer atambohmer is offline
     
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    Quote:
    Originally Posted by Spherical Ice View Post
    Is there an overworld in that map with the Movement Permission look down? If so, change that to No Movement.
    Yes, I had a trainer with the look down movement type, but that was it. I'll change it to No Movement and let you know if it fixed the problem.

    Quote:
    Originally Posted by Spherical Ice View Post
    Is there an overworld in that map with the Movement Permission look down? If so, change that to No Movement.
    Hey, you are a life saver. I changed the look down permission to no movement, and everything works smoothly. Thanks a ton! And I was about to lose hope on the game that I'm making.

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      #24502    
    Old April 6th, 2013 (6:56 PM).
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      Quote:
      Originally Posted by QuartierGenerale View Post
      no one can help me with weather pokemon?
      Just simply replace Castform. That's what I would do if I were you.


      Okay, everyone! I got a question.
      Is it possible to make a different egg for each individual Pokemon?
      I want each displayed differently for each species because I saw the eggs in the anime just now and they differ for every species.
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        #24503    
      Old April 7th, 2013 (12:19 AM).
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      Quote:
      Originally Posted by robin22gongon View Post
      Just simply replace Castform. That's what I would do if I were you.
      That's so bad idea I don't even know how to describe it...
      Replacing Castform means replacing ALL of his forms, removing the engine that is connected with it and changes its forms, and reprogram the Weather Ball.
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        #24504    
      Old April 7th, 2013 (12:44 AM).
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        Hi guys, simple question: how can I play the noise that is made when someone leaves a room?
          #24505    
        Old April 7th, 2013 (1:11 AM).
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          Quote:
          Originally Posted by Ash493 View Post
          That's so bad idea I don't even know how to describe it...
          Replacing Castform means replacing ALL of his forms, removing the engine that is connected with it and changes its forms, and reprogram the Weather Ball.
          Well, he said he wanted a new weather Pokemon so I thought it might be a good idea. Well, its just my opinion.

          Quote:
          Originally Posted by Pokedude3012 View Post
          Hi guys, simple question: how can I play the noise that is made when someone leaves a room?
          We're you also the one who asked about the textbox sound? Just go back a few pages and find karatekid552's post about the music thing.
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            #24506    
          Old April 7th, 2013 (4:26 AM).
          dkp dkp is offline
             
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            Is there simple explanation of how the "math" is stored in the games? Or at least offsets pointing thereto? Basically a starting point if someone wanted to change the formulae for capturing or exp gain or PID generation - it would be nice to have a gen-III shiny charm, for example.

            Quote:
            Originally Posted by robin22gongon View Post
            Just simply replace Castform. That's what I would do if I were you.


            Okay, everyone! I got a question.
            Is it possible to make a different egg for each individual Pokemon?
            I want each displayed differently for each species because I saw the eggs in the anime just now and they differ for every species.
            Possible? Certainly. At least, quite probably. But that asks for more work than you'll probably ever get.

            If you're ambitious and have your heart set on it, I might have a possible route you could explore. The only way I envision anyone ever doing something like that would be to write into the free filler space at the end of every pokemon (which interferes with quite a bit of the hacks out there), and create a routine to run every time the "egg" graphics are called (intercepting it?), itself comparing that new byte to a table, which would refer to the new graphics and call those instead.

            I'm not 100% even that's possible, to be honest. It would undoubtedly cause a lot of glitches, and the amount of asm required is staggering. If that didn't work, it'd involve rewriting so much of the rom you'd likely be better off just programming a game from scratch. The scale as I imagine it would be akin to Jambo51's 649 patch.
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            Hey! If you're a tool maker or you have a resource to contribute, but you're not up to trying to make a guide, I'll be happy to try and write one up for you if you want. All I need is a pm and the offsets.
              #24507    
            Old April 7th, 2013 (4:37 AM).
            QuartierGenerale QuartierGenerale is offline
               
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              Quote:
              Originally Posted by robin22gongon View Post
              Just simply replace Castform. That's what I would do if I were you.
              I wanna put the pokemon in another point of pokedex, because it will be a leggendary one...so i cannot replace castform
                #24508    
              Old April 7th, 2013 (4:51 AM).
              dkp dkp is offline
                 
