Help & Request Thread Page 13

Started by Dawson February 14th, 2007 7:56 AM
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  • 816 replies
Age 28
You already know where I live,why do you ask?
Seen August 26th, 2007
Posted August 25th, 2007
36 posts
15.8 Years
skyslayer: you have many ways to do it. I'll show you one of them, ok?

Here we go:

1) For each event that will move, create a new Event Page and set it's move route. Also, make a switch for the event to happen. Take a look at the picture (important things are in red):

2) When you want the events to start walking, just set the condition on. To make them stop walking, set the condition off.


PS: In the picture, please ignore the last line on the List of Event Commands (Control Switches: [0001]...)
Just a general question,do I have to use the same switch for each event page condition or different switches??

~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
The same one. It's like a switch that triggers the movement. When it's activated, all events that have it as condition will walk. Understand?

@$_$: http://www.spheredev.org/wiki/Sphere:Latest
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Shiny Umbreon

光るブラッキー

Age 30
Watching you from the shadows...
Seen May 2nd, 2016
Posted December 18th, 2010
3,656 posts
18.3 Years
If I want to put custom letters in a RMXP game, what can I do? I used a script that was able to put icons (from items, etc) in the message box, so I imported one letter as an icon, but I think icons had to be 24x24 or something like that, so there's too much space between letters. I think if it was a picture, it would work, but I don't know how to do this? Any idea, please?

Glitchfinder

Let's all get along, please?

Age 33
Male
The Twilight Zone
Seen May 4th, 2014
Posted June 4th, 2010
477 posts
16.7 Years
If I want to put custom letters in a RMXP game, what can I do? I used a script that was able to put icons (from items, etc) in the message box, so I imported one letter as an icon, but I think icons had to be 24x24 or something like that, so there's too much space between letters. I think if it was a picture, it would work, but I don't know how to do this? Any idea, please?
Well, you could have a custom font made, or make one yourself with the array of free font builders out there. Then, all you have to do is tell people to install the custom font.

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Age 28
Seen December 23rd, 2008
Posted December 13th, 2007
275 posts
16 Years
Everytime I go into my new city I made (completly new. New Connections and New Name and new way to get there) but everytime i go into it this happens



And I dont know how to make it go away. I looked at the Map in Advanced map and those tiles arent there then. Also you cant walk threw them . They have a 1 movement tile event though its not like that on advanced map. What do I do

This is in Fire Red Version. And I used a blank map to make the map (evvi Isle 7 under by INI on Advance Map)

The game says nothing when it happens. It just doesnt let my walk threw them and sometimes freezes my game when i try to. How do I fix this?

Edit-------

Also all I did to this game was make this city and somewarps. Nothing like changing events or stuff yet.


Glitchfinder

Let's all get along, please?

Age 33
Male
The Twilight Zone
Seen May 4th, 2014
Posted June 4th, 2010
477 posts
16.7 Years
Is there really something like that? Like which? What do I have to do?
Well, the first thing you have to do is search font creator or something like that in Google. Then, find a good one and use it to edit a default font to add the new symbol.

Everytime I go into my new city I made (completly new. New Connections and New Name and new way to get there) but everytime i go into it this happens



And I dont know how to make it go away. I looked at the Map in Advanced map and those tiles arent there then. Also you cant walk threw them . They have a 1 movement tile event though its not like that on advanced map. What do I do

This is in Fire Red Version. And I used a blank map to make the map (evvi Isle 7 under by INI on Advance Map)

The game says nothing when it happens. It just doesnt let my walk threw them and sometimes freezes my game when i try to. How do I fix this?

Edit-------

Also all I did to this game was make this city and somewarps. Nothing like changing events or stuff yet.
Well, the first thing I'd do if I were you is ask for help on the right board. Try reading the board decriptions before posting.

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~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
On RPG Maker 2003, I try to import kyledove's tileset and it says invalid color depth. What should I do to prevent this from hapening?
Try reading this:

http://www.pokecommunity.com/showthread.php?t=75871

May help you on solving these colour problems on Rm2k3.

~Azura.
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Demonic Budha

semi-good RMXPer (not script)

Age 36
Taupo, NZ
Seen December 13th, 2009
Posted October 12th, 2008
192 posts
17.9 Years
Hey, ive got a new Question now.
Im currently using a run script (i belive its from one of the starter kits) and i want to add in a Sprite change (from the usual walking sprite to the running one)
I belive i know where to insert the command (i just dont know the command) Ill post the script if it is needed.

