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  #24926    
Old May 12th, 2013 (4:34 PM).
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    I have searched this thread and scoured the internet to no avail, and since I am on the verge of burning my face off in frustration, I am going to ask.

    1. How does one change the substitute sprites in Platinum Version?

    2. How would I change the sprites for both of Giratina's Formes, not just its Altered Forme, in Platinum? PokeDSPic only shows the Altered Forme.

    3. In regards to changing icons in Gen IV (specifically Platinum), I have succeeded in changing the sprites with a modified PokeDSPic, but the palette is wrong. How do I choose which palette to use for icons in Platinum?

    I realize these are probably noobish questions, but I am rather green in Gen IV hacking and I am about to ragequit and cry in a corner. Help, please. ;A;

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      #24927    
    Old May 12th, 2013 (4:34 PM).
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    BlackWhiteRobin BlackWhiteRobin is offline
       
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      Hey guys! Is it possible to make gender based flight positions in FR? Thanks!

      ~robin22gongon
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        #24928    
      Old May 12th, 2013 (5:05 PM).
      The Legacy of The Legends Creator :D's Avatar
      The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
         
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        What type of commands would you use to create a script where
        -youd have a person instantly come into the room at the begining of the game and talk
        -have someone walk up to you give an item/pokemon or battle
        -have the player walk to a position and have a group conversation then a battle
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        Hey guys. lol i didnt think my username through. Wish i could change it.

        Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!

        It has all the current pokes. And More!!
        Lost of variety of things to do while playing. See how high you can level your poke past 100?
        Whats the rarest poke you can find!!
        *New features have been added~*
        Hope to see ya there :D
          #24929    
        Old May 12th, 2013 (5:15 PM).
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        karatekid552 karatekid552 is offline
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          Quote:
          Originally Posted by The Legacy of The Legends Creator :D View Post
          What type of commands would you use to create a script where
          -youd have a person instantly come into the room at the begining of the game and talk
          -have someone walk up to you give an item/pokemon or battle
          -have the player walk to a position and have a group conversation then a battle
          1) Showsprite command, then the applymovement on the sprite, then msgbox

          2) applymovement then givepokemon/giveitem or trainerbattle

          3) applymovement, bunch of msgboxs, then trainerbattle
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            #24930    
          Old May 12th, 2013 (5:26 PM).
          The Legacy of The Legends Creator :D's Avatar
          The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
             
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            what would be the amount of space needed for the ofssets
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            Hey guys. lol i didnt think my username through. Wish i could change it.

            Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!

            It has all the current pokes. And More!!
            Lost of variety of things to do while playing. See how high you can level your poke past 100?
            Whats the rarest poke you can find!!
            *New features have been added~*
            Hope to see ya there :D
              #24931    
            Old May 12th, 2013 (5:45 PM).
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            karatekid552 karatekid552 is offline
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              Quote:
              Originally Posted by The Legacy of The Legends Creator :D View Post
              what would be the amount of space needed for the ofssets
              Depends on how far they have to walk and how long your text is. Just do it dynamicly, XSE can take care of the size and placement.
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                #24932    
              Old May 13th, 2013 (2:52 AM). Edited May 13th, 2013 by LusoTrainer.
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              LusoTrainer LusoTrainer is offline
                 
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                I have two questions for a FireRed hack:

                1. Does this method make any future Mew caught in the wild obedient by default? If not, how can I do that?
                2. Is there a way to make Pokémons that evolve by trade, evolve by level without YAPE (I can't use it because I have a v1.1)? If so, how?

                Thanks in advance.
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                  #24933    
                Old May 13th, 2013 (2:59 AM).
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                karatekid552 karatekid552 is offline
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                  Quote:
                  Originally Posted by LusoTrainer View Post
                  I have two questions for a FireRed hack:

                  1. Does this method make any future Mew caught in the wild obedient by default? If not, how can I do that?
                  2. Is there a way to make Pokémons that evolve by trade, evolve by level without YAPE (I can't use it because I have a v1.1)? If so, how?

                  Thanks in advance.
                  1) I have no idea. Why not test it out?

                  2) PGE by Gamer202 might work, but you will find that v1.1 of FireRed is far more uncommon and less supported. I suggest switching to v1.0 before putting in too much work.
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                    #24934    
                  Old May 13th, 2013 (3:23 AM).
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                  Satoshi Ookami Satoshi Ookami is offline
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                  Quote:
                  Originally Posted by robin22gongon View Post
                  Hey guys! Is it possible to make gender based flight positions in FR? Thanks!