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                Quote:
                Originally Posted by QuartierGenerale View Post
                I wanna put the pokemon in another point of pokedex, because it will be a leggendary one...so i cannot replace castform
                Castform's form depends on Forecast, his ability. I don't know the ability's code, but it may be that it itself refers the sprites/pallets of Castform's other forms directly. If that's the case, unless you want your weather pokemon turning into castform, you'll need to add another ability (which may require repointing the entire ability table), and change the ability to refer to your sprites accordingly. If not that, then at the very least you'll have to refer to whatever the ability is pointing to when it tells the game to change castform's form, and insert your pokémon's forms (which there may or may not be room for) accordingly.This is an incredible amount of work and is extremely complicated. You may have to give up on the idea.
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                Hey! If you're a tool maker or you have a resource to contribute, but you're not up to trying to make a guide, I'll be happy to try and write one up for you if you want. All I need is a pm and the offsets.
                  #24509    
                Old April 7th, 2013 (5:06 AM).
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                Pokedude3012 Pokedude3012 is offline
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                  Quote:
                  Originally Posted by robin22gongon View Post
                  We're you also the one who asked about the textbox sound? Just go back a few pages and find karatekid552's post about the music thing.
                  Uhhh... Sorry, I'm being real useless, I can't find it. And no, I'm not.
                    #24510    
                  Old April 7th, 2013 (5:31 AM).
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                    Quote:
                    Originally Posted by dkp View Post
                    Castform's form depends on Forecast, his ability. I don't know the ability's code, but it may be that it itself refers the sprites/pallets of Castform's other forms directly. If that's the case, unless you want your weather pokemon turning into castform, you'll need to add another ability (which may require repointing the entire ability table), and change the ability to refer to your sprites accordingly. If not that, then at the very least you'll have to refer to whatever the ability is pointing to when it tells the game to change castform's form, and insert your pokémon's forms (which there may or may not be room for) accordingly.This is an incredible amount of work and is extremely complicated. You may have to give up on the idea.
                    Actually, maybe not. Forecast could just call the loading of other frames. Because 2nd+ frames don't have different palettes (but this one does) so the will show up differently in an image editor because their palettes have a separate table.

                    Ideally, if the ability does just load different frames, it could be used on multiple pokemon. Also, there is a pokedex order editor in Gamer2020's Pokemon Game Editor, so you could replace castform and shift it around.
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                      #24511    
                    Old April 7th, 2013 (5:33 AM).
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                    Quote:
                    Originally Posted by Pokedude3012 View Post
                    Uhhh... Sorry, I'm being real useless, I can't find it. And no, I'm not.
                    for FireRed, sound 0x9 makes the sound when you exit a room.
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                      #24512    
                    Old April 7th, 2013 (5:34 AM).
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                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by Pokedude3012 View Post
                      Uhhh... Sorry, I'm being real useless, I can't find it. And no, I'm not.
                      You want to call a sound from a script, correct? Why not find a script and see how it does it? That is how I learned 90% of the scripting I know.

                      Edit: Or, Spherical Ice could tell you:/
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                        #24513    
                      Old April 7th, 2013 (5:34 AM).
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                        Here's one:
                        Quote:
                        Originally Posted by karatekid552 View Post
                        This is definitely the right place to ask questions.

                        There are a few different choices. You could edit that sound to be nothing. You could nop the call which plays the sound. Or, you could turn your volume off:p.

                        If you know where the routine/script is which plays the sound, the second choice is the easiest. If not, then the next best option is to read up on music editing, find the sound in Sappy, and replace it with a blank track.
                        And look in the tutorials section. You may find something about hacking sounds there.
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                          #24514    
                        Old April 7th, 2013 (5:35 AM). Edited April 7th, 2013 by karatekid552.
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                        What happens if I push it?....
                           
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                          Quote:
                          Originally Posted by robin22gongon View Post
                          Here's one:


                          And look in the tutorials section. You may find something about hacking sounds there.
                          He just wanted to play the song, not hack it.

                          Quote:
                          Originally Posted by dkp View Post
                          Is there simple explanation of how the "math" is stored in the games? Or at least offsets pointing thereto? Basically a starting point if someone wanted to change the formulae for capturing or exp gain or PID generation - it would be nice to have a gen-III shiny charm, for example.
                          Jambo51 changed the exp formula to match B/W's (he isn't releasing it btw, so don't bug him) so it is possible. Easy? Probably not. It will require a knowledge of ASM, so don't think it will be that simple. Now, I am fairly certain that there is not table for all of these, however, they will be called by the routine which uses them. So, if you know where they are being called, you could find the pointer and then edit and branch it.
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                            #24515    
                          Old April 7th, 2013 (5:39 AM).
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                          He should still read a tutorial on playing sounds because that command alone is not going to perform 100% properly.
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                            #24516    
                          Old April 7th, 2013 (5:40 AM).
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                            Quote:
                            Originally Posted by Spherical Ice View Post
                            for FireRed, sound 0x9 makes the sound when you exit a room.
                            That's all I needed. Cheers!
                              #24517    
                            Old April 7th, 2013 (5:50 AM).
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                            What happens if I push it?....
                               
