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  #24951    
Old May 14th, 2013 (4:03 AM).
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karatekid552 karatekid552 is offline
What happens if I push it?....
     
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    Quote:
    Originally Posted by Varion View Post


    I need to add scripts, where these side warps are, but, do I need those 2 extra warps?
    And what do they do?
    They aren't necessary, it is just a precaution Game Freak (or their compiler for that matter) inserted. There are a lot of things like this all over the game.
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      #24952    
    Old May 14th, 2013 (7:12 AM).
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      Is there a way to change/fix the bag? because my Pokemon Emerald ROM bag image got corrupted when I was editing.

      Here look at these.

      Spoiler:




        #24953    
      Old May 14th, 2013 (7:40 AM).
      Varion Bluefire's Avatar
      Varion Bluefire Varion Bluefire is offline
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        This happened, a while back, i thought you could disable the help, but that's in GSC.
        So, how would i fix this?
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          #24954    
        Old May 14th, 2013 (7:46 AM).
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        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by yozzyurubuza View Post
          Is there a way to change/fix the bag? because my Pokemon Emerald ROM bag image got corrupted when I was editing.

          Here look at these.

          Spoiler:




          Reinserting the images is probably the best way to go.
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            #24955    
          Old May 14th, 2013 (7:57 AM).
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          yozzyurubuza yozzyurubuza is offline
             
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            Quote:
            Originally Posted by yozzyurubuza View Post
            Is there a way to change/fix the bag? because my Pokemon Emerald ROM bag image got corrupted when I was editing.

            Here look at these.

            Spoiler:




            Quote:
            Originally Posted by karatekid552 View Post
            Reinserting the images is probably the best way to go.
            I don't know where and how can I edit the bag image. It just messed up while I'm editing the other parts of the game. I already changed a lot so I can't turn back and start from a fresh new ROM again.
              #24956    
            Old May 14th, 2013 (8:12 AM).
            karatekid552's Avatar
            karatekid552 karatekid552 is offline
            What happens if I push it?....
               
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              Quote:
              Originally Posted by yozzyurubuza View Post
              I don't know where and how can I edit the bag image. It just messed up while I'm editing the other parts of the game. I already changed a lot so I can't turn back and start from a fresh new ROM again.
              Well, get a copy of NSE Classic. If you play with it enough on a clean rom, you can probably find the image in there (it may even be bookmarked in NSE) and then insert it into your rom.
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                #24957    
              Old May 14th, 2013 (8:30 AM).
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              Quote:
              Originally Posted by Varion View Post


              I need to add scripts, where these side warps are, but, do I need those 2 extra warps?
              And what do they do?
              In any case, you can put both a Script tile and a warp tile in the same place and they'll both work - even then, you could probably just make whatever you're doing a map / level script (look it up) and safe space, time, and make things more professional and fluent.
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                #24958    
              Old May 14th, 2013 (9:14 AM).
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              Voltron Voltron is offline
                 
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                Quote:
                Originally Posted by karatekid552 View Post
                Well, it isn't too hard. You need to compile the ASM after changing the YYYYYY offset to that of the images you inserted. Now, place that in some free space ending in an even number of zero. Then, you place the very first ASM code (the "change these bytes"), at the location specified and the pointer will go to the new routine you just inserted +1.
                Cool thanks! My only problem now is inserting the image using tile molester.
                How do I do it, and should I put it anywhere? Or at the offset specified by darthatron?
                I couldn't find a tutorial on this anywhere!

                Thanks, and sorry for so many questions
                  #24959    
                Old May 14th, 2013 (9:42 AM).
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                karatekid552 karatekid552 is offline
                What happens if I push it?....
                   
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                  Quote:
                  Originally Posted by Voltron View Post
                  Cool thanks! My only problem now is inserting the image using tile molester.
                  How do I do it, and should I put it anywhere? Or at the offset specified by darthatron?
                  I couldn't find a tutorial on this anywhere!

