Help & Request Thread Page 12

Started by Dawson February 14th, 2007 7:56 AM
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  • 816 replies

Glitchfinder

Let's all get along, please?

Age 33
Male
The Twilight Zone
Seen May 4th, 2014
Posted June 4th, 2010
477 posts
16.7 Years
I need pokemon ruby chipsets badly .I searched over google but unfortunately didnt find any efficient ones(I found only ones of basic towns like little root)So can anyone give me chipsets used in pokemon ruby/sapphire


Thanks in advance
Well, you could just download the hacking tool Elitemap and a ruby ROM, because Elitemap exports the tilesets as you open the map.

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Age 28
Jubilife city,sinnoh
Seen July 19th, 2007
Posted July 19th, 2007
99 posts
16.2 Years
Well, you could just download the hacking tool Elitemap and a ruby ROM, because Elitemap exports the tilesets as you open the map.
Yeah,thats a good idea but then again,those tilesets arent for rm2k3 are they?

EDIT : I'll just edit them myself anyway.Thanks for that
Age 29
Seen November 22nd, 2007
Posted November 22nd, 2007
165 posts
15.8 Years
I looked at the thread Game Development and seen other people create Pokemon Game Demos. I was wondering how to make one. Could someone please answer my question if they know how to make one?
We were at the beach ♪ ♪ Everybody had matching towels ♪ ♪ Somebody went under a dock ♪ ♪ And there they saw a rock ♪ ♪ But it wasn't a rock ♪ ♪ It was a rock lobster! ♪ ♪ Rock lobster! ♪ ♪ ROCK LOBSTER! ♪ ♪ ♪




Stewie: Die Loise!
Age 29
Seen November 22nd, 2007
Posted November 22nd, 2007
165 posts
15.8 Years
Oops I'll pay more attention next time. Sorry for putting it in the wrong area.
We were at the beach ♪ ♪ Everybody had matching towels ♪ ♪ Somebody went under a dock ♪ ♪ And there they saw a rock ♪ ♪ But it wasn't a rock ♪ ♪ It was a rock lobster! ♪ ♪ Rock lobster! ♪ ♪ ROCK LOBSTER! ♪ ♪ ♪




Stewie: Die Loise!
Age 29
Seen November 22nd, 2007
Posted November 22nd, 2007
165 posts
15.8 Years
Yeah....apparently I make to many of them, heh. -_-
We were at the beach ♪ ♪ Everybody had matching towels ♪ ♪ Somebody went under a dock ♪ ♪ And there they saw a rock ♪ ♪ But it wasn't a rock ♪ ♪ It was a rock lobster! ♪ ♪ Rock lobster! ♪ ♪ ROCK LOBSTER! ♪ ♪ ♪




Stewie: Die Loise!

~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
I'd have to say it depends on your programming skills and the complexity of the game you want to make. Probably Rpg Maker XP, the most popular here in GD, and Sphere, that seems to be very powerful as well, although you'll barely get help for Sphere here...
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~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
@Rukia: By demos you mean the game demo or something more like game previews and such?

Edit: someone made a huge mess over here... o.O
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~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
skyslayer: you have many ways to do it. I'll show you one of them, ok?

Here we go:

1) For each event that will move, create a new Event Page and set it's move route. Also, make a switch for the event to happen. Take a look at the picture (important things are in red):



2) When you want the events to start walking, just set the condition on. To make them stop walking, set the condition off.


PS: In the picture, please ignore the last line on the List of Event Commands (Control Switches: [0001]...)
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Glitchfinder

Let's all get along, please?

Age 33
Male
The Twilight Zone
Seen May 4th, 2014
Posted June 4th, 2010
477 posts
16.7 Years
skyslayer: you have many ways to do it. I'll show you one of them, ok?

Here we go:

1) For each event that will move, create a new Event Page and set it's move route. Also, make a switch for the event to happen. Take a look at the picture (important things are in red):



2) When you want the events to start walking, just set the condition on. To make them stop walking, set the condition off.


PS: In the picture, please ignore the last line on the List of Event Commands (Control Switches: [0001]...)

I'm pretty sure Skyslayer asked for help on RM2K, not RMXP. Unfortunately, I've never used it, so I have no idea how to make multiple events move at once in it. It's actually pretty simple in RMXP, though.

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~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
... I think I missed the PS.

Anyway, for Rm2k things won't change much. Basically, just pay attention to the Parallel Process box. It makes events happen simultaneously.

~Azura.
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Shiny Umbreon

光るブラッキー

Age 30
Watching you from the shadows...
Seen May 2nd, 2016
Posted December 18th, 2010
3,656 posts
18.3 Years
I made this script for the saved file window to have 8 pictures according to each file's own variables.

      for i in 1...8
        bitmap = RPG::Cache.picture("Complete #{$game_variables[n]}")
        cw = bitmap.rect.width
        ch = bitmap.rect.height
        src_rect = Rect.new(0, 0, cw, ch)
        x = 168 + i * 2 + (i - 1) * 27
        self.contents.blt(x, 0, bitmap, src_rect)
      end
However, I noticed that when a game is running, its variables affect the other save file windows' pictures, so I think I shouldn't be using $game_variables. Is there any other kind of variable that is not affected by each file but its global instead? I would need it to replace $game_variables.