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                              Quote:
                              Originally Posted by Pokedude3012 View Post
                              That's all I needed. Cheers!
                              Check Diegoisawesome's XSE tutorial next time. He covers most of the commands and you might find your answer faster.
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                                #24518    
                              Old April 7th, 2013 (12:59 PM).
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                                Does anyone know of a FR/LG tileset that includes run-down buildings?
                                  #24519    
                                Old April 7th, 2013 (4:35 PM). Edited April 7th, 2013 by The Legacy of The Legends Creator :D.
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                                The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                                   
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                                  I have a question, is there is way to creat a new section in advanced map, ive tried to before but it add its to lets says i want the four island tileset, and i create a new map, it just opens a bank section in it, and if i try to re name that one section, it renames the entire four island part.

                                  And how would i add better new tilesets, like this person did, they added a new house set, ive tried before but doesnt work for me.



                                  Please help, D:
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                                  Hey guys. lol i didnt think my username through. Wish i could change it.

                                  Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!

                                  It has all the current pokes. And More!!
                                  Lost of variety of things to do while playing. See how high you can level your poke past 100?
                                  Whats the rarest poke you can find!!
                                  *New features have been added~*
                                  Hope to see ya there :D
                                    #24520    
                                  Old April 7th, 2013 (4:57 PM).
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                                    Quote:
                                    Originally Posted by The Legacy of The Legends Creator :D View Post
                                    I have a question, is there is way to creat a new section in advanced map, ive tried to before but it add its to lets says i want the four island tileset, and i create a new map, it just opens a bank section in it, and if i try to re name that one section, it renames the entire four island part.

                                    And how would i add better new tilesets, like this person did, they added a new house set, ive tried before but doesnt work for me.



                                    Please help, D:
                                    I have already sent you everything I know about adding new tilesets. You also have to have tiles you want to insert already to do them.

                                    For the names, you can't. There is a limitation on them that has not been discovered yet, and therefore, we can't create more. This is the reason why the "create new name" button in A-map is blanked out.
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                                      #24521    
                                    Old April 7th, 2013 (5:08 PM).
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                                    The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                                       
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                                      lol sry, i havent been working on it in awhile, i forgot XD, and that really sucks D:, ill just put signs for certain areas to show its name.
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                                      Hey guys. lol i didnt think my username through. Wish i could change it.

                                      Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!

                                      It has all the current pokes. And More!!
                                      Lost of variety of things to do while playing. See how high you can level your poke past 100?
                                      Whats the rarest poke you can find!!
                                      *New features have been added~*
                                      Hope to see ya there :D
                                        #24522    
                                      Old April 8th, 2013 (6:41 PM).
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                                        Okay i know how script and all that but for some reason if i write a simple sign script and put it in, it just doesnt work. Im using XSE as my script editor but i dont know whats wrong.
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                                          #24523    
                                        Old April 8th, 2013 (6:51 PM).
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                                        DrFuji DrFuji is offline
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                                        Quote:
                                        Originally Posted by Jay the penguin View Post
                                        Okay i know how script and all that but for some reason if i write a simple sign script and put it in, it just doesnt work. Im using XSE as my script editor but i dont know whats wrong.
                                        If that's the case then you're probably using an outdated version of XSE. If you haven't got XSE 1.1.1 then download it from this link.
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                                          #24524    
                                        Old April 8th, 2013 (6:56 PM).
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                                          oh okay I didnt know that you had to do that but thanks alot!!
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                                            #24525    
                                          Old April 8th, 2013 (8:40 PM). Edited April 8th, 2013 by LocksmithArmy.
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                                          LocksmithArmy LocksmithArmy is offline
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                                            Quote:
                                            Originally Posted by karatekid552 View Post
                                            For the names, you can't. There is a limitation on them that has not been discovered yet, and therefore, we can't create more. This is the reason why the "create new name" button in A-map is blanked out.
                                            There is a considerable number of map names that are unused...

                                            Ill give a list and tell you how to "Make More"

