Help & Request Thread

Started by Dawson February 14th, 2007 7:56 AM
  • 57606 views
  • 816 replies

Dawson

The Rebirth Is Upon Us

Rising From The Ashes
Seen January 19th, 2023
Posted March 24th, 2013
9,727 posts
19.1 Years
It's been over a year now and well over 1,000 posts, so time for a new thread.

Rules and information by Avatar and Dawson.

What is allowed in this thread:
  • Requesting for somebody to post a chip/charset or other resources that can be ripped straight from games.
  • Requesting a tutorial or where to find them
  • Asking how to to perform 'simple' actions
  • Asking where to get certain programs to help with your game making ie Sprite Converter
  • Asking for help when your code isn't working correctly

What isn't allowed in this thread:
  • Requesting somebody to custom make a chip/charset for you
  • Asking how to make a CBS, CMS, Pokedex etc
  • Asking for someone to give you one of the above
  • Asking for someone to make a script just for you
  • Requesting warez
  • Asking for someone to post their own code

When you're asking for help, make sure you include the following:
  • A screenshot demonstrating the problem
  • Steps taken up till the problem
  • A thorough and comprehensive layout of text so that it is easy to understand
  • And what EXACTLY the screen says when the error occurs

NO asking for custom stuff. Your requests will never get replied to and just clutter the thread.


External Links

RPG Maker XP
RPG Maker 2000/2003
Sphere
Game Maker
Seen October 30th, 2009
Posted May 17th, 2007
84 posts
18 Years
I have a question relating to Blizzy's starter kit, in a way. I used the script in the starter kit to resize the screen to 480 x 320 pixels. But after I did it started messing up with my pictures' display. Like, the charset and any tile with a priority of 1 or more will be displayed OVER the picture, and I don't know why. Like this:



Anyone know how to fix this and stop it from happening? I'm using event commands by the way, I don't know RGSS.
Age 31
In the shadows of your darkest nightmare
Seen April 15th, 2011
Posted November 20th, 2007
289 posts
18.4 Years
I have tried to get my surfing system to work but to no Avail.
Does anyone know of either a Script or a Way to do this with Events.
This is seriously stopping me doing my Water Routes.

Editted by Dawson
It's easy enough to do, just make an event at the edge of land where surfing is possible, have the surfing question be asked and then just change the charset to something more befitting of surfing, and reverse it for when you get back onto land.

Dawson i know how to do the part you editted into my post but, i put Phasing on so moving on the water is possible, but if i turn it off i can't move on the water but if i leave it on i can move anywhere.
Is their a option to make an event unpassable even with phasing on?

Answer by Demonic Buddha
All you have to do is make sure that the tiles connecting to the water (ie, little banks) are no passable, then change the water tile to passable, that way all you have to do is make a event that says.

Conditional Brach, When Sprite Facing Down(what ever direction)
Show Message, Would you like to Surf?
Show Choice,
Yes
Move Event, Player
Begin Phazing Mode.
Move Down(same direction as before)
Change Sprite, (mine changes to the usual surf sprite)
Play BGM, Surf (thats the surf music)
Move Event, Player
Phazing off.
<>
no
<>
End
<>
That way, when the player gets to the edge, the cant move over the object (little Cliff) and when they face the water (have to change the direction obviosly) they will phaze through the cliff ending up on the water, with correct sprite, and music. But you have to remember to make it so that the water tiles are passable, But if you have water that has no boundry garding it, then get an invisiable white tile, make it non passable and put that over the water (in another layer) that way the player cant pass without phazing either. This pic shows my script, but before you ask me, i still dont know of an easy way to get outa the water.

Vampire://Krimm

→ clocks everywhere →

Something Witty
Seen June 16th, 2014
Posted December 15th, 2011
702 posts
16.9 Years
Does anyone have a D/P Tile set handy on them? Thanks in advance.

Editted by Dawson
As far as I'm aware, there are no D/P ROMs available as of right now, which means ripping graphics from those games are difficult. And any graphics that are ripped will be from screenshots and such, so the quality wouldn't be all that great, and there'd be a rather limited amount of tiles.
Seen November 10th, 2007
Posted October 30th, 2007
2,217 posts
16.9 Years
Hey people,

In RPG maker XP, to talk to a person, I just need to write the text and press a key on the keyboard? If so, which key?


Editted by Dawson
On the charset event, go to the Event Command list and choose "Show text." Then just type in the message they want to say in game. Make sure the event trigger is the Action Key (which are C, space bar and enter) and then it'll work.


I left this community.