                  Thanks, and sorry for so many questions
                  I would say that you should get a copy of NSE 2.X. Then, open up the image and insert it into the rom uncompressed. Take the location you put it at and change the YYYYYY in the routine to that location.
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                    #24960    
                  Old May 14th, 2013 (11:18 AM).
                  xYggdrasill xYggdrasill is offline
                     
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                    Hi everyone,

                    I've a question regarding ADVANCE MAP (using 1.95)

                    I want to make a hack together with a friend, and we both wanna map on the same ROM.
                    Is it possible to import and export maps from Advance Map?

                    Like: If he makes a map and saves it somehow. And when he sends it to me, can I load (import) it in or something?

                    If that's possible, could anyone please tell me how?

                    Many thanks in advance.
                      #24961    
                    Old May 14th, 2013 (1:40 PM).
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                    File -> Map -> Save Map As
                    File -> Map -> Import Map -> Insert Map
                    You need to do these steps. Also, you can't just import the map without pressing insert as well. It just opens the map file if you do that.
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                      #24962    
                    Old May 14th, 2013 (1:54 PM).
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                    D3ath Angel D3ath Angel is offline
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                      Why does Advance Trainer give me the error message "Subscript out of range. [email protected]" every time I load a rom? I can't use the program, as the error repeats if I click Retry and Cancel, so I can only select Close.
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                        #24963    
                      Old May 14th, 2013 (4:26 PM).
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                      karatekid552 karatekid552 is offline
                      What happens if I push it?....
                         
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                        Quote:
                        Originally Posted by D3ath Angel View Post
                        Why does Advance Trainer give me the error message "Subscript out of range. [email protected]" every time I load a rom? I can't use the program, as the error repeats if I click Retry and Cancel, so I can only select Close.
                        Does this happen on every single rom? Even a clean rom?

                        If it does, try redownloading it and making sure you have the latest .net framework and such (can't remember what coding it was written in) but yeah.

                        Edit: now that I am looking at the error, I think it is having trouble loading an image in the rom. Lz77 is the image compression GBA games use, so it looks like it can't load one of the tiles and draw it to the screen.
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                          #24964    
                        Old May 14th, 2013 (5:06 PM).
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                        BlackWhiteRobin BlackWhiteRobin is offline
                           
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                          I have a few questions!

                          1) Where does the free space in Emerald start?

                          2) This one: http://www.pokecommunity.com/showthread.php?t=234124

                          The first post is for those using R/S/E I think. And the last post is for FR. I tried doing the FR one and the camera moved BUT it never returned to the player's position.

                          3) In FR, I tried using the S.S. Anne as a warp place. And the instant I got warped: I got to a pitch-black place and then froze on the spot. I already checked the map;bank thing and it's perfect but there's that error. Does that have anything to do with the ticket? Do I need it?
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                            #24965    
                          Old May 14th, 2013 (9:09 PM).
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                          LaDestitute LaDestitute is offline
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                            How do I change the level of a Pokemon? Specifically one that is given to the player/already in their possession, such as a Pokemon that just hatched from an egg. I know it'll probably require ASM scripting.

                            I searched through 11 pages of the normal simple questions thread and five pages here, but I couldn't find any concrete or exact answer to do this.
                              #24966    
                            Old May 14th, 2013 (11:14 PM).
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                            Shadowraze Shadowraze is offline
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                              Quote:
                              Originally Posted by LaDestitute View Post
                              How do I change the level of a Pokemon? Specifically one that is given to the player/already in their possession, such as a Pokemon that just hatched from an egg. I know it'll probably require ASM scripting.

                              I searched through 11 pages of the normal simple questions thread and five pages here, but I couldn't find any concrete or exact answer to do this.
                              No it doesn't need ASM it just needs some hex editing. I think I saw it somewhere on the Quick Research & Development thread in the R&D forum so check it out there! :3
                                #24967    
                              Old May 15th, 2013 (2:10 AM).
                              yozzyurubuza's Avatar
                              yozzyurubuza yozzyurubuza is offline
                                 
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                                Quote:
                                Originally Posted by karatekid552 View Post
                                Well, get a copy of NSE Classic. If you play with it enough on a clean rom, you can probably find the image in there (it may even be bookmarked in NSE) and then insert it into your rom.
                                I can't find the bag using NSE 1.7.5, the bookmark option is blank, nothing to display. In the plugins, I can only choose to edit the pokemons because the others shows an error msg that states that "BPEE (Emerald) is not supported."
                                  #24968    
                                Old May 15th, 2013 (2:25 AM). Edited May 15th, 2013 by karatekid552.
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                                karatekid552 karatekid552 is offline
                                What happens if I push it?....
                                   
