Help & Request Thread Page 14

Started by Dawson February 14th, 2007 7:56 AM
  • 57606 views
  • 816 replies

~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
To download Sphere (free):

http://www.spheredev.org/wiki/Sphere:Latest

To download RMXP (30-day trial):

http://www.enterbrain.co.jp/tkool/RPG_XP/eng/download.html

The other ones (Rpg Maker series) are illegal, so they can't be linked over.

~Azura.
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bxela1

Jirachi's number 1 fan

Somewhere you aren't.
Seen May 22nd, 2009
Posted August 21st, 2007
86 posts
15.9 Years
I've imported my pokemon tiles over the old rm2k3 tiles but everything has gone all brown in-game. I'm so close to posting the game but this is a problem that i must fix first.
CURRENTLY INACTIVE BUT WILL BE BACK SOONER THAN YOU THINK, OR LATER, DEPENDS WHAT YOU THINK.

WATCH THIS SPACE!
In Hoenn, Rustboro City
Seen September 4th, 2011
Posted December 14th, 2010
157 posts
16.1 Years
You don't request for scripts here. This place is only for sorting out problems. Why not you check on the Tutorials Section. If you can't find it there try checking on the display options there at the tutorials then when you see from the [last month] change it to [Beginning]. Then check if it's there. Hope this helps! :D
:18:Aqua Mudkip prospers us with delightful toaster!
Pokemon Tourmaline Under Construction. Since 2006.

JOIN OPERATION HEAD PIGEONS...
TO BRING BACK INVADER ZIM!

rm2kdude

Advanced Pixel-Artist

Age 34
Male
usa
Seen October 30th, 2022
Posted October 30th, 2022
358 posts
18.9 Years
I just started sphere and written a text engine, I'm having trouble and how to color a word..

I was thinking

TextBox("Yo "textcolor=1" User "textcolor=0"!")
but doubt that'd work.

var TSPD = 5;

var TextSpeed = TSPD;
var textcolor = 0;
//example if textcolor = 1 it's red

function WaitForKey(key)
{
GetKey();
if (IsKeyPressed(key))
{
}

else
{
	WaitForKey(key);
}
}


function TextBox(text)
{
Height = 38;
Width = GetScreenWidth() - 30;

if (IsMapEngineRunning()) { RenderMap(); }
var CurrentSurface = GrabImage(0, 0, GetScreenWidth(), GetScreenHeight());
var StringLength = text.length;
var OutText = "";
var s = 0;

while (s < StringLength)
{
	s++;
	CurrentSurface.blit(0,0);
	Window.drawWindow(15, 185, Width, Height);
	OutText = text.slice(0, s);
	Font.drawTextBox(15, 185, Width, Height, 0, OutText);
	RenderStuff();
	Delay(TextSpeed);
}

WaitForKey(KEY_CTRL);
}


function RenderStuff()
{
FlipScreen();
if (IsMapEngineRunning())
{
	RenderMap();
}
}


function BigTextBox(text)
{
Width = 224;
Height = 160;

var CurrentSurface = GrabSurface(0, 0, GetScreenWidth(), GetScreenHeight());
if (IsMapEngineRunning()) { RenderMap(); }

CurrentSurface.blit(0,0);
BigWindow.drawWindow(15, 15, Width, Height);
BigBoxBallPic.blit(Width - 40, Height - 37);
Font.drawTextBox(15, 15, Width, Height, 0, text);
RenderStuff();

WaitForKey(KEY_S);
}
Mother of god... it's almost been 12 years since I joined this community!!
Damn, time sure does fly ^O^

Revolution

Da Bestest Pokemon Master

Age 31
Everywhere
Seen August 31st, 2008
Posted September 20th, 2007
122 posts
15.9 Years
That wouldn't work at all, it would need to look like this:
Your gonna need to change the :
function Textbox(text) to function Textbox(text,color)
also for your text color's make them into varibles.
I forgot what you need to do in the drawTextBox but you need to make it so that it functions with colors.

Otherwise i think it would work smoothly.

Has anyone ever saw a ACP that allows you to post News, update Pokemon of the Week, Site options and many more things? If not ask me and ill show you one.

Sites: PR, PG

AuctionAds: Increase the bid on your site's income!

Revolution

Da Bestest Pokemon Master

Age 31
Everywhere
Seen August 31st, 2008
Posted September 20th, 2007
122 posts
15.9 Years
Yeah i think so. It's been so long since i worked with Sphere.

Has anyone ever saw a ACP that allows you to post News, update Pokemon of the Week, Site options and many more things? If not ask me and ill show you one.

Sites: PR, PG

AuctionAds: Increase the bid on your site's income!

Demyx

I can see my house from here

Age 29
Seen August 12th, 2007
Posted August 12th, 2007
25 posts
16.2 Years
I tried but it still didn't work i guess i will try again and how would I stop the animation when the person releases the key.
I can tell by your name and post that you are extremely new to GameMaker. Pokemon games are not easy to make in Gamemaker, start with something small and work up.
To asnwer the question, set the image speed (use the gray var button under the control tab, or the code "image_speed=") to a lower number, like .5, .25, etc. To stop, set image_speed to 0.

~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
Image Specifications for Rpg Maker 2003

Stationary graphic images

[Standard]
Data format: PNG, BMP, XYZ (Raw material)
Colours: 256 (8-bit)

Note: When dithering pictures in a True Color (16.7 million colors/24 bit) environment, the colors shown after dithering may differ depending on the system environment, graphics card, etc. Using software that can adjust palettes with 15-bit precision can mitigate this problem.



(1) Battle Backgrounds

Folder: Backdrop
Image size: 320x240

*Each battle background image is contained in 1 file.