                  ~robin22gongon
                  Wouldn't something like checkgender and then setflyingposition suffice?
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                    #24935    
                  Old May 13th, 2013 (3:38 AM).
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                  Elaitenstile Elaitenstile is offline
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                    Quote:
                    Originally Posted by Ash493 View Post
                    Wouldn't something like checkgender and then setflyingposition suffice?
                    Exactly. It works in Ruby, but you can't be sure about FireRed. Although I think so.
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                      #24936    
                    Old May 13th, 2013 (4:02 AM).
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                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by ★Hoenn★ View Post
                      Exactly. It works in Ruby, but you can't be sure about FireRed. Although I think so.
                      Well, it is the flight posistion itself: the little red tile you see in A-map with the F on it. In Ruby, there are two in LittleRoot; one for male and one for female. The problem with using check gender is finding the script that is used to select and then fly to the location. If you can find the script, it shouldn't be too hard.
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                        #24937    
                      Old May 13th, 2013 (5:18 AM).
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                      Hacker Bisharp Hacker Bisharp is offline
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                        There are sprite of Ash ready for be inserted?
                        I mean ow and sprite,
                        preferably for ruby.
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                          #24938    
                        Old May 13th, 2013 (6:07 AM).
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                        karatekid552 karatekid552 is offline
                        What happens if I push it?....
                           
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                          Quote:
                          Originally Posted by Hacker Bisharp View Post
                          There are sprite of Ash ready for be inserted?
                          I mean ow and sprite,
                          preferably for ruby.
                          I found one on google images, but you will need to give the creator credit.
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                            #24939    
                          Old May 13th, 2013 (6:14 AM).
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                          Hacker Bisharp Hacker Bisharp is offline
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                            Quote:
                            Originally Posted by karatekid552 View Post
                            I found one on google images, but you will need to give the creator credit.
                            Yes, can i see it? Thank you for the quick reply.
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                              #24940    
                            Old May 13th, 2013 (3:43 PM).
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                            LusoTrainer LusoTrainer is offline
                               
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                              Quote:
                              Originally Posted by karatekid552 View Post
                              1) I have no idea. Why not test it out?
                              I've tried, and apparently it does obey. When a Mew is disobedient, is it random or never obeys? If the latter, then I guess it's fixed.

                              Quote:
                              Originally Posted by karatekid552 View Post
                              2) PGE by Gamer202 might work,
                              I've tried the Pokemon Editor inside it and unfortunately it gives me an "Invalid Argument" error.

                              Quote:
                              Originally Posted by karatekid552 View Post
                              but you will find that v1.1 of FireRed is far more uncommon and less supported. I suggest switching to v1.0 before putting in too much work.
                              Yes, I know. I'm using v1.1 because it's the latest and with some bugfixes. Is there any other way to do this with this rom version?

                              Thanks in advance.
                                #24941    
                              Old May 13th, 2013 (4:29 PM).
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                              karatekid552 karatekid552 is offline
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                                Quote:
                                Originally Posted by LusoTrainer View Post
                                I've tried, and apparently it does obey. When a Mew is disobedient, is it random or never obeys? If the latter, then I guess it's fixed.



                                I've tried the Pokemon Editor inside it and unfortunately it gives me an "Invalid Argument" error.



                                Yes, I know. I'm using v1.1 because it's the latest and with some bugfixes. Is there any other way to do this with this rom version?

                                Thanks in advance.
                                1) Pretty much.

                                2) Hex editing. I suggest switching to 1.0. You will be much happier, trust me.
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                                  #24942    
                                Old May 13th, 2013 (4:35 PM).
                                yram44 yram44 is offline
                                   
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                                  how to create tileset or tilemap for new world map for pokemon ruby?

                                  and to be use for 8bpp mode in ntme
                                    #24943    
                                  Old May 13th, 2013 (4:38 PM).
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                                  Theres a thread on this here: http://sfc.pokefans.net/lesson.php?id=19
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                                    #24944    
                                  Old May 13th, 2013 (4:51 PM).
                                  yram44 yram44 is offline
                                     
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                                    gogojjtech

                                    yup I know but im looking for pokemon ruby map inserting not for firered beacause I want to insert my new world map in pokemon ruby
                                      #24945    
                                    Old May 13th, 2013 (4:54 PM).
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                                    Ummm... Oh.
                                    I used to hack Ruby and theres this Spanish tool called Positron Worldmap Master I got it here (direct download) http://wahackpokemon.com/descarga/herras/PWM.zip
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                                      #24946    
                                    Old May 13th, 2013 (6:32 PM). Edited May 13th, 2013 by Voltron.
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                                      Does anyone know how to input the physical/special/status image from gen 4 into the fire red rom?
                                      I read Darthatron's post.... but I couldn't figure it out.....