#==============================================================================
#  ■  Dash Mode
#------------------------------------------------------------------------------
#    Near Fantastica
#    09/12/04
#=============================================================================

class Game_Player
 #--------------------------------------------------------------------------
 # ● Refer Update to Game Player
 #--------------------------------------------------------------------------
 alias game_player_update update
 #--------------------------------------------------------------------------
 # ● Update
 #--------------------------------------------------------------------------
 def update
   if Input.press?(Input::A)
     if moving?
       # If A Key press enter dash mode
       # reduce dash level
       @move_speed=5
       @restore = false
       end
       @sec = (@timer / Graphics.frame_rate)%30
       if @sec == 0
         if @dash_level != 0
           @dash_level -= 1
           @timer = 45 # Timer Count
         end
       end
       if @dash_level == 0
         @move_speed=4
       end
   else
     # restore dash level
     @move_speed=4
     @reduce = false
     end
     @sec = (@timer / Graphics.frame_rate)%30
     if @sec == 0
       if @dash_level != 5
         @dash_level+= 1
         @timer = 60 # Timer Count
       end
     end
   game_player_update
 end
end

#==============================================================================
#  ■  Game Character
#------------------------------------------------------------------------------
#    Add Initialization of Dash Mode Varibles
#=============================================================================

class Game_Character
 #--------------------------------------------------------------------------
 # ● Refer Initialization to Game Character
 #--------------------------------------------------------------------------
 alias dash_mode_initialize initialize
 #--------------------------------------------------------------------------
 # ● Initialization
 #--------------------------------------------------------------------------
 def initialize
   @restore = false
   @reduce= false
   @timer = 0
   @dash_level = 5
   @sec = 0
   dash_mode_initialize
 end
end
I would relly like to know the command if you know it.
Thanks for any help you can provide.
DMC BDA
}-DEMONIC BUDHA-{

(for those of you who dont know im not the best speller in the world.:embarrass )
(also i find it funny that im like 10 years older than some of you and im asking you for help.:laugh: )

~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
Could you explain better your question?

@Demonic Budha: I'm using this command on my Run script and it works just fine.

$game_player.character_name = "name_of_the_run_charset"
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Shiny Umbreon

光るブラッキー

Age 30
Watching you from the shadows...
Seen May 2nd, 2016
Posted December 18th, 2010
3,656 posts
18.3 Years
Hey, ive got a new Question now.
Im currently using a run script (i belive its from one of the starter kits) and i want to add in a Sprite change (from the usual walking sprite to the running one)
I belive i know where to insert the command (i just dont know the command) Ill post the script if it is needed.

#==============================================================================
#  ■  Dash Mode
#------------------------------------------------------------------------------
#    Near Fantastica
#    09/12/04
#=============================================================================

class Game_Player
 #--------------------------------------------------------------------------
 # ● Refer Update to Game Player
 #--------------------------------------------------------------------------
 alias game_player_update update
 #--------------------------------------------------------------------------
 # ● Update
 #--------------------------------------------------------------------------
 def update
   if Input.press?(Input::A)
     if moving?
       # If A Key press enter dash mode
       # reduce dash level
       @move_speed=5
       @restore = false
       end
       @sec = (@timer / Graphics.frame_rate)%30
       if @sec == 0
         if @dash_level != 0
           @dash_level -= 1
           @timer = 45 # Timer Count
         end
       end
       if @dash_level == 0
         @move_speed=4
       end
   else
     # restore dash level
     @move_speed=4
     @reduce = false
     end
     @sec = (@timer / Graphics.frame_rate)%30
     if @sec == 0
       if @dash_level != 5
         @dash_level+= 1
         @timer = 60 # Timer Count
       end
     end
   game_player_update
 end
end

#==============================================================================
#  ■  Game Character
#------------------------------------------------------------------------------
#    Add Initialization of Dash Mode Varibles
#=============================================================================

class Game_Character
 #--------------------------------------------------------------------------
 # ● Refer Initialization to Game Character
 #--------------------------------------------------------------------------
 alias dash_mode_initialize initialize
 #--------------------------------------------------------------------------
 # ● Initialization
 #--------------------------------------------------------------------------
 def initialize
   @restore = false
   @reduce= false
   @timer = 0
   @dash_level = 5
   @sec = 0
   dash_mode_initialize
 end
end
I would relly like to know the command if you know it.
Thanks for any help you can provide.
DMC BDA
Put '@character_name = "PICTURE"'
to change the current sprite to PICTURE

If you want, I have one ready that increases your speed and changes your sprite only if you are moving, so the character doesn't have its running sprite while stationary. Would you like that?