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                                  Quote:
                                  Originally Posted by yozzyurubuza View Post
                                  I can't find the bag using NSE 1.7.5, the bookmark option is blank, nothing to display. In the plugins, I can only choose to edit the pokemons because the others shows an error msg that states that "BPEE (Emerald) is not supported."
                                  Hmm, give NSE 2.X a try. I know that both have the bag bookmarked for Ruby and FR... Otherwise, just try scrolling through Unlz until you find it.

                                  If you think that is too much work, then you are in the wrong place. I went through every image in Unlz at least 5 times in a row looking for an image that got corrupted. So, if you really want it, you gotta do what you gotta do.

                                  Quote:
                                  Originally Posted by LaDestitute View Post
                                  How do I change the level of a Pokemon? Specifically one that is given to the player/already in their possession, such as a Pokemon that just hatched from an egg. I know it'll probably require ASM scripting.

                                  I searched through 11 pages of the normal simple questions thread and five pages here, but I couldn't find any concrete or exact answer to do this.

                                  Quote:
                                  Originally Posted by Shadowraze View Post
                                  No it doesn't need ASM it just needs some hex editing. I think I saw it somewhere on the Quick Research & Development thread in the R&D forum so check it out there! :3
                                  Yeah, there is a post by Jambo51 about this. At least just changing the level an egg hatches at. That is deffinaetly in there with just a few bytes to change.
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                                    #24969    
                                  Old May 15th, 2013 (2:30 AM).
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                                  GoGoJJTech GoGoJJTech is offline
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                                  Quote:
                                  Originally Posted by yozzyurubuza View Post
                                  I can't find the bag using NSE 1.7.5, the bookmark option is blank, nothing to display. In the plugins, I can only choose to edit the pokemons because the others shows an error msg that states that "BPEE (Emerald) is not supported."
                                  Well you could also see the bytes of the bag in VBA memory viewer, then search for the same bytes in your ROM. Works a lot of the time.
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                                    #24970    
                                  Old May 15th, 2013 (6:41 AM).
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                                  Voltron Voltron is offline
                                     
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                                    So regarding the Darthatron icon hack:
                                    So this is what I get when I compile the code. The offset where I put my images is 1EAB60.

                                    1f b4 15 48 01 78 49 00 14 48 00 68 11 4b c0 18
                                    40 18 03 88 00 2b 16 d0 58 00 c0 18 80 00 0c 49
                                    40 18 84 7a 60 00 24 18 a4 01 0e 48 00 19 0c 49
                                    30 22 0b df 0b 48 00 19 60 30 09 49 1e 22 12 01
                                    89 18 30 22 0b df 1f bc 07 4c 20 68 07 49 08 47
                                    04 0c 25 08 58 32 00 00 6d b1 03 02 40 b1 03 02
                                    00 18 00 06 60 ab 1e 08 48 b1 03 02 7d a1 13 08


                                    Now, I just don't get what is meant here:
                                    @0813A130: 0x2F
                                    @0813A17B: 0x47
                                    @0813A1A0: [Pointer to Routine, plus 1 (one).]

                                    I know where the offsets are, but what do I do with and 0x2F, 0x47, and what the heck is [Pointer to Routine, plus 1 (one).]????

                                    If I just imput this code over the one that is already in it's place: it opens fine.... but then I select pokemon, and it gives me a black screen of death......

                                    Xp
                                    thanks for putting up with me.....
                                      #24971    
                                    Old May 15th, 2013 (7:34 AM).
                                    xYggdrasill xYggdrasill is offline
                                       
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                                      Does anyone know a good tutorial or can tell me how to start up with ASM?
                                      Like.. really from the very basics: Opening a ROM in whatever kind of program I need.
                                      And step for step explained.