Soeur: Midori-Chi Soeur: Virtual Headache
Connaissance: mewthreew/armor

GymLeaderLance99

A Muffin Button

Age 32
Male
The Road to Tomorrow
Seen April 12th, 2022
Posted January 7th, 2017
1,092 posts
19 Years
I'm just curious with this one: is there a way to make a Yu-Gi-Oh!-style game with RM2K3? Like, would it be possible to make some sort of event coding that would allow deck-shuffling, card drawing, etc., like the GBA games?

Editted by Dawson
It should be possible with the use of variables and random numbers. Shouldn't be too too hard to do as long as you don't get confused by the variable numbers. And keeping a set deck size would make it easier too.
Projects:
(5D's 1-19 up; reposting in progress)
(RM2K3)(Stalled/Demo Up to E4 Out)

Seen November 10th, 2007
Posted October 30th, 2007
2,217 posts
16.9 Years
Hey,

I don't know how to put a music in a town in RPG maker Xp... I need help:(

Editted by Dawson
Two methods, both simple.
- Right click on the map file in the bottom left of the screen, go to "Map Properties" and check the box next to "Auto-Change BGM." Then just choose the music file from the list.
-Make an Autostart event, go to the second tab on the Event Command list and choose "Play BGM."


I left this community.

Soeur: Midori-Chi Soeur: Virtual Headache
Connaissance: mewthreew/armor
Seen January 28th, 2021
Posted June 16th, 2019
462 posts
17.6 Years
any one know if theres a way that i can make the grass animation show on the tall grass tiles without puting an event on each and every tall grass tile becasue that would cause a huge amount of lag? i was thinking script based, but it didnt work so..Please

thank.

~Minor

Check out my DeviantArt account for info on my new project! Pokemon Tellurium.
My DeviantArt

nickwarr_182

The Bringer Of Destruction

Age 31
A cold place
Seen November 18th, 2007
Posted September 9th, 2007
88 posts
17 Years
I need help with getting a car to go faster than the main character.

help would be appreciated.
94% of people carry out instructions over the internet, if you're one of the 6% that doesn't, copy and paste this to your signature.

Spoiler:
I'm the one who started that quote!
Seen October 30th, 2009
Posted May 17th, 2007
84 posts
18 Years
You know when you're using Key Input processes in RMXP, does anyone have or know where there's a list of which numbers are linked with which keys? Or at least, what is the number for the Action Key and Cancel key?

Answer by ~Azura
Down: 2
Left: 4
Right: 6
Up: 8
A: 11
B: 12 <- Cancel Key
C: 13 <- Action Key
X: 14
Y: 15
Z: 16
L: 17
R: 18

Yuoaman

I don't know who I am either.

Age 30
Male
Ontario, Canada
Seen January 28th, 2023
Posted December 12th, 2018
4,582 posts
17.8 Years
How do I make the message box larger, so all the text fits in this?


And how do I make two events overlap? So that once you recieve an item from someone, the message they say changes?

Please and Thank you.
"pps new screenie" - No, really shut up yuoaman.

Haaave you read my LP?
Pokémon Quartz - The only one of mine really worth reading.

What about my [Un]Abridged series?
Aquaman the Unabridged Parody Series - Language warning.

~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
For your message issue, I suppose you're using some kind of custom script. If it's so, please, post what's the script, so I can help.

And how do I make two events overlap? So that once you recieve an item from someone, the message they say changes?
There are many ways to do it, and I'll post one of them.

1. Create a new event and, in Event Commands, select Conditional Branch



2. Then, go to Tab 4 and make arrangements like these:



The rest is pretty much self explanative. You put a message if the player has the item, and other message if the playes hasn't got the item.
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Age 35
Dublin, Ireland
Seen September 22nd, 2014
Posted February 7th, 2012
1,835 posts
18.7 Years
Use Snagit - made by Sony (I think). Awesome program for getting video. The quaility is great.


ZENFORMS: Protectors: A 2D RPG for iPhone
Click the banner to view site about ZENFORMS!

http://www.calisprojects.com/
Like our facebook page and show your support!
http://www.facebook.com/pages/Calis-Projects/326374858787

~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
Knowing what Netplay is the start point for anyone willing to make an online game.
Just Google it, as I'm not sure if I can put the link here. (I don't know if Netplay's site is a forum or what lol)
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Yuoaman

I don't know who I am either.