(2) Battle Animations

Folder: Battle
Image size: 480x480

*Each cel in a battle animation is 96x96 pixels. This allows 5 cels per line and 5 cels per column.


(3) Battle Animations (large)

Folder: Battle2
Image size: 640x640

*Each cel in a large battle animation is 128x128 pixels. This allows 5 cels per line/column.


(4) Character Sets

Folder: Charset
Image size: 288x256

*Each walking pose is 24x32 pixels.
*4 directions (Up, down, left right) x 3 frame walking pattern (Left, middle, right)
*Total of 12 frames per character.
*Each file has two rows of four characters, for a total of eight characters.


(5) Battle Charsets

Folder: BattleCharSet
Image size: 144x384

*Each animation frame is 48x48 pixels. The order of the animation frames is left, middle, right.
*Each file has 8 rows of 3 frames.


(6) Weapon Charsets

Folder: Battleweapon
Image size: 192x512

*Each animation frame is 64x64 pixels. The order of the animation frames is left, middle, right.
*The left, middle and right frames of the weapon animation repeat in the same manner as battle charsets, so the left and right hand attacking animations fit with the weapon movement.


(7) Tilesets

Folder: Chipset
Image size: 480x256

*Each tile is 16x16 pixels. One tileset file has 16 rows of 30 chips.
*The behaviour of a tile depends on its placement in the tileset. For details of positioning and use refer to Standard tileset details.


(8) Facesets

Folder: Faceset
Image size: 192x192

*Each faceset is 42x42 pixels. One faceset file has 4 rows of 4 faces, making a total of 16 per set.


(9) Frame Graphics

Folder: Frame
Image size: 320x240

*A frame graphic file is composed of a single image.


(10) Game Over Screens

Folder: GameOver
Image size: 320x240

*A game over screen is composed of a single image.


(11) Monster Graphics

Folder: Monster
Image size: 16 to 240x16 to 240

*A monster graphic is composed of a single image.


(12) Panoramas

Folder: Panorama
Image size: 80 to 640x80 to 640

*A panorama is composed of a single image.


(13) Pictures

Folder: Picture
Image size: 1 to 640x1 to 640

*A picture file is composed of a single image.


(14) System Sets

Folder: System
Image size: 160x80

*The system set determines the appearance of numbers in the game and the colours available for messages. For more details refer to Standard System Graphic Information.


(15) Battle Menu Set

Folder: System2
Image size: 80x96

*The battle menu set determines the cursor used for targetting, the ATB bar, and the numbers used for HP and MP display in gauge type battles.


(16) Title Screens

Folder: Title
Image size: 320x240

*A title screen is composed of a single image.


Sounds/animated resources

(17) Movies

Folder: Movie
Format: AVI (*.avi), MPEG (*.mpg)


(18) Music

Folder: Music
Format: MIDI (*.mid), WAV (*.wav)

*When MIDI controller event 111 is inserted into a MIDI on track 1, it can be made to loop to that point when the song ends. For instance, a victory fanfare where you don't want the intro to play again. If you don't want the song to repeat at all, insert controller event 111 at the end of the song.


(19) Sound Effects

Folder: Sound
Format: WAV (*.wav)
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Seen January 26th, 2009
Posted January 26th, 2009
8 posts
17.4 Years
Hello everybody! I hope this is the correct Subforum for my question. Did you have a Pokémon-Textbox that I can use with the RPG Maker XP? I've founded someone here, but I have deleted it and now I can't find it. The best would be the textbox from FireRed and LeafGreen. I really need this textbox for my game, please!
Thank You!

Demonic Budha

semi-good RMXPer (not script)

Age 36
Taupo, NZ
Seen December 13th, 2009
Posted October 12th, 2008
192 posts
17.9 Years
Hey guys, i have another question about my run script (on a previous page) is there a way to add in a switch, (ie you cant run until someone gives you the shoes) So, when i get the shoes the script is now active?
Thanks
Demonic Budha
}-DEMONIC BUDHA-{

(for those of you who dont know im not the best speller in the world.:embarrass )
(also i find it funny that im like 10 years older than some of you and im asking you for help.:laugh: )

Glitchfinder

Let's all get along, please?

Age 33
Male
The Twilight Zone
Seen May 4th, 2014
Posted June 4th, 2010
477 posts
16.7 Years
could i have some gamemaker scripts for my new game called palkias revenge any scripts i dont really care which ones
You are not allowed to request scripts here. Sorry.

Glitchfinder's Scripts









brendan mc

{}[][]Game Developer[][]{}

Age 29
Scotland,Hamilton
Seen March 10th, 2014
Posted February 27th, 2014
230 posts
17 Years
Does anyone have Team rocket charset Rpgmaker2k3 and Pokemon frlg)



My Diamond
-----------------
Name: Brendan
Friend Code: 4940-2222-8629
Country: Scotland,Uk,Europe

My PBR
------------
Name is: BRENDAN
Friend Code: 2406-3891-1024
Scotland,Uk,Europe

Glitchfinder

Let's all get along, please?

Age 33
Male
The Twilight Zone
Seen May 4th, 2014
Posted June 4th, 2010
477 posts
16.7 Years
Ok, this is getting quite annoying. All of the links to your recources for RM2K3 are broken, PC x.x

I need a Pokemon Charset for RM2K3 =p
That annoys me too. My fisrst suggestion for anyone who is hosting one of these is to host it someplace stable, or, if it's just an image, at photobucket.

Glitchfinder's Scripts









Seen May 18th, 2016
Posted June 17th, 2010
974 posts
16.6 Years
Is there any completed RM2k3 pokemon starter kit?
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~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
Is there any completed RM2k3 pokemon starter kit?
No, there isn't. Also, I don't think you will find any completed starter kits (here, at least).
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