                                      I mainly want to learn this so I can edit class-based trainer music.
                                      For example, I want my Rival to give a special battle music, and it was said I need ASM for this.
                                      Anyone can help me out with a start?
                                        #24972    
                                      Old May 15th, 2013 (7:46 AM).
                                      TweenyTodd TweenyTodd is offline
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                                        KarateKid has the basics covered, as well as a list of some ASM tutorials in his thread: here.
                                        Next time, check the tutorials thread >.o
                                          #24973    
                                        Old May 15th, 2013 (7:55 AM).
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                                        Quote:
                                        Originally Posted by Voltron View Post
                                        So regarding the Darthatron icon hack:
                                        So this is what I get when I compile the code. The offset where I put my images is 1EAB60.

                                        1f b4 15 48 01 78 49 00 14 48 00 68 11 4b c0 18
                                        40 18 03 88 00 2b 16 d0 58 00 c0 18 80 00 0c 49
                                        40 18 84 7a 60 00 24 18 a4 01 0e 48 00 19 0c 49
                                        30 22 0b df 0b 48 00 19 60 30 09 49 1e 22 12 01
                                        89 18 30 22 0b df 1f bc 07 4c 20 68 07 49 08 47
                                        04 0c 25 08 58 32 00 00 6d b1 03 02 40 b1 03 02
                                        00 18 00 06 60 ab 1e 08 48 b1 03 02 7d a1 13 08


                                        Now, I just don't get what is meant here:
                                        @0813A130: 0x2F
                                        @0813A17B: 0x47
                                        @0813A1A0: [Pointer to Routine, plus 1 (one).]

                                        I know where the offsets are, but what do I do with and 0x2F, 0x47, and what the heck is [Pointer to Routine, plus 1 (one).]????

                                        If I just imput this code over the one that is already in it's place: it opens fine.... but then I select pokemon, and it gives me a black screen of death......

                                        Xp
                                        thanks for putting up with me.....
                                        At 0x13a130 in your ROM you type "2F". At 0x13a17b you type "47". If you inserted your routine at 801234, you'd go to 13A1A0 in your ROM and do this:

                                        801234
                                        [80][12][34]
                                        [34][12][80]
                                        [34][12][80][08]
                                        34128008

                                        So at 13a1a0 you'd type "34128008"
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                                          #24974    
                                        Old May 15th, 2013 (7:55 AM). Edited May 15th, 2013 by yozzyurubuza.
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                                        yozzyurubuza yozzyurubuza is offline
                                           
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                                          Quote:
                                          Originally Posted by karatekid552 View Post
                                          Hmm, give NSE 2.X a try. I know that both have the bag bookmarked for Ruby and FR... Otherwise, just try scrolling through Unlz until you find it.

                                          If you think that is too much work, then you are in the wrong place. I went through every image in Unlz at least 5 times in a row looking for an image that got corrupted. So, if you really want it, you gotta do what you gotta do.
                                          Naah, this isn't much work, even if it is, then it's fine. Pokemon hacking has always been like this and I'm prepared for it. I've been already through a lot of work with the scripting and encountered so many flaws. If this changing bag is the same, then this is nothing just with a proper tool.

                                          Anyways, I found it with NSE 2.1 beta. Thanks. Case closed for me
                                            #24975    
                                          Old May 15th, 2013 (8:11 AM). Edited May 15th, 2013 by Voltron.
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                                            Quote:
                                            Originally Posted by Spherical Ice View Post
                                            At 0x13a130 in your ROM you type "2F". At 0x13a17b you type "47". If you inserted your routine at 801234, you'd go to 13A1A0 in your ROM and do this:

                                            801234
                                            [80][12][34]
                                            [34][12][80]
                                            [34][12][80][08]
                                            34128008

                                            So at 13a1a0 you'd type "34128008"
                                            I think I understand that. How do I know where I inserted my routine?

                                            Or how to find the routine?
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