Help & Request Thread Page 9

Started by Dawson February 14th, 2007 7:56 AM
  • 57606 views
  • 816 replies

Kim Do-yeon

Age 35
Male
Berkshire, England, UK
Seen December 19th, 2016
Posted November 23rd, 2016
593 posts
16.9 Years
Can somebody please help me please with two problems!

1. In Pokémon Ruby/Sapphire/Emerald how do change the spot where the girl/boy starts.
2. Change the route the NPC's example the path prof oak takes when you try to leave Pallet Town with out a Pokémon.

also is there any fully working Pokémon Yellow editing tools.

~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
The problem on you using warez is that some games will not work for you, and the games that you make sometimes also won't be playable by others.

Find some other Place where you can ask for help.
Yes, do us that favour, please!
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In Hoenn, Rustboro City
Seen September 4th, 2011
Posted December 14th, 2010
157 posts
16.1 Years
I knew i should'nt say it... If there was someone that could delete my other post cause it's off topic.
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The road goes ever on and on!

Age 29
Male
United Kingdom
Seen December 6th, 2010
Posted August 19th, 2009
158 posts
17.1 Years
Hey, does anyone know how to change the font color in RPG XP. I don't want to change the font colour for a single message using the /c[] code I want to change the font colour for the whole game into black.
Current Projects:
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Staff on the following Projects:
Pokemon: Rise of Oblivion. - Spriter.

Project History:
Pokemon: Legend of Articuno.
May 16th 2006 - July 4th 2006. Deceased.



RM2K3kid

Insane..

Australia
Seen September 20th, 2022
Posted August 12th, 2010
740 posts
19.2 Years
Go into the Script Editor (Press F11) then go to Window_Base. Now go to line 64 or the line that says..

  def normal_color
    return Color.new(255, 255, 255, 255)
  end
and change it to something like this...

  def normal_color
    return Color.new(0, 0, 0, 255)
  end
That would change the colour of your default font to black.
I posted that a few pages back, maybe search the thread before posting. Anyway I hope it helps.
Mapper FTW!




~Azura

Alright, purple is good.

Seen June 20th, 2012
Posted May 3rd, 2008
511 posts
17.1 Years
@LegosJedi: It's not my script, and you have to add a fix to it. I don't remember if I did include the fix on my last post, so I'm gonna put it here now.

Originally from: http://www.pkmncommunity.com/showthread.php?t=68800
Posted by Illusion Gaming.

ok well I was using the starter kit v1.5 and I saw that if you had a map size of 20 x 15 the character would be way off the map so I opened the scripts and did so math to center it and heres how to fix the error or what ever you call it.
Go to Game_Player*
find:
max_x = ($game_map.width - 20) * 128
max_y = ($game_map.height - 15) * 128

and replace it with:
max_x = ($game_map.width - 15) * 128
max_y = ($game_map.height - 10) * 128

I found that out because with the screen size of 480 by 320 it only shows 15 blocks across and 10 down and if the screen size was 640 by 480 there was 20 blocks across and 15 down. ok so hope this helps
Also, for rotating a sprite with scripting, use the 'angle' property (e.g: sprite.angle = 40). You must be aware that this is time-consuming, and should not be used every frame...

Have fun :p,

~Azura.
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Shiny Umbreon

光るブラッキー

Age 30
Watching you from the shadows...
Seen May 2nd, 2016
Posted December 18th, 2010
3,656 posts
18.3 Years
I noticed it's much better to get the legal English version of RMXP, so I'll get it by next month, I think.

A hard request: In the saved files, above the characters, there is some space. Is it possible to put 8 pictures above them. For each one, there will be a variable. If the variable is 0, it will be Picture 0. If it's 1, Picture 1, and so on until Picture 4. It will help to determine the game's progress.

It would be something like this:



The green and pink squares are supposed to be the eight pictures in their real size. They are each 27x26, for reference.
About this, it'd be cool if it could be done because I think it would be one of the lasts script I'd need for my game. If the size of the pictures is a problem, feel free to change them as long as they remain small. Thanks in advance.

LegosJedi

Amateur Video Game Maker

You wish!
Seen April 29th, 2010
Posted July 6th, 2008
229 posts
16.9 Years
Also, for rotating a sprite with scripting, use the 'angle' property (e.g: sprite.angle = 40). You must be aware that this is time-consuming, and should not be used every frame...
~Azura.
Thanks for the fix, I'll try it ASAP. As for the rotating, I'll try to use seperate images instead of trying to rotate it. I'm trying to make a DS style menu, so that's why I asked.
Firefox owns. Period. Get Firefox now!
Seen November 10th, 2007
Posted October 30th, 2007
2,217 posts
16.9 Years
Hey!

I have a new problem. I have a bridge and I want the hero to be able to go under it. But I also want the hero to go on it (Where the bridge is connected).Is there anyone here has a tutorial for doin' this?


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Shiny Umbreon

光るブラッキー

Age 30
Watching you from the shadows...
Seen May 2nd, 2016
Posted December 18th, 2010
3,656 posts
18.3 Years
Hey!

I have a new problem. I have a bridge and I want the hero to be able to go under it. But I also want the hero to go on it (Where the bridge is connected).Is there anyone here has a tutorial for doin' this?
You could try making the stairs or whatever you're using to get to the bridge a teleport event to another map exactly the same as the last one, but with the bridge tile that goes under the hero. Just make sure all the events are in the same place, and don't use fading in the teleport. When you need to pass below the bridge again, the stairs from that second map will take you the first one where you go under the bridge.

Demyx

I can see my house from here

Age 29
Seen August 12th, 2007
Posted August 12th, 2007
25 posts
16.2 Years
Okay, I searched and searched for this for 2 days, using both the search tool and manually scrolling through the threads in this forum, so I decided to ask this.
As some of you (most likely very few) of know, Game Maker gets very slow and glitchy whenever a 1028x1028 room is full of tiles. However, my rooms need to be filled with tiles, unless I can find something external to do that. My question is: What is a url to find a free (not warez, originally free) mapping program that allows you to take sections of a background and place them on a grid and be able to save as a PNG? Also, please verify if you have proven it does not have viruses. I just got rid of the last bunch. If there is none, please tell me a way to do this (please not MSPaint, thats a pain).