Seen July 28th, 2007
Posted July 23rd, 2007
3 posts
15.8 Years
in pkm game,player run never fell tired,so we can do this by Event:
@Condition Branch: The Z Button is being pressed
@>Set Move Route: Player
: :$>Change Speed: 5 ( or 6 )
@>
: Else
@>Set Move Route: Player
: :$>Change Speed: 4
@>
:Branch End
@>

Someone can give me script pokemon catch and pokemon battle system ?

Demonic Budha

semi-good RMXPer (not script)

Age 36
Taupo, NZ
Seen December 13th, 2009
Posted October 12th, 2008
192 posts
17.9 Years
Awsome, ive managed to get it going with your help.
Thanks Azura and Shiney Umbreon for the help.
It is greatly appriciated.
DMC BDA
}-DEMONIC BUDHA-{

(for those of you who dont know im not the best speller in the world.:embarrass )
(also i find it funny that im like 10 years older than some of you and im asking you for help.:laugh: )

Glitchfinder

Let's all get along, please?

Age 33
Male
The Twilight Zone
Seen May 4th, 2014
Posted June 4th, 2010
477 posts
16.7 Years
On RPG_Maker XP, how do you add text to your game?
Do you mean the command to add text, or is the text not displaying? If you mean the command, you open the event commands page, and it is the option on the top left of the first page. If you mean the text isn't displaying, just install the font that RPG Maker XP uses, or add a script that changes the default font. Check one of my posts a couple of pages back on this thread, and you should see the script and instructions.

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Shiny Umbreon

光るブラッキー

Age 30
Watching you from the shadows...
Seen May 2nd, 2016
Posted December 18th, 2010
3,656 posts
18.3 Years
Well, the first thing you have to do is search font creator or something like that in Google. Then, find a good one and use it to edit a default font to add the new symbol.
I found something called FontForge but it's too difficult to install and you have to do lots of things. Do you know of any other free font modifier? Thanks for the info anyway.

Glitchfinder

Let's all get along, please?

Age 33
Male
The Twilight Zone
Seen May 4th, 2014
Posted June 4th, 2010
477 posts
16.7 Years
I found something called FontForge but it's too difficult to install and you have to do lots of things. Do you know of any other free font modifier? Thanks for the info anyway.
Well, I have an old one on my old computer, lemme see...

OK, It's called Font Creator, and It's by High-Logic. It ain't free, but from what I remember, the trial version has full functionality.

Glitchfinder's Scripts









Shiny Umbreon

光るブラッキー

Age 30
Watching you from the shadows...
Seen May 2nd, 2016
Posted December 18th, 2010
3,656 posts
18.3 Years
OK. I'll look for it. Thanks.

A question:

Does anyone know where is the script that says that a text message disappears when you press C? I want to change it so it disappears when you press X, C, or UP/DOWN/LEFT/RIGHT, as in Pokémon FR/LG. I've tried changing some Input.trigger? codes I found but none worked.

Age 29
Seen November 22nd, 2007
Posted November 22nd, 2007
165 posts
15.8 Years
Me and my friend have just got a idea for a new Pokemon game. But we are kind of stuck. Could someone maybe help us get some ideas for new Pokemon? I think my friend has already came up with a region name, but he hasn't told me it yet. So anyone have ideas to help us out?
We were at the beach ♪ ♪ Everybody had matching towels ♪ ♪ Somebody went under a dock ♪ ♪ And there they saw a rock ♪ ♪ But it wasn't a rock ♪ ♪ It was a rock lobster! ♪ ♪ Rock lobster! ♪ ♪ ROCK LOBSTER! ♪ ♪ ♪




Stewie: Die Loise!

Glitchfinder

Let's all get along, please?

Age 33
Male
The Twilight Zone
Seen May 4th, 2014
Posted June 4th, 2010
477 posts
16.7 Years
Me and my friend have just got a idea for a new Pokemon game. But we are kind of stuck. Could someone maybe help us get some ideas for new Pokemon? I think my friend has already came up with a region name, but he hasn't told me it yet. So anyone have ideas to help us out?

Well, your best bet is to find a very creative person, and beg them to join the staff. Because if you want to come up with new Pokémon, you'll need a lot of creativity.

Glitchfinder's Scripts









Yuoaman

I don't know who I am either.

Age 30
Male
Ontario, Canada
Seen January 28th, 2023
Posted December 12th, 2018
4,582 posts
17.8 Years
I see that you are new at this, and if you need any help with this just ask me and I will.

Good luck on this and future projects.
"pps new screenie" - No, really shut up yuoaman.

Haaave you read my LP?
Pokémon Quartz - The only one of mine really worth reading.

What about my [Un]Abridged series?
Aquaman the Unabridged Parody Series - Language warning.