                                            (this example is based in FireRed, I cannot speak for other games, but its likely a similar situation...)
                                            Spoiler:
                                            PALLET TOWN
                                            VIRIDIAN CITY
                                            PEWTER CITY
                                            CERULEAN CITY
                                            LAVENDER TOWN
                                            VERMILION CITY
                                            CELADON CITY
                                            FUCHSIA CITY
                                            CINNABAR ISLAND
                                            INDIGO PLATEAU
                                            SAFFRON CITY
                                            ROUTE 4
                                            ROUTE 10
                                            ROUTE 1
                                            ROUTE 2
                                            ROUTE 3
                                            ROUTE 4 Unused
                                            ROUTE 5
                                            ROUTE 6
                                            ROUTE 7
                                            ROUTE 8
                                            ROUTE 9
                                            ROUTE 10 Unused
                                            ROUTE 11
                                            ROUTE 12
                                            ROUTE 13
                                            ROUTE 14
                                            ROUTE 15
                                            ROUTE 16
                                            ROUTE 17
                                            ROUTE 18
                                            ROUTE 19
                                            ROUTE 20
                                            ROUTE 21
                                            ROUTE 22
                                            ROUTE 23
                                            ROUTE 24
                                            ROUTE 25
                                            VIRIDIAN FOREST
                                            MT. MOON
                                            S.S. ANNE
                                            UNDERGROUND PATH
                                            UNDERGROUND PATH Unused
                                            DIGLETT'S CAVE
                                            VICTORY ROAD
                                            ROCKET HIDEOUT
                                            SILPH CO.
                                            POKeMON MANSION
                                            SAFARI ZONE
                                            POKeMON LEAGUE
                                            ROCK TUNNEL
                                            SEAFOAM ISLANDS
                                            POKeMON TOWER
                                            CERULEAN CAVE
                                            POWER PLANT
                                            ONE ISLAND
                                            TWO ISLAND
                                            THREE ISLAND
                                            FOUR ISLAND
                                            FIVE ISLAND
                                            SIX ISLAND
                                            SEVEN ISLAND
                                            KINDEL ROAD
                                            TREASURE BEACH
                                            CAPE BRINK
                                            BOND BRIDGE
                                            THREE ISLE PORT
                                            SEVII ISLE 6 Used for maps that are unaccessable
                                            SEVII ISLE 7 Used for maps that are unaccessable
                                            SEVII ISLE 8 Used for maps that are unaccessable
                                            SEVII ISLE 9 Used for maps that are unaccessable
                                            RESORT GORGEOUS
                                            WATER LABYRINTH
                                            FIVE ISLE MEADOW
                                            MEMORIAL PILLAR
                                            OUTCAST ISLAND
                                            GREEN PATH
                                            WATER PATH
                                            RUIN VALLEY
                                            TRAINER TOWER
                                            CANYON ENTRANCE
                                            SEVAULT CANYON
                                            TANOBY RUINS
                                            SEVII ISLE 22 Unused
                                            SEVII ISLE 23 Unused
                                            SEVII ISLE 24 Unused
                                            NAVEL ROCK
                                            MT. EMBER
                                            BERRY FOREST
                                            ICEFALL CAVE
                                            ROCKET WAREHOUSE
                                            TRAINER TOWER Unused
                                            DOTTED HOLE
                                            LOST CAVE
                                            PETTERN BUSH
                                            ALTERING CAVE
                                            TANOBY CHAMBERS Unused
                                            THREE ISLE PATH
                                            TANOBY KEY
                                            BIRTH ISLAND
                                            MONEAN CHAMBER
                                            LIPTOO CHAMBER
                                            WEEPTH CHAMBER
                                            DILFORD CHAMBER
                                            SCUFIB CHAMBER
                                            RIXY CHAMBER
                                            VIAPOIS CHAMBER
                                            EMBER SPA
                                            CELADON DEPT. Used for trading/union room activities... can be reused as these rooms do not "show name"


                                            You can insert any new maps you would like and (using the drop down box) select any of the 12-13 names I have noted above. Then type your new name in the box beside the drop down menu and change its name without hurting the game at all.

                                            If you need "More" names, try getting creative... rename MONEAN CHAMBER, LIPTOO CHAMBER, WEEPTH CHAMBER, DILFORD CHAMBER, SCUFIB CHAMBR, RIXY CHAMBER, and VIAPOIS CHAMBER all TANOBY CHAMBERS, this would use 1 unused name but clear out 7 used names... reworking the naming system is not too hard... but does have its limitations.

                                            You may also try changing THREE ISLE PORT and THREE ISLE PATH to THREE ISLAND then you can reuse those 2 names, this also goes for TANOBY KEY being changed to SEVAULT CANYON but I would change it to "do not show name [00]" this way the NPCs outside that talk about TANOBY KEY still give the player the name, but you can reuse this space... (see creative)

                                            NOTE: just be sure to select the correct ROUTE 4, ROUTE 10, UNDERGROUND PATH and TRAINER TOWER because renaming the wrong one will mess with the ones that use that name (these 4 names are placed twice on the list, ALL instances of them being used in the game use the FIRST listing... the second listing is technically unused)

                                            Note to self: this should probably be a tutorial, its a question asked alot and I have yet to see anyone talk about how many unused names there really are... maybe ill get around to it one day (screenshots and all )
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