                                      Spoiler:
                                      Quote:
                                      Originally Posted by Darthatron View Post
                                      I want to find a better place to put it. Right now, the image showing if it's physical/special/status appears a frame before the rest of the screen is loaded. :\ I mean, it's not that bad. I just don't love it.

                                      Change these bytes:
                                      Code:
                                      @0813A130: 0x2F
                                      @0813A17B: 0x47
                                      @0813A1A0: [Pointer to Routine, plus 1 (one).]
                                      Here's the source:
                                      Code:
                                      .align 2
                                      .thumb
                                      Start:
                                          push {r0-r4}
                                          ldr r0, .CurMoveIndex
                                          ldrb r1, [r0]
                                          lsl r1, r1, #1
                                          ldr r0, .Move_List
                                          add r0, r0, r1
                                          ldrh r3, [r0]
                                          lsl r0, r3, #1
                                          add r0, r0, r3
                                          lsl r0, r0, #2
                                          ldr r1, .MoveBase
                                          add r0, r0, r1
                                          ldrb r4, [r0, #10]
                                          lsl r0, r4, #1
                                          add r4, r4, r0
                                          lsl r4, r4, #6
                                          
                                          ldr r0, .SplitImages
                                          add r0, r4
                                          ldr r1, .VRAM
                                          mov r2, #0x30
                                          swi #0xB
                                          
                                          ldr r0, .SplitImages
                                          add r0, r4
                                          add r0, #0x60
                                          ldr r1, .VRAM
                                          mov r2, #0x1E
                                          lsl r2, #0x04
                                          add r1, r1, r2
                                          mov r2, #0x30
                                          swi #0xB
                                          
                                      Finish:
                                          pop {r0-r4}
                                          ldr r4, .Some_Offset
                                          ldr r0, [r4]
                                          ldr r1, .Return_Addr
                                          bx r1
                                      
                                      .align 2
                                      .MoveBase:        .word 0x08250C04
                                      .CurMoveIndex:    .word 0x0203B16D
                                      .Move_List:        .word 0x02003268
                                      
                                      .VRAM:            .word 0x06001800
                                      .SplitImages:    .word 0xYYYYYYYY
                                      
                                      .Some_Offset:    .word 0x0203B148
                                      .Return_Addr:    .word 0x0813A17C+1
                                      Change the .SplitImages (0xYYYYYYYY) pointer to where ever you have the images.
                                      The images are uncompressed. And should look like this:
                                      They need to be in this order. Use TileMolester or something to insert them.
                                      They use the same palette as the Types, which is located at 0x08E95DBC in a clean FireRed ROM.
                                        #24947    
                                      Old May 13th, 2013 (8:30 PM).
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                                      Exodrake Exodrake is offline
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                                        Here's another problem that I searched for but didn't find any info on.

                                        When I use PPRE to edit a Gym Leader on Platinum, their battle music becomes the standard trainer battle music instead of the gym leader theme. How do I fix this?
                                          #24948    
                                        Old May 14th, 2013 (2:35 AM).
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                                        karatekid552 karatekid552 is offline
                                        What happens if I push it?....
                                           
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                                          Quote:
                                          Originally Posted by Voltron View Post
                                          Does anyone know how to input the physical/special/status image from gen 4 into the fire red rom?
                                          I read Darthatron's post.... but I couldn't figure it out.....

                                          Spoiler:

                                          Well, it isn't too hard. You need to compile the ASM after changing the YYYYYY offset to that of the images you inserted. Now, place that in some free space ending in an even number of zero. Then, you place the very first ASM code (the "change these bytes"), at the location specified and the pointer will go to the new routine you just inserted +1.
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                                            #24949    
                                          Old May 14th, 2013 (2:43 AM).
                                          Varion Bluefire's Avatar
                                          Varion Bluefire Varion Bluefire is offline
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                                            I need to add scripts, where these side warps are, but, do I need those 2 extra warps?
                                            And what do they do?
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                                              #24950    
                                            Old May 14th, 2013 (3:20 AM).
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                                            Shadowraze Shadowraze is offline
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                                              Quote:
                                              Originally Posted by Varion View Post


                                              I need to add scripts, where these side warps are, but, do I need those 2 extra warps?
                                              And what do they do?
                                              I do not know what those are but I'm pretty much sure you're good even without those warps. :3
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