Age 30
Male
Ontario, Canada
Seen January 28th, 2023
Posted December 12th, 2018
4,582 posts
17.8 Years
For your message issue, I suppose you're using some kind of custom script. If it's so, please, post what's the script, so I can help.
\

To my knowledge there isn't a custom script, but that is most likely because I am not the one who originally started the game, I'm just continuing it. But, there may be, so if you can tell me where I might find the custom script, I will show it to you.
"pps new screenie" - No, really shut up yuoaman.

Haaave you read my LP?
Pokémon Quartz - The only one of mine really worth reading.

What about my [Un]Abridged series?
Aquaman the Unabridged Parody Series - Language warning.

~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
If you press F11 you'll come up with the Scripts Editor screen. The list on the left shows the scripts you currently have. You DO have a custom script there. It's probably one of the last ones, something related to Window_Message.
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Yuoaman

I don't know who I am either.

Age 30
Male
Ontario, Canada
Seen January 28th, 2023
Posted December 12th, 2018
4,582 posts
17.8 Years
Exactly what do you want from the script, I can't tell which part you want, could you post something that could be related to it? So I know which section to take.
"pps new screenie" - No, really shut up yuoaman.

Haaave you read my LP?
Pokémon Quartz - The only one of mine really worth reading.

What about my [Un]Abridged series?
Aquaman the Unabridged Parody Series - Language warning.

~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
Like I said, there should be something related to Window_Message

You can do this:

1. Try Control+Shift+F to look in all sections and search for "Window_Message" (that will come up with many results, so it's not recomended)

2. Print Screen/Write down all scripts you have(Hard work, but is the best option)

3. Start a new project and just put your maps in it (Recommended++ lol)

Seriously, since the game wasn't yours, you should consider starting it in a new project, and just paste the maps in it. Then, slowly add new scripts, so you'll know exactly where/how/when/why something happened.
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Yuoaman

I don't know who I am either.

Age 30
Male
Ontario, Canada
Seen January 28th, 2023
Posted December 12th, 2018
4,582 posts
17.8 Years
def initialize
super(80, 304, 480, 128)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = "Comic Sans MS" # "Message" window font
self.contents.font.size = 24
self.visible = false
self.z = 9998
@fade_in = false
@fade_out = false
@contents_showing = false
@cursor_width = 0
self.active = false
self.index = -1
Might be this, or...............this.

attr_accessor :name_box_x_offset
attr_accessor :name_box_y_offset
attr_accessor :font_type
attr_accessor :name_font_type
attr_accessor :font_size
attr_accessor :name_font_size
attr_accessor :message_box_opacity
attr_accessor :name_box_skin
attr_accessor :name_box_text_color
attr_accessor :message_box_text_color
attr_accessor :message_box_skin
attr_accessor :name_box_width
attr_accessor :name_box_height
attr_accessor :message_width
attr_accessor :message_height
attr_accessor :message_x
attr_accessor :message_y_bottom
attr_accessor :message_y_middle
attr_accessor :message_y_top

def initialize

@name_box_x_offset = 0 #Choose the X axis offset of the name bos. default= 0
@name_box_y_offset = -10 #Choose the Y axis offset of the name bos. default= -10
@name_box_width = 8 #Choose the width of the Name Box. default= 8
@name_box_height = 26 #Choose the height of the Name Box. default= 26

@font_type = "Tahoma" #Choose the Font Name (Case Sensitive) for message box
@name_font_type = "Tahoma" #Choose the Font Name (Case Sensitive) for Name Box
@font_size = 22 #Choose the default Font Size for message box text
@name_font_size = 22 #Choose the deafault Font Size for Name Box text
@name_box_text_color=0 #Choose the Text Color of the Name Box
@message_box_text_color=8 #Choose the Text Color of the Message Box

@message_box_opacity = 260 #Choose the opacity of the message window. Default=160
@message_box_skin = "Poke System" #Choose the WindowSkin for the Message Box
@name_box_skin = "001-Blue01" #Choose the WindowSkin for the Name Box

@message_width = 150 #480 #Choose the width size of the message box. Default=480
@message_height = 100#160 #Choose the height size of the message box. Default=160
@message_x = 260 #80 #Choose the X position of the message box. Default=80
@message_y_bottom = 164 #304 #Choose the Y bottom position of the message box. Default=304
@message_y_middle = 160 #Choose the Y middle position of the message box. Default=160
@message_y_top = 16 #Choose the Y top position of the message box. Default=16
"pps new screenie" - No, really shut up yuoaman.

Haaave you read my LP?
Pokémon Quartz - The only one of mine really worth reading.

What about my [Un]Abridged series?
Aquaman the Unabridged Parody Series - Language warning.